Dungeons & Dragons, conceived by Gary Gygax as an extension of his wargaming hobby to include fantasy elements, became one of the first role-playing games and an inspiration for many video games. Starting as a supplement for his wargames called Chainmail, Gygax added magical elements to engage players. With friend Dave Arneson, they expanded on this, forming the company Tactical Studies Rules to publish the seminal title Dungeons & Dragons in 1974. D&D went on to huge commercial success but also moral panics over its occult themes before being acquired by Wizards of the Coast and then Hasbro, who continue publishing new editions today.
Manual para la realización del juego del Arkanoid usando la plataforma Scratch. Para ello, aprenderemos a hacer que una pelota rebote, la clonación de ladrillos, llevar la puntuación,...
Manual para la realización del juego del Arkanoid usando la plataforma Scratch. Para ello, aprenderemos a hacer que una pelota rebote, la clonación de ladrillos, llevar la puntuación,...
Alessandro Terenzi (Inglobe Technologies) Developing AR Apps with the ARMedia...AugmentedWorldExpo
The talk presents the main features of the latest version of the ARMedia SDK with a focus on the 3D object tracking capabilities from a developer's perspective. The whole process involved in the creation of 3D trackable data will be discussed using both CAD-based and photogrammetry-based approaches, showing the strengths and weaknesses of each with reference to real-world use-cases. Finally, the brand new multiple-objects tracking feature will be demonstrated with reference to a car-tracking scenario.
We are on the verge of a paradigm shift from boxes on our desks and rectangles in our pockets to having a strip of glass over our eyes that projects a contextually relevant digitally layer on top of our whole world. At Meta, we are on a mission to rethink and dramatically change the way we interact with the digital world, our environments, and most importantly each other.
Rudi Schubert (IEEE Standards Association) Challenges for Smartglasses AdoptionAugmentedWorldExpo
A discussion on the role of smart glasses in the Industry 4.0 context firstly requires a classification on the different types of smart glasses. A taxonomy for smart eyewear allows to map use cases and business requirements of the industry with the strengths and weaknesses of each class. The gap between business reality and hardware aspiration is the basis to discuss future trends and the expected evolution. Smart glasses are a key component to provide human-centered support and to connect the desk-less operator with the IoT and other elements of the cyber-physical factory of the future.
Rob Coneybeer (full length) - Why Dungeons and Dragons (not science fiction) ...Startupfest
Startupfest 2014 - "As the Internet of Things becomes the Internet of Everything, we're entering a world where every object becomes an enchanted object. With the advent of essentially free computation, memory, and wireless technology, Internet connectivity will be woven into everything valuable enough to be bought, sold, or stolen. People who write code are the sorcerers of tomorrow.
Humanity’s future as a spacefaring species isn’t going to happen anytime soon. Fundamental physical constraints are held back by advances in energy technology that increase at only 3-5% per year, versus the 18-month doubling in electronics due to Moore’s Law. Together with advances in biotechnology, and virtual reality headsets that (literally) make your head spin, our future technology of the next 100 years is going to follow a virtual and literal path of Dungeons and Dragons, not spaceflight.
A world of enchanted objects is already arriving – thermostats that program themselves, phones that retrieve and display information based on voice commands, cars and planes that drive themselves – all of these things impact every part of our lives. As an experienced early stage investor in successful Internet of Things companies like Nest and Mocana, Rob plans to share his views about what’s highly predictable about this trend, and how entrepreneurs can capitalize on it."
Philipp Nagele (CTO, Wikitude) An Insider Deep-Dive into the Wikitude SDK AugmentedWorldExpo
Philipp Nagele (CTO, Wikitude GmbH) gives an Insider Deep-Dive into the Wikitude SDK
An introduction into the many options of the Wikitude SDK with a deeper look into advanced features like Plugins API and how to combine third party libraries with the Wikitude SDK. We will look into the general architecture of the SDK and deep-dive into a few outstanding (and maybe not so well-known) features of the SDK.
The Future of Experiential Media and Projection MappingFITC
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
OVERVIEW
Leviathan Executive Creative Director, Jason White, reveals his studio’s unique formula for creating new transformative visual experiences and explores the challenges that inevitably arise during the creative and production processes, from inception through to the final live experience.
From concept drawings to the creation of broadcast campaigns and experiential events, Jason takes a deeper look into the fascinating array of disciplines that Leviathan harnesses to bring projects to fruition.
Jason will also discuss Leviathan’s recent collaborative experience with Amon Tobin’s animated projection mapped concert visuals, building concepts for interactive, experience-based events for Hewlett Packard and Ubisoft’s Splinter Cell Blacklist, as well as innovative approaches to forming future visual experiences.
Presented live at FITC Amsterdam 2014 on Feb 24-25, 2014
More details can be found at www.FITC.ca
Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings AugmentedWorldExpo
Mixed reality transforms remote collaboration and creates a profound sense of presence between remote teams. Avatars are key to creating presence, sharing insights and indicating intent. Getting avatars right is harder than imagined. In this session we share many of our learnings in how avatars look, how to indicate intent and achieving natural avatar motion.
Computer Games - Story Theory - Narrative Delivery TypesAndrew Ryan
This material has been produced to be used on the BTEC Level 3 Games Development Extended Diploma (formerly National Diploma) course delivery. This resource can be adapted and amended for other relevant courses.
Wolfgang Stelzle (RE’FLEKT) Time to make Money with Augmented Reality – Tools...AugmentedWorldExpo
Covering next level AR & VR solutions all the way from prototype to final product. RE’FLEKT CEO Wolfgang Stelzle will explain influences the big five (Apple, Google, Facebook, Microsoft and Samsung) have on making money with AR as well as how enterprises can easily create their own content for an in-house scalable production of AR, VR and 360° Apps. To conclude, he will look at current smart assistant solutions incorporating Augmented and Virtual Reality as a digital assistant for everyday use.
Alessandro Terenzi (Inglobe Technologies) Developing AR Apps with the ARMedia...AugmentedWorldExpo
The talk presents the main features of the latest version of the ARMedia SDK with a focus on the 3D object tracking capabilities from a developer's perspective. The whole process involved in the creation of 3D trackable data will be discussed using both CAD-based and photogrammetry-based approaches, showing the strengths and weaknesses of each with reference to real-world use-cases. Finally, the brand new multiple-objects tracking feature will be demonstrated with reference to a car-tracking scenario.
We are on the verge of a paradigm shift from boxes on our desks and rectangles in our pockets to having a strip of glass over our eyes that projects a contextually relevant digitally layer on top of our whole world. At Meta, we are on a mission to rethink and dramatically change the way we interact with the digital world, our environments, and most importantly each other.
Rudi Schubert (IEEE Standards Association) Challenges for Smartglasses AdoptionAugmentedWorldExpo
A discussion on the role of smart glasses in the Industry 4.0 context firstly requires a classification on the different types of smart glasses. A taxonomy for smart eyewear allows to map use cases and business requirements of the industry with the strengths and weaknesses of each class. The gap between business reality and hardware aspiration is the basis to discuss future trends and the expected evolution. Smart glasses are a key component to provide human-centered support and to connect the desk-less operator with the IoT and other elements of the cyber-physical factory of the future.
Rob Coneybeer (full length) - Why Dungeons and Dragons (not science fiction) ...Startupfest
Startupfest 2014 - "As the Internet of Things becomes the Internet of Everything, we're entering a world where every object becomes an enchanted object. With the advent of essentially free computation, memory, and wireless technology, Internet connectivity will be woven into everything valuable enough to be bought, sold, or stolen. People who write code are the sorcerers of tomorrow.
Humanity’s future as a spacefaring species isn’t going to happen anytime soon. Fundamental physical constraints are held back by advances in energy technology that increase at only 3-5% per year, versus the 18-month doubling in electronics due to Moore’s Law. Together with advances in biotechnology, and virtual reality headsets that (literally) make your head spin, our future technology of the next 100 years is going to follow a virtual and literal path of Dungeons and Dragons, not spaceflight.
A world of enchanted objects is already arriving – thermostats that program themselves, phones that retrieve and display information based on voice commands, cars and planes that drive themselves – all of these things impact every part of our lives. As an experienced early stage investor in successful Internet of Things companies like Nest and Mocana, Rob plans to share his views about what’s highly predictable about this trend, and how entrepreneurs can capitalize on it."
Philipp Nagele (CTO, Wikitude) An Insider Deep-Dive into the Wikitude SDK AugmentedWorldExpo
Philipp Nagele (CTO, Wikitude GmbH) gives an Insider Deep-Dive into the Wikitude SDK
An introduction into the many options of the Wikitude SDK with a deeper look into advanced features like Plugins API and how to combine third party libraries with the Wikitude SDK. We will look into the general architecture of the SDK and deep-dive into a few outstanding (and maybe not so well-known) features of the SDK.
The Future of Experiential Media and Projection MappingFITC
Save 10% off ANY FITC event with discount code 'slideshare'
See our upcoming events at www.fitc.ca
OVERVIEW
Leviathan Executive Creative Director, Jason White, reveals his studio’s unique formula for creating new transformative visual experiences and explores the challenges that inevitably arise during the creative and production processes, from inception through to the final live experience.
From concept drawings to the creation of broadcast campaigns and experiential events, Jason takes a deeper look into the fascinating array of disciplines that Leviathan harnesses to bring projects to fruition.
Jason will also discuss Leviathan’s recent collaborative experience with Amon Tobin’s animated projection mapped concert visuals, building concepts for interactive, experience-based events for Hewlett Packard and Ubisoft’s Splinter Cell Blacklist, as well as innovative approaches to forming future visual experiences.
Presented live at FITC Amsterdam 2014 on Feb 24-25, 2014
More details can be found at www.FITC.ca
Michael Hoffman (Object Theory) HoloLens Mixed Reality Collaboration Learnings AugmentedWorldExpo
Mixed reality transforms remote collaboration and creates a profound sense of presence between remote teams. Avatars are key to creating presence, sharing insights and indicating intent. Getting avatars right is harder than imagined. In this session we share many of our learnings in how avatars look, how to indicate intent and achieving natural avatar motion.
Computer Games - Story Theory - Narrative Delivery TypesAndrew Ryan
This material has been produced to be used on the BTEC Level 3 Games Development Extended Diploma (formerly National Diploma) course delivery. This resource can be adapted and amended for other relevant courses.
Wolfgang Stelzle (RE’FLEKT) Time to make Money with Augmented Reality – Tools...AugmentedWorldExpo
Covering next level AR & VR solutions all the way from prototype to final product. RE’FLEKT CEO Wolfgang Stelzle will explain influences the big five (Apple, Google, Facebook, Microsoft and Samsung) have on making money with AR as well as how enterprises can easily create their own content for an in-house scalable production of AR, VR and 360° Apps. To conclude, he will look at current smart assistant solutions incorporating Augmented and Virtual Reality as a digital assistant for everyday use.
Welcome to the inaugural issue of the Engaged Family Gaming digital magazine!
This issue is all about board games and tabletop RPGs your family can play together!
Featured games include:
-Tsuro
-The Goofy Movie
-Mighty Morphin' Power Rangers -RPG
-Codenames: Disney Edition
-Disney Mickey and Friends Food Fight
Engaged Family Gaming is a website dedicated to helping families find great games to play together. We cover video games, board games, tabletop RPGs, and collectible card games. Each magazine we release will cover a different topic. We're starting with board games, our next issue will cover video games!
History of Games: From Dice to ComputersRoger Smith
This is a history of the evolution of games beginning with dice and proceeding to computer games. It was created for a military simulation and serious games audience, so has that specific bias.
Because of the heavy use of graphics, it is a very large file - about 67MB. I am sharing it for others to use as an educational resource.
Conducted by Quiz Club NITW on 18th January, 2022. Themed on modern, retro video games of different platforms. Quiz consists of Prelims and Finals with new and creative rounds and fun fundas.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Introduction to AI for Nonprofits with Tapp Network
Dungeons & Dragons history
1.
2.
3. In many ways the grand-daddy of Real Time
Strategy, console RPGs, MMORPGs, MUDs,
LARPing, Cosplay and teenage alienation,
Dungeons & Dragons, one of the proverbial
dice games of a generation and the
inspiration for much of the video game
library we each enjoy, was the brainchild of
a gentleman named Gary Gygax, conceived
as a way to keep his beloved war-gaming
from fading away.
4.
5. "Our initial rule sets were entirely based on what the
figure looked like…If a soldier was carrying a mace but
had no armor, then he fought under a particular rule
set; if the figure had armor and a crossbow, his attack
and defense ratings were totally different." Initially, the
rules were set up in traditional wargaming fashion: 1
plastic soldier representing 20 men. To break up the
monotony a bit, they occasionally played using rules for
1-to-1 combat, where each figure represented one man
in small, squad-level skirmishes.”
-Gary Gygax
From: http://pc.gamespy.com/articles/538/538262p2.html
6. In that system, Red Sonja (pictured here), would
have low armor (look at all that skin showing)
but high damage (look at the AXE on her!)
7. But Gary Gygax had a problem.
As much as he loved castles and
sieges and war games and rolling dice
and strategy…
People were leaving his gaming club.
It was getting a little boring.
8.
9. "I figured why not add a few fantasy
elements to the game -- instead of a
catapult. Why not have one figure
represent a wizard who could cast a
fireball whose rules, not coincidentally,
were exactly the same as the catapult?"
-Gary Gygax
From: http://pc.gamespy.com/articles/538/538262p2.html
11. The thing Gygax created?
You read about it for today.
It was a gaming
supplement called
Chainmail: Rules for
Medieval Miniatures.
Clocking in at just over 40
pages (44, but there are
ads), Chainmail presented
a sophisticated way to
engage in dice-based
miniature combat.
12. Chainmail hit the scene in 1970, with widespread
availability in 1971. But for as cool as Chainmail
was, it was just rules for combat. It wasn’t until
GenCon in 1971 that Dave Arneson, a friend of Gygax
and avid gamer, ceated a “stealth” one-on-one combat
mission that gamers raved forced them to really play
out the role of the attacker or defender.
Role, you say?
Play, you say?
13. Gygax and Arneson started to pool resources to
make the game more robust. They called it “The
Fantasy Game,” and they started trying to market
it, even as people commented on the similarities to
The Lord of the Rings and other fantasy novels.
In 1974, Gygax and Arneson started a company
with friends Dan Kaye and Kevin Blume, Tactical
Studies Rules (TSR). They finally found the money
to publish the game Gygax’s wife had renamed
from The Fantasy Game to Dungeons & Dragons.
14. Dungeons & Dragons led a game superstar’s
life for quite some time. It sold in numbers
unheard of for a strategy game. Almost
everyone involved– including Gygax– has
personal problems as TSR lurched through
reformation and financial problems. But soon
the game was on the shelves of every
bookstore in the country. And then… things
got a little rocky in the PR world.
15. Dungeons & Dragons was by-
and-large an outsider’s game.
Now we hear stories of Vin
Diesel playing it on set with
stars like the Rock and Dame
Judy Dench, but in the early
days, most considered D&Ders
“nerds.” Or worse… Satanists.
Then James Dallas Egbert III
went into the tunnels
underneath Michigan State
University on a “quest” as some
would claim.
16. The blowback from that and other incidents,
wherein a media convinced that games were
bad for kids took every chance to attack D&D
(imagine if every videogame you know were
just a single game– that’s what D&D was at
that point) would last into the 1990s. Over a
decade was devoted to decrying a game as a
tool of the devil. Yet more and more kids
bought books and dice.
17. Gary Gygax left TSR in 1985.
He went on the make many other games, though
none ever touched the juggernaut of his beloved
D&D.
TSR continued to produce Dungeons & Dragons in
its many forms until it ended up in financial ruin in
1996 and sold out to Wizards of the Coast, makers
of Magic the Gathering.
Wizards of the Coast, consequently, sold to
Hasbro, Inc. in 1999.
Hasbro, using the Wizards of the Coast imprint, still
produces Dungeons & Dragons to this day.
19. There was a Dungeons & Dragons cartoon and set
of toys in 1983-1985.
The show was about kids who got sucked into the
game and had to face bad guys. It was forgettable,
but this one character design was AWESOME.
20. During TSR’s rise in the 1990s, there was a great
diversification with the Forgotten Realms and
Ravenloft campaign settings appearing (among
others). These became a boon for he company
because of popular novels about characters like
Strahd Van Zarovich (the D&D Dracula) and Drizzt
Do’Urden, a reformed Drow (dark elf) with a huge
series of books by R.A. Salvatore.
Ravenloft was one of the original D&D modules. It
was rated “impossible.”
21. This guy is
Lord Soth, an
anti-Paladin
from
Ravenloft.
He’s kind of
Arthas-y.
Dr. Phill likes
him.