This document discusses several trends in education related to information and communication technologies (ICT), including: 1) One-to-one computing which aims to provide every learner with a personal learning device like a laptop, tablet, or smartphone. 2) The use of geolocation and "smart objects" that can recognize their physical location and respond appropriately. 3) Signals that current educational methods are not engaging students enough and that educational games could more effectively attract student interest.