6
Some Lego Pieces
7
Soliciting and sustaining massive
participation...Mufucka.
Engagement
8
A prizing model that spurs social passalong.
Recruit your friends, get paid when they sell.
Affiliate Modeling
Karmaloop.com
Groupon
Avon
Tupperware
9
Present a problem to be solved by a group for a
big payoff. Usually, superfans work and casual
fans benefit (without effort).
Cooperative Unlock
The Dark Knight campaign - Joker face reveal
10
Create a sandbox for a group to build a piece of
work together. May require rabid fanship,
sharp segmentation.
Cooperative Build
Johnny Cash Project
11
Whether individual or co-played, require evidence
of finding something for a big payoff.
Scavenger Hunt
New Balance Urban Dash
12
How: two prompts are delivered linearly. Players
identify differences. Speed or accuracy to win...
Matching Games
Louis Vuitton Spot the Difference videos
13
Present a branched story with more options than can
be simultaneously followed, to give the perception of
user choice.
Choose Your Own Adventure
DC Comics & X Chuck Taylor (Converse) comic book
http://www.gifmemoreparty.com/
14
CYOA structure, but requiring consensus on
decisions among multiple parties. Can also be
toggled to a voting mechanic.
Choose Ya'lls Own Adventure
Eve Online MMORPG
15
Show players’ status. Sometimes a good idea.
Sometimes not.
Progress Bar
16
Send a signal that amounts to a user-specific call
to action. Requires the sense of 1:1
communication: user(s) must feel targeted.
Batphone
17
Train audiences to interact by amplifying others'
successes in real time. Whether a slot machine
hits for $5 or $50K, the alarm is the same.
Ubiquitous Proof
18
Telling a story over time, space, and channels.
Programming
19
Release information in distinct packets, on a
schedule determined solely at programmer's
discretion.
Phased Reveal
Memento
20
Up the replay factor and discussion-worthiness of
a given execution by putting more stimulus into it
than can be perceived at once.
Multiple Focci
21
Jack stuff and situations from the other worlds to
bring to life around the brand.
World Jacking
Prometheus/TED video
22
Mix characters from disparate contexts to produce
surprisingly unified "chords."
Strange Bedfellows
23
Create intimacy by creating physical goods for
people to interact with.
Tangible Assets
True Blood campaign
24
Make executions more or less prone to interaction
(depending on what you want).
Dials and Levers
25
Add a countdown clock to spur perception of
urgency/scarcity. See: "Last call." "limited time
only." "This week only."
Time Sensitivity
Halo 2 ilovebees campaign
26
Restrict access to a physical boundary, to
encourage visitation, group/exclude audiences, or
solicit data.
Location Sensitivity
Airwalk Pop Up Shoe Store
27
Require proof that something happened at a certain time.
Today’s Newspaper

Mass Engagement Mechanics vol. 1

  • 1.
  • 2.
    7 Soliciting and sustainingmassive participation...Mufucka. Engagement
  • 3.
    8 A prizing modelthat spurs social passalong. Recruit your friends, get paid when they sell. Affiliate Modeling Karmaloop.com Groupon Avon Tupperware
  • 4.
    9 Present a problemto be solved by a group for a big payoff. Usually, superfans work and casual fans benefit (without effort). Cooperative Unlock The Dark Knight campaign - Joker face reveal
  • 5.
    10 Create a sandboxfor a group to build a piece of work together. May require rabid fanship, sharp segmentation. Cooperative Build Johnny Cash Project
  • 6.
    11 Whether individual orco-played, require evidence of finding something for a big payoff. Scavenger Hunt New Balance Urban Dash
  • 7.
    12 How: two promptsare delivered linearly. Players identify differences. Speed or accuracy to win... Matching Games Louis Vuitton Spot the Difference videos
  • 8.
    13 Present a branchedstory with more options than can be simultaneously followed, to give the perception of user choice. Choose Your Own Adventure DC Comics & X Chuck Taylor (Converse) comic book http://www.gifmemoreparty.com/
  • 9.
    14 CYOA structure, butrequiring consensus on decisions among multiple parties. Can also be toggled to a voting mechanic. Choose Ya'lls Own Adventure Eve Online MMORPG
  • 10.
    15 Show players’ status.Sometimes a good idea. Sometimes not. Progress Bar
  • 11.
    16 Send a signalthat amounts to a user-specific call to action. Requires the sense of 1:1 communication: user(s) must feel targeted. Batphone
  • 12.
    17 Train audiences tointeract by amplifying others' successes in real time. Whether a slot machine hits for $5 or $50K, the alarm is the same. Ubiquitous Proof
  • 13.
    18 Telling a storyover time, space, and channels. Programming
  • 14.
    19 Release information indistinct packets, on a schedule determined solely at programmer's discretion. Phased Reveal Memento
  • 15.
    20 Up the replayfactor and discussion-worthiness of a given execution by putting more stimulus into it than can be perceived at once. Multiple Focci
  • 16.
    21 Jack stuff andsituations from the other worlds to bring to life around the brand. World Jacking Prometheus/TED video
  • 17.
    22 Mix characters fromdisparate contexts to produce surprisingly unified "chords." Strange Bedfellows
  • 18.
    23 Create intimacy bycreating physical goods for people to interact with. Tangible Assets True Blood campaign
  • 19.
    24 Make executions moreor less prone to interaction (depending on what you want). Dials and Levers
  • 20.
    25 Add a countdownclock to spur perception of urgency/scarcity. See: "Last call." "limited time only." "This week only." Time Sensitivity Halo 2 ilovebees campaign
  • 21.
    26 Restrict access toa physical boundary, to encourage visitation, group/exclude audiences, or solicit data. Location Sensitivity Airwalk Pop Up Shoe Store
  • 22.
    27 Require proof thatsomething happened at a certain time. Today’s Newspaper