Interactive Visualization of Software Components
with Virtual Reality Headsets
Andreas Schreiber and Marlene Brüggemann
German Aerospace Center (DLR)
Cologne / Berlin, Germany
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 1
Software for Design and Simulation in Space, Aeronautics, Transportation, …
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 2
OSGi-based Applications
Large applications at DLR are based
on OSGi (Eclipse RCP)
• RCE
• VirSat
• SUMO
Developed by Teams
• >5 members
• Usually high labor turnover
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 3
OSGi
OSGi Specification
• Module system and service platform for Java
• Bundles
• Normal components (JARs) with extra
manifest headers
• Contain packages, which contain classes
• Services
• Java objects with Java interfaces
• Connect bundles dynamically
• Dependencies
• Import and Export of code between
bundles
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 4
Source: D. Seider, A. Schreiber, T. Marquardt and M. Brüggemann, "Visualizing
Modules and Dependencies of OSGi-Based Applications," 2016 IEEE Working
Conference on Software Visualization (VISSOFT), Raleigh, NC, 2016, pp. 96-100.
Uses Cases for Visualization of OSGi-based Applications
Use Cases
• Getting an impression of the
dimensions of the application
• Introducing a new member of the
development team
• Starting to work on a new module
• Checking for abnormalities in
the architecture
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 5
Requirements
• General overview about the system
• Interactive exploration
• Multiple remote users (team members)
2D or 3D?
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 6
Source: D. Seider, A. Schreiber, T. Marquardt and M. Brüggemann, "Visualizing
Modules and Dependencies of OSGi-Based Applications," 2016 IEEE Working
Conference on Software Visualization (VISSOFT), Raleigh, NC, 2016, pp. 96-100.
Visual Representation
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 7
Bundle
Packages
Services
Classes
Imports
Exports
Implementation
Framework
• Unity
Devices
• Oculus Rift and Google Cardboard
Data Source
• JSON model file
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 8
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 9
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 10
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 11
Future Work
General future work
• Graph database
• User study (w/eye tracking device)
• Voice interaction (digital assistants)
• Support for multiple users
Next version
• Developed for HTC Vive
• Changed visual concept
• AR version for Microsoft HoloLens
> VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 12
> 2nd European GeoInformation Symposium > A. Schreiber • Traceability and Reproducibility of Big Data Analytics Workflows Using Provenance > 21.06.2017DLR.de • Chart 13
Thank You!
Questions?
Andreas.Schreiber@dlr.de
www.DLR.de/sc | @onyame

Interactive Visualization of Software Components with Virtual Reality Headsets

  • 1.
    Interactive Visualization ofSoftware Components with Virtual Reality Headsets Andreas Schreiber and Marlene Brüggemann German Aerospace Center (DLR) Cologne / Berlin, Germany > VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 1
  • 2.
    Software for Designand Simulation in Space, Aeronautics, Transportation, … > VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 2
  • 3.
    OSGi-based Applications Large applicationsat DLR are based on OSGi (Eclipse RCP) • RCE • VirSat • SUMO Developed by Teams • >5 members • Usually high labor turnover > VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 3
  • 4.
    OSGi OSGi Specification • Modulesystem and service platform for Java • Bundles • Normal components (JARs) with extra manifest headers • Contain packages, which contain classes • Services • Java objects with Java interfaces • Connect bundles dynamically • Dependencies • Import and Export of code between bundles > VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 4 Source: D. Seider, A. Schreiber, T. Marquardt and M. Brüggemann, "Visualizing Modules and Dependencies of OSGi-Based Applications," 2016 IEEE Working Conference on Software Visualization (VISSOFT), Raleigh, NC, 2016, pp. 96-100.
  • 5.
    Uses Cases forVisualization of OSGi-based Applications Use Cases • Getting an impression of the dimensions of the application • Introducing a new member of the development team • Starting to work on a new module • Checking for abnormalities in the architecture > VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 5 Requirements • General overview about the system • Interactive exploration • Multiple remote users (team members)
  • 6.
    2D or 3D? >VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 6 Source: D. Seider, A. Schreiber, T. Marquardt and M. Brüggemann, "Visualizing Modules and Dependencies of OSGi-Based Applications," 2016 IEEE Working Conference on Software Visualization (VISSOFT), Raleigh, NC, 2016, pp. 96-100.
  • 7.
    Visual Representation > VISSOFT2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 7 Bundle Packages Services Classes Imports Exports
  • 8.
    Implementation Framework • Unity Devices • OculusRift and Google Cardboard Data Source • JSON model file > VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 8
  • 9.
    > VISSOFT 2017> A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 9
  • 10.
    > VISSOFT 2017> A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 10
  • 11.
    > VISSOFT 2017> A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 11
  • 12.
    Future Work General futurework • Graph database • User study (w/eye tracking device) • Voice interaction (digital assistants) • Support for multiple users Next version • Developed for HTC Vive • Changed visual concept • AR version for Microsoft HoloLens > VISSOFT 2017 > A. Schreiber, M. Brüggemann • Interactive Visualization of Software Components with Virtual Reality Headsets > 18.09.2017DLR.de • Chart 12
  • 13.
    > 2nd EuropeanGeoInformation Symposium > A. Schreiber • Traceability and Reproducibility of Big Data Analytics Workflows Using Provenance > 21.06.2017DLR.de • Chart 13 Thank You! Questions? Andreas.Schreiber@dlr.de www.DLR.de/sc | @onyame