Volunteers make open source projects go. This talk discusses how to attract volunteers, what to do once you have, and how to keep them happy once you've got them.
Design + Innovation Management Challenges for Social Entrepreneurs + InnovatorsJulian Keith Loren
Design and business education doesn't provide the training that social entrepreneurs need to tackle daunting design challenges and successfully build impactful social ventures. Please take a look at this presentation to understand the scope and nature of the problem, and then come help us design a training program to equip social entrepreneurs to design and build a better world for all of us!
Your next leadership development programme or workshop should focus only on one thing: The Future. Abraham Lincoln , Peter Drucker, Jack Welch or Bob Johansen agree on one thing "it's up to the leaders to do something about the Future." It can not be something thrown at you and you stay reactive about, it has to be thought, shaped, built and desired.
Agile Architecture and Modeling - Where are we TodayGary Pedretti
Ideals, Misinterpretations, Backlash, a New Hope - A talk on where we've been and where we're going with agile application architecture. As presented at Toronto Agile and Software 2014 on 11/10/2014.
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019Codemotion
An inclusive type of approach creates better solutions, because it aims to benefit all users, therefore also those who must cope with disabilities. Thinking in terms of accessibility throughout the entire process, enables the creation of solutions for mobile applications and websites that are actually evolved and not merely alternative. When designing for human diversity, we make possible a global kind of partecipation, with a higher impact on positivity exchange and emotional benefits than we would have when addressing just the disabilities.
We Won, Now What? Dealing with the Future of UX DesignJess McMullin
Closing keynote for UX Strategies Summit, San Francisco, June 2015
A few ideas on the future of UX design, plus some tools for designers to manage new t
Volunteers make open source projects go. This talk discusses how to attract volunteers, what to do once you have, and how to keep them happy once you've got them.
Design + Innovation Management Challenges for Social Entrepreneurs + InnovatorsJulian Keith Loren
Design and business education doesn't provide the training that social entrepreneurs need to tackle daunting design challenges and successfully build impactful social ventures. Please take a look at this presentation to understand the scope and nature of the problem, and then come help us design a training program to equip social entrepreneurs to design and build a better world for all of us!
Your next leadership development programme or workshop should focus only on one thing: The Future. Abraham Lincoln , Peter Drucker, Jack Welch or Bob Johansen agree on one thing "it's up to the leaders to do something about the Future." It can not be something thrown at you and you stay reactive about, it has to be thought, shaped, built and desired.
Agile Architecture and Modeling - Where are we TodayGary Pedretti
Ideals, Misinterpretations, Backlash, a New Hope - A talk on where we've been and where we're going with agile application architecture. As presented at Toronto Agile and Software 2014 on 11/10/2014.
Stefano Del Furia - Inclusive Design - Codemotion Rome 2019Codemotion
An inclusive type of approach creates better solutions, because it aims to benefit all users, therefore also those who must cope with disabilities. Thinking in terms of accessibility throughout the entire process, enables the creation of solutions for mobile applications and websites that are actually evolved and not merely alternative. When designing for human diversity, we make possible a global kind of partecipation, with a higher impact on positivity exchange and emotional benefits than we would have when addressing just the disabilities.
We Won, Now What? Dealing with the Future of UX DesignJess McMullin
Closing keynote for UX Strategies Summit, San Francisco, June 2015
A few ideas on the future of UX design, plus some tools for designers to manage new t
UX Week 2008 considered what it takes to create great products and services in an uncertain world. With a mix of inspiring talks from recognized thought leaders and hands-on workshops delivering takeaway skills, the event delivered for user experience professionals at all levels — directors, managers, and practitioners.
Owning the Interaction in Dynamic Environmentsguestf4f7a4b38
Abstract
As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.
From Interaction to Impact: Connecting Design with Social OutcomesKristin Low
Managing the 'social layer' of designing for impact is the most unpredictable things to manage as an experience design practitioner. The most well designed product and service can completely unravel wherever people are involved and there are different, (often competing) agendas.
Navigating the social eco-system is a critical part of creating an impactful outcome, one that requires a special mode of understanding and a skill set that is more akin to diplomacy than UX.
UXSG2014 Lightning Talks - From interaction to impact (kristin_ashwin)ux singapore
From interaction to impact
Presented by
Kristin Low
Co-founder
On-off Design & Technology, Hong Kong
and
Ashwin Anandani
Managing Director
On-off Design & Technology, Hong Kong
What should be the role of design in working towards a more sustainable future?
Ben Reason, founding member of Livework expert in bringing a customer view to solve business challenges along with senior service designer Anna van der Togt expert in design for sustainable futures, hosted the workshop titles 'Design for Anthropocene' for Future London Academy's UX & product design week sharing Livework’s journey of better understanding design’s role & evolution in transitioning to a more sustainable future.
In this presentation discover:
-How we overcome consumers’ unwillingness/inability to pay more for a better product.
-Existential contemplations of “Can we ever truly move to a sustainable economy if companies are not willing to let go of profit?”
-Objects of redesign for sustainability.
-The product & UX design myths we need to bust.
-The characteristics of great digital products.
-Translating sustainability for our day-to-day work.
D4D Boston 2010: Great Design - Why It's Important and How to Achieve ItJared Ponchot
This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design.
This presentation was revised/improved/enhanced for DCATL so check that out here: http://www.slideshare.net/jponch/dcatl-2010-the-importance-of-great-design
Electronic Document Management Systems ArchitectureGlen Alleman
How good system architecture can be used to improve the chances of success for an EDM/PDM/ERP project.
Architecture is the set of decisions about any system that keeps is implementers and maintainers from exercising needless creativity.
The architecture of a system consists of the structure(s) of its parts, the nature and relevant externally visible properties of those parts, and the relationships and constraints between them.
VIDEO: https://vimeo.com/94589063
As designers, we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds.
As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let's learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at MobileCamp Chicago 2014
Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
All these moments will be lost in time: the web, the future, and usSally Lait
As web professionals we’re used to hearing about the virtues of shipping fast and iterating regularly in order to meet changing needs, but how do we ensure that the projects that we’re planning now are still as relevant and robust when they launch in the future... and beyond? How do we prepare for the unknowns and constant shifts in technology; what can we do to progress the evolution of the web itself; and how do we, as individuals, ensure that our skills are as relevant as ever in this rapidly changing world?
In this talk we’ll look at past visions of the future, what we can learn from these lessons, and how to apply this in a practical sense to the work that we do.
A written version of this talk is available at: http://www.sallyjenkinson.co.uk/blog/2015/09/26/all-these-moments-will-be-lost-in-time/
Punchcut Visioneering - How To Predict the Future in Just 10 Easy StepsPunchcut
Looking for ways to create products of the future? In this presentation we will walk through the 10 steps to learn how to predict the future to ensure your innovation process learns froms the past and prepares for the future.
UX Week 2008 considered what it takes to create great products and services in an uncertain world. With a mix of inspiring talks from recognized thought leaders and hands-on workshops delivering takeaway skills, the event delivered for user experience professionals at all levels — directors, managers, and practitioners.
Owning the Interaction in Dynamic Environmentsguestf4f7a4b38
Abstract
As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.
From Interaction to Impact: Connecting Design with Social OutcomesKristin Low
Managing the 'social layer' of designing for impact is the most unpredictable things to manage as an experience design practitioner. The most well designed product and service can completely unravel wherever people are involved and there are different, (often competing) agendas.
Navigating the social eco-system is a critical part of creating an impactful outcome, one that requires a special mode of understanding and a skill set that is more akin to diplomacy than UX.
UXSG2014 Lightning Talks - From interaction to impact (kristin_ashwin)ux singapore
From interaction to impact
Presented by
Kristin Low
Co-founder
On-off Design & Technology, Hong Kong
and
Ashwin Anandani
Managing Director
On-off Design & Technology, Hong Kong
What should be the role of design in working towards a more sustainable future?
Ben Reason, founding member of Livework expert in bringing a customer view to solve business challenges along with senior service designer Anna van der Togt expert in design for sustainable futures, hosted the workshop titles 'Design for Anthropocene' for Future London Academy's UX & product design week sharing Livework’s journey of better understanding design’s role & evolution in transitioning to a more sustainable future.
In this presentation discover:
-How we overcome consumers’ unwillingness/inability to pay more for a better product.
-Existential contemplations of “Can we ever truly move to a sustainable economy if companies are not willing to let go of profit?”
-Objects of redesign for sustainability.
-The product & UX design myths we need to bust.
-The characteristics of great digital products.
-Translating sustainability for our day-to-day work.
D4D Boston 2010: Great Design - Why It's Important and How to Achieve ItJared Ponchot
This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design.
This presentation was revised/improved/enhanced for DCATL so check that out here: http://www.slideshare.net/jponch/dcatl-2010-the-importance-of-great-design
Electronic Document Management Systems ArchitectureGlen Alleman
How good system architecture can be used to improve the chances of success for an EDM/PDM/ERP project.
Architecture is the set of decisions about any system that keeps is implementers and maintainers from exercising needless creativity.
The architecture of a system consists of the structure(s) of its parts, the nature and relevant externally visible properties of those parts, and the relationships and constraints between them.
VIDEO: https://vimeo.com/94589063
As designers, we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds.
As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.
Face it, the industry is constantly changing and so should we. Let's learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.
Presented at MobileCamp Chicago 2014
Speculative Everything: Be a Dreamer with Critical Design and Design FictionMino Parisi
Talk about how be a Dreamer with Critical Design, Design and Ethics. Slides talked about this topics:
- How design will evolve in the Future?
- What's Speculative and Critical Design?
- Who will we design for in the Future?
- What role will design play in the Future of technology?
- How designers will shape the Future?
- Designing futures with Speculative Design Thinking Process
- Who inspires our design mindset?
- What does Ethics mean in design?
All these moments will be lost in time: the web, the future, and usSally Lait
As web professionals we’re used to hearing about the virtues of shipping fast and iterating regularly in order to meet changing needs, but how do we ensure that the projects that we’re planning now are still as relevant and robust when they launch in the future... and beyond? How do we prepare for the unknowns and constant shifts in technology; what can we do to progress the evolution of the web itself; and how do we, as individuals, ensure that our skills are as relevant as ever in this rapidly changing world?
In this talk we’ll look at past visions of the future, what we can learn from these lessons, and how to apply this in a practical sense to the work that we do.
A written version of this talk is available at: http://www.sallyjenkinson.co.uk/blog/2015/09/26/all-these-moments-will-be-lost-in-time/
Punchcut Visioneering - How To Predict the Future in Just 10 Easy StepsPunchcut
Looking for ways to create products of the future? In this presentation we will walk through the 10 steps to learn how to predict the future to ensure your innovation process learns froms the past and prepares for the future.
Similar to Design of the Past, Present, and Future - Big Design 2018 Keynote (20)
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
5. FINISH ANOTHER SENTENCE
In the future there will be no more designers.
The designers of the future will be
the personal coach, the gym trainer,
the diet consultant.
6. In the future there will be no more designers.
The designers of the future will be
the personal coach, the gym trainer,
the diet consultant.
7. In the future there will be no more designers.
The designers of the future will be
the personal coach, the gym trainer,
the diet consultant.
PHILIPPE STARCK
2008
opinionator.blogs.nytimes.com/2008/04/14/starck-raving
12. It is just the cognitive limits on the
number of interactions a designer can manipulate,
which make the unaided designer obsolete in the face
of the large complexes of requirements he meets today.
Christopher Alexander and Marvin L. Manhein, The Design of Highway Interchanges. Cambridge: Department of Civil Engineering, MIT, 1962.
CHRIS ALEXANDER
1962
14. HIGHLOW
ARTIFACTS TRANSFORMATIONS
COMPLEXITY
EXPERIENCES
THOUGHTSACTIONTHINGSSYMBOLS
Logos, signs Tools, objects Interactions, services Ecosystems, platforms
Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
The field of design is changing.
Buchanan’s four orders of design (2001) demonstrates the field’s past and possible futures.
Problems of
Communication
Problems of
Construction
Problems of
Action
Problems of
Integration
ParticipationInteractionInterfaceTransaction
15. 20th century design
FROM
THOUGHTSACTIONTHINGSSYMBOLS
Logos, signs Tools, objects Interactions, services Ecosystems, platforms
Simplicity of form, function,
materials, and manner.
Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
Problems of
Communication
Problems of
Construction
Problems of
Action
Problems of
Integration
16. THOUGHTSACTIONTHINGSSYMBOLS
Logos, signs Tools, objects Interactions, services Ecosystems, platforms
Problems of
Communication
Problems of
Construction
Problems of
Action
Problems of
Integration
20th century design
FROM
Making the complex manageable;
Rendering the complicated meaningful.
Simplicity of form, function,
materials, and manner.
TO
21st century design
Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
17. 20th century design
FROM
Making the complex manageable;
Rendering the complicated meaningful.
Simplicity of form, function,
materials, and manner.
TO
21st century design
THOUGHTSACTIONTHINGSSYMBOLS
Logos, signs Tools, objects Interactions, services Ecosystems, platforms
Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
Design of systems
increasingly complex
<
Problems of
Communication
Problems of
Construction
Problems of
Action
Problems of
Integration
20. Design has evolved from the design of objects
both physical and immaterial, to the design of systems,
to the design of complex adaptive systems.
This evolution is shifting the role of designers;
they are no longer the central planner,
but rather participants within the systems they exist in.
JOI ITO
2017
pubpub.org/pub/designandscience
21. Design jobs that will die:
User Experience Designer
Visual Designer
Design Researchers
Traditional Industrial Designers
Chief Design Officers
Design jobs that will grow:
Virtual Interaction Designer
Specialist Material Designer
Algorithmic/AI Designers
Post-Industrial Designers
Design Strategists
fastcompany.com/3063318/5-design-jobs-that-wont-exist-in-the-future
There may be some design jobs that “die” …
5 Design Jobs That Won’t Exist In The Future
from design leaders from frog, Artefact, and IDEO
22. Probability that computerization will lead to job losses
within the next two decades (2013)
Frey and Osborne (2013) The Future of Employment: How Susceptible are Jobs to Computerisation?
CREATIVE INTELLIGENCE TASKS
It seems unlikely that
occupations requiring a high
degree of creative intelligence
will be automated in the next
decades.”
0.003
0.004
0.007
0.008
0.02
0.06
Recreational therapists
Dentists
Athletic trainers
Clergy
Chemical engineers
Editors
Commercial pilots
Machinists
Word processors and typists
Real estate agents
Technical writers
Retail salespersons
Accounts and auditors
Telemarketers
0.55
0.65
0.81
0.86
0.89
0.92
0.94
0.99
0.17
0.37
0.40
0.43
Firefighters
Actors
Health technologists
Economists
0.08Graphic Designers
0.48Computer programmers
HIGH
PROBABILITY
LOW
PROBABILITY
“
23. There are professions more harmful
than industrial design,
but only a very few of them.”
“
VICTOR PAPANEK
1970
The expected shift(s) haven’t yet been fully realized …
28. DEICTIC CENTER
When does now end?
When does the future begin?
Does the future even exist?
I, here, now
29. We are fascinated by the future …
1800 1900 2000
FUTURE
19801960194019201880186018401820
bit.ly/ngram-ppf
GOOGLE NGRAM VIEWER
30. We are fascinated by the future, as well as the past …
1800 1900 2000
PAST
FUTURE
19801960194019201880186018401820
bit.ly/ngram-ppf
GOOGLE NGRAM VIEWER
33. Next year we celebrate the 500th anniversary of Leonardo’s death …
LEONARDO da VINCI
1452-1519
34. What might be said of us 500 years from now?
LEONARDO da VINCI
1452-1519
MARIANO TACCOLA
1382-1453
?
35. We are living in the digital stone age.
Like the first stone age, our digital
stone age will come to and end.
The first Stone Age didn’t end
because they ran out of stones:
It ended because they
discovered something better…
38. Are you promoting best practices
in your organization?
QUESTION
Are you tackling highly complex problems
in your organization?
39. hbr.org/2007/11/a-leaders-framework-for-decision-making
Best practices for innovative UX is wrong… or at best, one of many possibilities.
EMERGENT PRACTICE
COMPLEX
GOOD PRACTICE NOVEL PRACTICE
CHAOTIC
BEST PRACTICE
SIMPLE
DIS
ORD
ER
COMPLICATED
WICKED PROBLEMSTAME PROBLEMS
1. Probe: experiment,
evaluate, repeat.
2. Sense, dive into
the new and
determine next steps.
3. Act to move the
problem into the
complicated domain
1. Sense
2. Analyze
3. Respond
1. Establish order
2. Respond
1. Sense
2. Categorize
3. Respond
Experts don’t even know
what will work. Path created
with each step.
At least one right answer
exists, the expert will show you
the way. What works for us
might not work for you.
Knowledge gathered
throughout lifetime is
only partially useful.
Leaders impel innovation
One solution.
Many issues incorrectly
classified here.
Solving global warmingFixing a car motor 9/11 Attacks
EmergenceExperts Rapid responseObvious
Tightly constrained problems
50. And we associate ideas with each sense …
TOUCH SIGHT HEARINGTASTESMELL
color
odor sweet pitchpressure
pain
texture sour
salty bitter
umami timbre
loudness
amplitude intensity
envelopespectrum
frequency
motion
space
light
depthoffield
gestalt memory
flavor breath
perspiration
51. color
odor sweet pitchpressure
pain
texture sour
salty bitter
umami timbre
loudness
amplitude intensity
envelopespectrum
frequency
motion
space
light
depthoffield
gestalt memory
flavor breath
perspiration
… except this is absolutely wrong.
TOUCH SIGHT HEARINGTASTESMELL
54. Our human senses are much more complex.
Humans have between 9 and 33 senses.
TASTE
VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
TOUCH
55. Our human senses are much more complex.
Humans have between 9 and 33 senses.
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
56. Octopus skin has patterns invisible to human eyes
because they are hidden in light’s polarization.
Elephant feet and trunks are sensitive enough to
pick up vibrations created by elephants as far as
10 miles away.
Roundworms rely on a single nerve that detects
Earth’s magnetic field and orients them on which
way to burrow.
wired.com/2016/06/weirdest-senses-animals-humans-dont
Mantis shrimp have between 12 and 16 types of
photoreceptors cells. Humans have three: RGB.
Bumblebees use hair on their legs to detect
flower’s electromagnetic field.
Lorenzini jelly in sharks make them capable of
detecting electric and magnetic fields as well as
temperature gradients.
Animals have senses humans don’t.
57. Which human senses do we usually design for?
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
58. Which human senses do we usually design for?
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
59. Are we really designing rich experiences if we’re designing for just 6%?
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
60. Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
Stubbing your toe elicits more sensory reaction than our best user experiences.
61. Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
Stubbing your toe elicits more sensory reaction than our best user experiences.
63. At the center of our happiest experiences are other people—not technology.
Firstkisswithpersonyoulove
Birthofafirstchild
WeddingDay
Birthofgrandchildren
DayofretirementMovingintoanewhome
Hearingyourchild’sfirstwords
Seeingyourchild’sfirststep
Birthofanotherchild
Meetingthepersonofyourdreams
65. Christa Sommerer and Laurent Mignonneau: Nano-scape (2002)
interface.ufg.ac.at/christa-laurent
What if it were possible to experience atomic forces?
66. What if it were possible to experience atomic forces?
Christa Sommerer and Laurent Mignonneau: Nano-scape (2002)
interface.ufg.ac.at/christa-laurent
68. SINGLE-LOOP LEARNING
REAL WORLD
DECISION FEEDBACK
DECISION-
MAKING
RULES
MENTAL
MODEL
DOUBLE-LOOP LEARNING
REAL WORLD
DECISION FEEDBACK
DECISION-
MAKING
RULES
MENTAL
MODEL
ADAPTING
Accommodating others
REAL CHANGE
Understanding others
78. Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.
Tools of creative understanding help us s__ and p_rc__v_
79. OBSERVING
Paying attention to bodily inputs
IMAGING
Recalling or imaging feelings and sensations
ABSTRACTING
Rendering the complicated to simple principles
RECOGNIZING PATTERNS
Discovery of inherent laws and structures
FORMING PATTERNS
Creating new laws and structures
ANALOGIZING
Recognizing patterns to pattern forming
BODY THINKING
Thinking arising from bodily sensations and awareness
EMPATHIZING
Understanding and becoming another human or thing
DIMENSIONAL THINKING
Moving from flat plane into 3+ dimensions
MODELING
Representing across modes
and boundaries
PLAYING
Childlike joy and disregard
for convention
TRANSFORMING
Translating between
imaginative tools and formal
communication
SYNTHESIZING
Sensing and understanding
in multiple ways
Preverbal and presymbolic thinkingLower-order tools Higher-order tools
Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.
Tools of creative understanding help us s__ and p_rc__v_ee e ei e
80. OBSERVING
Paying attention to bodily inputs
IMAGING
Recalling or imaging feelings and sensations
ABSTRACTING
Rendering the complicated to simple principles
RECOGNIZING PATTERNS
Discovery of inherent laws and structures
FORMING PATTERNS
Creating new laws and structures
ANALOGIZING
Recognizing patterns to pattern forming
BODY THINKING
Thinking arising from bodily sensations and awareness
EMPATHIZING
Understanding and becoming another human or thing
DIMENSIONAL THINKING
Moving from flat plane into 3+ dimensions
MODELING
Representing across modes
and boundaries
PLAYING
Childlike joy and disregard
for convention
TRANSFORMING
Translating between
imaginative tools and formal
communication
SYNTHESIZING
Sensing and understanding
in multiple ways
Preverbal and presymbolic thinkingLower-order tools Higher-order tools
Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.
Tools of creative understanding help us s__ and p_rc__v_ee e ei e
81. 20th century design
FROM
Making the complex manageable;
Rendering the complicated meaningful.
Simplicity of form, function,
materials, and manner.
TO
21st century design
83. THEFERTILEVERGE
The creativity of our nation depends
on our finding and exploring
the verges between
our new world … … and the next.
84. … and the next.
THEFERTILEVERGE
The creativity of our nation depends
on our finding and exploring
the verges between
our new world …
85. … and the next.
THEFERTILEVERGE
The creativity of our nation depends
on our finding and exploring
the verges between
our new world …
It’s up to us to put it all together.