X is Shaq Fu, referring to the basketball player Shaquille O'Neal who was very popular in 1994 when the game was released but is now considered one of the worst games on the SNES and Sega Mega Drive.
RULES YOU DEFINITELYDIDN’T KNOW
INFINITE POUNCE AND BOUNCE
+10/0 on bounce
+15/-10 on pounce
QM has GODMODE
4.
1.IDENTIFY X
The X’scycle between two states called Scatter Mode and Chase Mode. In Scatter Mode,
each X will head for a target in its own pre-defined zone.
Once they’ve reached their target zone, the X will follow a looping path around their
individual corners for a few seconds before they switch over to Chase Mode. As the name
implies, this means the X will start to actively pursue the player until they switch back to
Scatter Mode. The way each X pursues the player is defined by its unique, pre-
programmed behaviours
*MORE HINTS ON NEXT SLIDE
5.
BLINKY-will hunt theplayer constantly until its pattern switches to Scatter
Mode. Increases speed when the player is about to win
PINKY- the Predator: always trying to get in front of the player to block their
path. Pinky is programmed to take a route to a position four spaces ahead of
wherever ______is moving, which can easily leave the player trapped by Blinky
pursuing them from one direction and Pinky rushing in from in front.
CLYDE-In Chase Mode, Clyde’s movements will vary based on its proximity to
______. If it’s more than eight squares away, it’ll behave like Blinky and select
______ as its target. But should it move within eight squares or less of ______,
it’ll move back to the bottom left corner.
INKY- its target is based not just on the player’s direction and position, but also
Blinky’s. In Chase Mode, Inky is a bit like Pinky, in that it heads to a space just in
front of ______. But just to make things more confusing, it will then move that
position to a spot that is twice the distance from Blinky’s current position.
2.WHAT GAME?
Fraternizingwith the enemy. I had stepped over the edge. The cartoon
moment when the gravity waits for the coyote to realize his mistake before
the plunge
The explosion in my apartment had started a fire. The flames couldn’t burn
away my past. They only made the shadows behind me leap higher
He was trying to buy more sand for his hourglass. I wasn’t selling any
It was colder than the devil’s heart, raining ice pitchforks as if the heavens
were ready to fall
Home, sweet home. Something in the night felt like a door had been opened,
an echo of the past, an old monster snapping its eyes open in the depths of
my brain. Closing your eyes forces you to look at the darkness inside
You piece together a jigsaw and the final picture is you finishing that same
puzzle, a mad green-eyed killer standing behind you. An urban legend come
true.
I might have laughed, if I had remembered how
I don’t know about angels, but it’s fear that gives men wings
3.IDENTIFY X ANDY
the game originally had a very different identity. For several years, Nintendo
had held the license to the American character Popeye, and had printed packs
of Popeye playing cards and even Popeye-themed instant noodles.
In its earliest stages, X was intended to be a Popeye game: look again at its
design, and you can see how the character's arch rival Bluto could have
served as X, while the damsel in distress could have been played by Olive Oyl.
For some reason, Nintendo failed to secure the rights to make a Popeye
videogame, which forced the designer to come up with characters of his own.
A love-struck _______ absconds to the top of a construction site with the
prettiest girl he sees, and her carpenter boyfriend has to come to her aid.
The game also marks the first appearance of Y
3.WHO AND WHATGAME?
In the words of X:
‘I constantly had the top score for Gameboy ______ in the Nintendo Power
rankings. It got to where they wanted fresh names in the list and said they
would not accept my submissions any longer.’
So X had to get crafty. He submitted his name as Evets Kainzow and
changed the city from Los Gatos to Saratoga. Sure enough, they printed that
name at the top of the next list of scores.
4.ID X ANDY
When the game that would become X ,had started production, the design
team had launched the project with the intent on acquiring the rights to the
“Bloodsport” name and adapting the popular 1980s film to an ultra-violent
arcade romp. Living martial arts legend Jean-Claude Van Damme was set to
endorse and potentially appear as himself, however Van Damme dropped out
of the project to pursue stardom in another videogame that ended up never
materializing.
Halfway along his project, but unwilling to scrap the work, Ed Boon insisted
on developing the game for Midway Entertainment under a new moniker, and
the lead role of Van Damme was filled by another actor.
In particular, X has often been criticised from a broad spectrum of politicians
and other critics. The violent nature of the series, one of the earliest of its
kind, has led to the creation and continued presence of Y.
5.GIVE ME XAND Y
X was first used in the 1986 release of Gradius for the NES
X was created by Kazuhisa Hashimoto, who was developing the home port of
the 1985 arcade game Gradius, a scrolling shooter released on the NES in
1986. Finding the game too difficult to play through during testing, he
created X to give the player a full set of power-ups (normally attained
gradually throughout the game).
X was still present in the released Gradius after Hashimoto forgot to remove
it,
X was popularized among North American players in the NES version of Y
where it gave you 30 lives.
6.what reason
Whilemaking Space invadors,creator Tomohiro Nishikado discovered that the
hardware still wasn't powerful enough to run the game how he intended it.
He programmed the game to move all the aliens at what he thought would be
a pretty steady rate
But while play-testing it, he found the aliens to be quite a bit slower than he
wanted. There were simply too many on the screen for the hardware to
handle, so it lagged down.
As he played on, however, he discovered that the game sped up as he brought
swift laser-justice to those invading aliens -- fewer characters for the
processor to keep track of meant it could finally move them at their correct
speed. He liked the effect so much, he decided to keep it.
HOWEVER it added the only reason to keep playing the game at all..
7.WHO(ironic AF) andthe SERIES?
X’s behaviour is a long standing joke/tribute in the Y series .
In the original Y it was because of a bug. Each leader in the game had an
“aggression” rating, and X - to best reflect his real-world persona - was given
the lowest score possible, a 1, so low that he’d rarely if ever go out of his way
to declare war on someone.
Only, there was a problem. When a player adopted democracy in the game,
their aggression would be automatically reduced by 2. Code being code, if X
went democratic his aggression wouldn’t go to -1, it looped back around to
the ludicrously high figure of 255, making him as aggressive as could possibly
be.
8.ID X
Beforeid Software became famous for its angry, action-packed shooters
such as Doom, Quake, and Rage they produced platformers such as X
John Romero reminisces about the unlikely situation and how it all began in
1990 with a tech demo called X in "Copyright Infringement“:
We decided to create a real, polished Super Mario 3 demo and send it to
Nintendo Of America to see if we could do the PC port of the game.
The SM3 demo made it to Nintendo of Japan and Shigeru Miyamoto specifically.
They were very impressed with the demo but their corporate plan was to never
release their IP on a platform other than their own.
X is a 1988 computer game by John Romero. It was developed for the Apple II
and DOS as an example game to accompany his article about his GraBASIC, an
Applesoft BASIC add-on, for the UpTime disk magazine.
The game is a platformer with object of the game is to collect gold cups to
move on to the next level.
*IMAGE IN NEXT SLIDE
10.SEEM FAMILIAR?
Axel
Bose Jefferson
Cydney Bass
Milwaukee Jon
Pearl McKurdy
Rhonda the ____
Slim Jim
Teflon Mike
*MORE HINTS ON NEXT SLIDE
11.WHAT?
Sonic theHedgehog 1 was supposed to have a Sound Test, much like other
games in the Sonic series. Unfortunately, it was cut for time.
This lead to a large blank space on the cartridge which was then used to put
in the iconic X .
X took up one eighth of the available space on the cartridge and was bigger
than some whole levels!
13.IDENTIFY THE TWOUNIVERSES
THIS IS THE STORY OF HOW X COULD HAVE BEEN A Y GAME.
Ever since the first X game was released in 1994, fans of the series have been
saying, some with kinder words than others, that the series feels similar to
Games Workshop's Y universe. It's a sentiment that only intensified after the
release of X’, ushering in millions of new fans to Blizzard's games who may
not have been aware of Y‘s existence.
Blizzard co-founder Allen Adham hoped to obtain a license to the Y universe
to try to increase sales by brand recognition", Wyatt says. “Y was a huge
inspiration for the art-style of X, but a combination of factors, including a
lack of traction on business terms and a fervent desire on the part of virtually
everyone else on the development team (myself included) to control our own
universe nixed any potential for a deal.
You all know X.
Games workshop has recently started licensing multiple video game
developers for the Y universe. Most notably a total war game.
14.IDENTIFY X
BurnoutParadise features in-game advertisements for a number of brands,
including Burger King, JL Audio, Nvidia, Gillette and CompUSA.
But most notably, in-game billboards featured ads for X. Electronic Arts
confirmed that the X campaign paid for the advertisements, marking the first
time that a ____________ _________has bought in-game advertising. The X
campaign ran only on the Xbox 360 version of the game.
Later The Wednesday instalment of National Public Radio's Morning Edition
said the X campaign had announced it is now running ads on a total of 18
games.
TIMELINE-( October 2008)
*IMAGES IN THE NEXT SLIDE
15.CREATION OF WHATGAME MECHANIC,
NOW A STAPLE?
Early on in development of street fighter 2 it became clear that we were
being a little too strict and a little too severe with the input methods
FOR EXAMPLE-[input to perform a fireball], you had to hit punch at exactly
the minute you were hitting right on the joystick or it wouldn't work. And it
was just really hard for people to get their heads around that — it really felt
like you were doing it right and it wasn't working. So we decided to open up
that timing a little bit, just by a few frames, so that if you hit that punch
button within those few frames you'd be OK and your fireball would work.
And as a side effect of that — so I guess if you wanted to call it a bug, you
could, but really it was a side effect of giving people more time to enter
the button, players could now cancel the animations of their current
attacks and perform a X.
16.GIVE ME X,YAND extra 5 for Z…(only
X and Y on pounce)
Nolan Kay Bushnell (born February 5, 1943) is an American engineer and
entrepreneur who founded both X and the Y chain.
the name X, a reference to a check-like position in the game Go (which
Bushnell has called his "favorite game of all time")..
the company X was closed and its assets split in 1984 as a direct result of
the North American video game crash of 1983
In 1977, while at X, Bushnell purchased Y .It had been created by
Bushnell, originally as a place where kids could go and eat pizza and play
video games, which would therefore function as a distribution channel for X
games.
Y entered bankruptcy in the fall of 1984.ShowBiz Pizza, a competing family
restaurant, then purchased Y ..Today over 500 locations of this restaurant are
in business.
Notably the premise of Y bears stark resemblance to the setting of Z(2014),a
horror game by developer Scott cawthon which saw an explosion of
popularity on the internet with multiple youtubers playing it, dozens of
rabid fan theories ,wikis and spawning sequels ,clones and spinoffs.
17.GIVE ME A,Band X.(extra +5 for C)
The inception of what would become the released X dates back to 1986 with a
joint venture between A and B . A had already produced floppy disk
technology to complement cartridges
A approached B to develop a CD-ROM add-on, tentatively titled the “X“
Initially called the Super Disc, it was supposed to be able to play both
cartridges and CD-ROMs, of which B was to be the "sole worldwide licenser,"
as stated in the contract. A was now to be at the mercy of B, Needless to say,
A began to get worried.
The day after B announced its plans to begin work on the X, A made an
announcement of its own. Instead of confirming its alliance with B, as
everyone expected, A announced it was working with C, B’s long-time rivals,
However, B continued to work on X and the rest is history
C is known for creating one of the worst consoles of all time called the ‘C-CDI’
known for its hilarious Zelda cut scenes.
18.IDENTIFY THE GAMEOR PERSON
The game was released at the peak of this guy's popularity but is now
considered one of the worst SNES/Sega Mega Drive games to be released.
There is also a site called X.com which contains the following statement
"Picture this: 1994. The United States was slowly moving toward the economic
boom of the late 90's. It was the beginning of a golden age that would be
remembered for years. At the same time, a young powerful basketball
player was becoming a star. He probably has forgotten he ever created this
game.
X has to be the worst fighting game in the history of fighting games. In 1994,
America could buy it. America thought it was alright and America could
tolerate it. Well, America, tolerate it no more! It is time for us to make up for
the mistakes of the past. It is time for us to fight back against the mindless
merchandising. So how do we do this? X.com's mission is to LIBERATE all the
copies of X from existence by buying them from anyone who owns the game,
including local console retailers, Ebay merchants, normal citizens, and the
like." Id X.
SHAQ-FU OR SHAQUILLEO’NEIL
In the game's storyline, Shaquille O'Neal walks into a dojo while heading to a
charity basketball game in Tokyo, Japan. After speaking with Leotsu, a
martial arts master, Shaq goes to another dimension, the Second World,
where he must rescue a young boy named Nezu from the evil mummy Sett Ra.
71.
19.IDENTIFY X ANDY
Before implementing X, Y had problems updating its online games, providing
patches would result in most of the online user base disconnecting for several
days. Y decided to create a platform that would update games automatically
and implement stronger anti-piracy and anti-cheat measures
Y approached several companies, including Microsoft, Yahoo!, and Real
Networks to build a client with these features, but were declined
Development of X began in 2002. Working titles for the product included
"Grid" and "Gazelle.
72.
It wasfirst revealed to the public on March 22, 2002, at the Game Developers
Conference, where it was presented purely as a distribution network
Y partnered with several companies, including AT&T, Acer, and GameSpy
Industries. The first mod released on the system was Day of Defeat
20.WHICH HUGE GAMESERIES
There are two different stories out there. One is that _____ was going
bankrupt, and thought this would be their last game, hence was named X.The
other is that Sakaguchi was going to quit _____ and go back to college, but
make one final game before he left.
Appropriately The project, as ______’s last gasp, was given the name X.
The eponymous first game in the series, published in 1987, was conceived by
Sakaguchi as his last-ditch effort in the game industry; the title was a success
and spawned sequels.
The series has been commercially and critically successful, with more than
115 million units sold, and is one of the best-selling video game franchises of
all time