2. <digital> storytelling </digital> What are we going to earn?
#money?
#respect!
#attention!
discuss this subject for about 3 minutes with your
neighbour
15. <digital> storytelling </digital> Why digital? the L.I.S.T. model
( r e a l )T i m e /
m o m e n t
S o c i a l
I n t e r a c t i o n
conversations
( m e t a )
I n f o r m a t i o n
/ I n t e r f a c e
meetings
stories
( p o s i t i o n )
L o c a t i o n/
P l a c e
experiences
16. <digital> storytelling </digital>
The dimensions of time and space were in crisis at the end of the
20th century. There was the acceleration of transport and
information but not widely access to it. Internet is the answer to
this crisis and therefore so successful.
Digital interaction has transformed the archaic dimensions Space
and Time into operational interaction in which information,
position and Time/ moment are aligned. These STIP dimensions
are mutually reinforcing; from Google Earth and Layar to
Foursquare and TomTom.
Digital interaction makes the Here and Now for all of us to an
emotional dimension that can be experienced and
operationalized. From the Now man builds his world. The man who
originated a spatial entity has media at his disposal which he can
connect him to the world, can help him build this world and
influence it from there and then.
Johannes Bongers (Bureau S.) 2005
17. <digital> storytelling </digital> Narrativity
“Narrativity is a term that describes the degree
of ‘storyness’ of a text.” (not of an object, or a (historic)
person, site or event?)
19. <digital> storytelling </digital> Defining narrativity
How can stories be folded onto physical
space in order to create memorable
human experiences and produce places
that have distinct identities?
How can theories of space and theories of
narrative inform each other? How can
physical and virtual worlds be combined,
to produce multi-sensory environments?
Where is the agency and who or what are
the actants? What is the role of user
participation? How can narrative
environments address social, economic
and environmental sustainability?
space and possibility to cross borders (philosophicly)
20. <digital> storytelling </digital> Narrativity
communication between the duration of the telling and the
period of the story being told
21. <digital> storytelling </digital> Narrativity
communication between the duration of the telling and the
period of the story being told
32. <digital> storytelling </digital> Like you
Think about the most precious,
famous or otherwise spectacular
object or cultural heritage you know
or own…
write a tweet about this, in which you
summarise the utmost essence in 140
characters...
maybe they search for instant identity?
33. <digital> storytelling </digital> Like you
How did you use twitter?
For whom was it? did you think of
followers or an audience?
Was it a stand alone text, or did it contain
a link?
Did you shorten the link?
Did you mention someone?
Was your tweet engaging?
Was there dynamic in the conversation?
Did you write (think) intuitively?
38. <digital> storytelling </digital> 6 x L ( 3 x 2) x L
- Loose
- Listen
- Like-wise
- Learn (lifelong)
- (L.A.T.) relations
- be Loved
Loyalty And Trust
39. <digital> storytelling </digital> Ask, invite, link, share…
adjust your way of writing:
• make a long story short
• be:
- brief
- imaginative
- direct
- concise
- quick
- dare to make a mistake
- make it ‘more or less’ ready
• make it usefull:
- headers and white spaces
- (hyper) links
- active form of writing
• understand your audience
• define where to meet? (location + media)
• how would you describe your relation with the reader? Will it last?
(make it sustainable, ask to engage, promote, share)
• do your best to:
- inform
- engage
- entertain
40. <digital> storytelling </digital> From museum text to copy
"Communication
is conversation.
Not dictating, but
speaking with.
And listening."
41. <digital> storytelling </digital> The art of copywriting
writing is thinking visual (with a small amount of text),
is looking through the eyes of your audience
43. <digital> storytelling </digital>
The power of stories
- Stories can bridge the boundaries of time, they can connect the
past, the present and the future
- Stories can enable us to find similarities between ourselves and
others, real, virtual, imagined…
- Stories can confirm a truth that enhances our sense of who we are
as human beings, to confirm stories of who we are (we all want
confirmation that makes sense of our lives)
- Stories can let us care about - really emotional, intellectual,
aesthetic - things that are valuable for us; there is no one you can't
love, once you've heard their story
- ensure there is a constant directive, a road map, a route that
includes the central theme
- give your audience not 4, but 2 + 2. Encourage the urge to finish the
story, to help, to care, to fill in ...
- stories have to contain the most important ingredient: surprise
46. <digital> storytelling </digital> crossmedia / transmedia
- Define the core of your story
- Define ingredients, such as characters, situation /
location, storyline, time, dramatic change
- Who is your audience?
- Why do you want to involve them. What do you want
from your audience?
- Which part of the story is suitable for which media?
at which moment? -> make a roadmap
- How and when will they interact?
- How do they get from medium to medium? Why?
- Have fun!
47. <digital> storytelling </digital>
7 lessons about transmedia stories
Christy Dena
1: Quality and Speed means Costs.
2: It’s never as easy as you think it will be.
3: Have a plan or outline for the whole project before you begin. Know
thematic elements as well as the look and feel of a project. And know
when a project ‘ends’.
4: Set the stage so the audience knows what they are committing to
structurally (their time and commitment) as well as the ‘story’ elements.
5: Everything in your transmedia story has a potential barrier to entry.
For example, having to register to use the site, moving across platforms
etc.
6: Everything is a balancing act, for example, between audience size,
audience engagement, audience contribution, accessibility etc. Don’t
make the bonus content — the music, the audio play, the game, and
whatever else I devise — necessary to follow the story.
7: Promote yourself.
Your own networks aren’t enough. Go where your audience is, to forums
and blogs and news sites and put your stuff in front of eyeballs.