The document traces the evolution of human-computer interaction from early text-based interfaces to modern graphical user interfaces and web design. It discusses pioneering systems from the 1960s that introduced concepts like time-sharing, command languages, and conversational interfaces. Major developments included the graphical user interface of the Xerox Star in 1981, direct manipulation interfaces using a mouse, and the desktop metaphor popularized by the Apple Macintosh in 1984. The rise of the web in the 1990s brought new interaction paradigms like hypertext and forms. The document examines how these innovations shaped modern interactive design.
Evolution of User Interface - Digital Web & Design Innovation Summit SFO 20 S...Raj Lal
Do you know about WIMP? The Natural or Organic Interface? Zooming Interface? And what the heck is the Intelligent UI? Where are all these interfaces coming from. What about the Gesture, Haptics, Pen based and touch and even multi touch interfaces?
In this session learn from the Author of Digital Design Essentials: 100 ways to Design better Desktop, Web and Mobile Interfaces, the intriguing story of the Digital Interface. How the digital Interface started from Command line to WIMP Interface to GUI and now became the most debated topic in the design industry, Skeumorphic Design or Modern UI. See how, with the revolution of devices digital interface took turn to Natural, Touch and Organic User Interfaces. See how User Interface has evolved in last twenty years. See how the current trends in touch screens, text to speech and AI are molding the mere fabric of the User Interface and how the user adoption still is the key to a successful User Interface Design.
http://theinnovationenterprise.com/summits/digital-design-sanfran-2013/event_activities/5129
Michael Metcalf - Spatial Networking - Where 2.0 2011geocalf
Spatial Networking: Collaboration and Communication with People in Your Immediate Proximity
In 2015, nearly half of the world’s adult population will be carrying a location-aware smartphone. Mobile apps like Facebook are already enhancing connections between those in our social graph. But what about communicating with people we don’t know?
We often have something in common with those around us: neighbors in the suburbs, colleagues at a conference, villagers at the weekly market. What happens when we enable those people to connect with one another?
The next revolution in communication will use proximity as the basis for collaboration: Spatial Networking.
Startups and VC have already identified the opportunity: Qilroy, MessageParty, ChatSq, and LoKast are already in the market. Incumbents with scale are poised to enter the Spatial Networking space: Nokia Instant Communicator, Apple’s patent for iGroups, Google Latitude, and Foursquare. Who will realize critical mass first?
I will discuss the future of Spatial Networking, the competitive landscape, the implications for privacy, the new business opportunities it will create, and our progress thus far at Yahoo! I will also consider the implications for networking based on user location:
• Spatial Networking helps expose the things we cannot see in the physical world. How will geography-centered communication inform first impressions, biases, and stereotypes about the people around us?
• Collaboration with those in our vicinity will create new efficiencies and help businesses reduce costs. Wait times for rides at Disneyland will smooth, traffic flows will self-correct, and travelers waiting for taxis at the airport will organize themselves based on shared destinations.
• Today our social profiles on Facebook, LinkedIn, etc. define us. But anonymity will be a prerequisite for safely communicating with those in our vicinity. What are the implications for enabling anonymous communications with those around us?
• Foursquare has mobilized young influencers, but Spatial networking will enable new audiences to organize and collaborate based on their location. What monetization opportunities will this create?
Evolution of User Interface - Digital Web & Design Innovation Summit SFO 20 S...Raj Lal
Do you know about WIMP? The Natural or Organic Interface? Zooming Interface? And what the heck is the Intelligent UI? Where are all these interfaces coming from. What about the Gesture, Haptics, Pen based and touch and even multi touch interfaces?
In this session learn from the Author of Digital Design Essentials: 100 ways to Design better Desktop, Web and Mobile Interfaces, the intriguing story of the Digital Interface. How the digital Interface started from Command line to WIMP Interface to GUI and now became the most debated topic in the design industry, Skeumorphic Design or Modern UI. See how, with the revolution of devices digital interface took turn to Natural, Touch and Organic User Interfaces. See how User Interface has evolved in last twenty years. See how the current trends in touch screens, text to speech and AI are molding the mere fabric of the User Interface and how the user adoption still is the key to a successful User Interface Design.
http://theinnovationenterprise.com/summits/digital-design-sanfran-2013/event_activities/5129
Michael Metcalf - Spatial Networking - Where 2.0 2011geocalf
Spatial Networking: Collaboration and Communication with People in Your Immediate Proximity
In 2015, nearly half of the world’s adult population will be carrying a location-aware smartphone. Mobile apps like Facebook are already enhancing connections between those in our social graph. But what about communicating with people we don’t know?
We often have something in common with those around us: neighbors in the suburbs, colleagues at a conference, villagers at the weekly market. What happens when we enable those people to connect with one another?
The next revolution in communication will use proximity as the basis for collaboration: Spatial Networking.
Startups and VC have already identified the opportunity: Qilroy, MessageParty, ChatSq, and LoKast are already in the market. Incumbents with scale are poised to enter the Spatial Networking space: Nokia Instant Communicator, Apple’s patent for iGroups, Google Latitude, and Foursquare. Who will realize critical mass first?
I will discuss the future of Spatial Networking, the competitive landscape, the implications for privacy, the new business opportunities it will create, and our progress thus far at Yahoo! I will also consider the implications for networking based on user location:
• Spatial Networking helps expose the things we cannot see in the physical world. How will geography-centered communication inform first impressions, biases, and stereotypes about the people around us?
• Collaboration with those in our vicinity will create new efficiencies and help businesses reduce costs. Wait times for rides at Disneyland will smooth, traffic flows will self-correct, and travelers waiting for taxis at the airport will organize themselves based on shared destinations.
• Today our social profiles on Facebook, LinkedIn, etc. define us. But anonymity will be a prerequisite for safely communicating with those in our vicinity. What are the implications for enabling anonymous communications with those around us?
• Foursquare has mobilized young influencers, but Spatial networking will enable new audiences to organize and collaborate based on their location. What monetization opportunities will this create?
This file is the opening / kick-off to IsobarCreate32 in San Francisco on November 30th & December 1st at APPNATION III.
Couple of folks asked me for it, so here it is with my presenter notes (and lots of spelling errors).
This file is pretty specific to the rules and judging for IsobarCreate hackathons with a bit of NFC background / POV from a talk I gave a couple of weeks ago in NYC.
To all who came, participated and supported, thank you again!
A short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy-to-program and easy-to-connect tools.
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
Keynoted JS Kongress 2017 with a meta story about storytelling—and how the web we build today has a ripple impact on all the things to come tomorrow. Watch it online: https://www.youtube.com/watch?v=vMEzMVk8yAU
Business & experience design - in a multi-device worldLinus Öhman
A deck I made for a speaking engagement. Sharing my thoughts on where design, development and business where at in 2014. Got stuck in a private folder but now set free and available to all.
Understanding What is Interaction Design, Its History (Pre-Computer era, Pre-Software era), Modern era of Interaction Design, Current Trends, Features, Principles and much more for beginners.
How To Integrate Prototyping Into The Design Process Using 3D PrintingDesign World
How do you define “prototyping”? How does your group include prototyping into your design methodology during the conceptualization, development and implementation phases of product and structural package design? Do you include brand and graphic communications? How should your group specifically leverage 3D printing along your process?
Join Kaleidoscope Global Managing Design Director Jim Warner for a 45–minute discussion on how to get the most out of using various 3D printing technologies throughout your process. We highlight our Iterative Design Thinking® approach to design under the auspices of a Co-Creation culture. This approach allows project stakeholders to gather and build on feedback to bring best practices to market and generate results.
The minimum you need to know about UX as a coderJohn Carpenter
UX is a structured approach to help users achieve their goals. Modern coders need to know how their code will be used and by studying UX principles you can produce better code
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Revolt Breakfast Club is a monthly presentation for our clients and special guests, which aim to inspire, educate and encourage discussion about the ever-changing digital landscape. The presentations focus on specific topics relevant for those who want to be better at navigating the various tools, technologies, platforms and consumer preferences faced by brands today.
The topic of this month was bots, artificial intelligence and conversational interfaces with Kaave Pour focusing on the the current state of the different technologies and how brands can use them now and in the future.
This month's speaker:
Kaave Pour is Creative Director for Space10, IKEA’s new future living lab. Furthermore he’s head of Trailerpark I/O, an event where more than 1000 people meet to explore the intersection between art, design and technology.
Designing Mineblock: Merging Physical & Digital to create Meta ProductsHaig Armen
This presentation introduces Mineblock - an easy to use safe sandbox for children to play Minecraft. You'll hear about how the project was conceived and developed, along with the challenges of designing objects that are equally digital and physical. You'll learn about how new prototyping and production tools are giving independent designers the ability to create sophisticated network-enabled products. Through this case study you'll learn about Meta Products - an emerging class of networked products & services made possible through the merging of hardware and software into a single fluid design discipline.
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
This file is the opening / kick-off to IsobarCreate32 in San Francisco on November 30th & December 1st at APPNATION III.
Couple of folks asked me for it, so here it is with my presenter notes (and lots of spelling errors).
This file is pretty specific to the rules and judging for IsobarCreate hackathons with a bit of NFC background / POV from a talk I gave a couple of weeks ago in NYC.
To all who came, participated and supported, thank you again!
A short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy-to-program and easy-to-connect tools.
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
Keynoted JS Kongress 2017 with a meta story about storytelling—and how the web we build today has a ripple impact on all the things to come tomorrow. Watch it online: https://www.youtube.com/watch?v=vMEzMVk8yAU
Business & experience design - in a multi-device worldLinus Öhman
A deck I made for a speaking engagement. Sharing my thoughts on where design, development and business where at in 2014. Got stuck in a private folder but now set free and available to all.
Understanding What is Interaction Design, Its History (Pre-Computer era, Pre-Software era), Modern era of Interaction Design, Current Trends, Features, Principles and much more for beginners.
How To Integrate Prototyping Into The Design Process Using 3D PrintingDesign World
How do you define “prototyping”? How does your group include prototyping into your design methodology during the conceptualization, development and implementation phases of product and structural package design? Do you include brand and graphic communications? How should your group specifically leverage 3D printing along your process?
Join Kaleidoscope Global Managing Design Director Jim Warner for a 45–minute discussion on how to get the most out of using various 3D printing technologies throughout your process. We highlight our Iterative Design Thinking® approach to design under the auspices of a Co-Creation culture. This approach allows project stakeholders to gather and build on feedback to bring best practices to market and generate results.
The minimum you need to know about UX as a coderJohn Carpenter
UX is a structured approach to help users achieve their goals. Modern coders need to know how their code will be used and by studying UX principles you can produce better code
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Revolt Breakfast Club is a monthly presentation for our clients and special guests, which aim to inspire, educate and encourage discussion about the ever-changing digital landscape. The presentations focus on specific topics relevant for those who want to be better at navigating the various tools, technologies, platforms and consumer preferences faced by brands today.
The topic of this month was bots, artificial intelligence and conversational interfaces with Kaave Pour focusing on the the current state of the different technologies and how brands can use them now and in the future.
This month's speaker:
Kaave Pour is Creative Director for Space10, IKEA’s new future living lab. Furthermore he’s head of Trailerpark I/O, an event where more than 1000 people meet to explore the intersection between art, design and technology.
Designing Mineblock: Merging Physical & Digital to create Meta ProductsHaig Armen
This presentation introduces Mineblock - an easy to use safe sandbox for children to play Minecraft. You'll hear about how the project was conceived and developed, along with the challenges of designing objects that are equally digital and physical. You'll learn about how new prototyping and production tools are giving independent designers the ability to create sophisticated network-enabled products. Through this case study you'll learn about Meta Products - an emerging class of networked products & services made possible through the merging of hardware and software into a single fluid design discipline.
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
9. Paradigms
• User’s has control
• Command languages
• Query languages
• Line editors
• Adventure game
• Computer has control
• Q&A
• Advisory system
• Conversations
• Eliza
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
9
11. Query languages
GIVE THE NAMES OF ALL EMPLOYEES WHO HAVE
JOBS WORKING AS A SECRETARY IN THE CITY OF
CHICAGO.
PRINT THE NAME OF ANY EMPLOYEE WITH
CITY=CHICAGO AND JOB=SECRETARY
THE NUMBER OF RECORDS TO RETRIEVE IS 30
SMITH
JONES
BROWN
...
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
11
12. Adventure games
You are standing at the end of a road before a
small brick building. Around you is a forest.
A small stream flows down a gully.
ENTER BUILDING
You are inside a building, a well house for a
large spring. There are some keys on the
ground here. There is a shiny brass lamp
nearby. There is a bottle of water here.
GET WATER
Okay
GET KEYS
Okay
(Adventure, 1975)
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
12
13. Expert systems
(1) Patient’s name: (first-last)
**FRED SMITH
(2) Sex:
**MALE
(3) Age:
**55
(4) Have you been able to obtain positive
cultures
from a site at which Fred
Smith has an infection?
**YES
(5) What is the infection?
**PRIMARY-BACTEREMIA
(6) Please give the date and approximate time
when signs of symptoms first appeared
(Mycin)
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
13
15. Interaction, a definition
Mutual and simultaneous
activity on the part of both
participants usually
working towards some goal
but not necessarily.
Andy Lippman, MIT
Stewart Brand, The Media Lab: Inventing the Future at M.I.T. (Penguin, 1988), p. 46
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
15
17. Lippman on Interactivity, corollaries
• Interruptibility
• Graceful degradation
• Limited look ahead
• No default
• Impression of infinite database
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
17
18. Interruptibility
• Lippman contrasts the ability of any
participant to interrupt the others with
alternating (turn taking). He proposes a
model of interaction closer to a conversation
than a lecture. He refers to the granularity of
the interactive system to raise the question
of the human interval where participants
understand they are not being ignored (e.g.
word, sentence, paragraph). See phatic
function in Jakobson's model of
communication.
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
18
19. Graceful degradation
• Something the system cannot
handle crops up. An example:
a system responds to a
question without an
immediate answer with a
promise to come back to the
point later. The interaction
continues; it does not
collapse. Lippman asks "in
what manner does it degrade,
productively or not?"
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
19
20. Limited look ahead
• Everything is not precomputed. Related concept "on the fly."
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
20
21. No default
• Lippman suggests avoiding default paths. He considers them boring.
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
21
22. Impression of infinite database
• The distinction between "interactive and selective" gets looped back
into that of "granularity".
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
22
23. Eliza
GOOD MORNING MY NAME IS GAINES AND I WISH TO
TALK TO YOU
I AM NOT INTERESTED IN NAMES
SORRY PERHAPS YOU COULD LET ME KNOW YOUR
INTERESTS
PLEASE DON’T APOLOGIZE
THANK YOU WHAT INTEREST YOU MOST?
WHY DO YOU ASK?
BECAUSE I HAVE TO DEMONSTRATE YOUR INEFFABLE
CAPABILITIES
IS THAT THE REAL REASON?
YES YOUR CAPABILITIES INTEREST ME
YOU SEEM QUITE POSITIVE
...
(Wizenbaum, 1966)
http://www-ai.ijs.si/eliza/eliza.html
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
23
37. IBM PC (1981)
•
•
•
•
•
Interaction
Low cost standard components
Low cost
MS DOS
Huge commercial success
Command line interface
WEB DESIGN NABA 2014 Roberto DADDA
37
40. Xerox
Star (1981)
Double page WYSIWYGET
Direct manipulation
Desktop metaphor
mouse
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
41
41. WYSIWYG
Same image on
screen and
printed pages
For the first time!
• Square pixels
• Good video resolution (72 dpi)
• Even better printers
(300, 600, 1200 dpi)
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
42
45. Xerox star: the philosophy.
Familiar user’s conceptual model
Seeing and pointing versus remembering and typing
What you see is what you get
Universal commands
Consistency
Simplicity
Modeless interaction
User Tailorability
(Smith et al., Designing the Star User Intreface, 1982)
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
46
47. Mouse and Fitts law
d
t 1,03 0,96 * log 2(
s
0,5)
t Time in second to position mouse
D Distance from object in pixels
S Object dimension in pixels
Constants (1.03 and 0.96) are almost the same of manual movements.
The mouse is a optimal pointing device
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
48
50. Direct Manipulation
• Visibility of Object and Actions
• Rapid, reversible, incremental
actions
• Replacement of complex commandlanguage syntax with direct, visual
manipulation of the object of
interest.
Schneiderman (1983)
Interaction
WEB DESIGN NABA 2014 Roberto DADDA
51