A short ppt on smartphone with a follow up in a non technical manner so that it is easy to explain and answer questions upon it is not intended to be used as a ppt for teaching but for rather a student to give explanation on per sem projects etc .... enjoy
A short ppt on smartphone with a follow up in a non technical manner so that it is easy to explain and answer questions upon it is not intended to be used as a ppt for teaching but for rather a student to give explanation on per sem projects etc .... enjoy
A brief history of Mobile phones
Design Transition
Air/3D/Pre- Touch
Generation
Operating System
Evolution of Processing
Memory and Processors
Your future Phone
Future...???
Conclusion
Touch technology
Multi-touch
Problems of traditional keypad
Advantages of multi-touch
Companies benefited using multi-touch technology
Business value of multi-touch
Limitations of touch technology
Accessing smartphones - Mobile for all (Universal Crit) Museums and The WebSofie Andersen
Mobile technologies are radically changing the lives of many individuals with disabilities while concurrently becoming ubiquitous in museums and cultural attractions. Smartphones and screen based mobile technologies have the potential to both positively and negatively impact the experiences of individuals with access needs. At the heart of this issue is 1, considering how smartphones are used by individuals with access needs, 2, determining which features of commercial devices and apps are working correctly, and 3, documenting what is already being applied to mobile experiences in museums.
This 'how to' talk is informed by the industry trends outlined in recent mobile surveys and conference discussions, including Museums and Mobile surveys 2009-2013, TechatLead and the Access issue of Curator Magazine, July 2012. For instance, the 2013 Museums and Mobile results identified 70% of the 551 global surveyed institutions as providing a smartphone solution for their general visitors (http://www.museums-mobile.org/survey/). The speakers will discuss these results as well as impart practical tips and outline challenges for using smartphone technology to shape and enrich the experiences of access audiences visiting cultural institutions.
Speakers from Art Beyond Sight, Seattle Art Museum, Antenna International and CogApp will reference their own projects and experiences, consider case studies and developments in the commercial and research communities, and show how institutions can serve access audiences with smartphones. They will look at how devices and apps impact the experience of access audiences visiting in person as well as learning remotely about cultural institutions and heritage sites. The workshop will be supported by findings from surveys conducted by Antenna International in partnership with access advocacy group Art Beyond Sight.
A programming language is a vocabulary and set of grammatical rules for instructing a computer to perform specific tasks
Indian Institute of Embedded Systems ( www.iies.in)
A brief history of Mobile phones
Design Transition
Air/3D/Pre- Touch
Generation
Operating System
Evolution of Processing
Memory and Processors
Your future Phone
Future...???
Conclusion
Touch technology
Multi-touch
Problems of traditional keypad
Advantages of multi-touch
Companies benefited using multi-touch technology
Business value of multi-touch
Limitations of touch technology
Accessing smartphones - Mobile for all (Universal Crit) Museums and The WebSofie Andersen
Mobile technologies are radically changing the lives of many individuals with disabilities while concurrently becoming ubiquitous in museums and cultural attractions. Smartphones and screen based mobile technologies have the potential to both positively and negatively impact the experiences of individuals with access needs. At the heart of this issue is 1, considering how smartphones are used by individuals with access needs, 2, determining which features of commercial devices and apps are working correctly, and 3, documenting what is already being applied to mobile experiences in museums.
This 'how to' talk is informed by the industry trends outlined in recent mobile surveys and conference discussions, including Museums and Mobile surveys 2009-2013, TechatLead and the Access issue of Curator Magazine, July 2012. For instance, the 2013 Museums and Mobile results identified 70% of the 551 global surveyed institutions as providing a smartphone solution for their general visitors (http://www.museums-mobile.org/survey/). The speakers will discuss these results as well as impart practical tips and outline challenges for using smartphone technology to shape and enrich the experiences of access audiences visiting cultural institutions.
Speakers from Art Beyond Sight, Seattle Art Museum, Antenna International and CogApp will reference their own projects and experiences, consider case studies and developments in the commercial and research communities, and show how institutions can serve access audiences with smartphones. They will look at how devices and apps impact the experience of access audiences visiting in person as well as learning remotely about cultural institutions and heritage sites. The workshop will be supported by findings from surveys conducted by Antenna International in partnership with access advocacy group Art Beyond Sight.
A programming language is a vocabulary and set of grammatical rules for instructing a computer to perform specific tasks
Indian Institute of Embedded Systems ( www.iies.in)
Apple Disrupts the Mobile Telecommunications IndustryDan Murillo
This is a presentation that we gave in a business school class called \"Strategy in Action.\" The class was taught by Andy Grove, the ex-CEO of Intel. Unbeknownst to us, Andy invited Steve Jobs to attend the presentation - and he came. It was a memorable class.
Watch how the iPhone has improved since the day it was released, and how Apple's market share has gradually decreased with the introduction of Android.
Apple Products that Brought Revolution in the Field of Technologykunwarpal solanki
Apple Inc. is a name in the tech world that even a child knows and why not, the innovations in technology that Apple has introduced have embedded Apple’s name in history in golden words.
i-softinc is one of the best custom application development service provider company in USA. This company develop lots of custom application development with customer satisfactory. There are experienced custom development developers and best team for developing mobile application. This company develops more than 100+ application successfully. I-softinc is started in 2010, 427 S Associated Rd, Brea, CA 92821. This is one of the fast growing mobile app developers and custom application development service Company in USA. They have lots of satisfied clients not in USA, even outside of USA too. This company develop mobile apps like android apps, iPhone apps, iPad apps, windows apps, game apps etc.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
iPhone Informative speech
1. CLICK WHEEL IPHONE
Prototype model used the click
wheel
It fused a phone with the old iPod
Terrible interface
Steve Job’s ordered research into
the touchscreen
2. THE TOUCHSCREEN
Other touchscreen phones: The
Palm Trio, and the Blackberry
Needed a stylus to be able to
use them
They had terrible graphics
Only a singular point
touchscreen
Had a hardware keyboard
Apple introduced
Multi – touch screen
Only reacts to your skin
Has Gorilla Glass – thin, light,
and damage resistant
Has an electronic keyboard
3. REVOLUTIONARY
Instead of needing four
separate devices, an iPod,
a phone, a GPS and a
computer, people only
needed one
The iPhone can hold
thousands of songs
Google Maps made it
impossible to get lost
The iPhone had full internet
capabilities anywhere that
has reception
4. APPLICATIONS
Privatized applications through their
iTunes store
Created a billion dollar industry
Over 1.2 million applications created
75 billion applications downloaded