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Feel free to share to every aspiring ICT SHS teacher that is starting out. Just please do not take the copyright credit. The content is taken from Rex and Abiva Empowerment Technologies books.
Feel free to share to every aspiring ICT SHS teacher that is starting out. Just please do not take the copyright credit. The content is taken from Rex and Abiva Empowerment Technologies books.
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2. Learning Competencies
• The learners will be able to:
• Compare and contrast the nuances of varied online
platforms, sites, and content to best achieve specific
class objectives or address situational challenges
• Improve their knowledge on how ICT affects their
everyday lives and the state of our nation;
3. Learning Competencies
• Compare and contrast the differences between online
platforms, sites, and content;
• Understand the features of Web 2.0;
• Understand the future of the World Wide Web through
Web 3.0; and
• Learn the different trends in ICT and use them to their
advantage.
4. Topic Outline
1. The current state of ICT technologies (i.e.,
Web 2.0, 3.0, convergent technologies,
social, mobile, and assistive media)
2. Online systems, functions, and platforms
3. Trends in ICT
7. Direction:
•The students will be divided into 5 groups.
•Each group will create a concept map on
a sheet of manila paper and list all the
words they think related with ICT.
•Each group will present their concept map
after 15 mins.
9. FORMATIVE ASSESSMENT
1. What did you observe about the
activity?
2. Does ICT make the world go
around? Why?
3. How important is it in our daily
lives?
12. ICT is Composed of three worlds:
• DATA
• INFORMATION
INFORMATION
• Verbal
• Non - verbal
COMMUNICATION
• TRADITIONAL
• NEW
TECHNOLOGY
13. DATA VS INFORMATION
• RAW FACTS.
• MEANINGLESS
• JUST NUMBER, ALPHABETS &
SPECIAL CHARACTERS
DATA
• PROCESSED & USEFUL DATA
• ORGANIZE TO PRODUCE
MEANING
• TIMELY, ACCURATE &
COMPLETE
INFORMATION
16. What is Information and
Communication Technology?
ICT
An umbrella term used to encompass all
rapidly emerging, evolving and converging
computer, software, networking,
telecommunications, Internet,
programming and information systems
technologies
Deals with the use of different
communication technologies such as mobile
phones, telephone, Internet, etc. to locate,
save, send and edit information.
17. ICT IN THE PHILIPPINES
Philippines As ICT Hub Of Asia
26. INTERNET
• Sometimes simply called as "the Net or
Net".
• Is the global system of interconnected
computer networks that use the Internet
protocol suite (TCP/IP) to link billions of
devices worldwide
• Means of connecting a computer to any
other computer anywhere in the world via
dedicated routers and servers.
28. VINTON GRAY CERF
•Father of the Internet
•Cerf is the co-designer of the TCP/IP
protocols and the architecture of the
Internet.
•Cerf and his colleague, Robert E. Kahn,
for founding and developing the Internet in
1997
•Defense Advanced Research Projects
Agency (DARPA)
29. ARPANET
• Advanced Research Projects Agency Network
• An early packet switching network and the first
network to implement the protocol suite TCP/IP.
Both technologies became the technical foundation
of the Internet.
• ARPANET was based on concepts and design of:
• Leonard Kleinrock
• Paul Baran
• Lawrence Roberts
• Donald Davies
33. WWW
•World Wide Web
•An information system on the
Internet that allows documents to be
connected to other documents by
hypertext links.
•enabling the user to search for
information by moving from one
document to another.
36. Tim Berners-Lee
• Father of World Wide Web.
• Created todays foundation in 1990’s:
• HTML: HyperText Markup Language. The
markup (formatting) language for the web.
• URI/URL: Uniform Resource
Identifier/Locator. A kind of “address” that is
unique and used to identify to each resource on
the web. It is also commonly called a URL.
• HTTP(s): Hypertext Transfer Protocol. Rules
that define how data is exchanged between
servers and browsers
37. Web Address & URLs
https:// www.google.com.ph/About/Contacts.aspx
Hypertext Transfer
Protocol.
Rules that define how
data is exchanged
between servers and
browsers
World Wide Web.
Indicates file is on the
WWW
Domain Name.
The name of the site.
Points to web server
Folder.
It is a folder on the web
server computer
File.
Is a webpage file (html)
Top Level Domain.
This identify the entity
associated with your
website
40. Direction:
1. The students will work in pair and will be
asked to get ½ lengthwise sheet of yellow
paper.
2. The instructor will show 5 photographs of
current events or personalities, and students
will write as many hashtags as they can that
they think is related with the picture.
56. WEB 1.0 STATIC WEB
• Simply called as Web of Documents and the first stage of
World Wide Web.
• Also known flat or stationary web pages.
• Content cannot be manipulated by the users.
59. WEB 2.0 DYNAMIC WEB
• The term web 2.0 is coined first by an
information architecture consultant named
Darcy DiNucci and popularized by Tim O’
Reilly and Dale Dougherty
• The present generation of World Wide Web.
• Also known as “Social Software” or “Social
App”.
• Characterized by greater user interactivity
and collaboration, more pervasive network
connectivity and enhanced communication
channels.
73. WEB 2.0 TECHNOLOGIES
• Blog
• Derived from the word web log
• A discussion or informational website published on
the World Wide Web consisting of discrete, often
informal diary-style text entries ("posts").
• Informational site published on WWW
• Social Networking
• an online platform that is used by people to build social
networks or social relations with other people who share
similar personal or career interests, activities,
backgrounds or real-life connections.
74. WEB 2.0 TECHNOLOGIES
•User-generated Content
•Content of any form that created by users
which are accessible by the public.
•Wikis
•a website that allows collaborative
editing of its content and structure by its
users.
•Wikipedia is the most famous
75. WEB 2.0 TECHNOLOGIES
•Social Curation
•A collaborative sharing of Web content organized
around one or more particular themes or
topics.
•SaaS
•Software as a Service
•On demand software
•A delivery method that provides access to
software remotely as a web based service.
78. WEB 3.0 SEMANTIC WEB
• The term used to describe the fundamental change of
the WWW from Web 2.0
• Also known as Semantic Web
• Other views it as Artificial Intelligence
• Synchronization of IOT (Internet Of Things)
• Main Features:
• Generating of data by their own;
• Allowing the exchange of data; and
• Produce new information due to web linked data
82. PROBLEMS OF WEB 3.0
1. Compatibility
HTML files and current web browsers could not
support Web 3.0.
2. Security
The user’s security is also in question since the
machine is saving his or her preferences.
3. Vastness
The World Wide Web already contains billions of
web pages.
83. PROBLEMS OF WEB 3.0
4. Vagueness
Certain words are imprecise. The words “old” and
“small” would depend on the user.
5. Logic
Since machines use logic, there are certain
limitations for a computer to be able to predict what
the user is referring to at a given time.
89. SOCIAL MEDIA
• A website, application, or online channel
that enables web users to create, co-
create, discuss, modify, and exchange
user generated content.
• Types of Social Media
• Social Networking Sites
• Media Sharing
• Microblogging
• Blogs and Forums
95. MOBILE OS
• The popularity of smartphones and tablets has taken
a major rise over the years. This is largely because of
the devices’ capability to do tasks that were originally
found in personal computers.
• Kinds of operating systems:
• iOS
• Android
• Blackberry OS
• Windows Phone OS
• Symbian
• WebOS
101. ASSITIVE TECHNOLOGY
•Assistive media is a nonprofit service
designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the
user.
•Founded by David Erdody in 1996