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Oct-12




 DESIGN YOUR INNOVATION

co-creation framework+cases
Flavio Fabiani
http://about.me/f.flavio




  June 29th - NMBS Loods - Magdalenastraat 48 - 8500 Kortrijk




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        FLAVIO FABIANI / Toshiba Europe

 I am member of the Innovation Core Team at Toshiba
 Europe where I work since 10 years
 At Toshiba I am responsible for
       working with senior business leaders to drive
       innovative solutions
       advising & coaching to business units on innovation
       methods, processes, and approaches                                                     www.leading-innovation.com
       consulting on the approach to innovation engagements
 R&D, product innovation and communication strategies are
 the areas I am mainly dealing with www.youtube.com/watch?v=k6PSbUl_68k




                                                                                                  www.welovestories.net
us.toshiba.com/computers/research-center/technology-guides/toshiba-bulletin-board-software/




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Myths about innovation
 Leading neurologists for many years have been telling
 us that meaningful interactions among individuals
 enable people to both learn faster and remember
 more of what they learn, and that as a result engaged
 minds in collaboration generate creative solutions even
 the smartest minds alone may not find

 In spite of that, there are two prevalent myths about
 creativity and innovation
     1. creativity is the preserve of the
     individual creative genius
     2. innovation are generated by eureka
     moments often by people in scientific labs

 These myths exist because they are more interesting to
 narrate, but looking beneath the surface we find out that
 innovations are developed by groups of people and that
 they usually take long time to become fully formed.




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An idea is networked
 In 1805 Heinrich von Kleist in his essay ‘On The Gradual Production Of Thoughts While Speaking’
 wrote that we can sit alone in our room trying to solve a seemingly intractable problem and then
 when we talk to others suddenly the answer is there
 Recently, Steve Johnson in his book “Where Good Ideas Come From: The Natural History of
 Innovation” - concludes that less than 10% of innovation during the Renaissance was networked
 but that already two centuries later a majority of breakthrough ideas emerged in collaborative
 environment. This trend continued in the following centuries.




 Christians will probably refer to the Bible’s passage “For where two or three are gathered in my
 name, there am I among them” (Matthew 18:20)




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Managing innovation
 If these are the assumptions, managing
 innovation in order to create more value lies not in
 finding a way to create the best fully-featured
 products or services, but in providing more and
 varied opportunities to individuals involved in our
 value chain to come together and co-create
 personalized experiences




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my definition of co-creation
      “Co-creation is an organization’s strategic guidance giving strong
      significance to the working and consumption experience of
      people.
      Co-creation strategies are always human-centric as the notion of
      experience is by definition referring to individuals who sometimes
      act for themselves (customers), sometimes on behalf of
      organizations (employees, suppliers, policy makers, etc.)
      Talking and working on human experience is setting the ground
      for the intuitions collision and for the mutual enrichment but
      should not be the final aim”

 Ultimately co-creation is about learning how to create meaningful and rewarding experiences, is
 about managing for creativity instead of managing creativity itself




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Benefits of co-creation
 It increases efficiency by cutting costs in many ways like
    reduce marketing budget necessary to launch products / services
    avoiding launch of products / services not valued by the customers
 It reduces business risks
    by sharing them with partners
    by increasing insights generation
    by pre-testing investments
 It lower employees turnover
 It expands market opportunities and returns thanks to outside-in and inside-out strategies
    outside-in, by involving customer in matching processes on the enterprise side. This approach start with the
    human experiences and mix them with the enterprise processes (e.g. Nike+)
    Inside-out, by making enterprise processes transparent to stakeholders in order to allow them to interact with
    those processes and generate new experience for themselves. This approach start with the enterprise
    processes and mix them with the human thinking (e.g. mass customization)
 It enhance enterprises strategic capital, i.e. the capacity to plan and successfully execute their
 business strategies
 It allow individuals to gain new experience of value
 It decrease risks and cost for individuals




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Scope of co-creation
  Co-creation can be applied to almost any type of innovation
  from operational and product-service innovation to business
  strategy and management innovation.
  Indeed the more technical a product is, the greater the difficulty in
  involving consumers in the development process. Yet it is not
  impossible to involve others.
  People who have professional careers in associated disciplines
  such as design, architecture, ergonomics, can bring specific
  knowledge to a problem; consumers can provide insights
  into the way a product or service connects to their lives, and
  employees from different domains can make previously
  unseen connections: new mental structures, new
  constellations, come into being when knowledge,
  experiences, ideas from widely differing and distinct domains,
  meet.




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The universe of opportunities of co-creation strategies
                                                The core principle underlying enterprises
                                                transformation towards a co-creation strategy
                                                aiming at generating a CO-CREATIVE
                                                MUTUAL VALUE is:

                                                engaging people to create valuable
                                                experiences together while enhancing
                                                network economics

                                                This core principle can be pursued thanks to
                                                4 different levers:
                                                 network relationships with the other
                                                 stakeholders organizations in the ecosystem
                                                 individual interactions in the different
                                                 ecosystem contexts
                                                 experience of both stakeholders
                                                 organizations and individuals
source: V. Ramaswamy and F. Gouillart 2010       engagement platforms




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#1: network relationships with the other stakeholders
    organizations in the ecosystem
 The objective is expanding the stakeholders relationships in the
 ecosystem by increasing networks economics of both stakeholder
 organizations and of the people working for them
 In the early stages of co-creation, an organization might
 experiment by connecting with the existing experiences of
 adjacent stakeholders
 Over time, the organization gains confidence to venture into new      QUESTIONS
 relationships with distant stakeholders and supporting or             - Who are the different types of stakeholders
 proposing new experience typologies                                   in our business network?
                                                                       - How does our enterprise currently connect
 The benefits for stakeholder organizations are: growth of strategic   with these stakeholders?
                                                                       - Can we engage with our external
 capital, increase of efficiency and returns                           stakeholders in different / new ways in order
 Individuals acting on behalf of a stakeholder organizations           to expand the mutual value generation?
                                                                       Where and how is this possible?
 (employees, suppliers, policy makers, etc.) benefit from this         - Which stakeholders should we address
 activities by getting a deeper and more personalized working          initially?
                                                                       - Are there opinion leaders among the
 experience                                                            stakeholders? If there are, how can we
                                                                       improve the network economics of both
                                                                       these organizations and the people working
                                                                       for them?




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#2: individual interactions in the different ecosystem contexts
  The objective is expanding the scale and the scope of the
  interactions among the individuals involved in the different ecosystem
  contexts (profit.com, public.gov, social.org)
  As stated above co-creation strategies are always human-centric as
  the notion of experience is by definition referring to individuals who
  sometimes act for themselves (customers), sometimes on behalf of a
  stakeholder organizations (employees, suppliers, policy makers, etc.)
  To add value to individual working / consumption experiences we can
  differentiate an early stage approach and a more mature approach,
  like we did when we approaching stakeholders' relationships.
  Initially the organization experiments by intensifying and reinforcing
  those interactions among individuals already existing
  Over time, the organization gains confidence to propose / support        QUESTIONS
                                                                           - What links the organization have
  new interactions and by engaging more individuals, even those            already in place with its customers, its
  traditionally distant from the organization                              employees, and the employees of the
                                                                           other stakeholder organizations?
  Individuals in the ecosystem benefit by getting a deeper and more        - Can the organization engage in a more
  personalized working / consumption experience but also by                co-creative ways in these interactions? If
                                                                           it can, where and how can these
  decreasing their risks and costs                                         interactions be more co-creative




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#3: experience of both stakeholders organizations and individuals
 The objective is to expand the space of the experience of both
 stakeholder organizations and individuals acting in the ecosystem
 The experience of value chain participants can concern the
 organization production, its operative processes or its platforms
 Often enterprises opening up their processes (design, development,
 R&D, marketing, etc.) to exploit outside-in and inside-out
 opportunities forget collecting the experiences of participants and
 truly include them into their operative processes
 Another common mistake for some enterprises is to open up their
 processes to the outside world before paying attention to the working   QUESTIONS
 experience of their employees                                           - What experiences currently live people
                                                                         involved in our value chain when they get
 The benefits for organizations are: growth of strategic capital,        in touch with our products / services, to our
 increase of efficiency and returns and at the same time decrease        processes or our platforms?
                                                                         - Is it possible to build more meaningful
 risks and employees turnover                                            experiences together with the people
                                                                         involved in our value chain?
 Individuals in the ecosystem benefit by getting a deeper and more
 personalized working / consumption experience but also by
 decreasing their risks and costs




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#4: engagement platforms
The objective is to driving organization costs down and reducing its risk
through co-creative engagement
The engagement platforms represent an industrialization of the
interactions among individuals who are part of the ecosystem, i.e. thanks
to these platforms both the scope and the scale of these interactions can
be easily and cost-effectively increased
Engagement platforms are the cornerstone of co-creation which support
the other 3 engagement components
The simplest form of engagement platform is the meeting, where people
congregate with a specific purpose and a structured process through
which they will co-create, thereby playing a central role in defining       QUESTIONS
                                                                            - If we already have engagement
products and services experience.                                           platforms up and running, how can we
Stores, products, call centers are other examples                           keep them alive through the generation
                                                                            of co-creative value?
Transforming corporate websites into engagement platforms constitute        - What are existing assets and resources
a huge opportunity in just about any industry . With the plethora of social which can be used as engagement
                                                                            platforms?
interaction technologies available nowadays, conversation online has        - How can we involve our innovation
boomed, nevertheless few companies managed this opportunity to              partners in the building of new
                                                                            engagement platform together?
engage their customers in a productive and creative ways. (Dell)
The best engagement platforms are always multifaceted, they include
therefore different dimensions (e.g. online and offline)




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Core principles of Co-Creation - Recap
                                         Co-creative enterprises, innovate new types of
                                         experiences shaped by the context of
                                         people’s interactions, creating mutual value.
                                         To make the process effective and affordable,
                                         they design engagement platforms that
                                         “industrialize” the scale and scope of
                                         interactions, driving their costs down and
                                         reducing risk through co-creative
                                         engagement.
                                         Doing so requires building an expanded,
                                         reconfigurable network of relationship that
                                         goes beyond the traditional boundaries of
                                         the organization to expand stakeholder
                                         relationships (private-public-social), and
                                         generating radically new economics for
                                         participants in the different ecosystem’s
                                         contexts of interactions




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Ask yourself the right questions




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Designing a super cheap incubator ($300/$30.000)
                                                   a team of students at Stanford
                                                   University accepted the challenge
                                                   and went to Bangladesh, in an area
                                                   with a high incidence of infant
                                                   mortality and there they visited
                                                   many hospitals
                                                   hospitals found of way to finance
                                                   the purchasing of the incubators via
                                                   donations
                                                   incubators were empty
                                                   students visited the villages and
                                                   there they realize that mothers
                                                   didn't brig the premature babies to
                                                   the hospitals because they were
                                                   busy with the other children or with
                                                   domestic activities or again because
                                                   they didn't know about this
                                                   opportunity




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Designing a super cheap incubator ($300/$30.000)

                                                   when they came back to university,
                                                   students knew the context of
                                                   interactions and understood that the
                                                   initial problem was incorrectly
                                                   formulated
                                                   the real challenge was not to design
                                                   a super cheap incubator at a cost of
                                                   300$ but a cheap port-enfant which
                                                   that could be used directly by
                                                   mothers at home and therefore
                                                   without electric energy
                                                   the initial question was therefore
                                                   reformulated by the students FROM
                                                   how to design a super cheap
                                                   incubator TO how to save premature
                                                   babies from death




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Designing a super cheap incubator ($300/$30.000)




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mistaking today = mistaking tomorrow
                                       A correct approach to innovation is
                                       working on both sides of the equation
                                       through many fruitful iterations




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DESIGN YOUR INNOVATION

PREDICA
designing co-creative business processes




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Context
 Crédit Agricole Europe’s second-largest banking network which comprises
 of 39 regional banks in France
 Predica is a CA division designing life insurance products and managing
 sales through CA network.
 Big business, in 2007 around €20 billion
 Hocher (CEO) tasked Steinmann (Head of Marketing) with the
 development of a new low-end unit-linked life insurance product (i.e.
 linked on a series of mutual funds)
 The product, dubbed Cap Découverte, targets young customers who never
 saved a penny before




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Challenges
 Getting the mass of young unskilled customers to understand the relative complex
 functionality of the product
 Competitive offering from ING which had no fees and was rapidly getting market share
 Indirect selling model of Predica through regional banks which trained their branch
 advisors on the insurance products
 Complex product management function with many actors involved, setting Predica far
 back from final customer
 Painful launch experiences in the past with many of the actors always having good
 reasons not to like the product design




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  How do individuals view their engagement
experiences in their interaction contexts and
how can those views be leveraged by my
organization?




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Kick off of co-creative initiative
 Co-creation starts with people not with analytical phases in a process, so the first step was to figure
 out who should be involved
 Steinmann was leading the product development and marketing function so she started looking at all
 parties involved in the development and launch of Predica products with the intent to allow them to
 engage with one another in different ways and as a consequence to improve their experience
 To achieve this objective, engagement would be expanded to a new level by asking the retail branch
 advisor to design the selling-buying experience and to some extent the life insurance product itself

ACTUARIAL, FINANCIAL, COMPLIANCE STAFF            INSURANCE SPECIALISTS          FINAL CUSTOMERS
predica                                           retail branches
SALES AND SUPPORT TEAM                           BRANCH MANAGES
predica                                          retail branches
CUSTOMER COMMUNICATION PEOPLE                    RETAIL BRANCH ADVISORS
predica                                          retail branches
PRODUCT MANAGERS
predica
TOP MANAGEMENT
predica




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Predica Product Manager’s Interaction Map
stakeholders sequence                     Develop         Develop   Discuss      Finalize   Develop   Finalize   Develop Finalize        Deliver
                                          market          product   Product      Design     Comm      Comm       Sales Aid & Build Sales Sales
                                          background      concept   Concept      & Review   Plan      Plan       Tools     Aid Tools     Kit

INSURANCE SPECIALISTS act as product manager within
                        the branches orchestrate
retail branches            training and support

                                  Institutional sales force
SALES AND SUPPORT TEAM
                                conveying +/- enthusiasm to
predica                                retail branches
                                                Staff in charge for cucom
CUSTOMER COMMUNICATION PEOPLE                 activities boost -/+ by deciding
predica                                       where promo funds are going


PRODUCT MANAGERS
predica
                         Staff evaluate new products’
                         ROI and checking regulatory
ACTUARIAL, FINANCIAL,            requirements
COMPLIANCE STAFF
                          Proof checks new products’
predica                   design and their contribution
                             to the overall strategy
TOP MANAGEMENT
predica

                                                                                                                       product lifecycle




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Analysis of product managers interactions
 Steinmann and her team tried to identify the limitations
 and opportunities of their own interactions with the actors in
 their value chain
     1. PMs had the largest number of interactions with other
     parties and this will justify their role of orchestrator of the co-
     creative effort
     2. PMs interactions touched only one or at best two players
     at a time and this sequential way of acting reduced his role to
     a ‘traffic cop’ who encouraged better coordination between
     the warring factions
     3. PMs work little with the customer-facing people at the local
     branches (retail branch advisors) as their interaction stopped
     at the point of sales tool delivery to the insurance specialists
 Outcome: there was an unaccomplished need of involving
 all parties in the design and marketing of new products in
 an integrated way and as a solution a product design and
 launch platform was launched and is still used at Predica




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Retail Branch Advisor’s Interaction Map
stakeholders sequence                  Undergoes        Receives    Receives        Markets to   Meet with   Introduces   Tracks        Undergoes
                                       training on      sales       sales targets   customers    customers   and sells    progress of   yearly
                                       new products     materials   for new                                  new          customers     evaluation
                                                                    product                                  product      assets


CUSTOMERS

RETAIL BRANCH ADVISOR
retail branches Key players at the end of the chain
                  since they interact with the customers.
                   They are 40k with over 60% in junior
                                  position


INSURANCE SPECIALISTS
retail branches

                           Set the goals for retail branch
BRANCH MANAGER             advisors can set +/- priority on
retail branches                the different products



SALES AND SUPPORT TEAM
predica

                                                                                                                              product lifecycle




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Analysis of retail branch advisors interactions
 The PM team then decided to turn the table and see the
 world from the vantage of the retail branch advisor, and
 they found out:
     the advisors were frustrated because they could not talk to
     the developers of the sales tools
     junior advisors worked isolated in one-on-one discussion
     with customers on a complex insurance products
     quality of interaction with customers was low because there
     was no more interactions after purchasing
 Outcome: co-creation workshops were launched in the field with the aim of linking activities of
 PMs and retail branch advisors
 In the workshops retail branch advisors fleshed out the nature of interactions with customers and
 with the other bank employees
 Workshop were videotaped hoping to uncover emotional responses of participant
 It became clear the aspiration of junior advisors to grow professionally through a permanent
 process of co-creation engagement with insurance specialists, other advisors and even customers
 Advisors Engagement Platform and Customer Engagement Platform were devised and launched




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business process are not sequential
 Traditional representations of a business process is a left-to-right arrow where successive
 process owners optimize their process steps in order to deliver the best value to the next
 operator in the value chain




 The traditional approach to business process design start with the definition of the process
 customer needs/specs and attempt to deliver efficiently and predictably.
 Continuous improvements methodologies (e.g. lean, six sigma) are important is this scenario and
 parameters like cycle time reduction, cost reduction, minimization of output variations are important




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From designing processes to designing platforms for stakeholders’ interaction
 If we start looking at operations with a co-creation approach in mind, soon we realize that the
 difference of process owner and process customer is irrelevant
 Business processes are not only driven by the process owner (left-to-right) but also by the
 process customers (right-to-left)




 Process customers (individuals) don’t want their needs to be frozen at the beginning of the
 process design investigation, they want a real time adaptation of their process needs.
 Customers empowered by technology want to engage in the process on their terms and require
 that the organization adapt the contexts every time they interact
 The process design focus is therefore not only the desired outcome, but more and more the
 platform of interaction that will allow process owners and process customers to come together
 in an optimized way in each new interaction context




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Trans-disciplinary co-creation




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In flanders co creation day (2012)

  • 1. Oct-12 DESIGN YOUR INNOVATION co-creation framework+cases Flavio Fabiani http://about.me/f.flavio June 29th - NMBS Loods - Magdalenastraat 48 - 8500 Kortrijk 1
  • 2. Oct-12 2
  • 3. Oct-12 3
  • 4. Oct-12 4
  • 5. Oct-12 5
  • 6. Oct-12 6
  • 7. Oct-12 FLAVIO FABIANI / Toshiba Europe I am member of the Innovation Core Team at Toshiba Europe where I work since 10 years At Toshiba I am responsible for working with senior business leaders to drive innovative solutions advising & coaching to business units on innovation methods, processes, and approaches www.leading-innovation.com consulting on the approach to innovation engagements R&D, product innovation and communication strategies are the areas I am mainly dealing with www.youtube.com/watch?v=k6PSbUl_68k www.welovestories.net us.toshiba.com/computers/research-center/technology-guides/toshiba-bulletin-board-software/ 7
  • 8. Oct-12 8
  • 9. Oct-12 Myths about innovation Leading neurologists for many years have been telling us that meaningful interactions among individuals enable people to both learn faster and remember more of what they learn, and that as a result engaged minds in collaboration generate creative solutions even the smartest minds alone may not find In spite of that, there are two prevalent myths about creativity and innovation 1. creativity is the preserve of the individual creative genius 2. innovation are generated by eureka moments often by people in scientific labs These myths exist because they are more interesting to narrate, but looking beneath the surface we find out that innovations are developed by groups of people and that they usually take long time to become fully formed. 9
  • 10. Oct-12 An idea is networked In 1805 Heinrich von Kleist in his essay ‘On The Gradual Production Of Thoughts While Speaking’ wrote that we can sit alone in our room trying to solve a seemingly intractable problem and then when we talk to others suddenly the answer is there Recently, Steve Johnson in his book “Where Good Ideas Come From: The Natural History of Innovation” - concludes that less than 10% of innovation during the Renaissance was networked but that already two centuries later a majority of breakthrough ideas emerged in collaborative environment. This trend continued in the following centuries. Christians will probably refer to the Bible’s passage “For where two or three are gathered in my name, there am I among them” (Matthew 18:20) 10
  • 11. Oct-12 Managing innovation If these are the assumptions, managing innovation in order to create more value lies not in finding a way to create the best fully-featured products or services, but in providing more and varied opportunities to individuals involved in our value chain to come together and co-create personalized experiences 11
  • 12. Oct-12 12
  • 13. Oct-12 my definition of co-creation “Co-creation is an organization’s strategic guidance giving strong significance to the working and consumption experience of people. Co-creation strategies are always human-centric as the notion of experience is by definition referring to individuals who sometimes act for themselves (customers), sometimes on behalf of organizations (employees, suppliers, policy makers, etc.) Talking and working on human experience is setting the ground for the intuitions collision and for the mutual enrichment but should not be the final aim” Ultimately co-creation is about learning how to create meaningful and rewarding experiences, is about managing for creativity instead of managing creativity itself 13
  • 14. Oct-12 Benefits of co-creation It increases efficiency by cutting costs in many ways like reduce marketing budget necessary to launch products / services avoiding launch of products / services not valued by the customers It reduces business risks by sharing them with partners by increasing insights generation by pre-testing investments It lower employees turnover It expands market opportunities and returns thanks to outside-in and inside-out strategies outside-in, by involving customer in matching processes on the enterprise side. This approach start with the human experiences and mix them with the enterprise processes (e.g. Nike+) Inside-out, by making enterprise processes transparent to stakeholders in order to allow them to interact with those processes and generate new experience for themselves. This approach start with the enterprise processes and mix them with the human thinking (e.g. mass customization) It enhance enterprises strategic capital, i.e. the capacity to plan and successfully execute their business strategies It allow individuals to gain new experience of value It decrease risks and cost for individuals 14
  • 15. Oct-12 Scope of co-creation Co-creation can be applied to almost any type of innovation from operational and product-service innovation to business strategy and management innovation. Indeed the more technical a product is, the greater the difficulty in involving consumers in the development process. Yet it is not impossible to involve others. People who have professional careers in associated disciplines such as design, architecture, ergonomics, can bring specific knowledge to a problem; consumers can provide insights into the way a product or service connects to their lives, and employees from different domains can make previously unseen connections: new mental structures, new constellations, come into being when knowledge, experiences, ideas from widely differing and distinct domains, meet. 15
  • 16. Oct-12 The universe of opportunities of co-creation strategies The core principle underlying enterprises transformation towards a co-creation strategy aiming at generating a CO-CREATIVE MUTUAL VALUE is: engaging people to create valuable experiences together while enhancing network economics This core principle can be pursued thanks to 4 different levers: network relationships with the other stakeholders organizations in the ecosystem individual interactions in the different ecosystem contexts experience of both stakeholders organizations and individuals source: V. Ramaswamy and F. Gouillart 2010 engagement platforms 16
  • 17. Oct-12 #1: network relationships with the other stakeholders organizations in the ecosystem The objective is expanding the stakeholders relationships in the ecosystem by increasing networks economics of both stakeholder organizations and of the people working for them In the early stages of co-creation, an organization might experiment by connecting with the existing experiences of adjacent stakeholders Over time, the organization gains confidence to venture into new QUESTIONS relationships with distant stakeholders and supporting or - Who are the different types of stakeholders proposing new experience typologies in our business network? - How does our enterprise currently connect The benefits for stakeholder organizations are: growth of strategic with these stakeholders? - Can we engage with our external capital, increase of efficiency and returns stakeholders in different / new ways in order Individuals acting on behalf of a stakeholder organizations to expand the mutual value generation? Where and how is this possible? (employees, suppliers, policy makers, etc.) benefit from this - Which stakeholders should we address activities by getting a deeper and more personalized working initially? - Are there opinion leaders among the experience stakeholders? If there are, how can we improve the network economics of both these organizations and the people working for them? 17
  • 18. Oct-12 #2: individual interactions in the different ecosystem contexts The objective is expanding the scale and the scope of the interactions among the individuals involved in the different ecosystem contexts (profit.com, public.gov, social.org) As stated above co-creation strategies are always human-centric as the notion of experience is by definition referring to individuals who sometimes act for themselves (customers), sometimes on behalf of a stakeholder organizations (employees, suppliers, policy makers, etc.) To add value to individual working / consumption experiences we can differentiate an early stage approach and a more mature approach, like we did when we approaching stakeholders' relationships. Initially the organization experiments by intensifying and reinforcing those interactions among individuals already existing Over time, the organization gains confidence to propose / support QUESTIONS - What links the organization have new interactions and by engaging more individuals, even those already in place with its customers, its traditionally distant from the organization employees, and the employees of the other stakeholder organizations? Individuals in the ecosystem benefit by getting a deeper and more - Can the organization engage in a more personalized working / consumption experience but also by co-creative ways in these interactions? If it can, where and how can these decreasing their risks and costs interactions be more co-creative 18
  • 19. Oct-12 #3: experience of both stakeholders organizations and individuals The objective is to expand the space of the experience of both stakeholder organizations and individuals acting in the ecosystem The experience of value chain participants can concern the organization production, its operative processes or its platforms Often enterprises opening up their processes (design, development, R&D, marketing, etc.) to exploit outside-in and inside-out opportunities forget collecting the experiences of participants and truly include them into their operative processes Another common mistake for some enterprises is to open up their processes to the outside world before paying attention to the working QUESTIONS experience of their employees - What experiences currently live people involved in our value chain when they get The benefits for organizations are: growth of strategic capital, in touch with our products / services, to our increase of efficiency and returns and at the same time decrease processes or our platforms? - Is it possible to build more meaningful risks and employees turnover experiences together with the people involved in our value chain? Individuals in the ecosystem benefit by getting a deeper and more personalized working / consumption experience but also by decreasing their risks and costs 19
  • 20. Oct-12 #4: engagement platforms The objective is to driving organization costs down and reducing its risk through co-creative engagement The engagement platforms represent an industrialization of the interactions among individuals who are part of the ecosystem, i.e. thanks to these platforms both the scope and the scale of these interactions can be easily and cost-effectively increased Engagement platforms are the cornerstone of co-creation which support the other 3 engagement components The simplest form of engagement platform is the meeting, where people congregate with a specific purpose and a structured process through which they will co-create, thereby playing a central role in defining QUESTIONS - If we already have engagement products and services experience. platforms up and running, how can we Stores, products, call centers are other examples keep them alive through the generation of co-creative value? Transforming corporate websites into engagement platforms constitute - What are existing assets and resources a huge opportunity in just about any industry . With the plethora of social which can be used as engagement platforms? interaction technologies available nowadays, conversation online has - How can we involve our innovation boomed, nevertheless few companies managed this opportunity to partners in the building of new engagement platform together? engage their customers in a productive and creative ways. (Dell) The best engagement platforms are always multifaceted, they include therefore different dimensions (e.g. online and offline) 20
  • 21. Oct-12 Core principles of Co-Creation - Recap Co-creative enterprises, innovate new types of experiences shaped by the context of people’s interactions, creating mutual value. To make the process effective and affordable, they design engagement platforms that “industrialize” the scale and scope of interactions, driving their costs down and reducing risk through co-creative engagement. Doing so requires building an expanded, reconfigurable network of relationship that goes beyond the traditional boundaries of the organization to expand stakeholder relationships (private-public-social), and generating radically new economics for participants in the different ecosystem’s contexts of interactions 21
  • 22. Oct-12 Ask yourself the right questions 22
  • 23. Oct-12 23
  • 24. Oct-12 Designing a super cheap incubator ($300/$30.000) a team of students at Stanford University accepted the challenge and went to Bangladesh, in an area with a high incidence of infant mortality and there they visited many hospitals hospitals found of way to finance the purchasing of the incubators via donations incubators were empty students visited the villages and there they realize that mothers didn't brig the premature babies to the hospitals because they were busy with the other children or with domestic activities or again because they didn't know about this opportunity 24
  • 25. Oct-12 Designing a super cheap incubator ($300/$30.000) when they came back to university, students knew the context of interactions and understood that the initial problem was incorrectly formulated the real challenge was not to design a super cheap incubator at a cost of 300$ but a cheap port-enfant which that could be used directly by mothers at home and therefore without electric energy the initial question was therefore reformulated by the students FROM how to design a super cheap incubator TO how to save premature babies from death 25
  • 26. Oct-12 Designing a super cheap incubator ($300/$30.000) 26
  • 27. Oct-12 mistaking today = mistaking tomorrow A correct approach to innovation is working on both sides of the equation through many fruitful iterations 27
  • 28. Oct-12 DESIGN YOUR INNOVATION PREDICA designing co-creative business processes 28
  • 29. Oct-12 Context Crédit Agricole Europe’s second-largest banking network which comprises of 39 regional banks in France Predica is a CA division designing life insurance products and managing sales through CA network. Big business, in 2007 around €20 billion Hocher (CEO) tasked Steinmann (Head of Marketing) with the development of a new low-end unit-linked life insurance product (i.e. linked on a series of mutual funds) The product, dubbed Cap Découverte, targets young customers who never saved a penny before 29
  • 30. Oct-12 Challenges Getting the mass of young unskilled customers to understand the relative complex functionality of the product Competitive offering from ING which had no fees and was rapidly getting market share Indirect selling model of Predica through regional banks which trained their branch advisors on the insurance products Complex product management function with many actors involved, setting Predica far back from final customer Painful launch experiences in the past with many of the actors always having good reasons not to like the product design 30
  • 31. Oct-12 How do individuals view their engagement experiences in their interaction contexts and how can those views be leveraged by my organization? 31
  • 32. Oct-12 Kick off of co-creative initiative Co-creation starts with people not with analytical phases in a process, so the first step was to figure out who should be involved Steinmann was leading the product development and marketing function so she started looking at all parties involved in the development and launch of Predica products with the intent to allow them to engage with one another in different ways and as a consequence to improve their experience To achieve this objective, engagement would be expanded to a new level by asking the retail branch advisor to design the selling-buying experience and to some extent the life insurance product itself ACTUARIAL, FINANCIAL, COMPLIANCE STAFF INSURANCE SPECIALISTS FINAL CUSTOMERS predica retail branches SALES AND SUPPORT TEAM BRANCH MANAGES predica retail branches CUSTOMER COMMUNICATION PEOPLE RETAIL BRANCH ADVISORS predica retail branches PRODUCT MANAGERS predica TOP MANAGEMENT predica 32
  • 33. Oct-12 Predica Product Manager’s Interaction Map stakeholders sequence Develop Develop Discuss Finalize Develop Finalize Develop Finalize Deliver market product Product Design Comm Comm Sales Aid & Build Sales Sales background concept Concept & Review Plan Plan Tools Aid Tools Kit INSURANCE SPECIALISTS act as product manager within the branches orchestrate retail branches training and support Institutional sales force SALES AND SUPPORT TEAM conveying +/- enthusiasm to predica retail branches Staff in charge for cucom CUSTOMER COMMUNICATION PEOPLE activities boost -/+ by deciding predica where promo funds are going PRODUCT MANAGERS predica Staff evaluate new products’ ROI and checking regulatory ACTUARIAL, FINANCIAL, requirements COMPLIANCE STAFF Proof checks new products’ predica design and their contribution to the overall strategy TOP MANAGEMENT predica product lifecycle 33
  • 34. Oct-12 Analysis of product managers interactions Steinmann and her team tried to identify the limitations and opportunities of their own interactions with the actors in their value chain 1. PMs had the largest number of interactions with other parties and this will justify their role of orchestrator of the co- creative effort 2. PMs interactions touched only one or at best two players at a time and this sequential way of acting reduced his role to a ‘traffic cop’ who encouraged better coordination between the warring factions 3. PMs work little with the customer-facing people at the local branches (retail branch advisors) as their interaction stopped at the point of sales tool delivery to the insurance specialists Outcome: there was an unaccomplished need of involving all parties in the design and marketing of new products in an integrated way and as a solution a product design and launch platform was launched and is still used at Predica 34
  • 35. Oct-12 Retail Branch Advisor’s Interaction Map stakeholders sequence Undergoes Receives Receives Markets to Meet with Introduces Tracks Undergoes training on sales sales targets customers customers and sells progress of yearly new products materials for new new customers evaluation product product assets CUSTOMERS RETAIL BRANCH ADVISOR retail branches Key players at the end of the chain since they interact with the customers. They are 40k with over 60% in junior position INSURANCE SPECIALISTS retail branches Set the goals for retail branch BRANCH MANAGER advisors can set +/- priority on retail branches the different products SALES AND SUPPORT TEAM predica product lifecycle 35
  • 36. Oct-12 Analysis of retail branch advisors interactions The PM team then decided to turn the table and see the world from the vantage of the retail branch advisor, and they found out: the advisors were frustrated because they could not talk to the developers of the sales tools junior advisors worked isolated in one-on-one discussion with customers on a complex insurance products quality of interaction with customers was low because there was no more interactions after purchasing Outcome: co-creation workshops were launched in the field with the aim of linking activities of PMs and retail branch advisors In the workshops retail branch advisors fleshed out the nature of interactions with customers and with the other bank employees Workshop were videotaped hoping to uncover emotional responses of participant It became clear the aspiration of junior advisors to grow professionally through a permanent process of co-creation engagement with insurance specialists, other advisors and even customers Advisors Engagement Platform and Customer Engagement Platform were devised and launched 36
  • 37. Oct-12 business process are not sequential Traditional representations of a business process is a left-to-right arrow where successive process owners optimize their process steps in order to deliver the best value to the next operator in the value chain The traditional approach to business process design start with the definition of the process customer needs/specs and attempt to deliver efficiently and predictably. Continuous improvements methodologies (e.g. lean, six sigma) are important is this scenario and parameters like cycle time reduction, cost reduction, minimization of output variations are important 37
  • 38. Oct-12 From designing processes to designing platforms for stakeholders’ interaction If we start looking at operations with a co-creation approach in mind, soon we realize that the difference of process owner and process customer is irrelevant Business processes are not only driven by the process owner (left-to-right) but also by the process customers (right-to-left) Process customers (individuals) don’t want their needs to be frozen at the beginning of the process design investigation, they want a real time adaptation of their process needs. Customers empowered by technology want to engage in the process on their terms and require that the organization adapt the contexts every time they interact The process design focus is therefore not only the desired outcome, but more and more the platform of interaction that will allow process owners and process customers to come together in an optimized way in each new interaction context 38
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