ioTheatre Workshop - University of California in Los Angeles - June 2015calmr.io
We presented ioTheatre at University of California as an authoring app for IoT stories.
Sensors will allow IoT storytelling systems to customize stories to audiences based on context, audience behaviors and reactions.
Storytelling with the Internet of Things requires us to think of spaces, objects and audiences/participants all as read/write elements.
apidays LIVE Paris 2021 - Internet, Year Zero by Jonathan Bourguignon, Entrep...apidays
apidays LIVE Paris 2021 - APIs and the Future of Software
December 7, 8 & 9, 2021
Internet, Year Zero
Jonathan Bourguignon, Entrepreneur & Author of the book "Internet Year Zero"
In this talk, presented at the UX Forum in Munich, I had a look at the Artificial Intelligence landscape, and the differences between Machine Learning and Deep Learning. The session walks through a big range of use cases in fields such as object and face recognition and showcases how the design industry is charging up with new powers.
Industries 1.0, 2.0 (and most of) 3.0, saw manufacturing and construction using natural materials readily extracted, refined, amalgamated, machined, and molded. In general, these exhibited fixed mechanical, electrical, and chemical properties. However, the latter stages of Industry 3.0 embraced synthetics exhibiting superior properties to afford new degrees of freedom in the design of structures and products.
Today Industry 4.0 sees further advances with metamaterials, dynamic coatings, controllable properties, and additive manufacturing. Embedded smarts have also made communication between components, products and structures possible under the guise of the IoT. Adaptable materials with a degree of self-repair are also opening the door to further freedoms and less material use. In combination, these represent a big step toward sustainable societies with highly efficient ReUse, RePurposing, and Recycling (3R).
At the leading edge, we are now realising active surfaces that can reflect, absorb, or amplify wireless signals, offer programmable colour, and integral energy storage. But amongst a growing list of possibilities, it is integral sensing & communication that may define this new era. In this presentation, we look at these advances in the context of smart design, cities & societies.
For millennia we have crafted artifacts from bulk materials that we have progressively refined to produce ever more precision tools and products. Latterly, we have crossed a critical threshold where our abilities now eclipse Mother Nature. For example; the smallest transistors in production today have feature sizes down to 2nm which is smaller than a biological virus ~20 - 200nm. The implications for ITC, AI, Robotics, and Production are ever more profound as we approach, and most likely undercut, the scale of the atom ~ 0.1-0.4nm. Not only does this open the door to new technologies, it sees new and remarkable capabilities. So, in this presentation we look at this new Tech Horizon spanning robotics to quantum computing and sensory technologies, and how they will help us realise sustainable futures germane to Industry 4.0, 5.0, and beyond.
Telecom customer services appear to be stuck in the early 20th Century with the telephone call the primary channel for service provision that can take days to affect. Compare that to Google, Amazon, IBM, Apple and other modern companies where customers control service provision by the minute or second.
Modem business is driven by the accumulation of customer data, but the Telecom Industry sees vast amounts of customer-related data dormant and untapped. As a result, many new opportunities are lost. For example, the behavior of people, devices, systems, and networks give the earliest indicators of potential security problems.
OTT operators exploit networks and make far greater profits than any other sector and this might be further amplified by the roll-out of 5G. But without a fundamental rethink of FTTP, 5G will fail to deliver sufficient coverage and the advertised data rates. This pending failure is already seeing alternative solutions from outside the industry along with the realization that most ‘things’ on the IoT will never connect to the internet!
ioTheatre Workshop - University of California in Los Angeles - June 2015calmr.io
We presented ioTheatre at University of California as an authoring app for IoT stories.
Sensors will allow IoT storytelling systems to customize stories to audiences based on context, audience behaviors and reactions.
Storytelling with the Internet of Things requires us to think of spaces, objects and audiences/participants all as read/write elements.
apidays LIVE Paris 2021 - Internet, Year Zero by Jonathan Bourguignon, Entrep...apidays
apidays LIVE Paris 2021 - APIs and the Future of Software
December 7, 8 & 9, 2021
Internet, Year Zero
Jonathan Bourguignon, Entrepreneur & Author of the book "Internet Year Zero"
In this talk, presented at the UX Forum in Munich, I had a look at the Artificial Intelligence landscape, and the differences between Machine Learning and Deep Learning. The session walks through a big range of use cases in fields such as object and face recognition and showcases how the design industry is charging up with new powers.
Industries 1.0, 2.0 (and most of) 3.0, saw manufacturing and construction using natural materials readily extracted, refined, amalgamated, machined, and molded. In general, these exhibited fixed mechanical, electrical, and chemical properties. However, the latter stages of Industry 3.0 embraced synthetics exhibiting superior properties to afford new degrees of freedom in the design of structures and products.
Today Industry 4.0 sees further advances with metamaterials, dynamic coatings, controllable properties, and additive manufacturing. Embedded smarts have also made communication between components, products and structures possible under the guise of the IoT. Adaptable materials with a degree of self-repair are also opening the door to further freedoms and less material use. In combination, these represent a big step toward sustainable societies with highly efficient ReUse, RePurposing, and Recycling (3R).
At the leading edge, we are now realising active surfaces that can reflect, absorb, or amplify wireless signals, offer programmable colour, and integral energy storage. But amongst a growing list of possibilities, it is integral sensing & communication that may define this new era. In this presentation, we look at these advances in the context of smart design, cities & societies.
For millennia we have crafted artifacts from bulk materials that we have progressively refined to produce ever more precision tools and products. Latterly, we have crossed a critical threshold where our abilities now eclipse Mother Nature. For example; the smallest transistors in production today have feature sizes down to 2nm which is smaller than a biological virus ~20 - 200nm. The implications for ITC, AI, Robotics, and Production are ever more profound as we approach, and most likely undercut, the scale of the atom ~ 0.1-0.4nm. Not only does this open the door to new technologies, it sees new and remarkable capabilities. So, in this presentation we look at this new Tech Horizon spanning robotics to quantum computing and sensory technologies, and how they will help us realise sustainable futures germane to Industry 4.0, 5.0, and beyond.
Telecom customer services appear to be stuck in the early 20th Century with the telephone call the primary channel for service provision that can take days to affect. Compare that to Google, Amazon, IBM, Apple and other modern companies where customers control service provision by the minute or second.
Modem business is driven by the accumulation of customer data, but the Telecom Industry sees vast amounts of customer-related data dormant and untapped. As a result, many new opportunities are lost. For example, the behavior of people, devices, systems, and networks give the earliest indicators of potential security problems.
OTT operators exploit networks and make far greater profits than any other sector and this might be further amplified by the roll-out of 5G. But without a fundamental rethink of FTTP, 5G will fail to deliver sufficient coverage and the advertised data rates. This pending failure is already seeing alternative solutions from outside the industry along with the realization that most ‘things’ on the IoT will never connect to the internet!
The ‘glue’ that binds life and the universe into a coherent matrix - there is far more to Bytes than just bits, communication, storage and perception!
Big Data, Small Data, Information; storage and transmission; immediately conjure a picture of ‘potential high confusion’. But Information Theory is here to help us despite it upsetting the ‘purists’ of other disciplines; for it ‘steals’ the ideas and concepts of fundamental physics to apply them in a new and novel way that some would consider ‘fuzzy and sloppy’.
“What passes as information theory today is not communication at all, but merely transportation. ... Information theory was developed by Claude E. Shannon to find fundamental limits on signal processing operations such as compressing data and on reliably storing and communicating data.”
Non-the-less, as a practical theory, it played a key role in empowering the telecoms, coding and computing revolutions by defining the limits of what is possible, what can and can’t be done. Without out this theory we would be engaged in blind engineering - trial and error, rules of thumb, and guessing!
The prime contention is the use of ‘Entropy’ as a practical measure of order and disorder outside the confines of Thermodynamics. Thankfully, Shannon assumed the edict: just because something is not pure, and perfect, doesn’t mean to say we can’t exploit it!
This tutorial therefore details the thinking and justifies the principles so that students may utilise the many facets in the design and practice of information system engineering. Specifically: digital transmission over copper, fibre and wireless, data storage in all media, image processing and display, signal coding, information encryption, and security.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
Jay Donovan (TechCrunch) Digital dARwinism: Ramblings About the Evolution of ...AugmentedWorldExpo
Sometimes people consider technological advances as divisive experiences—as roadblocks that keep us from from being "in the now" and from being connected to each other. Augmented Reality/Mixed Reality experiences are actually NOT misaligned with the human experience. In reality, AR and MR are closely aligned with our human passions to make, envision, and interact. However, they serve us best as a set of tools. And tools facilitate a strategy...they are not a strategy in and of themselves. It is important to remember this because useful experiences must first be needed before they can be facilitated with useful and appropriate technology. The good news is there are plenty of problems to be solved where AR/MR can make a difference. And even though there will always be problems with uses of technology (mostly because there will always be problems with PEOPLE who use technology) the inevitable value of AR and MR will help humans have more natural experiences and be more meaningfully connected to each other.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
In this 90-minute hands-on workshop, Dre will focus on the ever-evolving role of designers, in an ecosystem where the needs of people, social and environmental pressures, and new technologies intersect. The participants will have an opportunity to role-play and test-for-fit several emerging design disciplines, as they collaborate with their teams to conceptualize solutions to a design challenge.
Predicting digital futures a sector at a time is relatively easy, but in a networked world driven by accelerating technologies this is insufficient. Sectors do not operate in isolation, they are connected, and as technology advances the boundaries morph, with whole industries overtaken and pushed aside. At the same time old jobs lose relevance and new skills are required, but in aggregate ever more people are employed. Today there is no country, no matter how big or rich, that has all the raw materials and people required to power its industries, healthcare systems, farming and food production, or indeed educational institutions. Insourcing, outsourcing, and globalisation are the result, and they are about to be augmented by global networking of facilities, skills and abilities
We have never known or understood so much about our world, and nor have we enjoyed the capabilities bestowed by modern technology. But keeping up to date, acquiring the right knowledge and skills is a growing challenge as ‘the world of the simple’ evaporates and complexity takes over.
“There are plenty of simple solutions to complex problems, but they are all wrong”
Preparing for change whilst coping with the status quo now presents many new challenges way beyond human ability and we have to partner with machines to aid our decisions. For organisations it is essential to find and employ the right people, and for people it is necessary to become ever more flexible and adaptable whilst continually acquiring pertinent capabilities.
“AI and robots are not going to push us aside, but they will change everything”
No man is an island, and neither is any country, company or institution. A digital and connected global interdependency now governs the fortunes of our species as technology empowers us at every level. In this presentation we highlight a small sample of the technologies on the horizon, the jobs they will destroy, enhance and create.
The Notion of Digital Empathy
with Yifei Chai
OVERVIEW
During his studies at the Royal College of Art and Imperial College London, Yifei Chai has been exploring the Human – Machine interface from an empathetic point of view – what it fundamentally means to be human in the digital space. Inspired by witchcraft, his graduation project The Pretender Project allows one human to enter and control another’s body. Since then the motion control function of the project has received much interest, and is now UK government funded and developed by an award winning Innovation company Unit9.
The talk will investigate how we as human beings understand and absorb the world around us and how digital is changing that; what it means to be human in a digital space; and how the exploration into additional sensorial input/output devices could revolutionize VR and the way we live.
OBJECTIVE
To introduce the notion of Digital Empathy, The Pretender Project and how multiple sensorial stimulations will change the future of VR.
TARGET AUDIENCE
Gamers, Developers, VR Enthusiasts, Dreamers
ASSUMED AUDIENCE KNOWLEDGE
Basic or advanced knowledge of the concept of Virtual Reality. First hand experience with VR headsets a plus.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How our perception as a human engages in a Digital Space.
How Digital Empathy is crucial in generating a great user experience and has the potential to push forward towards amazing futures.
Pretender Motion as a motion output device that interfaces with the human body.
How the Proteus Effect affects our digital and physical persona.
The collaboration and adaptation of multiple sensorial stimulations in a VR experience.
Digital media artist and filmmaker Karen Palmer talks about her interactive parkour film SYNCSELF2. This project is a transmedia neurogame that portrays the multi-dimensional process of transcending fear, in which the film experience is determined by the user's level of focus.
Karen discusses her experience of developing an interactive film that puts the viewer at the centre of the experience, and gives useful insights about producing and writing for a project that involves wearable technology.
See the article version with notes on Medium: https://thoughts.ishuman.co/the-future-is-not-a-screen-you-can-touch-bbb035adfd3c
Presented to RED Academy, Dec 2015, by Ryan Betts
Resonate (http://resonate.io) is a festival at the intersection of art, media and technology. Held each year in Belgrade, Serbia, the conference provides an overview of current situation in the fields of music, visual arts and digital culture.
This session walks through speakers and personal highlights of the 2017 conference.
The aspirational visions of Society 5.0 coined by many nations around 2015/16 have now been eclipsed by technological progress and world events including another European war, global warming, climate change and resource shortages. In this new context, the published 5.0 documents now seem naive and simplistic, high on aspiration, and very short on ‘the how’. The stark reality is that the present situation has been induced by our species and our inability to understand and cope with complexity.
“There are no simple solutions to complex problems”
What is now clear is that our route to survival and Society 5.0 will be born of Industry 4.0/5.0 and a symbiosis between Mother Nature, Machines, and Mankind. Today we consume and destroy near 50% more resources than the planet might reasonably support, and merely improving the efficiency of all our processes and what we do will only delay the end point. And so I4.0 is founded on new materials and new processes that are far less damaging, inherently sustainable, and most importantly, readily dispensable across the planet.
“Reversing global warming will not see a climatic reversal to some previously stable state”
In this presentation, we start with the nature of climate change, move on to the technology changes that might save the day, the impact of Industry 4.0/5.0, and then postulate what Society 5.0 might actually look like.
Aristotle's Storytelling Framework for the WebJeroen van Geel
A step-by-step approach, using Aristotle’s view on Greek tragedy as it’s core, that will help designers design solid interactive projects that engage customers in the right way.
Extended Reality as Interactive Digital NarrativesHartmutKoenitz
XR projects are a form of narrative under interactive conditions, of interactive digital narrative (IDN). As such they challenge many conventional notions of narrative. Building on earlier work by Brenda Laurel (1991), Pamela Jennings (1996) Janet Murray (1997/2016) on the topic, as well as warnings about the limitations of earlier approaches (Hausken 2004), this talk will engage the question of what interactive digital narrative means from both theoretical and practical perspectives. In particular, it will argue for the need of speciifc theoretical approaches and present the SPP model (system process product) (Koenitz 2015) as a means to conceptualize IDN. Building on cybernetics, system theory and cybernetic art (Ascott 1963/1968), the SPP model foregrounds aspects of system building, dynamic instantiation, participatory co-creation, and replay. The implications of this specific turn in IDN for scholarly and practical work will be discussed, with the final part focusing on implications for design and the potential of XR to represent complex topics.
The ‘glue’ that binds life and the universe into a coherent matrix - there is far more to Bytes than just bits, communication, storage and perception!
Big Data, Small Data, Information; storage and transmission; immediately conjure a picture of ‘potential high confusion’. But Information Theory is here to help us despite it upsetting the ‘purists’ of other disciplines; for it ‘steals’ the ideas and concepts of fundamental physics to apply them in a new and novel way that some would consider ‘fuzzy and sloppy’.
“What passes as information theory today is not communication at all, but merely transportation. ... Information theory was developed by Claude E. Shannon to find fundamental limits on signal processing operations such as compressing data and on reliably storing and communicating data.”
Non-the-less, as a practical theory, it played a key role in empowering the telecoms, coding and computing revolutions by defining the limits of what is possible, what can and can’t be done. Without out this theory we would be engaged in blind engineering - trial and error, rules of thumb, and guessing!
The prime contention is the use of ‘Entropy’ as a practical measure of order and disorder outside the confines of Thermodynamics. Thankfully, Shannon assumed the edict: just because something is not pure, and perfect, doesn’t mean to say we can’t exploit it!
This tutorial therefore details the thinking and justifies the principles so that students may utilise the many facets in the design and practice of information system engineering. Specifically: digital transmission over copper, fibre and wireless, data storage in all media, image processing and display, signal coding, information encryption, and security.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
Jay Donovan (TechCrunch) Digital dARwinism: Ramblings About the Evolution of ...AugmentedWorldExpo
Sometimes people consider technological advances as divisive experiences—as roadblocks that keep us from from being "in the now" and from being connected to each other. Augmented Reality/Mixed Reality experiences are actually NOT misaligned with the human experience. In reality, AR and MR are closely aligned with our human passions to make, envision, and interact. However, they serve us best as a set of tools. And tools facilitate a strategy...they are not a strategy in and of themselves. It is important to remember this because useful experiences must first be needed before they can be facilitated with useful and appropriate technology. The good news is there are plenty of problems to be solved where AR/MR can make a difference. And even though there will always be problems with uses of technology (mostly because there will always be problems with PEOPLE who use technology) the inevitable value of AR and MR will help humans have more natural experiences and be more meaningfully connected to each other.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
In this 90-minute hands-on workshop, Dre will focus on the ever-evolving role of designers, in an ecosystem where the needs of people, social and environmental pressures, and new technologies intersect. The participants will have an opportunity to role-play and test-for-fit several emerging design disciplines, as they collaborate with their teams to conceptualize solutions to a design challenge.
Predicting digital futures a sector at a time is relatively easy, but in a networked world driven by accelerating technologies this is insufficient. Sectors do not operate in isolation, they are connected, and as technology advances the boundaries morph, with whole industries overtaken and pushed aside. At the same time old jobs lose relevance and new skills are required, but in aggregate ever more people are employed. Today there is no country, no matter how big or rich, that has all the raw materials and people required to power its industries, healthcare systems, farming and food production, or indeed educational institutions. Insourcing, outsourcing, and globalisation are the result, and they are about to be augmented by global networking of facilities, skills and abilities
We have never known or understood so much about our world, and nor have we enjoyed the capabilities bestowed by modern technology. But keeping up to date, acquiring the right knowledge and skills is a growing challenge as ‘the world of the simple’ evaporates and complexity takes over.
“There are plenty of simple solutions to complex problems, but they are all wrong”
Preparing for change whilst coping with the status quo now presents many new challenges way beyond human ability and we have to partner with machines to aid our decisions. For organisations it is essential to find and employ the right people, and for people it is necessary to become ever more flexible and adaptable whilst continually acquiring pertinent capabilities.
“AI and robots are not going to push us aside, but they will change everything”
No man is an island, and neither is any country, company or institution. A digital and connected global interdependency now governs the fortunes of our species as technology empowers us at every level. In this presentation we highlight a small sample of the technologies on the horizon, the jobs they will destroy, enhance and create.
The Notion of Digital Empathy
with Yifei Chai
OVERVIEW
During his studies at the Royal College of Art and Imperial College London, Yifei Chai has been exploring the Human – Machine interface from an empathetic point of view – what it fundamentally means to be human in the digital space. Inspired by witchcraft, his graduation project The Pretender Project allows one human to enter and control another’s body. Since then the motion control function of the project has received much interest, and is now UK government funded and developed by an award winning Innovation company Unit9.
The talk will investigate how we as human beings understand and absorb the world around us and how digital is changing that; what it means to be human in a digital space; and how the exploration into additional sensorial input/output devices could revolutionize VR and the way we live.
OBJECTIVE
To introduce the notion of Digital Empathy, The Pretender Project and how multiple sensorial stimulations will change the future of VR.
TARGET AUDIENCE
Gamers, Developers, VR Enthusiasts, Dreamers
ASSUMED AUDIENCE KNOWLEDGE
Basic or advanced knowledge of the concept of Virtual Reality. First hand experience with VR headsets a plus.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How our perception as a human engages in a Digital Space.
How Digital Empathy is crucial in generating a great user experience and has the potential to push forward towards amazing futures.
Pretender Motion as a motion output device that interfaces with the human body.
How the Proteus Effect affects our digital and physical persona.
The collaboration and adaptation of multiple sensorial stimulations in a VR experience.
Digital media artist and filmmaker Karen Palmer talks about her interactive parkour film SYNCSELF2. This project is a transmedia neurogame that portrays the multi-dimensional process of transcending fear, in which the film experience is determined by the user's level of focus.
Karen discusses her experience of developing an interactive film that puts the viewer at the centre of the experience, and gives useful insights about producing and writing for a project that involves wearable technology.
See the article version with notes on Medium: https://thoughts.ishuman.co/the-future-is-not-a-screen-you-can-touch-bbb035adfd3c
Presented to RED Academy, Dec 2015, by Ryan Betts
Resonate (http://resonate.io) is a festival at the intersection of art, media and technology. Held each year in Belgrade, Serbia, the conference provides an overview of current situation in the fields of music, visual arts and digital culture.
This session walks through speakers and personal highlights of the 2017 conference.
The aspirational visions of Society 5.0 coined by many nations around 2015/16 have now been eclipsed by technological progress and world events including another European war, global warming, climate change and resource shortages. In this new context, the published 5.0 documents now seem naive and simplistic, high on aspiration, and very short on ‘the how’. The stark reality is that the present situation has been induced by our species and our inability to understand and cope with complexity.
“There are no simple solutions to complex problems”
What is now clear is that our route to survival and Society 5.0 will be born of Industry 4.0/5.0 and a symbiosis between Mother Nature, Machines, and Mankind. Today we consume and destroy near 50% more resources than the planet might reasonably support, and merely improving the efficiency of all our processes and what we do will only delay the end point. And so I4.0 is founded on new materials and new processes that are far less damaging, inherently sustainable, and most importantly, readily dispensable across the planet.
“Reversing global warming will not see a climatic reversal to some previously stable state”
In this presentation, we start with the nature of climate change, move on to the technology changes that might save the day, the impact of Industry 4.0/5.0, and then postulate what Society 5.0 might actually look like.
Aristotle's Storytelling Framework for the WebJeroen van Geel
A step-by-step approach, using Aristotle’s view on Greek tragedy as it’s core, that will help designers design solid interactive projects that engage customers in the right way.
Extended Reality as Interactive Digital NarrativesHartmutKoenitz
XR projects are a form of narrative under interactive conditions, of interactive digital narrative (IDN). As such they challenge many conventional notions of narrative. Building on earlier work by Brenda Laurel (1991), Pamela Jennings (1996) Janet Murray (1997/2016) on the topic, as well as warnings about the limitations of earlier approaches (Hausken 2004), this talk will engage the question of what interactive digital narrative means from both theoretical and practical perspectives. In particular, it will argue for the need of speciifc theoretical approaches and present the SPP model (system process product) (Koenitz 2015) as a means to conceptualize IDN. Building on cybernetics, system theory and cybernetic art (Ascott 1963/1968), the SPP model foregrounds aspects of system building, dynamic instantiation, participatory co-creation, and replay. The implications of this specific turn in IDN for scholarly and practical work will be discussed, with the final part focusing on implications for design and the potential of XR to represent complex topics.
Similar to Interactive and Transmedia Storytelling [Day 2] (20)
Con la llegada al mercado masivo de dispositivos para la realidad virtual, las reglas del juego para los creadores audiovisuales han cambiado. Cómo podemos crear narraciones inmersivas e interactivas en un medio que desvanece la línea entre realidad física y realidad cognitiva?
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
1. Interactive & Transmedia
Storytelling
D A Y 2 : I N T E R A C T I V E D I G I T A L S T O R Y T E L L I N G
M A R I A C E C I L I A R E Y E S
D I G I T A L H U M A N I T I E S P H D S T U D E N T
R E S E A R C H E R A T I T D - C N R
1 0 / 9 6 / 2 0 1 8 - M A S T E R S C R I T T U R A C R E A T I V A E C O N T E N U T I D I G I T A L I
U N I V E R S I T À D E G L I S T U D I D I G E N O V A
2. HYPERTEXT
HYPERMEDIA
HYPERWORLD
I N T E R C O N N E C T I V E S T R U C T U R E
N O N - S E Q U E N T I A L W R I T I N G ( O R R E A D I N G )
T e d N e l s o n - L i t e r a r y M a c h i n e s 1 9 8 0
18. Everything I saw was
simultaneous, but my
description will be linear
because so is time.
Something, however,
I will catch.
Jorge Luis Borges, El Aleph
20. STRUCTURES
The Vector with optional Side
Branches
The Complete Graph
The Network
The Tree
The Database
The Maze
The Hidden Story
The Braided Plot
Action - Space
26. Designing the Interactive
Narrative
1. Define Premise
2. Define Main Plot
3. Define Storyworld Key elements
4. Define Type of Transmedia Experience: Media Integration
5. Using Field Canvas - Interactivize the Plot