Interaction design focuses on defining the behavior of products to improve user experience. It examines how users interact with a system rather than just its visual appearance. Some key aspects of interaction design include conducting user research, prototyping interactive systems, and testing usability. The goal is to design intuitive interactions that allow users to efficiently achieve their goals.
I created this presentation as a brief overview on Usability engineering a.k.a user experience in the context of Software Development. For more details, you can log on to www.texavi.com
Interaction Design and Development TechnologiesItamar Medeiros
A lecture on the 6 (six) stages of the Logical User-Centered Interactive Design Methodology -- LUCID --, from Cognetics Corporation, Princeton Junction, NJ, USA.
This eBook was created by Above the Fold, a user experience design agency located in Cambridge, MA, USA. For more information about Above the Fold, visit http://www.abovethefolddesign.com/
What is UX? Where user experience begins and ends.100 Shapes
What actually is UX? Where does it begin and end?
The problem with ‘UX’ is that it has become a buzzword, a convenient catch-all for a set of issues that UX teams are commonly asked to deal with. We frequently hear ‘UX’ substituted for usability (“we need some UX testing”), user-centred design (“UX process”), wireframes (“when can I see the UX?”). Replacing ‘UX’ with ‘user experience’ in these examples doesn’t work. The idea that the experience of a product or service is affected by more than usability and wireframes is lost, and with it the opportunity to really understand and improve it.
User experience is everywhere
None of the factors listed above fall under the perceived ‘UX’ discipline, some of them are not even within the control of the business, but they are obviously part of the user experience. So, we have a discrepancy between what the UX team is expected to achieve (to define and manage user experience) and their actual remit (to define how users interact with the digital interface).
In order to achieve user experience greatness, every team needs to consider how their decisions affect the user’s experience of the product. Not just the obvious, direct implications for the current screen or process, but subtle effects elsewhere. What expectations does this set? And how is this experience affected by the user expectations set elsewhere?
This presentation explores these themes and the role that UX plays in product development.
Students will understand principles of
creating sensible, comprehensible,
memorable, and convenient organization
of the content and the tasks to be
performed on their interactive product.
I created this presentation as a brief overview on Usability engineering a.k.a user experience in the context of Software Development. For more details, you can log on to www.texavi.com
Interaction Design and Development TechnologiesItamar Medeiros
A lecture on the 6 (six) stages of the Logical User-Centered Interactive Design Methodology -- LUCID --, from Cognetics Corporation, Princeton Junction, NJ, USA.
This eBook was created by Above the Fold, a user experience design agency located in Cambridge, MA, USA. For more information about Above the Fold, visit http://www.abovethefolddesign.com/
What is UX? Where user experience begins and ends.100 Shapes
What actually is UX? Where does it begin and end?
The problem with ‘UX’ is that it has become a buzzword, a convenient catch-all for a set of issues that UX teams are commonly asked to deal with. We frequently hear ‘UX’ substituted for usability (“we need some UX testing”), user-centred design (“UX process”), wireframes (“when can I see the UX?”). Replacing ‘UX’ with ‘user experience’ in these examples doesn’t work. The idea that the experience of a product or service is affected by more than usability and wireframes is lost, and with it the opportunity to really understand and improve it.
User experience is everywhere
None of the factors listed above fall under the perceived ‘UX’ discipline, some of them are not even within the control of the business, but they are obviously part of the user experience. So, we have a discrepancy between what the UX team is expected to achieve (to define and manage user experience) and their actual remit (to define how users interact with the digital interface).
In order to achieve user experience greatness, every team needs to consider how their decisions affect the user’s experience of the product. Not just the obvious, direct implications for the current screen or process, but subtle effects elsewhere. What expectations does this set? And how is this experience affected by the user expectations set elsewhere?
This presentation explores these themes and the role that UX plays in product development.
Students will understand principles of
creating sensible, comprehensible,
memorable, and convenient organization
of the content and the tasks to be
performed on their interactive product.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
What is User Experience? - Barcamp 4 in Auckland New ZealandHaunani Pao
When I started my new job, most of my colleagues didn't clearly understand UX. I created this introduction to User Experience so they would understand why UX is important in design; how I would collaborate with the team; what I would contribute to our projects; and typical activities and artefacts I would do. My colleagues found this information helpful so that they know how to engage me for design and strategic questions about good UX-fu.
This is a smaller, modified version for Barcamp 4 in Auckland, New Zealand.
UX IS ABOUT SATISFACTION.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM.
Enterprise Search Research Article: A Case Study of How User Interface Sketch...Findwise
In stakeholder meetings during an interaction design project, prototypes are commonly used for creating shared representations of design ideas. It can, however, be difficult for designers and meeting facilitators to know which prototyping technique to use. In this case study we compare user interface sketches, scenarios, and computer prototypes, and analyse video material from six stakeholder meetings. The scenario did not facilitate a focus on aesthetic or ethical perspectives, nor did it facilitate operational or perceptual issues. The prototype did not facilitate discussions on the overarching concept of the design, to the same extent as the sketches did, but it did facilitate operational issues. The sketches gave the broadest discussion. The groups also approached the design differently; for example, the system developers constantly returned to a constructional perspective. This means that the choice of prototyping technique should be made based on the composition of the group and the desired focus of the meeting.
This is a simple deck I put together to explain the components I believe are needed to create the best User Experience. This is also to help clarify what UX does and the sub-disaplines needed for the best result.
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
User Experience Design & Paper PrototypingIlona Posner
Presentation is part of the Mobile Accelerator Program organized by the Mobile Experience Innovation Centre, at OCAD University in Toronto, Canada. www.ilonaposner.com
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
From HCI to UX: Building a New meaning through the history in the industryRafael Burity
Webinar BR-CHI#05 by ACM
From HCI to UX: Building a New meaning through the history in the industry
De HCI a UX: construyendo un nuevo significado a través de la historia de la industria
Human-Computer Interaction
User-Centered Design
User Experience
Communication process between people
and interactive systems. It is only possible when the system offers an interface.
INTERFACE
Coined term around 1880 that reverberated in 1960 being used
by the computer industry.
UX Designers play many roles on a project. They must conduct primary end-user research, then utilize the findings to Design intuitive information architecture and interaction design, within the constraints of technical platforms.
A. Three Main Outcomes of a Usable Interface
B. Five Dimensions of Interactive Design
C. Philosophy of Interaction
D. Usability Test
E. Funnel Analysis
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
What is User Experience? - Barcamp 4 in Auckland New ZealandHaunani Pao
When I started my new job, most of my colleagues didn't clearly understand UX. I created this introduction to User Experience so they would understand why UX is important in design; how I would collaborate with the team; what I would contribute to our projects; and typical activities and artefacts I would do. My colleagues found this information helpful so that they know how to engage me for design and strategic questions about good UX-fu.
This is a smaller, modified version for Barcamp 4 in Auckland, New Zealand.
UX IS ABOUT SATISFACTION.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM.
Enterprise Search Research Article: A Case Study of How User Interface Sketch...Findwise
In stakeholder meetings during an interaction design project, prototypes are commonly used for creating shared representations of design ideas. It can, however, be difficult for designers and meeting facilitators to know which prototyping technique to use. In this case study we compare user interface sketches, scenarios, and computer prototypes, and analyse video material from six stakeholder meetings. The scenario did not facilitate a focus on aesthetic or ethical perspectives, nor did it facilitate operational or perceptual issues. The prototype did not facilitate discussions on the overarching concept of the design, to the same extent as the sketches did, but it did facilitate operational issues. The sketches gave the broadest discussion. The groups also approached the design differently; for example, the system developers constantly returned to a constructional perspective. This means that the choice of prototyping technique should be made based on the composition of the group and the desired focus of the meeting.
This is a simple deck I put together to explain the components I believe are needed to create the best User Experience. This is also to help clarify what UX does and the sub-disaplines needed for the best result.
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
User Experience Design & Paper PrototypingIlona Posner
Presentation is part of the Mobile Accelerator Program organized by the Mobile Experience Innovation Centre, at OCAD University in Toronto, Canada. www.ilonaposner.com
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
From HCI to UX: Building a New meaning through the history in the industryRafael Burity
Webinar BR-CHI#05 by ACM
From HCI to UX: Building a New meaning through the history in the industry
De HCI a UX: construyendo un nuevo significado a través de la historia de la industria
Human-Computer Interaction
User-Centered Design
User Experience
Communication process between people
and interactive systems. It is only possible when the system offers an interface.
INTERFACE
Coined term around 1880 that reverberated in 1960 being used
by the computer industry.
UX Designers play many roles on a project. They must conduct primary end-user research, then utilize the findings to Design intuitive information architecture and interaction design, within the constraints of technical platforms.
A. Three Main Outcomes of a Usable Interface
B. Five Dimensions of Interactive Design
C. Philosophy of Interaction
D. Usability Test
E. Funnel Analysis
Anyone who is a ux designer and is or will be working in the design field related to user experience (which should be pretty much everything), should be able to refresh their memory and vocab regarding the process and techniques of UX design through this slide.
Tackle the Problem with Design Thinking - GDSC UADgallangsadewa
Design thinking is most useful to tackle problems that are ill-defined or unknown. In user experience (UX) design, it’s crucial to develop and refine skills to understand and address rapid changes in users’ environments and behaviors. In this session, we will discuss about design thinking in digital product development or UI/UX.
The UX Design Process consists of five key phases: Product Definition, Research, Analysis, Design, and Testing.
For more details, visit : https://mitidinnovation.com/recreation/ux-design-process/
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
2. The general process of a website development
Initiate a Identify Competitive
project needs analysis
Code Graphic Interaction
webpages design design
Build the Evaluate the
website website
6. The three design dimensions
According to Norman in his emotional design, visual
and tactile design are belong to one of the three
design dimensions -- Visceral design.
Visceral design is
about how things
look, feel and
sound. It brings
surprise from
perspective of
sense.
7. The three design dimensions
Visceral design > form
Behavioral design > use & performance
Reflective design > the meaning of things, self-image
8. The three design dimensions
Simple explanations:
Visceral design pays attentions to user’s first feeling of the
product, for example: beauty.
9. The three design dimensions
Simple explanations:
Behavioral design pays attentions to user experience, such as
usability and functional design.
v.s.
10. The three design dimensions
Simple explanations:
Reflective design pays attentions to user’s feeling after use this
product, for example, users will feel satisfied and fun after use
roller coaster .
11. The three design dimensions
A good design would contain these three dimensions, and
make the product:
• Beautiful
• Practical
• Pleasant
Interaction design was mainly about the second
dimension: behavioral design.
12. Definition of interaction design
Interaction design is about defining the behaviour of artefacts,
environments, and systems (for example, products).
Jodi Forlizzi & Robert Reimann
Unlike traditional design that focuses on style/form,
interaction design first define behavioral process, and then
try to find the most efficient way to convey this process.
13. A simple explanation of interaction design by myself:
Interaction design is to design interactive process
between user and product based on investigation of
user behavior, so that it could help user to achieve
their goal easier and better.
15. Please try to point out the playing song inside this player.
16. Please try to point out the playing song inside this player.
?
?
?
?
In fact it is this song, but can you find it quickly?
17. Compared to previous player, you could noticed the playing
song quickly in this player.
18. The squint test (squint your eyes to check design frame work in
blur)
19. The squint test (squint your eyes to check design frame work in
blur)
There is three main parts in these players: play part, list part,
recommendation part. It is obviously that the right one is more
distinct.
20. Although the left player mimicked windows media player, it
didn’t catch the distinct point.
21. Interaction design includes not only mini details, but also
whole process such as flow chart, and translates it into wire
flame.
进入活动首页,点击预定或者查询
Qq会员登录验证,弹出登
录框
非会员,弹出框中
提示,更换qq号码 会员,跳转页面进入深航页面,选择
成为会员 机票(头等舱和商务舱都无座),下
(弹出框可以关闭) 一步
填写旅客信息和人数,显示机票价格,上一步
下一步
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22. User experience
The objective of interaction design is to support better user
experience.
Definition of user experience :
User experience (UX) is the way a person feels about using
a product, system or service.
23. According to Alan Cooper, user experience
design contains three aspects: form,content,
behavior. Interaction design is behavioral part of
it.
Content
Form Information architects
Graphic designers Copywriters
Industrial designers animators
Sound designers
Behavior
Interaction designers
24. Interaction design methods
Card Sorting
it is tool to observe how users categorize information, which
could help you organize the website information.
-------------------------------------------------
Contextual Interviews
It is a user research method that applies ethnographic
observation and one-on-one interviewing to understand the
task procedures that users follow to reach their goals.
-------------------------------------------------
Focus Groups
A Moderator facilitates a small group of participants for
discussion, so that you could understand users’ ideas,
attitudes and needs.
-------------------------------------------------
Heuristic Evaluation
Heuristic evaluation involves having a small set of evaluators
examine the interface and judge its compliance with
recognized usability principles.
25. Interaction design methods
Individual Interviews
Individual interviews typically refer to talking with one user at a
time , which c can give you a deep understanding of the people
who come to your site.
--------------------------------------------------
Parallel Design
Several people create an initial design from the same set of
requirements. This process helps to generate many different,
diverse ideas and ensures that the best ideas from each
design are integrated into the final concept.
--------------------------------------------------
Personas
A persona is a fictional person who represents a major user
group for your website site, which could help the team focus on
the users’ goals and needs.
--------------------------------------------------
Prototyping
It is a draft version of a Web site, which could be used for
testing before investing time and money into development .
26. Interaction design methods
Surveys
It is a way to conduct online or paper questionnaires among
users to collect their responses of the web site.
--------------------------------------------------
Task Analysis
It means learning about specific task users must do to meet
those goals and what steps they take to accomplish those
tasks.
--------------------------------------------------
Usability Testing
Usability testing is a technique used to evaluate a product by
testing it with representative users. In the test, these users will
try to complete typical tasks while observers watch, listen and
takes notes.
--------------------------------------------------
Use Cases
Use cases describe the interaction between a primary actor
(the initiator of the action) and the system itself.
--------------------------------------------------