Gaming literacy is an approach to literacy based on game design that teaches new cognitive, creative, and social skills needed in the modern world. It includes four key concepts: systems literacy, which involves seeing the world as interconnected systems; play, which emerges from rules in an improvisational way; design, which creates meaningful contexts and possibilities; and cultural practices like reading and writing about games. Gaming literacy reverses the traditional view of games by relating them to the real world. It examines how games can help solve problems and think in new ways. Situational game design also focuses on designing meaningful situations for players rather than on arbitrary win states or predefined interactions.