The document discusses the marketing campaign for the video game Dante's Inferno. It began with staging a protest at E3 to generate buzz, which was very successful. In the second month, the campaign focused on Comic Con, sending people dressed in character to create spinoff content and promote descending into sin. The goal was to continue building demand for the game through unconventional real-world stunts and a slow burn marketing approach that generated intrigue and discussion without explicitly promoting the game itself.