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The Impact of Disruptive Enabling Technologies
on Creative Education
3rd International Conference on Creative Education
ICCE 2017
Kuala Lumpur, Malaysia March 2017
David Wortley
About Me
Baby Boomer
Technologist
Human Being
Passion for Life and Human Potential
Learning Technologies Portfolio 1998 - 2017
Virtual Classrooms, Hybrid Conferencing, Virtual Worlds, Serious Games, Virtual Reality
The Education Game
& The Impact of Technology
How we Learn, What we Learn, Who we Learn from
The Education Game
& The Impact of Technology
Teachers help us navigate Life’s Journey
The Education Game
1960s
● Destination known
● Routes known
● Teachers transfer
“The Knowledge”
The Knowledge
The London Taxi Driver as an archetypal Knowledge Professional
Human skills and experience leveraging technology
Education Game circa 1960
● Go to School
● Absorb Knowledge
● Pass Exams
● Go to University
● Career for Life
● Knowledge Professionals Rule
My Career Aspiration 1950s
● Extremely responsible job
● High level of skill and technical knowledge
● Responsible for lives of hundreds of people
every day
● In charge of expensive machinery
● Mistakes could cost lives and money
● Multi-year career progression
What Career did I Aspire to ?
How do we Learn ?
Who Shall We Ask ?
Will they know ? Are they available ? Can I trust them ? How much will it cost ?
Teachers vs Technology 1950s
● Transferers of Knowledge
● Assessors of Competence
● Catalysts for Development
● Challengers
● Facilitators of Collaboration & Peer to Peer
● Role Models & Motivators
1950’s
1990’s
2000’S Virtual Classrooms
2010’s MOOCs
Benefits of Computer Based Education
● Cost Effective
● Always accessible
● Consistent answers
● Hyperlink connections to more detail
● Massive pool of knowledge
● Global Reach
Is this Enough ?
Digital Natives demand more than instant access to knowledge
Teach me to Swim
Learning by doing – immersive experiences
Teachers vs Technology 2010s
● Transferers of Knowledge
● Assessors of Competence
● Catalysts for Development
● Challengers
● Facilitators of Collaboration & Peer to Peer
● Role Models & Motivators
Flight Simulation
Mixed Reality
Using physical objects in virtual training
Benefits of Immersive E-Learning
● Safe learning environment
● Cost / Practicality of real-life scenarios
● Rare conditions and events
● Learner engagement
● Debriefing opportunities from recorded training sessions
● Knowledge transfer from expert practitioners
● Tracking and Recording of Learner progress
What food has high protein ?
Next Generation E-Learning will be adaptive and personalised
Internet of Things & Sensors
Biosensor technologies, Cloud computing, big data analytics,
data visualisation and mobile apps will transform personal health management
Enabling / Disruptive Technologies and Future Learning
● Virtual Reality
● Augmented / Mixed Reality
● Sensors / Internet of things
● Artificial intelligence
● Machine Learning
● Robotics
● Cloud Computing
● Wireless Broadband
● Mobile Devices
● Natural interface devices
● Big Data Analytics
● Data Visualisation
● Holographics
● 3D Imaging
● 3D printing
● Smart Coaching
What shall we Learn ?
My Career Aspiration 1950s
● Extremely responsible job
● High level of skill and technical knowledge
● Responsible for lives of hundreds of people
every day
● In charge of expensive machinery
● Mistakes could cost lives and money
● Multi-year career progression
Which Profession ?
Many expert jobs done by humans today will be done by machines tomorrow !
Intelligent Machines
I love both cars but which do I rely on?
The Knowledge 2016
Robotics Example
Technology empowering ordinary people to do extraordinary things
Who Painted This ?
What shall we Learn ?
Future teaching will focus on vocations which cannot be done by machines
Whom shall we learn from ?
Human Beings inspire, motivate, influence and shape our lives
Gamification and Learning
Every Human activity can be viewed
through a Gamification Lens
Learning will be personalised and Contextual
Gamification Solutions
Challenges, Control, Responsibility
Introduce games psychology & mechanics
Key Propositions
● Every human activity uses gamification
● Learning and Development is embedded in our DNA as a
control mechanism
● How humans learn is a constant
● The Revolution is in Machine Learning NOT Human Learning
● The Education Game Rules are no longer fit for purpose
● Active Citizenship and Humanity are 21st Century skills
● Vocational Learning critical to future society
● Future Learning will be personalised and contextual
Beaconing Project
http://beaconing.eu/
It’s E-Learning Jim but not as we know it !!!
Control the Future (or it might control YOU !!)
Humans once used their skill and Intelligence to harness the potential of technology
Now machines use their intelligence to harness the potential of humans
The Impact of Disruptive Enabling Technologies
on Creative Education
3rd International Conference on Creative Education
ICCE 2017
Kuala Lumpur, Malaysia March 2017
David Wortley

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Impact of Disruptive Enabling Technologies on Creative Education

  • 1. The Impact of Disruptive Enabling Technologies on Creative Education 3rd International Conference on Creative Education ICCE 2017 Kuala Lumpur, Malaysia March 2017 David Wortley
  • 2. About Me Baby Boomer Technologist Human Being Passion for Life and Human Potential
  • 3. Learning Technologies Portfolio 1998 - 2017 Virtual Classrooms, Hybrid Conferencing, Virtual Worlds, Serious Games, Virtual Reality
  • 4. The Education Game & The Impact of Technology How we Learn, What we Learn, Who we Learn from
  • 5. The Education Game & The Impact of Technology Teachers help us navigate Life’s Journey
  • 6. The Education Game 1960s ● Destination known ● Routes known ● Teachers transfer “The Knowledge”
  • 7. The Knowledge The London Taxi Driver as an archetypal Knowledge Professional Human skills and experience leveraging technology
  • 8. Education Game circa 1960 ● Go to School ● Absorb Knowledge ● Pass Exams ● Go to University ● Career for Life ● Knowledge Professionals Rule
  • 9. My Career Aspiration 1950s ● Extremely responsible job ● High level of skill and technical knowledge ● Responsible for lives of hundreds of people every day ● In charge of expensive machinery ● Mistakes could cost lives and money ● Multi-year career progression
  • 10. What Career did I Aspire to ?
  • 11. How do we Learn ?
  • 12. Who Shall We Ask ? Will they know ? Are they available ? Can I trust them ? How much will it cost ?
  • 13. Teachers vs Technology 1950s ● Transferers of Knowledge ● Assessors of Competence ● Catalysts for Development ● Challengers ● Facilitators of Collaboration & Peer to Peer ● Role Models & Motivators
  • 18. Benefits of Computer Based Education ● Cost Effective ● Always accessible ● Consistent answers ● Hyperlink connections to more detail ● Massive pool of knowledge ● Global Reach
  • 19. Is this Enough ? Digital Natives demand more than instant access to knowledge
  • 20. Teach me to Swim Learning by doing – immersive experiences
  • 21. Teachers vs Technology 2010s ● Transferers of Knowledge ● Assessors of Competence ● Catalysts for Development ● Challengers ● Facilitators of Collaboration & Peer to Peer ● Role Models & Motivators
  • 23. Mixed Reality Using physical objects in virtual training
  • 24. Benefits of Immersive E-Learning ● Safe learning environment ● Cost / Practicality of real-life scenarios ● Rare conditions and events ● Learner engagement ● Debriefing opportunities from recorded training sessions ● Knowledge transfer from expert practitioners ● Tracking and Recording of Learner progress
  • 25. What food has high protein ? Next Generation E-Learning will be adaptive and personalised
  • 26. Internet of Things & Sensors Biosensor technologies, Cloud computing, big data analytics, data visualisation and mobile apps will transform personal health management
  • 27. Enabling / Disruptive Technologies and Future Learning ● Virtual Reality ● Augmented / Mixed Reality ● Sensors / Internet of things ● Artificial intelligence ● Machine Learning ● Robotics ● Cloud Computing ● Wireless Broadband ● Mobile Devices ● Natural interface devices ● Big Data Analytics ● Data Visualisation ● Holographics ● 3D Imaging ● 3D printing ● Smart Coaching
  • 28. What shall we Learn ?
  • 29. My Career Aspiration 1950s ● Extremely responsible job ● High level of skill and technical knowledge ● Responsible for lives of hundreds of people every day ● In charge of expensive machinery ● Mistakes could cost lives and money ● Multi-year career progression
  • 30. Which Profession ? Many expert jobs done by humans today will be done by machines tomorrow !
  • 31. Intelligent Machines I love both cars but which do I rely on?
  • 33. Robotics Example Technology empowering ordinary people to do extraordinary things
  • 35. What shall we Learn ? Future teaching will focus on vocations which cannot be done by machines
  • 36. Whom shall we learn from ? Human Beings inspire, motivate, influence and shape our lives
  • 37. Gamification and Learning Every Human activity can be viewed through a Gamification Lens Learning will be personalised and Contextual
  • 38. Gamification Solutions Challenges, Control, Responsibility Introduce games psychology & mechanics
  • 39. Key Propositions ● Every human activity uses gamification ● Learning and Development is embedded in our DNA as a control mechanism ● How humans learn is a constant ● The Revolution is in Machine Learning NOT Human Learning ● The Education Game Rules are no longer fit for purpose ● Active Citizenship and Humanity are 21st Century skills ● Vocational Learning critical to future society ● Future Learning will be personalised and contextual
  • 41. It’s E-Learning Jim but not as we know it !!!
  • 42. Control the Future (or it might control YOU !!) Humans once used their skill and Intelligence to harness the potential of technology Now machines use their intelligence to harness the potential of humans
  • 43. The Impact of Disruptive Enabling Technologies on Creative Education 3rd International Conference on Creative Education ICCE 2017 Kuala Lumpur, Malaysia March 2017 David Wortley

Editor's Notes

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