This document summarizes the makerspace initiatives at the University of Nevada, Reno libraries. It describes the four main types of makerspaces and highlights the features and resources available at the DeLaMare Science and Engineering Library makerspace, including 3D printers, electronics workstations, and tools for collaboration. The document emphasizes that the goal of the makerspace is to engage students in hands-on learning and the creation of new knowledge through access to technology and skills-sharing. Staff members discuss how the makerspace is shifting the culture of the library and encouraging innovation and interdisciplinary work.
Academic Libraries as Makerspace: 3D Printing and Knowledge CreationKathlin Ray
As part of an ongoing plan to transform an underutilized science and engineering library into a lively incubator for student-faculty collaboration and innovation, staff at the University of Nevada, Reno decided to launch a bold initiative: build a 3D scanning and printing “makerspace” and make it available to the entire campus. The service has been wildly successful with 3D printers running 24 hours a day. Furthermore, positioning the library as a place that facilitates knowledge creation beyond text based tools and resources has been a game changer. Students are highly motivated to learn new skills in order to take advantage of new technologies (Lynda.com gets heavy use); they experiment and iterate quickly to perfect their designs. Even better, students from engineering are now rubbing elbows with people from fields such as biology, computer science, geology, and even art. Like the printing press and the personal computer, 3-D printers have been hailed as a revolutionary device that will ultimately transform the way the world operates.
Introductory keynote panel, all-day pre conference workshop at the Internet Librarian 2015 Conference in Monterey, California. Explores the contribution to active learning, innovation, and knowledge creation libraries can make when makerspace and related services are added.
“I Can Do It All By Myself”: Exploring new roles for libraries and mediating ...Patrick "Tod" Colegrove
Co-presented June 23, 2012, with Bohyun Kim (Florida International University) and Jason Clark (Montana State University) at ALA Annual 2012. Primary upload at http://www.slideshare.net/bohyunkim/i-can-do-it-all-by-mysef-exploring-new-roles-for-libraries-and-mediating-technologies-in-addressing-the-diy-mindset-of-library-patrons
Abstract:
Users are increasingly self-reliant in their information seeking behavior. Where is the place for the personal interaction with librarians in this new paradigm? Join an active conversation to explore (a) What the DIY user behaviors are, (b) how libraries can respond to them in terms of new services, fiscal and personnel resources, and technologies, and (c) how to leverage technology to create online or face-to-face mediation opportunities that would be welcomed by users.
Academic Libraries as Makerspace: 3D Printing and Knowledge CreationKathlin Ray
As part of an ongoing plan to transform an underutilized science and engineering library into a lively incubator for student-faculty collaboration and innovation, staff at the University of Nevada, Reno decided to launch a bold initiative: build a 3D scanning and printing “makerspace” and make it available to the entire campus. The service has been wildly successful with 3D printers running 24 hours a day. Furthermore, positioning the library as a place that facilitates knowledge creation beyond text based tools and resources has been a game changer. Students are highly motivated to learn new skills in order to take advantage of new technologies (Lynda.com gets heavy use); they experiment and iterate quickly to perfect their designs. Even better, students from engineering are now rubbing elbows with people from fields such as biology, computer science, geology, and even art. Like the printing press and the personal computer, 3-D printers have been hailed as a revolutionary device that will ultimately transform the way the world operates.
Introductory keynote panel, all-day pre conference workshop at the Internet Librarian 2015 Conference in Monterey, California. Explores the contribution to active learning, innovation, and knowledge creation libraries can make when makerspace and related services are added.
“I Can Do It All By Myself”: Exploring new roles for libraries and mediating ...Patrick "Tod" Colegrove
Co-presented June 23, 2012, with Bohyun Kim (Florida International University) and Jason Clark (Montana State University) at ALA Annual 2012. Primary upload at http://www.slideshare.net/bohyunkim/i-can-do-it-all-by-mysef-exploring-new-roles-for-libraries-and-mediating-technologies-in-addressing-the-diy-mindset-of-library-patrons
Abstract:
Users are increasingly self-reliant in their information seeking behavior. Where is the place for the personal interaction with librarians in this new paradigm? Join an active conversation to explore (a) What the DIY user behaviors are, (b) how libraries can respond to them in terms of new services, fiscal and personnel resources, and technologies, and (c) how to leverage technology to create online or face-to-face mediation opportunities that would be welcomed by users.
Introduction to Makerspaces: Garages for tomorrows innovationAllen McGinley
Slides from a presentation on Makerspaces delivered by Stephen Carter at the New Jersey Library Association Adult Services Forum 10/22/2012. Stephen Carter is co-director of the New Jersey Makerspace Association http://njmakerspace.org/
Makerspaces: a great opportunity to enhance academic libraries, Stellenbosch...Fers
Presentation at Stellenbosch University 14th Annual Library Symposium
Stellenbosch Institute for Advance Studies (STIAS)
November 3, 2016 – November 4, 2016
http://conferences.sun.ac.za/index.php/sulis_symp14/SUALS14
Shaping the academic library of the future: adapt, empower, partner, engage
The tradition of the Stellenbosch University Annual Library Symposium of being a platform for discussing new library and information services and developments will continue at the 14th Annual Library Symposium in November 2016. The discussion will be turned to the shaping of the academic library of the future. Emphasis will be placed on the importance of adapting to users’ needs, adapting to new roles as librarians, adapting as a library, empowerment of staff and clients and the importance of partnerships and engagement.
The theme is partly based on the recent OCLC report, Shaping the Library to the life of the user: adapting, empowering, partnering, engaging. In this report it becomes clear that “research and learning needs are changing. Higher education is reconfiguring. As a result of these massive changes, the library must pivot and adapt”. The following core themes are mentioned in this report: to empower users, to empower the library, form partnerships and to engage the campus community. The report advises libraries to be able to “move from offering a fixed set of services to a ‘constant beta’ mode of service evolution” .
Three different sessions will focus on the following themes, all related to the shaping of the academic library of the future:
Digital innovation: Topics of this session may include Augmented Reality, Artificial Intelligence, Research Data Management, Big Data, E-learning, Digital Humanities, Next Generation Systems.
Collaboration / Partnerships : Partnerships with OCLC, SANLIC and other consortia as well as other collaboration possibilities will be discussed.
The user experience: Academic staff, researchers and students of local universities will share their expectations as users of academic libraries.
CRIG 2017 Improving digital library services with user researchVernon Fowler
Modern libraries provide a burgeoning array of digital services, all experienced through a myriad of touch-points. To name a few: catalogue; discovery layers; website; LibGuides; Learning Management Systems; chat; Skype; social media; YouTube; blogs; portals; email...
It's a complex picture! A dichotomy of implementing innovative new services while maintaining legacy ones rarely results in seamless, unified library experiences. Using unconnected touch-points often leads to broken user experiences. A good user experience requires research.
To increase satisfaction and delight library users, adopt an approach that gathers evidence, generates insights, and informs decision-making for iterative, incremental changes. This presentation explores some tried and tested user research methods to gather both qualitative and quantitative data from students and staff throughout all stages of project life-cycles. It aims to inspire you with examples of user research initiatives undertaken at Deakin University Library, including co-design workshops for a better homepage, and preliminary results from a longitudinal happiness tracking survey for continuous improvement.
Attendees will take away a digital set of research method cards templates, and tips for conducting quality user research to improve project outcomes at their libraries.
Reimagining library and community space with digital technologiesArtefacto
A participatory workshop exploring different ways libraries and other community spaces can use digital technologies to provide engaging and interactive user experiences. Held at Deptford Lounge.
Makerspaces & Libraries: How to bring some STEAM into your program aaslDiana Rendina
Makerspaces and the Maker Education movement are quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program. Session will include practical tips and examples of activities and programs, as well as a chance to try Makerspace tools hands-on.
An outreach presentation given by librarians at Indian River State College at other departments' meetings. The presentation's goal is to inform other departments
Introduction to Makerspaces: Garages for tomorrows innovationAllen McGinley
Slides from a presentation on Makerspaces delivered by Stephen Carter at the New Jersey Library Association Adult Services Forum 10/22/2012. Stephen Carter is co-director of the New Jersey Makerspace Association http://njmakerspace.org/
Makerspaces: a great opportunity to enhance academic libraries, Stellenbosch...Fers
Presentation at Stellenbosch University 14th Annual Library Symposium
Stellenbosch Institute for Advance Studies (STIAS)
November 3, 2016 – November 4, 2016
http://conferences.sun.ac.za/index.php/sulis_symp14/SUALS14
Shaping the academic library of the future: adapt, empower, partner, engage
The tradition of the Stellenbosch University Annual Library Symposium of being a platform for discussing new library and information services and developments will continue at the 14th Annual Library Symposium in November 2016. The discussion will be turned to the shaping of the academic library of the future. Emphasis will be placed on the importance of adapting to users’ needs, adapting to new roles as librarians, adapting as a library, empowerment of staff and clients and the importance of partnerships and engagement.
The theme is partly based on the recent OCLC report, Shaping the Library to the life of the user: adapting, empowering, partnering, engaging. In this report it becomes clear that “research and learning needs are changing. Higher education is reconfiguring. As a result of these massive changes, the library must pivot and adapt”. The following core themes are mentioned in this report: to empower users, to empower the library, form partnerships and to engage the campus community. The report advises libraries to be able to “move from offering a fixed set of services to a ‘constant beta’ mode of service evolution” .
Three different sessions will focus on the following themes, all related to the shaping of the academic library of the future:
Digital innovation: Topics of this session may include Augmented Reality, Artificial Intelligence, Research Data Management, Big Data, E-learning, Digital Humanities, Next Generation Systems.
Collaboration / Partnerships : Partnerships with OCLC, SANLIC and other consortia as well as other collaboration possibilities will be discussed.
The user experience: Academic staff, researchers and students of local universities will share their expectations as users of academic libraries.
CRIG 2017 Improving digital library services with user researchVernon Fowler
Modern libraries provide a burgeoning array of digital services, all experienced through a myriad of touch-points. To name a few: catalogue; discovery layers; website; LibGuides; Learning Management Systems; chat; Skype; social media; YouTube; blogs; portals; email...
It's a complex picture! A dichotomy of implementing innovative new services while maintaining legacy ones rarely results in seamless, unified library experiences. Using unconnected touch-points often leads to broken user experiences. A good user experience requires research.
To increase satisfaction and delight library users, adopt an approach that gathers evidence, generates insights, and informs decision-making for iterative, incremental changes. This presentation explores some tried and tested user research methods to gather both qualitative and quantitative data from students and staff throughout all stages of project life-cycles. It aims to inspire you with examples of user research initiatives undertaken at Deakin University Library, including co-design workshops for a better homepage, and preliminary results from a longitudinal happiness tracking survey for continuous improvement.
Attendees will take away a digital set of research method cards templates, and tips for conducting quality user research to improve project outcomes at their libraries.
Reimagining library and community space with digital technologiesArtefacto
A participatory workshop exploring different ways libraries and other community spaces can use digital technologies to provide engaging and interactive user experiences. Held at Deptford Lounge.
Makerspaces & Libraries: How to bring some STEAM into your program aaslDiana Rendina
Makerspaces and the Maker Education movement are quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program. Session will include practical tips and examples of activities and programs, as well as a chance to try Makerspace tools hands-on.
An outreach presentation given by librarians at Indian River State College at other departments' meetings. The presentation's goal is to inform other departments
3D Printing as a DIY Library Service: lessons learned Kathlin Ray
In 2012, the DeLaMare Library at the University of Nevada, Reno launched a 3D printing service as part of a larger “makerspace” initiative. Wildly popular with students, faculty and community members, 3D printing services have evolved over the past 2.5 years to include more robust printers/scanners and a whole new class of student employees called 3D Wranglers. The recent addition of a laser cutter has generated even more traffic. In this session, we will discuss the pleasures and pitfalls of providing 3D printing and other makerspace actvities within today's academic library.
My presentation at TEDx NIT Trichy. We all know Indian education system is broken. What is the alternative? How can we build a scalable, inclusive system that fosters creativity?
Talk given at the 2015 ALA Annual Conference, San Francisco, CA.
http://alaac15.ala.org/node/28851
This presentation will provide an overview of the current practices in makerspaces in three categories: academic libraries, school libraries, and local membership-based makerspaces. Mediated vs. open service model, various programming and marketing approaches, and the space and staffing considerations will be discussed with pros and cons to provide a solid starting point for creating a makerspace. We will also share some findings from experimenting with 3D printing devices and equipment at University of Maryland, Baltimore.
A program called "Top Library Building Trends" that was conducted at ALA Annual 2010 (June 28, 2010) by LLAMA BES.
A panel of architects, librarians and consultants will provide an overview of new and exciting ideas in planning public and academic library facilities. Topics will include the rethinking of spaces for services, new building design, and other “must have” items to keep your library up-to-date. Each panelist will provide a brief presentation with slides. The entire panel will then field questions from the audience.
Speakers: Kimberly Bolan Cullin, Providence Associates LLC, Indianapolis, IN; Joan Frye Williams, Sacramento, CA, Library Consultant and Futurist; Barbara Norland, District of Columbia Public Library, Senior Librarian, Building Projects; Jeffrey Scherer, Meyer, Scherer & Rockcastle, Ltd. Architects, Architect; Richard Sweeney, New Jersey Institute of Technology, University Librarian.
Keeping the Library at the Forefront of the University's Outreach AgendaKathlin Ray
How do programs and exhibits translate into the University Libraries being a key player in the University’s efforts to bridge the gap between town and gown? How does this help add to the pipeline of potential prospects and new donors the Libraries might not otherwise be able to reach?
With the opening of the Mathewson-IGT Knowledge Center in 2008, the libraries at the University of Nevada, Reno found themselves thrust into a new role. The Knowledge Center’s extensive galleries, lobbies, auditorium and gracious reading rooms needed to be programmed. The Knowledge Center is now host to many high profile events for the campus and community – events planned by Library faculty and staff or organized in collaboration with colleges and units across campus. DeLaMare Science and Engineering Library has also undergone a radical change and is now a center for the makerspace movement in the community.
All of this has created opportunities for the Libraries to build relationships with potential new donors, outside of the normal channels through central development. The Libraries are also playing an increasingly significant role in the University’s outreach efforts.
Knowledge creation and the expanding role of the 21st century libraryKathlin Ray
Today’s students need (and deserve) a university library that shatters traditional boundaries by envisioning its primary purpose as enabling the creation of new knowledge. A library with a focus on knowledge creation will continue to provide information resources, tools and expertise but it will prioritize innovation and collaboration. And that changes everything in subtle and profound ways. A library with the “construction of new knowledge” as its primary purpose will have non-traditional outcomes and assessment measures. It will communicate and collaborate and innovate differently. It is fundamentally different than libraries organized around resources or services or even clients.
Using the DeLaMare Engineering and Science Library at the University of Nevada, Reno as a case study, this presentation will discuss how the libraries, under the leadership of new director Tod Colegrove, applied theoretical models of learning and innovation in a real world setting. DeLaMare Library needed to be reinvented from the ground up and it needed to become a place that generated innovative and collaborative thinking across disciplines. This required enormous change – organizationally, culturally, and physically – with minimal resources. Over the past three years of this experiment, there have been many challenges but it is clear that DeLaMare Library has been transformed from a dusty little-used backwater into a lively incubator for collaboration, innovation and knowledge creation. (One piece of evidence: use of the facility has risen 600%).
Positioning DeLaMare as a library that facilitates knowledge creation has been a game changer. Now offering 3D printing, DeLaMare illustrates the power of harnessing technology to meet strategic goals. Students are highly motivated to learn new skills on their own in order to take advantage of this new technology. They experiment and problem-solve and can quickly iterate to perfect their designs. Even better, students from engineering are now rubbing elbows with people from biology, computer science, geology, chemistry and even art. There is still work to do but through this ongoing endeavor to transform the library, we have learned many lessons about the importance of organizational readiness, staff development, community outreach and smart use of emerging technologies. Here's what we’ve learned.
Academic Makerspaces: Connections & Conversations - presentation at Internet ...Patrick "Tod" Colegrove
Despite traditional/conservative academic library roots on the campus of the UNR, the DeLaMare Science & Engineering Library is partnering with broader community- based "maker" and "coworking" groups in the Northern Nevada area, actively revolutionizing the levels of student and faculty engagement with the library. From hacknights and Arduino microcontroller workshops to concrete canoes and Rube Goldberg Machine competitions, the library is actively building connections and conversations. UNR Libraries is leveraging engaged participants to take the library beyond a collections-based hotbed of student learning and collaboration to being an engine of innova- tion transforming learning experiences at UNR. Hear gritty details of rapid prototyping, what’s working, what’s failed, and the reception of 3D printers and scanners in the library.
Work Ready/College Ready: Repurposing Library Spaces to Make an ImpactPatrick "Tod" Colegrove
School, public, and academic libraries working together as part of their primary, secondary, and post-secondary institutions: a pipeline creating more capable students and bridging directly into industry.
An invited presentation to the joint meeting of the Carson City Board of Supervisors and the Carson City School District Board of Trustees. Part of Carson City's $10M "Race to the Top" grant award, a recording of the Wednesday, November 13, 2013, meeting is online at:
http://www.youtube.com/watch?v=nEbyskbami8
For thousands of years libraries have been connecting people and technology; makerspace in libraries offers seemingly unlimited potential for springboarding learning, discovery, innovation, and entrepreneurship. How much is real, and how much is hype? From 3D printers and laser cutters to microprocessors and robotics toolkits, hear examples of everything that's gone wrong-and the things that have gone right that make it all worthwhile.
ICERI2016, Seville, Spain - The Library in Support of the Next Generation Cla...Patrick "Tod" Colegrove
Over the past decades much has shifted across the landscape of higher education. In the library, print resources are transitioning transitioned to electronic formats and availability, leaving classroom instructors questioning the ongoing relevance of the physical library to the academic mission. This paper explores new and emerging roles of the library in support of the next generation classroom, tracing the evolution of one academic science and engineering library, and sharing lessons learned while transforming an underutilized branch library into a vibrant hub of collaborative and problem-based learning. Within the physical commons of the library, equipped with non-traditional technology such as 3D printers and laser cutters, and staffed with personnel skilled at leveraging that technology in support of active learning and engagement, a depth of learning can occur in parallel with classroom instruction. The adjunct spaces and resources of the library become intertwined with the classroom, augmenting and amplifying the efforts of both. Emergent best practices are identified, along with promising results of early collaborations between the library and the classroom.
A pioneer for makerspaces in academic settings shares how it is sparking imagination and innovation in many ways: from Lego and puzzle kits throughout the library, to 3D printers and laser cutters to design workshops and hack-a-thons. It shares the resources, services, and outreach services that have led students and faculty onto the path of greater innovation and scholarship. Speakers share their experiences on why and how we can get started, as well as challenges and solutions. They also share strategic vision for the future on the development of the makerspace as incubator for young entrepreneurs and how this could fundamentally change how higher education provides a new context for students gaining real-life experience, job skills, and connect what they are passionate about to what they are learning.
'Makerspaces': should South Africa join the hype?heila1
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Makerspace and the Library: Active Learning, Innovation, and Design 主动学习、创新...Patrick "Tod" Colegrove
On the surface, makerspace and academic libraries might seem an unlikely match. The active and seemingly chaotic environment of makerspace contrasts starkly with the stereotype of the quiet and reserved academic library. Sharing lessons learned while transforming an underutilized branch library into a vibrant hub of collaborative and problem-based learning, Colegrove explores emergent roles of makerspaces in university libraries, effecting learning, teaching, and serving the general community. Rather than an artifact of a bygone era, specific examples drawn from the DeLaMare Science & Engineering Library at the University of Nevada, Reno, demonstrate that libraries today can offer a powerful platform of transformation that crosses disciplinary and organizational boundaries. Equipped with non-traditional technology such as 3D printers and laser cutters, and staffed with personnel skilled at catalyzing active learning and engagement, discovery, innovation, and collaboration become everyday occurrences across the physical commons of the library. Rapid prototyping services and equipment enable innovation and entrepreneurship, even as a depth of learning occurs in parallel with classroom instruction. The adjunct spaces and resources of the library become intertwined with both the classroom and industry beyond the university’s walls, augmenting and amplifying the efforts of both; an explosion of learning and discovery powers innovation and entrepreneurship as the best of the academic and industrial worlds collide on the neutral common ground of the university library.
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Academic Libraries as Makerspace: Engaging students in the creating of new knowledge
1. Academic Libraries as Makerspace:
Engaging students in the creation of
new knowledge
Kathlin L. Ray
University of Nevada, Reno
Nov. 11-13, 2014
2. • Tier One* land grant university
• 19,000 students
• 4 libraries
• Knowledge Center
• DeLaMare Science & Engineering
• Savitt Medical
• Basque Studies
THE UNIVERSITY OF NEVADA, RENO
*US News & World Report 2014
3. THE UNIVERSITY OF NEVADA, RENO
[Note: Originally the heart of campus, the historic quad remains the traditional setting for Commencement activities,
and provides a pleasant place for picnics, concerts, and quiet reflection. Since 1987, the University of Nevada, Reno
Quadrangle has been listed as a "Jeffersonian academic village" on the National Register of Historic Places, as the
campus core follows Thomas Jefferson's design for the University of Virginia Lawn. The lovely, giant elm trees were
planted in 1908. ]
4. THE UNIVERSITY OF NEVADA, RENO
[note: The Mathewson-IGT Knowledge Center, above, was built in 2008 at the center of
campus, and along with the Crowley Student Union. The library is the new heart of the
campus.]
5. What is a makerspace, anyway?
Four types
•FabLabs
•Hackerspaces
•TechShops
•Makerspaces
11. UNR’s DeLaMare Library was named
one of the Most Interesting Makerspaces
in America. Make Magazine Aug/Sept 2014
12. Maker space = maker culture
• Values inclusiveness
• Provides access to tools / resources
• Supports open source
• Fosters collaboration
• Champions innovation
• Facilitates sharing of knowledge / skills
• Promotes hands-on learning and DIY
13. Mathewson-IGT Knowledge Center
“A pioneering information environment
designed to nurture creativity and stimulate
intellectual inquiry.”
14. “The single greatest intellectual force and
competitive advantage in the 21st
century is the rapid assimilation of new
knowledge to fuel innovation…”
Mathewson-IGT Knowledge Center
Vision
15. “New knowledge, applied to existing
tasks, results in increased productivity;
new knowledge applied to new
challenges and tasks is fundamental to
innovation…”
Mathewson-IGT Knowledge Center
Vision, contd
16. “Recognizing this critical interplay
between knowledge and innovation,
UNR has established one of the
first centers in the nation
built specifically to embrace these
dynamics of the 21st century.”
Steve Zink, former VPIT
University of Nevada, Reno
Mathewson-IGT Knowledge Center
Vision, contd
32. Ben King, Chemistry faculty
“one of the very hard things about
teaching chemistry is explaining
that molecules have shape. This
basically removes that obstacle ...
so it will change how we teach
chemistry and how we look at
molecules on a daily basis. It's
also just plain fun."
Photo by Tod Colegrove:
Photo of King by Jason Hildago from Engadget:
http://www.engadget.com/2012/10/19/reshaping-universities-through-3d-printing/
34. Photo by Tod Colegrove:
http://www.flickr.com/photos/dstl_unr/
Patrick, marketing + psychology (minor)
35. Heather, math education + tutor
Photo by Nick Crowl:
http://www.flickr.com/photos/dstl_unr/
“I think 3D printing is awesome. Now if I
can’t find a [math educational] resource, I
can just make one.”
55. “The academic library’s shift
from a repository of collections
to a catalyst for discovery and creation
is now happening across the globe.
More than ever, libraries are essential
as the place where people,
knowledge, and research intersect
to tackle our world’s greatest challenges.”
4 Ways Academic Libraries Are Adapting For The Future, Fast Company, Oct. 2014
A FabLab is a type of makerspace that was created by the Center for Bits and Atoms headed by Prof. Dr. Neil Gershenfeld at MIT. It began as an outreach project to provide access to modern means for invention such as electronics equipment, laser cutters, routers and milling machines in order to enable makers to create nearly anything. There are currently over 200 FabLabs in over 30 countries around the world.
Also called a hacklab or hackspace, hackerspaces are places where computer programmers, makers, DIY’ers and artists converge to collaborate and socialize. Hackerspaces have been around since 1995 with the founding of c-base in Berlin which according to Wikipedia is one of the first independent, stand-alone hackerspaces in the world, not affiliated with a school, university, or company. Hackerspaces were originally started by computer hackers however they have since expanded to encompass many other activities such as creating physical objects, conducting instructional workshops, etc. There are currently over 1,800 hackerspaces in over 20 countries around the world.
TechShops are a chain of for-profit spaces which offer public access to industrial tools and equipment such as welding equipment, sewing machines, woodworking equipment, 3D printers, and more to build their own projects. They charge a membership fee beginning a $125/month. They currently have 8 shops in the US with their flagship shop in San Francisco and future locations in Dublin and Munich.
Makerspaces are creative, DIY spaces where people can gather to create, invent, and learn. The usually have 3D printers as well as electronic equipment available, some also have metalworking, woodworking, and traditional arts and crafts equipment available. They are used by schools and libraries to provide valuable skills in math and engineering to children and patrons of all ages.
A FabLab is a type of makerspace that was created by the Center for Bits and Atoms headed by Prof. Dr. Neil Gershenfeld at MIT. It began as an outreach project to provide access to modern means for invention such as electronics equipment, laser cutters, routers and milling machines in order to enable makers to create nearly anything. There are currently over 200 FabLabs in over 30 countries around the world. Fab labs provide widespread access to modern means for invention. They began as an outreach project from MIT's Center for Bits and Atoms (CBA). CBA assembled millions of dollars in machines for research in digital fabrication, ultimately aiming at developing programmable molecular assemblers that will be able to make almost anything. Fab labs fall between these extremes, comprising roughly fifty thousand dollars in equipment and materials that can be used today to do what will be possible with tomorrow's personal fabricators.Fab labs have spread from inner-city Boston to rural India, from South Africa to the North of Norway. Activities in fab labs range from technological empowerment to peer-to-peer project-based technical training to local problem-solving to small-scale high-tech business incubation to grass-roots research. Projects being developed and produced in fab labs include solar and wind-powered turbines, thin-client computers and wireless data networks, analytical instrumentation for agriculture and healthcare, custom housing, and rapid-prototyping of rapid-prototyping machines.
Fab labs share core capabilities, so that people and projects can be shared across them. This currently includes:
A computer-controlled lasercutter, for press-fit assembly of 3D structures from 2D parts
A larger (4'x8') numerically-controlled milling machine, for making furniture- (and house-) sized parts
A signcutter, to produce printing masks, flexible circuits, and antennas
A precision (micron resolution) milling machine to make three-dimensional molds and surface-mount circuit boards
Programming tools for low-cost high-speed embedded processors
These work with components and materials optimized for use in the field, and are controlled with custom software for integrated design, manufacturing, and project management. This inventory is continuously evolving, towards the goal of a fab lab being able to make a fab lab.
Also called a hacklab or hackspace, hackerspaces are places where computer programmers, makers, DIY’ers and artists converge to collaborate and socialize. Hackerspaces have been around since 1995 with the founding of c-base in Berlin which according to Wikipedia is one of the first independent, stand-alone hackerspaces in the world, not affiliated with a school, university, or company. Hackerspaces were originally started by computer hackers however they have since expanded to encompass many other activities such as creating physical objects, conducting instructional workshops, etc. There are currently over 1,800 hackerspaces in over 20 countries around the world.
TechShops are a chain of for-profit spaces which offer public access to industrial tools and equipment such as welding equipment, sewing machines, woodworking equipment, 3D printers, and more to build their own projects. They charge a membership fee beginning a $125/month. They currently have 8 shops in the US with their flagship shop in San Francisco and future locations in Dublin and Munich.
Makerspaces are creative, DIY spaces where people can gather to create, invent, and learn. The usually have 3D printers as well as electronic equipment available, some also have metalworking, woodworking, and traditional arts and crafts equipment available. They are used by schools and libraries to provide valuable skills in math and engineering to children and patrons of all ages.
The concept of a hackerspace started in Europe (anyone recognize the German linguistic construction?) as a collection of programmers (i.e., the traditional use of the term ‘hacker’) sharing a physical space. Hackerspaces have been around since 1995 with the founding of c-base in Berlin which according to Wikipedia is one of the first independent, stand-alone hackerspaces in the world, not affiliated with a school, university, or company. Hackerspaces were originally started by computer hackers however they have since expanded to encompass many other activities such as creating physical objects, conducting instructional workshops, etc. There are currently over 1,800 hackerspaces in over 20 countries around the world. Interestingly, the definition of the terms ‘hacking’ and ‘hacker’ started expanding to include working on physical objects as these spaces grew in popularity, and sought to differentiate themselves from the largely negative connotations of the term ‘hacking’ presented in the mainstream media. These spaces produced a couple of revolutionary businesses, including the well-known MakerBot Industries (born out of NYC Resistor), which is now in the process of dramatically changing the 3D printing industry.
An Arduino workshop at the Noisebridge hackerspace in San Francisco.
NYCResistor's tagline is: "we learn, share, and make things.
TechShops are a chain of for-profit spaces which offer public access to industrial tools and equipment such as welding equipment, sewing machines, woodworking equipment, 3D printers, and more to build their own projects. They charge a membership fee beginning a $125/month. They currently have 8 shops in the US with their flagship shop in San Francisco and future locations in Dublin and Munich. TechShop is a chain of member-based workshops that lets people of all skill levels come in and use industrial tools and equipment to build their own projects.
Makerspaces are creative, DIY spaces where people can gather to create, invent, and learn. The term ‘makerspace’ didn’t really exist in the public sphere until 2005 or so, however, when MAKE Magazine was published for the first time. The term didn’t really become popular until early 2011, when Dale and MAKE Magazineregistered makerspace.com and started using the term to refer to publicly-accessible places to design and create The usually have 3D printers as well as electronic equipment available, some also have metalworking, woodworking, and traditional arts and crafts equipment available. They are used by schools and libraries to provide valuable skills in math and engineering to children and patrons of all ages.
How did UNR libraries create a successful makerspace? It started with the MIKC, a great example of a 21st century academic library.
So what’s
The Mathewson-IGT Knowledge Center: high tech, high touch. This is the front lobby and atrium.
Combines technology, culture, art and community.
The Mathewson-IGT Knowledge Center: high tech, high touch. Combines technology, culture, art and community.
The library serves as an important cultural center (Cardboard Gandhi by art professor, Joe Delappe); DeLaMare displays an award winning concrete canoe.
Automated Storage and Retrieval system holds 1.5 million volumes in a much smaller footprint than book stacks. Stored materials are easily and quickly retrievable and floor space is freed up for group study, collaboration zones, computer workstations and makerspaces.
The @One floor of the Knowledge Center is a mecca of leading edge technology and media production: the DataWorks lab for geospacial, mathematical and statistical needs; a poster and image production area; the Dynamic Media Lab for digital creation and production; high end editing room; professional sound booth, and green screen studio. There’s also equipment checkout: laptops, cameras, video cameras, sound equipment, iPads and other tablets, etc. In @One, we consciously privilege the image over the text.
The library inside this beautiful, historic building on the campus quad became the test bed for our emerging DIY makerspace.
From a quiet, low use branch library to a thriving vibrant hive of activity.
DeLaMare director Tod Colegrove reached out and got engineering, chemistry and computer science faculty to hold office hours and ad hoc classes, do student presentations, etc in the library. Above, a computer science class is presenting their semester projects – they had to create games that would play on our MS Surface.
It takes lendable technology. DeLaMare circulation desk now checks out Google Glass, LEGO Mindstorms NXT, Arduino kits, Occulus Rift, and more.
Whiteboard paint on the walls encourages ad hoc study groups.
In DeLaMare Science and Engineering Library, a 3D printing workspace features a Stratasys uPrint SE Plus. Lower end production level machine not a hobby model like MakerBot. We tried MakerBot but it broke down way too often.
This type of 3D printing or additive manufacturing is similar to cake decorating i.e. squeezing frosting through a hole in a plastic bag. The ABS plastic is heated (to liquefy) then forced through the extrusion nozzle as the head moves back and forth across the bed or build platform. Repeat, repeat, repeat.
Basically, 3D printing lays down thin layers of plastic and as the layers build up, a 3 dimensional object is formed. Above are a few examples of the many objects that have been created on our 3D printers during the first 3.5 months of operation.
Who uses our 3D printing service? Faculty use it for many things including instructional and research purposes.
…and for research purposes. The Tower of Piza shown here is fresh from the 3D printer and shows both build and support material. After being placed in a solvent bath, the support material dissolves and only the build material remains. In the finished Tower of Piza, you can see past the delicate spiral staircase and into the center of the tower. Impressive.
Students love our 3D printer. Paintball pro Patrick is working on a top secret prototype, a project that could end the huge waste problem of unexploded paint balls. He is currently seeking a patent.
Heather started with artisanal skulls but ended up creating a variety of mathematical objects to help her students learn abstract concepts, like this cosine bowl.
It’s about radical collaboration, about reaching out to others in the libraries, on campus and in the community. It’s about offering workshops and events that bring different kinds of expertise together and encourage innovation.
Engineering students in DeLaMare creating a hovercraft: used our laser cutter, 3D printer and Arduino kits to make a functional hovercraft.
DeLaMare and the Knowledge Center worked together to host a successful Arduino Day.
(Arduino Day)
We combined the digital strengths of the Knowledge Center with 3D printing in DeLaMare to create active learning environments that engage students. One example: using gift funds, we developed an intensive multimedia summer bootcamp for area high school students. The “knowledge workers” of tomorrow need access to a wide range of technology and the library has the tools, equipment and staff expertise they need.
Start with low tech makerspace activities. The students love them.
“There are two critical things to realize. First, play is not trivial, frivolous or non-serious, in fact, quite the opposite. Play can be the place where we do our most serious learning. And second, it is something we do all the time. When we explore, we play. When we experiment, we play. When we tinker or fiddle, we play. Science is play. Art is play. Life, to a great extent, is play. Every great invention of the past hundred years has had an element of play in its creation. So we are using the word in a very deep and serious way.”
-John Seely Brown
Engaging activities require extraordinary folks like Tod Colegrove, who pitch in to make good things happen.
Culture shift is brought about by energetic and adventurous librarians such as Tod Colegrove and Chrissy Klenke. DIY librarians. Because of the many challenges involved in making transformative changes success depends on entrepreneurial staff to champion projects, embrace ambiguity and who are humble enough to learn alongside the students.
Failure is part of the strategy (it’s not a bug, it’s a feature!) Try again.
Learning faster by failing faster.