QC101: An Introductory Course to Quizzing, was held from 22nd March 2021 to 26th March 2021.
Clutch: A Quiz on Gaming was set by Nischal & Farhaan. It was hosted on D2C on 23rd March.
QC101: An Introductory Course to Quizzing, was held from 22nd March 2021 to 26th March 2021.
Clutch: A Quiz on Gaming was set by Nischal & Farhaan. It was hosted on D2C on 23rd March.
How have our favourite videogames changed since the 80s?Liberty Games
We've taken a look at our top 20 videogames from the 80s and 90s, to see how they've changed. Some of the best are still going strong - Mario, Final Fantasy, Pro Evo, Warcraft...
Did your favourite make the list?
How have our favourite videogames changed since the 80s?Liberty Games
We've taken a look at our top 20 videogames from the 80s and 90s, to see how they've changed. Some of the best are still going strong - Mario, Final Fantasy, Pro Evo, Warcraft...
Did your favourite make the list?
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
It is not just about "waka waka waka!"! a history overview of gaming (Ala N. Dawod, Games content and community specialist Yahoo! Middle east)
#AmmanTT Gaming Edition
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2024.06.01 Introducing a competency framework for languag learning materials ...
IMS 211: A (very)Brief History of Video Games
1.
2. Every story has a beginning.
The very first video game?
It was essentially pong.*
Not the Pong with dial paddles, though that
would later be Atari’s first game and the first
video game people actually had in their homes.
The first Pong, though not called pong, was
created in 1958 by Willy Higinbotham and
played on an oscilloscope. It was called Tennis
For Two.
3. Higinbotham
Was also part of the team at Los Alamos
responsible for the nuclear bomb. Nice
job, tennis dork!
4. The first real innovators…
Were Atari. Founders Nolan Bushnell and Ted
Dabney started development of an arcade
game– Computer Space– in 1970. Computer
Space is essentially a “port” of a game called
Spacewar developed on a mainframe at MIT by
Steve Russell.
5. IN 1971
Sweet success for Atari!
1500 cabinets of the first
arcade game
ever, Computer
Space, ship.
And people think it
sucks, basically, though it
appears Ginger from
Gilligan’s Island loves it.
6. Not to be defeated…
strikes back like the empire it will
become, and starts working on a little bit of that
video game tennis action. In 1975, they release
Pong. And people… kind of lose their minds.
Within two years, in 1977, Dr. Phill is born into a
world where Atari sells a home system (the precursor to the Atari 2600). It runs on cartridges
and can replicate many arcade games. Atari also
considers personal computers, but that goes
sort of like Computer Space did.
7. Thank Atari…
Not just for your Xboxes
and Playstations and
handhelds and this class…
but Atari was the breeding
ground for a lil outfit
called Apple. iThink they
might have made some
cool stuff.
8. In 1978…
A company named Midway introduces this little
guy and a million of his slow moving, always
descending friends:
Space Invaders is the first arcade game to record
scores. That… ends up being a big deal. People
like scoring points and leaving their initials on
machines.
9. In 1980…
Mattel debuts the
Intelivision, a machine that in
spite of coming second and
having better technology ends
up being the betamax to
Atari’s VHS. Every kid who’s
parents shopped in the Sears
catalog had one.
Also, the game to the left
debuts. It’s not a big deal or
anything.
10. True Fact:
Namco originally named the
game “Puckman,” as the
protagonist looks like a
yellow hockey puck. But they
realized us crazy Americans
have a tendency to deface
things, and since someone in
their office was named
Chuck and could play the
name game, they knew what
we’d do. So he became
Pacman.
11. In 1983-1984…
Atari ups its game to the 5200 to try to compete
with the new home system, Colecovision.
Dragon’s Lair hits arcades. Everyone sucks at
it, but it looks so cool we cope.
In Japan, a company named Nintendo launches
the Famicom and makes a deal for Atari to
distribute in the US. That deal falls through
(oops, Atari).
12. Dragon’s Lair…
Is relevant in that it brings the swords and sorcery world of table-top gaming to
video games. It’s also the first game to use laser disc technology instead of just
a circuit board. It ends up being more like a choose your own adventure
cartoon, but it blows away the graphics of its competitors.
13. In 1985…
The Nintendo Entertainment System is test
marketed in New York. It’s Famicom, only for US
audiences. While this is happening, a Russian
named Alex Pajitnov invents Tetris, essentially
fueling the puzzle game genre we know and love
today.
14. 1986
The NES and the Sega
Master System (both 8-bit)
hit the United States.
Nintendo’s console comes
with a game called Super
Mario Brothers. The console
wars essentially begin
here, even though there
have been rivals before. This
is the first time the division
feels anything like it is even
between the two companies.
15. Oh, that Mario
Nintendo’s plummer-in-chief wasn’t born with the
NES. He first saw action in Donkey Kong in
1981, then his brother Luigi joined him in Mario
Brothers in 1983. Both started as arcade machines
but found life on home consoles (Atari and
Colecovision). But the Mario most know and love–
the one who rescues the princess– first appeared
in the free-with-the-system NES Super Mario
Brothers.
16. 1987
The Legend of Zelda debuts. It’s the first major
cartridge game to include a battery to save your data
and it makes action RPGs a “thing” for Americans.
Also… the cart is GOLD!
17. The REAL Triforce
In 1986-7 Nintendo also released Metroid, a game
best known for a hero who can curl into a
ball, looks a little like Boba Fett, and ends up being
a girl! The trio of Mario, Zelda and Metroid would
constitute a major “first party” advantage for
Nintendo, as those were games that Sega couldn’t
offer on their Genesis console.
18. 1989
Nintendo debuts the
Gameboy. The original is
HUGE by current
standards, but it allows for
portable gaming.
Things like color, and
graphics that aren’t
terrible, won’t come until
later.
19. Also in 1989
Sega tries to one-up Nintendo in the “next
generation” fight and launches the 16-bit Genesis.
The Genesis is touted as the first system to allow for
“true” arcade game play at home.
NEC’s 16-bit console, TurboGrafx-16, debuts. It is the
first system to run CDs. It has limited appeal bur great
games.
Atari releases the handheld Lynx. No one buys it.
20. 1990
Two years after it debuted on the Apple II, John
Madden Football is released for Sega Genesis. It later
spreads to every console on Earth, sort of like a
football tossin’ Skynet.
22. 1991
Two years after the
Genesis and TG16, Nintendo releases the
Super Nintendo in the US.
It still does surprisingly
well. Mario, Zelda and the
gang have a lot to do with
that.
23. A note:
I’ve tried to hit on a few key games, but during this
era, the sheer number of games available
explodes. To track them all would turn this into a
horrifying mess of release dates. But a time-line
might be a fun thing to build.
24. 1993
Atari’s Jaguar, which was to be the first 64 bit
system, fails worse than their Lynx did.
Joe Lieberman, who would later provide absolutely
no energy to an Al Gore Presidential run, tries to
legislate an end to violent games. Poor guy thinks
Mortal Kombat is bad. I wonder how he feels about
Grand Theft Auto: V.
26. 1995
Sony Playstation and Sega Saturn come to the US.
Nintendo 64 debuts in Japan.
Everyone says that Sony has no chance against the
big two in America.
Arcades start a shift from cabinet games (the success
of fighting games like Mortal Kombat and Tekken
now starting to wane) and begin to feature more sitin-the-car, ride-the-skis, surf, etc. games.
27. 1996
Tamagotchi is released.
People are into it, for
like a week, then their
virtual pets starve
because American kids
don’t really get “into” it.
In Japan, there also
lurks a Pokemon.
28. 1997
Thanks to either geniuses at Sony or a terrible
controller (Nintendo 64) and a lackluster game
catalog (Sega Saturn), Playstation dominates the US
gaming scene with 20 mil units sold.
Arizona goes “Full Lieberman” and tries to ban
violent video games. Only the bill doesn’t pass their
state legislature. Flawless victory. FINISH HIM!
29. 1998
Sega releases the Dreamcast, a system that
runs a version of Microsoft Windows. It’s
brilliant, but it never quite takes off. It’s also
in an odd “half-generation” position, as it’s
not quite next-gen but sort of is.
Wal-Mart decides to ban some violent games.
Shoppers go to Target. The world keeps
spinning.
30. 2000
Say hello to the Playstation 2, a system that will one
day bring you God of War.
The Sims is also released, showing that people still
play PC games that aren’t for FPS LAN parties.
31. 2001
Y2K doesn’t kill us, but it kills Sega, as they
cease manufacture of hardware and go
straight up game production.
Microsoft’s Xbox and Nintendo’s Game Cube
launch the same week. Nintendo… starts to
fall to third in the console wars.
But the GameBoy Advance is awesome!
32. 2002-2004
Sony and Microsoft trade hammering blows.
Nintendo starts to focus again on the portable
market. In 2004 they release the dual screen
Nintendo DS. It does much better than the then
faltering Game Cube.
34. How relevant is WoW?
Many had proclaimed PC gaming dead.
Sure, Warcraft III, Diablo and a handful of other
games had sold well, and early MMOs like Ultima
Online and Everquest did brisk sales, but WoW at
one point would boast 11.5 million subscribers and
essentially rose like a phoenix to put MMOs on the
gaming map. Now games like League of Legends
boast nearly 5X the users, and online communities
thrive.
35. 2005
Sony debuts the PSP.
It’s a nice system, but it
can’t seem to stop the
power of the Nintendo
DS.
Microsoft gets the drop
on the next generation
by releasing the Xbox
360.
36. 2006
The Playstation 3 debuts, and in spite of a vocal fan
community vs. fan community flame war all over the
net cannot catch up to the installed base of the Xbox
360.
Nintendo debuts the Wii, going in a totally different
direction and making gestural gaming a real thing.
Also, lots of people destroy TVs, furniture, and each
other launching the nunchuk here there and
everywhere.
38. The iPhone
Thanks to the iPhone, people can carry more
sophisticated games on their phones, and mobile phone
gaming– already a big thing in other countries– starts to
really stick in the US.
Later the app store will become a boon for indie
developers. Then a nightmare. Then a potential boon
again. It will lead to the Xbox Live arcade, Androids App
store, the Sony Playstation Market, etc. It also causes
2003’s release of the Steam platform to finally mean
something to the masses.
42. 2011
While it was publically released in 2009, the final release version was in 2011
43. 2012
This year brought the Nintendo 3DS XL and the
Playstation Vita, as mobile game systems attempt to
combat the iDevice and Android phone mobile
renaissance.
Nintendo releases Wii U, which is popular with
families but seems to fall flat for hardcore gamers.
Rumors swirl about the next Xbox and Playstation.
44. 2013
LoL has 32 MILLION unique players monthly. That’s
roughly the population of Canada by some numbers
(and just under it by others).