This document provides an analysis of the soundtrack from the video game The Last of Us. It describes a cutscene where Joel comes home to find his daughter, only to have to shoot an intruder. They then flee the city but encounter soldiers who are ordered to kill them, resulting in Joel's daughter being fatally shot. Three production techniques are identified as being used to create specific soundtrack elements: sad music along with dialogue to set a sad and chilling mood; screaming and growling noises to represent the infected; and footsteps to advance the narrative of characters moving through scenes.