In this video from the Global Tech Jam 2018, Jerry Power from the USC Marshall School of Business presents: Global Tech Jam: I3 Intelligent IoT Integrator.
Watch the video: http://insidesmartcities.com/global-tech-jam-video-i3-intelligent-iot-integrator/
Learn more: http://i3.usc.edu
https://globaltechjam.com/2018-global-tech-jam-presentations/
and
http://insideSmartCities.com
In this video from the Global Tech Jam 2018, Jerry Power from the USC Marshall School of Business presents: Global Tech Jam: I3 Intelligent IoT Integrator.
Watch the video: http://insidesmartcities.com/global-tech-jam-video-i3-intelligent-iot-integrator/
Learn more: https://globaltechjam.com/2018-global-tech-jam-presentations/
and
http://insideSmartCities.com
Slides from a presentation for the South Australian Department of Education & Childrens’ Development – Luchtime Bytes Series.
WEB meets WORLD
Broadly defined as building connections between the virtual world and physical objects.
The Internet of Things (ioT) is comprised of many different technologies ranging from wireless communication, sensor networks, and various forms of computing to radio frequency identification (RFID)
Invited talk to the CloudTech2017 International conference held in Rabat, Morocco between October 24th - October 26th.
Pr. Radouane Mrabet, ENSIAS, Mohammed V University, Rabat, Morocco.
Exploring the Educational Potential of the Internet of Things (Internet of Th...Ian Glover
The Internet of Things (IoT) has huge disruptive potential for many aspects of life, including education. This presentation, presented at the ALT-C conference 2015, looks at some of the key IoT technologies and how they might be used in an educational context.
IN140703 service support technologies 26.9.2016Pirita Ihamäki
26.9.2016 Service support technologies lecture go through Internet of Things, Definition of Internet of Things, Overlap of the Internet of Things with field of research, Opportunities and motivations of the Internet of things, Internet of Things - Do-it Yourself (DiY).
In this video from the Global Tech Jam 2018, Jerry Power from the USC Marshall School of Business presents: Global Tech Jam: I3 Intelligent IoT Integrator.
Watch the video: http://insidesmartcities.com/global-tech-jam-video-i3-intelligent-iot-integrator/
Learn more: http://i3.usc.edu
https://globaltechjam.com/2018-global-tech-jam-presentations/
and
http://insideSmartCities.com
In this video from the Global Tech Jam 2018, Jerry Power from the USC Marshall School of Business presents: Global Tech Jam: I3 Intelligent IoT Integrator.
Watch the video: http://insidesmartcities.com/global-tech-jam-video-i3-intelligent-iot-integrator/
Learn more: https://globaltechjam.com/2018-global-tech-jam-presentations/
and
http://insideSmartCities.com
Slides from a presentation for the South Australian Department of Education & Childrens’ Development – Luchtime Bytes Series.
WEB meets WORLD
Broadly defined as building connections between the virtual world and physical objects.
The Internet of Things (ioT) is comprised of many different technologies ranging from wireless communication, sensor networks, and various forms of computing to radio frequency identification (RFID)
Invited talk to the CloudTech2017 International conference held in Rabat, Morocco between October 24th - October 26th.
Pr. Radouane Mrabet, ENSIAS, Mohammed V University, Rabat, Morocco.
Exploring the Educational Potential of the Internet of Things (Internet of Th...Ian Glover
The Internet of Things (IoT) has huge disruptive potential for many aspects of life, including education. This presentation, presented at the ALT-C conference 2015, looks at some of the key IoT technologies and how they might be used in an educational context.
IN140703 service support technologies 26.9.2016Pirita Ihamäki
26.9.2016 Service support technologies lecture go through Internet of Things, Definition of Internet of Things, Overlap of the Internet of Things with field of research, Opportunities and motivations of the Internet of things, Internet of Things - Do-it Yourself (DiY).
Internet of things iot based real time gas leakage monitoring and controllingIAEME Publication
As the majority of the people in India uses Liquefied Petroleum Gas (LPG) as a fuel for
cooking, but in India the technology applied in this field (security) is very less. Liquefied petroleum
gas is a flammable gas, which has the potential to create a hazard. Therefore it is important that the
properties and safe handling of LPG are understood and applied in the domestic and
commercial/industrial situations.
The proposed paper is aimed at developing a prototype that constantly monitors the gas leak
with the help of the electronic sensors. This data is made available real time through real time feeds
over the internet. We intend to use Xively (new platform) to feed real time sensor data over the
internet. The sensor monitors, detects and raises an alarm whenever a gas leak or fire broke out
condition is detected. Then it raised an emergency alarm. The emergency alarm condition can be
handled through proper arrangement and alert message to rescue team, which could be an in house
rescue team. Based on the real time data feed connected to Xively, user can easily look at the history
of data and accurately determine the time and date at which emergency condition occurred. This data
helps in easily locating the root cause of the emergency condition occurred. This data helps in easily
locating the root cause of the emergency condition. So that one can know the complete detail of the
hazard.
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human ComputationCUbRIK Project
2013, July 8
Part 1 of the tutorial illustrated at ICWE 2013, by Alessandro Bozzon (Delft University of Technology)
Crowdsourcing and human computation are novel disciplines that enable the design of computation processes that include humans as actors for task execution. In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer games. This tutorial introduces the core research questions in human computation, with a specific focus on the techniques required to manage structured and unstructured data. The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes. Our goal is to provide participants with a wide, yet complete overview of the research landscape; we aim at giving practitioners a solid understanding of the best practices in designing and running human computation tasks, while providing academics with solid references and, possibly, promising ideas for their future research activities.
The social aspect of Smart Wearable Systems in the era of Internet-of-ThingsAnax Fotopoulos
Social networking (Web 2.0) changed the way of interaction and communication of humans-to-humans, companies-to-customers, universities-to-students and state-to-citizens. The movement from static web pages (Web 1.0) to social networking and the rapid growth of smart devices created a new need for more complex data-on-demand across multiple platforms and devices. Cloud computing, miniaturization of sensors and low energy wireless technologies offered adequate possibilities to measure and understand environmental, health, industrial and other indicators, delivered in smart devices or in the web. The skyrocketing proliferation of the bidirectional communication between sensors and smart devices created a new series of products bringing us to the era of Internet-of-Things (IoT). The ubiquitous computing (presumed as Web 3.0) states that computing will appear in any device and in any location. Smart Wearable Systems (SWS) constitute the latest effort of academia and industry to toward this direction, aiming to enhance the communication and the velocity between IoT applications, smart devices (smartphones, tablets & smart TVs) and social networks. In this paper an analysis over social aspects of SWS is performed. Recent reports show that IoT market will be bigger than the total market of smart devices and PCs combined, enlarging the overall interest.
Interactive Technologies for Improving Quality of Education to Build Collabor...ijsrd.com
Today with advancement in Information Communication Technology (ICT) the way the education is being delivered is seeing a paradigm shift from boring classroom lectures to interactive applications such as 2-D and 3-D learning content, animations, live videos, response systems, interactive panels, education games, virtual laboratories and collaborative research (data gathering and analysis) etc. Engineering is emerging with more innovative solutions in the field of education and bringing out their innovative products to improve education delivery. The academic institutes which were once hesitant to use such technology are now looking forward to such innovations. They are adopting the new ways as they are realizing the vast benefits of using such methods and technology. The benefits are better comprehensibility, improved learning efficiency of students, and access to vast knowledge resources, geographical reach, quick feedback, accountability and quality research. This paper focuses on how engineering can leverage the latest technology and build a collaborative learning environment which can then be integrated with the national e-learning grid.
Computer Science is an ever-changing field with new inventions each day. Here are the latest trends in the field of computer science which are making their mark in this era of digitization.
Source: http://www.techsparks.co.in
Taking on a New Leadership Challenge: Student-Focused Learning in Artificial ...Bohyun Kim
A conference talk given at the Internet Librarian International, London, UK. October 16, 2018 by Bohyun Kim, Chief Technology Officer & Associate Professor at the University of Rhode Island Libraries, USA.
In the networking field, Internet of Things (IoT) can be referred to technological e-learning advancements. It is seen that through the internet, nowadays it becomes easier to be connected with the real world affairs by being acknowledges about the all-around happenings. Even everyone is aware about communicating with each other all over world. ‘Things’ can be specified as the objects which are connected through internet.Over the internet, the specific kind of interconnection of different things can serve its capability through the information which can be utilized in receiving and sending of evaluated data. It is said to be specialized in almost every field that can be determined in numerous manner for implementing wide range of applications format. Wide ranges can be mentioned aseducation, business, transportation, agriculture, healthcare and management. In a generalized manner, in this article specifically and mainly the discussion is being held over the Internet of Things (IoT). Specific emphasis on E-learning is said to be implemented as a source of information applied for its readers. By the utilization of smart learning as the IOT the smart techniques can also be represented shown by e-learning methods. by Vishal Dineshkumar Soni 2019. IOT connected with e-learning . International Journal on Integrated Education. 2, 5 (Oct. 2019), 273-277. DOI:https://doi.org/10.31149/ijie.v2i5.496. https://journals.researchparks.org/index.php/IJIE/article/view/496/477 https://journals.researchparks.org/index.php/IJIE/article/view/496
Study on Issues in Managing and Protecting Data of IOTijsrd.com
This paper discusses variety of issues for preserving and managing data produced by IoT. Every second large amount of data are added or updated in the IoT databases across the heterogeneous environment. While managing the data each phase of data processing for IoT data is exigent like storing data, querying, indexing, transaction management and failure handling. We also refer to the problem of data integration and protection as data requires to be fit in single layout and travel securely as they arrive in the pool from diversified sources in different structure. Finally, we confer a standardized pathway to manage and to defend data in consistent manner.
Blockchain Overview: Possibilities and IssuesBohyun Kim
Slides for the opening panel discussion given at the Blockchain National Forum, San Jose, CA., August 6, 2018, by Bohyun Kim - https://ischoolblogs.sjsu.edu/blockchains/national-forum/
International Journal of Computer Science and Information Technology (IJCSIT) is devoted to fields of Computer Science and Information Systems. The IJCSIT is a open access peer-reviewed scientific journal published in electronic form as well as print form. The mission of this journal is to publish original contributions in its field in order to propagate knowledge amongst its readers and to be a reference publication.
Security Solutions for Hyperconnectivity in the Internet of ThingsMaurice Dawson
The Internet of Things describes a world in which smart technologies enable objects with a network to communicate with each other and interface with humans effortlessly. This connected world of convenience and technology does not come without its drawbacks, as interconnectivity implies hackability. This talk will discuss technical, human, societal, and policy issues concerning hyperconnectivity and IoT. Additionally, this talk will offer insights from cutting-edge research about the strategies and techniques that can be implemented to protect against cyber-attacks.
invited talk at iPHEM16, Innovation in Pre-hospital Emergency Medicine, Kent Surrey and Sussex Air Ambulance Trust, July 2016, Brighton, United Kingdom
User Innovation for the Internet of Things | Gerd KortuemGerd Kortuem
The importance of user innovation is widely accepted, but the development of the Internet of Things is primarily driven by large commercial players. Using an innovation perspective, this paper identifies how user innovation and market-based innovation can be combined by creating user- centered ecosystems that are open for and provide incentives for end-user innovation. An investigation of the smart-home domain is used to identify challenges for the realization of user-centered ecosystems for the Internet of Things.
Internet of Things: Surveys for Measuring Human Activities from Everywhere IJECEIAES
The internet of things (IoT), also called internet of all, is a new paradigm that combines several technologies such as computers, the internet, sensors network, radio frequency identification (RFID), communication technology and embedded systems to form a system that links the real worlds with digital worlds. With an increase in the deployment of smart objects, the internet of things should have a significant impact on human life in the near future. To understand the development of the IoT, this paper reviews the current research of the IoT, key technologies, the main applications of the IoT in various fields, and identifies research challenges. A main contribution of this review article is that it summarizes the current state of the IoT technology in several areas, and also the applications of IoT that cause side effects on our environment for monitoring and evaluation of the impact of human activity on the environment around us, and also provided an overview of some of the main challenges and application of IoT. This article presents not only the problems and challenges of IoT, but also solutions that help overcome some of the problems and challenges.
One application, multiple platforms. This application will enable the users to control their home appliances and smart devices from their mobile or tablet, and also share information and communicate with their friends and family through this application. Based on the electricity usage, each users will receive a social score and will be ranked among their friends and their neighbors, who are using the same platforms anonymously.
Internet of things iot based real time gas leakage monitoring and controllingIAEME Publication
As the majority of the people in India uses Liquefied Petroleum Gas (LPG) as a fuel for
cooking, but in India the technology applied in this field (security) is very less. Liquefied petroleum
gas is a flammable gas, which has the potential to create a hazard. Therefore it is important that the
properties and safe handling of LPG are understood and applied in the domestic and
commercial/industrial situations.
The proposed paper is aimed at developing a prototype that constantly monitors the gas leak
with the help of the electronic sensors. This data is made available real time through real time feeds
over the internet. We intend to use Xively (new platform) to feed real time sensor data over the
internet. The sensor monitors, detects and raises an alarm whenever a gas leak or fire broke out
condition is detected. Then it raised an emergency alarm. The emergency alarm condition can be
handled through proper arrangement and alert message to rescue team, which could be an in house
rescue team. Based on the real time data feed connected to Xively, user can easily look at the history
of data and accurately determine the time and date at which emergency condition occurred. This data
helps in easily locating the root cause of the emergency condition occurred. This data helps in easily
locating the root cause of the emergency condition. So that one can know the complete detail of the
hazard.
CUbRIK tutorial at ICWE 2013: part 1 Introduction to Human ComputationCUbRIK Project
2013, July 8
Part 1 of the tutorial illustrated at ICWE 2013, by Alessandro Bozzon (Delft University of Technology)
Crowdsourcing and human computation are novel disciplines that enable the design of computation processes that include humans as actors for task execution. In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer games. This tutorial introduces the core research questions in human computation, with a specific focus on the techniques required to manage structured and unstructured data. The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes. Our goal is to provide participants with a wide, yet complete overview of the research landscape; we aim at giving practitioners a solid understanding of the best practices in designing and running human computation tasks, while providing academics with solid references and, possibly, promising ideas for their future research activities.
The social aspect of Smart Wearable Systems in the era of Internet-of-ThingsAnax Fotopoulos
Social networking (Web 2.0) changed the way of interaction and communication of humans-to-humans, companies-to-customers, universities-to-students and state-to-citizens. The movement from static web pages (Web 1.0) to social networking and the rapid growth of smart devices created a new need for more complex data-on-demand across multiple platforms and devices. Cloud computing, miniaturization of sensors and low energy wireless technologies offered adequate possibilities to measure and understand environmental, health, industrial and other indicators, delivered in smart devices or in the web. The skyrocketing proliferation of the bidirectional communication between sensors and smart devices created a new series of products bringing us to the era of Internet-of-Things (IoT). The ubiquitous computing (presumed as Web 3.0) states that computing will appear in any device and in any location. Smart Wearable Systems (SWS) constitute the latest effort of academia and industry to toward this direction, aiming to enhance the communication and the velocity between IoT applications, smart devices (smartphones, tablets & smart TVs) and social networks. In this paper an analysis over social aspects of SWS is performed. Recent reports show that IoT market will be bigger than the total market of smart devices and PCs combined, enlarging the overall interest.
Interactive Technologies for Improving Quality of Education to Build Collabor...ijsrd.com
Today with advancement in Information Communication Technology (ICT) the way the education is being delivered is seeing a paradigm shift from boring classroom lectures to interactive applications such as 2-D and 3-D learning content, animations, live videos, response systems, interactive panels, education games, virtual laboratories and collaborative research (data gathering and analysis) etc. Engineering is emerging with more innovative solutions in the field of education and bringing out their innovative products to improve education delivery. The academic institutes which were once hesitant to use such technology are now looking forward to such innovations. They are adopting the new ways as they are realizing the vast benefits of using such methods and technology. The benefits are better comprehensibility, improved learning efficiency of students, and access to vast knowledge resources, geographical reach, quick feedback, accountability and quality research. This paper focuses on how engineering can leverage the latest technology and build a collaborative learning environment which can then be integrated with the national e-learning grid.
Computer Science is an ever-changing field with new inventions each day. Here are the latest trends in the field of computer science which are making their mark in this era of digitization.
Source: http://www.techsparks.co.in
Taking on a New Leadership Challenge: Student-Focused Learning in Artificial ...Bohyun Kim
A conference talk given at the Internet Librarian International, London, UK. October 16, 2018 by Bohyun Kim, Chief Technology Officer & Associate Professor at the University of Rhode Island Libraries, USA.
In the networking field, Internet of Things (IoT) can be referred to technological e-learning advancements. It is seen that through the internet, nowadays it becomes easier to be connected with the real world affairs by being acknowledges about the all-around happenings. Even everyone is aware about communicating with each other all over world. ‘Things’ can be specified as the objects which are connected through internet.Over the internet, the specific kind of interconnection of different things can serve its capability through the information which can be utilized in receiving and sending of evaluated data. It is said to be specialized in almost every field that can be determined in numerous manner for implementing wide range of applications format. Wide ranges can be mentioned aseducation, business, transportation, agriculture, healthcare and management. In a generalized manner, in this article specifically and mainly the discussion is being held over the Internet of Things (IoT). Specific emphasis on E-learning is said to be implemented as a source of information applied for its readers. By the utilization of smart learning as the IOT the smart techniques can also be represented shown by e-learning methods. by Vishal Dineshkumar Soni 2019. IOT connected with e-learning . International Journal on Integrated Education. 2, 5 (Oct. 2019), 273-277. DOI:https://doi.org/10.31149/ijie.v2i5.496. https://journals.researchparks.org/index.php/IJIE/article/view/496/477 https://journals.researchparks.org/index.php/IJIE/article/view/496
Study on Issues in Managing and Protecting Data of IOTijsrd.com
This paper discusses variety of issues for preserving and managing data produced by IoT. Every second large amount of data are added or updated in the IoT databases across the heterogeneous environment. While managing the data each phase of data processing for IoT data is exigent like storing data, querying, indexing, transaction management and failure handling. We also refer to the problem of data integration and protection as data requires to be fit in single layout and travel securely as they arrive in the pool from diversified sources in different structure. Finally, we confer a standardized pathway to manage and to defend data in consistent manner.
Blockchain Overview: Possibilities and IssuesBohyun Kim
Slides for the opening panel discussion given at the Blockchain National Forum, San Jose, CA., August 6, 2018, by Bohyun Kim - https://ischoolblogs.sjsu.edu/blockchains/national-forum/
International Journal of Computer Science and Information Technology (IJCSIT) is devoted to fields of Computer Science and Information Systems. The IJCSIT is a open access peer-reviewed scientific journal published in electronic form as well as print form. The mission of this journal is to publish original contributions in its field in order to propagate knowledge amongst its readers and to be a reference publication.
Security Solutions for Hyperconnectivity in the Internet of ThingsMaurice Dawson
The Internet of Things describes a world in which smart technologies enable objects with a network to communicate with each other and interface with humans effortlessly. This connected world of convenience and technology does not come without its drawbacks, as interconnectivity implies hackability. This talk will discuss technical, human, societal, and policy issues concerning hyperconnectivity and IoT. Additionally, this talk will offer insights from cutting-edge research about the strategies and techniques that can be implemented to protect against cyber-attacks.
invited talk at iPHEM16, Innovation in Pre-hospital Emergency Medicine, Kent Surrey and Sussex Air Ambulance Trust, July 2016, Brighton, United Kingdom
User Innovation for the Internet of Things | Gerd KortuemGerd Kortuem
The importance of user innovation is widely accepted, but the development of the Internet of Things is primarily driven by large commercial players. Using an innovation perspective, this paper identifies how user innovation and market-based innovation can be combined by creating user- centered ecosystems that are open for and provide incentives for end-user innovation. An investigation of the smart-home domain is used to identify challenges for the realization of user-centered ecosystems for the Internet of Things.
Internet of Things: Surveys for Measuring Human Activities from Everywhere IJECEIAES
The internet of things (IoT), also called internet of all, is a new paradigm that combines several technologies such as computers, the internet, sensors network, radio frequency identification (RFID), communication technology and embedded systems to form a system that links the real worlds with digital worlds. With an increase in the deployment of smart objects, the internet of things should have a significant impact on human life in the near future. To understand the development of the IoT, this paper reviews the current research of the IoT, key technologies, the main applications of the IoT in various fields, and identifies research challenges. A main contribution of this review article is that it summarizes the current state of the IoT technology in several areas, and also the applications of IoT that cause side effects on our environment for monitoring and evaluation of the impact of human activity on the environment around us, and also provided an overview of some of the main challenges and application of IoT. This article presents not only the problems and challenges of IoT, but also solutions that help overcome some of the problems and challenges.
One application, multiple platforms. This application will enable the users to control their home appliances and smart devices from their mobile or tablet, and also share information and communicate with their friends and family through this application. Based on the electricity usage, each users will receive a social score and will be ranked among their friends and their neighbors, who are using the same platforms anonymously.
In this presentation, Chittrieta introduces the topic of IoT, current applications of IoT and associated trends. Chittrieta's interest lies in application of IoT on the shop floor in the manufacturing vertical.
The idea is to create a social network of sensors in which various sensors integrated to intel Galileo will send the data to the user.
Nowadays using various social networking sites like Facebook, twitter, google+ has become too main stream.
Now the idea is to integrate our home status to these social networking sites that is, creating a “Galileo link”.
Home status will be comprised of various readings taken by the sensors like IR sensor, LDR, temperature sensor.
Sensors send data to intel Galileo then Galileo acts as a client and sends that data to the social networking site.
For example in Facebook an account is created and that account is registered on Facebook developer. As soon as the account is registered on Facebook developer it creates an access token.
Access token is then included in python script running in the Galileo device.
Hence our data can be seen in our news feed and we just have to add the registered account as our friend
Décryptage de l'Internet des objets au travers des 4 axes majeurs de la transformation digitale (Data, Cloud, Mobile, Empowerment). Présentation de l'AWT dans le cadre du Café Numérique spécial "Internet des objets" à Louvain-la-Neuve, le 20 octobre 2014
In this presentation, Ravi introduces the topic of IoT and associated trends. His interest area lies in application of IoT in intelligence, environmental monitoring and healthcare.
Keynote presented at the Arab ICT 2024 conference in Bahrein from 27 to 28 of February, 2024, with title "Engineering Education in the time of the Internet of Things:
Ethics and Sustainability" showing technical and Industry 4.0 activities to be considered under the filter of the Ethical activity of engineering, Sustainability and Circular Economy, and showing information about ECoVEM project and IEEE/IEEE EdSoc - Bahrain Society of Engineers
Using FREECAM for creating video content, Screen recording and editingRamesh C. Sharma
Freecam is a simple and effective tool for screen recording, fine tuning the recording by editing the video and audio. Recently Google Meet has withdrawn the facility of recording the session from some specific subscriptions. Freecam is a good tool for recording your Google Meet session. You can save your recording on local disk or upload on YouTube.
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp P...Ramesh C. Sharma
PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp
Parveen Sharma & Ramesh Sharma
PodMOOC y la expansión de los REA de la nueva era
PodMOOCs e a expansão dos REA da Nova Era
PodMOOCs et l'expansion des REL New Age
PodMOOCs 和新时代 OER 的扩展
Friday, December 10 • 12:30pm - 1:30pm
https://oercampglobal2021.sched.com/event/r1oW/podmoocs-and-the-expansion-of-new-age-oer
PodMOOCs is an emerging phenomenon as Audio MOOCs. The presentation shall present how PodMOOCs can bring inclusion and integration of Audio Courses to expand OER to a new dimension.
OERcamp.global 2021 – an Unconference on OER
The first 48-hour Festival for Open Educational Resources
December 09–11, 2021. https://www.oercamp.de/global/
The OERcamp is a BarCamp on Open Education and Open Educational Resources (OER). “BarCamp” means that everyone can contribute to the programme by submitting their sessions. It is a user-generated (un-)conference. A BarCamp is not only about sharing knowledge: Open issues, ongoing activities and joint reflection can take place in sessions, as well. It’s about sharing and co-creating knowledge, the open way!
The event communication will be in English. Workshop sessions in any other language are highly welcomed!
The OERcamp.global is hosted by the German Commission for UNESCO and Agentur J&K – Jöran und Konsorten, which has been hosting OERcamps since 2012.
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...Ramesh C. Sharma
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVID-19
Friday, December 10 • 11:30am - 12:30pm
C.M. Stracke, R.C. Sharma, C. Swiatek, D. Burgos, A. Bozkurt, Ö. Karakaya, A. Inamorato dos Santos, J. Mason, C. Nerantzi, J.F. Obiageli Agbu, E. Ossiannilsson, M. S. Ramírez Montoya, G. Santos-Hermosa, J. G. Shon, M. Wan, G. Conole, R. Farrow
Un estudio global de los aspectos macro, meso y micro de la educación abierta debido a COVID-19 #oercampglobal #oercamp
Um estudo global dos aspectos macro, meso e micro da educação aberta devido ao COVID-19 #oercampglobal #oercamp
Une étude mondiale des aspects macro, méso et micro de l'éducation ouverte en raison de COVID-19 #oercampglobal #oercamp
由于 COVID-19 对开放教育宏观、中观和微观方面的全球研究
This presentation provides findings of our global overview of the status of Open Education and Open Science during the first year of the COVID-19 pandemic wherein we gathered practices and uses cases from 13 countries and global regions. We also identify challenges for formal education during the COVID-19 outbreak and potential solutions and examples of Open Education and Open Science.
https://oercampglobal2021.sched.com/event/r1oT/a-global-study-of-macro-meso-and-micro-aspects-of-open-education-due-to-covid-19
OERcamp.global 2021 – an Unconference on OER
The first 48-hour Festival for Open Educational Resources
December 09–11, 2021. https://www.oercamp.de/global/
The OERcamp is a BarCamp on Open Education and Open Educational Resources (OER). “BarCamp” means that everyone can contribute to the programme by submitting their sessions. It is a user-generated (un-)conference. A BarCamp is not only about sharing knowledge: Open issues, ongoing activities and joint reflection can take place in sessions, as well. It’s about sharing and co-creating knowledge, the open way!
The event communication will be in English. Workshop sessions in any other language are highly welcomed!
The OERcamp.global is hosted by the German Commission for UNESCO and Agentur J&K – Jöran und Konsorten, which has been hosting OERcamps since 2012.
Educación remota de emergencia durante la pandemia Covid-19Ramesh C. Sharma
Presentación realizada el 30 de octubre de 2021 para Cumbre de Lideres Por La EDUCACION: Impacto de al Pandemia, en la educacion mundial, evento preparatorio para el, congreso internacional de educacion
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM CoursesRamesh C. Sharma
http://www.isaga2021.com/
THEME: ‘Gaming, Simulation and Innovations: Challenges and Opportunities’.
ISAGA2021, the annual international conference of ISAGA, was organised by Shri Vaishnav Vidyapeeth Vishwavidyalaya at its campus in Indore, INDIA on September 6th to 10th, 2021.
Across half a century, ISAGA’s saga has been replete with GS events, exchanges of knowledge and experiences in GS, and building bonds between its members on a variety of GS themes such as design, learning, facilitation, and application. ISAGA2021 will receive and discuss papers, posters and workshops in GS with its theme laying special emphasis on three global trends that are characteristic of a rapidly evolving society. It will focus on innovation to develop new processes to solve recurrent nagging problems via GS. It will address social challenges such as the sustainable development goals (SDG) identified by the UNDP. It will probe and evaluate opportunities in learning for a better world.
This event is the first ISAGA international conference in India. In ISAGA2021, you may expect a diverse learning experience from the global GS community.
The field of STEM (Science, Technology, Engineering and Mathematics) courses poses unique pedagogical challenges to the teachers. It requires pedagogical approaches like constructivism and skills like problem solving in the part of students. Effective simulations can maximise the impact of learning outcomes with the help of parameters modelling and computer-based dynamic visualizations. One of the good examples is PhET simulations. There are various strategies for enhancing the quality of educational simulations, like constructivist simulations, exploration-based activities, motivation and interactive assignments for student engagement. Use of game design elements in non-game context is another strategy to make learning a joyful activity. Khan Academy employs interesting gamification strategies using learning resources, learning progress tracking, awards, and badges etc. Games have certain elements: aesthetics, mechanics, story, feedback and technology. This presentation will focus on game design elements for educational simulations and would discuss features of some popular educational gamified simulations for STEM fields.
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course DesignRamesh C. Sharma
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Internet of Things: Implications for Open and Distance Learning
1. Internet of
Things
Implications for
Open and Distance
Learning
Refresher Programme on ICT in ODL for the teachers and Academics of
Indira Gandhi National Open University
July 18 to August 10, 2016
https://commons.wikimedia.org/wiki/File:Internet_of_Things.jpg
R C Sharma
2. Definition…
The internet of things (IoT)
is the network of physical
devices, vehicles, buildings
and other items—
embedded with
electronics, software,
sensors, actuators, and
network connectivity that
enable these objects to
collect and exchange data.
- https://en.wikipedia.org/wiki/Internet_of_things
http://www.mdpi.com/1999-5903/8/2/18
Term was coined in
1999 by Kevin Ashton
3. How it behaves?
• The IoT allows objects to be sensed and controlled remotely across
existing network infrastructure, creating opportunities for more
direct integration of the physical world into computer-based
systems, and resulting in improved efficiency, accuracy and
economic benefit.
• When IoT is augmented with sensors and actuators, the technology
becomes an instance of the more general class of cyber-physical
systems, which also encompasses technologies such as smart grids,
smart homes, intelligent transportation and smart cities.
• Each thing is uniquely identifiable through its embedded computing
system but is able to interoperate within the existing Internet
infrastructure.
• Experts estimate that the IoT will consist of almost 50 billion objects
by 2020.
4. Future belongs to IoT!
http://www.seediscover.com/behind-the-numbers-growth-in-the-internet-of-things/
23. What exactly is the Internet of
Things?
A whole constellation of
inanimate objects is being
designed with built-in
wireless connectivity, so
that they can be
monitored, controlled and
linked over the Internet
via a mobile app.
- http://www.recode.net/2015/1/15/11557782/a-beginners-
guide-to-understanding-the-internet-of-things
25. Connected world
• The types of objects span
a wide range of
categories, from
wearables to light bulbs
to home appliances (like
the coffee maker, washing
machine, and even your
car) — really, anything.
• IoT is also being applied
to vertical markets like
the medical and health-
care industry and to
transportation systems.
29. IoT in Education
• Expected to increase
multifold, due to two
reasons:
• 1. Increase in Online
and blended learning
• 2. Increase in Tech use
in classrooms
http://blog.capterra.com/what-you-need-to-know-about-the-internet-of-things-
for-education/
33. Applications …
• Automatic tracking of
attendance
• Digital administration of
testing
• Online tracking of
transport
• Inventory management
• Tracking well-being
through smart wrist
bands
• Monitoring of airflow,
air quality, temperature
and humidity
• eBooks and tablets
• Sensors in the hallways,
entrances, classroom
spaces
• virtual and augmented
reality headsets
• Smart display
34. IoT into the Curriculum
• Arduino
• Raspberry Pi
• Inspires creativity
• Career opportunities in
Data Sciences
35. Internet enabled technology in
education
• MOOCs
• Educational apps on
Smart phones
• Schools software
• Cloud for storage
• Cloud for collaboration
• Cloud for access
http://www.redjumper.net/blog/2015/04/apple-publish-for-education-
collection-on-the-app-store/
36. Special needs students
• A visually impaired
student after using such
an IoT device can able
to read the text on his
computer easily
without asking for a
second person’s help.
• This can aid to his/her
self-confidence to yield
better productivity.
http://www.remosoftware.com/info/iot-revolutionizes-education
37. Faster Learning
Digital highlighter
wirelessly transfers
printed text into an
application or web
browser -- it is 30 times
faster than if you were to
write by hand.
This tool does not only
apply to education; but it
can also be used by
lawyers, researchers etc.
http://scanmarker.com/
38. For Teachers …
• From designing the
curriculum, to teaching,
to grading papers and
communicating with
parents
• easier sharing and more
collaboration amongst
teachers
40. Uses
A museum-based project -QRator,16
led by University College London
(UCL) allows visitors to type their
interpretations of museum objects
into their mobile phones using a
special application and then send
their information to the museum,
where their interpretations become
part of the object’s history via an
interactive label system, which
displays their comments next to the
artifacts.
41. Uses
• Access to real-time information
and engagement with experts
truly impacts learning. One
example is the Cleveland Clinic18
in Ohio, where human biology is
taught to secondary schools
through video conferencing
based laparoscopic surgery. One
surgeon talks about the features
and functions of the heart and
the procedure while another
performs the surgery. At the
same time, students can ask
questions. The result is increased
motivation, with more learners
aspiring to become nurses,
doctors, or medical technicians.
(CISCO, 2013)
44. Mobile Learning
• With the IoT institutions can give students
full-time access to educational tools.
• The ability to share content digitally with both
teachers and peers encourages collaboration
and engagement.