This document provides an introduction to interactive fiction (IF), including its history, definitions, characteristics, and varieties. IF began with text adventures like Adventure (1977) and includes parser-based IF, choose your own adventure games, and hypertext fiction. Key aspects of IF include text input/output, second person perspective, exploration and puzzles. Modern IF focuses on natural language parsing, world modeling with rooms/objects/actions, and player immersion through interpretation of possibilities. Recent trends emphasize poetry, ambiguity, and complicity.