THE FUTURE
IS NOT A SCREEN YOU CAN TOUCH
Every screen larger than the
one on your wrist will get eaten
by VR/AR in the next 10 years
a p r o d u c t f o u n d r y f o c u s e d o n
d e s i g n i n g b o d y - w o r n s y s t e m s
a p r o d u c t f o u n d r y f o c u s e d o n
d e s i g n i n g b o d y - w o r n s y s t e m s
s e e i n g s p a c e s
INVENTION BY PROTOTYPING
H U M A N
H I S T O R Y :
The Personal
Computer
1964
1973
1984
Practical uses for
the technology had
arrived…
H U M A N
1989
2007
Meanwhile, in
Virtual Reality
H U M A N
The 80’s
The 90’s
The 00’s
T E T H E R E D
C L O S E D - O F F F R O M R E A L I T Y
Y E A R S A W A Y
G O R I L L A A R M
A W K W A R D
M I S S I N G T O U C H
Y E A R S A W A Y
IT’S MORE OF A DESIGN PROBLEM,
THAN AN ENGINEERING PROBLEM.
GUIDING PRINCIPLES
The UX should respect/
compliment it’s environment.
The UX should be tactile.
The UX should require the
least investment to show value.
+ +
?
DEMO
ishuman.co • @ishumanco
Ryan Betts,Chief Prototyping Officer
@hitsmachines
T H A N K Y O U

The Future is Not a Screen You Can Touch