#Metagame Book Club
“Prototyping Immersive Game Design as
Interactive Fiction”
Sherry Jones | Games & Psychology Instructor | Fall 2015 | Twitter @autnes |
http://bit.ly/gamepsychif
A Special Presentation
In this special presentation for The Metagame Book
Club - Track 1: Games & Psychology, we will be
discussing Sherry Jones’ game design method of
creating Interactive Fiction (IF) works as initial game
prototypes with guest speaker, Ross Moreno, the lead
writer for 4th Axis Games.
Ross also will share with us the psychological principles
that he has applied to his IF design.
Watch the Live Webinar!
Narrative Design, Interactive Fiction, and
Immersion
What is Narrative Design?
“Narrative design is a discipline of creating the
architecture/mental model of a game world through
the written text. The narrative designer role comes into
the spotlight when media scholar Henry Jenkins argues
that game design is about creating narrative
architecture.”
-- Jones (2015)
“Narrative Design and the Psychology of Emotions and Immersion in Games”
What is Interactive Fiction (IF)?
“(IF) is a literary genre that is employed in several types of
mediums. . . . In software, IF refers to computer games
that offer players the ability to interact with the game
narrative via text commands. This interaction involves
the player typing words on the computer screen that
could influence the outcome of the game narrative, or,
could lead to discoveries of different branches of the
game narrative via parser input.”
-- Jones (2015)
“Interactive Fiction and Education”
Is Interactive Fiction (IF) a Game or a Story?
"By definition, IF is neither a 'story' [nor] a 'game,' but,
as all IF developers know, a 'world' combined with a
parser and instructions for generating text based on
events in the world."
-- Nick Montfort (2005)
"Interactive Fiction"
Can IFs Enhance Immersion?
“Characteristics of games that facilitate immersion can be
grouped into two general categories: those that create a rich
mental model of the game environment and those that create
consistency between the things in that environment.
Let’s take the concept of richness, first. This isn’t an exhaustive list,
but richness relates to:
● Multiple channels of sensory information
● Completeness of sensory information
● Cognitively demanding environments
● A strong and interesting narrative, plot, or story”
-- Jamie Madigan (2010)
"The Psychology of Immersion in Video Games"
Game Design: A Big Idea
Create an IF work as an initial prototype prior to
creating a full scale game: By creating an IF work, the
creator is challenged to carefully consider the size of
the storyworld, the existents of that storyworld, and the
logic of how the player would interact with the
existents and the storyworld.
As a proof of concept, the IF work can be shared with
players in order to receive gameplay and narrative
design feedback. -- Jones (2015)
Interview with Ross Moreno
Ross Moreno
● 4th Axis Games Lead Writer.
● Games made so far - Children of Uum; The Book; City of
Lost Rain.
● Student of “Strategies and Psychology in Games,” a
course designed by Sherry Jones for Rocky Mountain
College of Art & Design (RMCAD).
● Incorporated Psychological Theories into Game Design.
Q. 1. Since you are part of the
indie game studio, 4th Axis
Games, can you tell us about
what your role is at the studio?
Q. 2. Can you tell us about your
studio's current project, Children
of Uum? What is the inspiration
behind the game?
Image from Children of Uum Project 1
“Title Scene” by
4th Axis Games
Image from Children of Uum Project 2
“Player Hands” by
4th Axis Games
Image from Children of Uum Project 3
“Guilt Realm” by
4th Axis Games
Image from Children of Uum Project 4
“Rock
Golem” by
4th Axis
Games
Image from Children of Uum Project 5
“Golem Run” by
4th Axis Games
Image from Children of Uum Project 6
“Everlit Written
Language
Syntax” by
4th Axis Games
Image from Children of Uum Project 7
“Everlit Written
Language
Translation” by
4th Axis Games
Q. 3. You created a great
Interactive Fiction (IF) game
during the course, "Strategies and
Psychology in Games," at
RMCAD. What is your IF game
about?
Images from IF Project 1
“Color Design” by Ross Moreno
Images from IF Project 2
“Character Creation” by Ross Moreno
Images from IF Project 3
“Character Clues” by Ross Moreno
Let’s Play!
“City of Lost Rain - Chapters 1 -3”
(rated “mature”)
http://bit.ly/cityoflostrain
Q. 4. What psychological theories
influenced your redesign of the IF
game (since its first prototype)?
Can you point out specific
examples from the game that is
influenced/redesigned based on a
theory?
Q. 5. How did designing an IF
influence your game writing or
game design process now?
What are some advantages (or
disadvantages) with creating IF
based narratives?
Q. 6. Will you be creating IFs as
part of your future game design
process?
Children of Uum 2015 Trailer
Questions or Comments?
“Oculus Playing
at Denver Comic
Con” by 4th Axis
Games
Track 1: Games & Psychology
Sherry Jones
Philosophy | Rhetoric | Game Studies | Game Design & Psychology
@autnes
Writings & Webcasts
Link to Slides: http://bit.ly/gamepsychif

"Prototyping Immersive Game Design as Interactive Fiction" by Sherry Jones (November 19, 2015)

  • 1.
    #Metagame Book Club “PrototypingImmersive Game Design as Interactive Fiction” Sherry Jones | Games & Psychology Instructor | Fall 2015 | Twitter @autnes | http://bit.ly/gamepsychif
  • 2.
    A Special Presentation Inthis special presentation for The Metagame Book Club - Track 1: Games & Psychology, we will be discussing Sherry Jones’ game design method of creating Interactive Fiction (IF) works as initial game prototypes with guest speaker, Ross Moreno, the lead writer for 4th Axis Games. Ross also will share with us the psychological principles that he has applied to his IF design.
  • 3.
  • 4.
    Narrative Design, InteractiveFiction, and Immersion
  • 5.
    What is NarrativeDesign? “Narrative design is a discipline of creating the architecture/mental model of a game world through the written text. The narrative designer role comes into the spotlight when media scholar Henry Jenkins argues that game design is about creating narrative architecture.” -- Jones (2015) “Narrative Design and the Psychology of Emotions and Immersion in Games”
  • 6.
    What is InteractiveFiction (IF)? “(IF) is a literary genre that is employed in several types of mediums. . . . In software, IF refers to computer games that offer players the ability to interact with the game narrative via text commands. This interaction involves the player typing words on the computer screen that could influence the outcome of the game narrative, or, could lead to discoveries of different branches of the game narrative via parser input.” -- Jones (2015) “Interactive Fiction and Education”
  • 7.
    Is Interactive Fiction(IF) a Game or a Story? "By definition, IF is neither a 'story' [nor] a 'game,' but, as all IF developers know, a 'world' combined with a parser and instructions for generating text based on events in the world." -- Nick Montfort (2005) "Interactive Fiction"
  • 8.
    Can IFs EnhanceImmersion? “Characteristics of games that facilitate immersion can be grouped into two general categories: those that create a rich mental model of the game environment and those that create consistency between the things in that environment. Let’s take the concept of richness, first. This isn’t an exhaustive list, but richness relates to: ● Multiple channels of sensory information ● Completeness of sensory information ● Cognitively demanding environments ● A strong and interesting narrative, plot, or story” -- Jamie Madigan (2010) "The Psychology of Immersion in Video Games"
  • 9.
    Game Design: ABig Idea Create an IF work as an initial prototype prior to creating a full scale game: By creating an IF work, the creator is challenged to carefully consider the size of the storyworld, the existents of that storyworld, and the logic of how the player would interact with the existents and the storyworld. As a proof of concept, the IF work can be shared with players in order to receive gameplay and narrative design feedback. -- Jones (2015)
  • 10.
  • 11.
    Ross Moreno ● 4thAxis Games Lead Writer. ● Games made so far - Children of Uum; The Book; City of Lost Rain. ● Student of “Strategies and Psychology in Games,” a course designed by Sherry Jones for Rocky Mountain College of Art & Design (RMCAD). ● Incorporated Psychological Theories into Game Design.
  • 12.
    Q. 1. Sinceyou are part of the indie game studio, 4th Axis Games, can you tell us about what your role is at the studio?
  • 13.
    Q. 2. Canyou tell us about your studio's current project, Children of Uum? What is the inspiration behind the game?
  • 14.
    Image from Childrenof Uum Project 1 “Title Scene” by 4th Axis Games
  • 15.
    Image from Childrenof Uum Project 2 “Player Hands” by 4th Axis Games
  • 16.
    Image from Childrenof Uum Project 3 “Guilt Realm” by 4th Axis Games
  • 17.
    Image from Childrenof Uum Project 4 “Rock Golem” by 4th Axis Games
  • 18.
    Image from Childrenof Uum Project 5 “Golem Run” by 4th Axis Games
  • 19.
    Image from Childrenof Uum Project 6 “Everlit Written Language Syntax” by 4th Axis Games
  • 20.
    Image from Childrenof Uum Project 7 “Everlit Written Language Translation” by 4th Axis Games
  • 21.
    Q. 3. Youcreated a great Interactive Fiction (IF) game during the course, "Strategies and Psychology in Games," at RMCAD. What is your IF game about?
  • 22.
    Images from IFProject 1 “Color Design” by Ross Moreno
  • 23.
    Images from IFProject 2 “Character Creation” by Ross Moreno
  • 24.
    Images from IFProject 3 “Character Clues” by Ross Moreno
  • 25.
    Let’s Play! “City ofLost Rain - Chapters 1 -3” (rated “mature”) http://bit.ly/cityoflostrain
  • 26.
    Q. 4. Whatpsychological theories influenced your redesign of the IF game (since its first prototype)? Can you point out specific examples from the game that is influenced/redesigned based on a theory?
  • 27.
    Q. 5. Howdid designing an IF influence your game writing or game design process now? What are some advantages (or disadvantages) with creating IF based narratives?
  • 28.
    Q. 6. Willyou be creating IFs as part of your future game design process?
  • 29.
    Children of Uum2015 Trailer
  • 30.
    Questions or Comments? “OculusPlaying at Denver Comic Con” by 4th Axis Games
  • 31.
    Track 1: Games& Psychology Sherry Jones Philosophy | Rhetoric | Game Studies | Game Design & Psychology @autnes Writings & Webcasts Link to Slides: http://bit.ly/gamepsychif