History of Video Games

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The history of video gaming (from 1890's to 2010's)

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History of Video Games

  1. 1. HISTORY OF VIDEO GAMES By Tugay Sarıkaya
  2. 2. EARLY DEVELOPMENTS OF GAMING  In 1889 Hanafuda were created by Marufuku (Nintendo)
  3. 3. VIDEO GAMES IN 1940’S AND 1950’S First Computer Game “Nim” by Edward Condon  Mathematical Strategy Game  Computer wins %90 percent of play
  4. 4. VIDEO GAMES IN 1940’S AND 1950’S  Nim (1940)
  5. 5. VIDEO GAMES IN 1940’S AND 1950’S Cathode ray tube amusement device (1947)  Created by Thomas Goldmith and Estle Ray  First patented game  Influenced by WWII Radar Displays  Controling and recording electronical signals Cathode ray tube amusement device (youtube-sample)
  6. 6. VIDEO GAMES IN 1940’S AND 1950’S OXO (1952)  Created by Alexander Douglas for EDSAC Computer  Graphical Displays (first time)  Today also known as tic tac toe.
  7. 7. VIDEO GAMES IN 1940’S AND 1950’S
  8. 8. VIDEO GAMES IN 1940’S AND 1950’S Hutspiel (1955)  First war game created by US Military  Multiple Game (NATO – Soviet Commanders)  Detailed Strategy Game  Training Purpose in Military
  9. 9. VIDEO GAMES IN 1940’S AND 1950’S  Hutspiel (1955)
  10. 10. VIDEO GAMES IN 1940’S AND 1950’S Tennis for Two (1958)  Created by Willy Higinbotham  Entertaining Aim  Radar Display  In Brookhaven National Lab
  11. 11. VIDEO GAMES IN 1940’S AND 1950’S  Tennis for Two (1958) Sample
  12. 12. VIDEO GAMES IN 1940’S AND 1950’S WHAT WAS COMMON IN 1940’S AND 1950’S ?  Strategy Games  WWII effect  Radar Displays  Limited Player  Student or small entertainment projects
  13. 13. VIDEO GAMES IN 1960’S  Transmission period  Game Consoles as Prototype  Brown Box
  14. 14. 1970’S ARCADE VIDEO GAMES The Oragon Trail (1971)  13 editions between 1971-2013  Sold 65 millions  Education purpose
  15. 15. 1970’S ARCADE VIDEO GAMES PONG (1972)  Created by Nolan Bushnell and Atari  First arcade video game  Table tennis (Video)
  16. 16. 1970’S ARCADE VIDEO GAMES ATARI (1970’s)  Atari announces home version of Pong in 1975  Video game addiction starts  In 1977, Atari announces Atari 2600; Colorful games Joysticks 2D Many games Atari 2600 (video)
  17. 17. 1970’S ARCADE VIDEO GAMES Space Invaders (1978)  Created by Tomohiro Nishikado  Technology Issues  More than 300.000 space invaders machine sold in 2 years worldwide.  Inspired new show such us Star Wars  Space Invaders (Video)
  18. 18. 1970’S ARCADE VIDEO GAMES Space Invaders (1978)
  19. 19. 1970’S ARCADE VIDEO GAMES WHAT WAS IMPORTANT IN 1970’s? Video Games  Addiction Starts  industry born  Start entering homes  2D with color  Atari domination  Become global
  20. 20. 1980’S HOME VIDEO GAMES Personal computer starts taking role  Apple II  MS DOS
  21. 21. 1980’S HOME VIDEO GAMES Legendary games were created  Pac-Man  Mario
  22. 22. 1980’S HOME VIDEO GAMES  Intellvision was created in 1980 and had slightly better than Atari 2600  Commodore 64 also relesead in 1982 and allows Atari owners to use their joysticks  In 1983-1984 unlicensed games caused Bankrupts in video gaming industry
  23. 23. 1980’S HOME VIDEO GAMES Nintendo Entertainment System (1985)  Worldwide popularity  Final Fantasy, Mega Man and Contra  Best selling game console in 1980’s  Game genres was born NES Commercial
  24. 24. 1980’S HOME VIDEO GAMES - HANDHELDS  Nintendo’s Game Boy (1989) 8 Kb ram capacity 160x144 screen resolution Long life battery 4 colors, shades of gray (Game Boy Video)  Atari Lynx Slighly slower than Game Boy
  25. 25. 1980’S HOME VIDEO GAMES What was important for 1980’s?  Video game genres (Action, Adventure, Educational, Racing, Simulation , Sports and Strategy)  Unlicensed video games  Nintendo Domination  Home video consoles  Handhelds  Personal computer starts taking role  Marketing strategy
  26. 26. 1990’S VIDEO GAMES  Playstation (1995)  Personal Computers take stronger role with Internet and more powerful hardware.
  27. 27. 1990’S VIDEO GAMES
  28. 28. 1990’S VIDEO GAMES  3D Games  Floppy Disks and Cd’s  Violent Game rising Playstation (Video)
  29. 29. 2000’S VIDEO GAMES  1999-2004 Average of playing video game increased 88,5% (26 min – 1 hour 12 min)  In 2005, 62 million Americans have game consoles in their home.  In 2005, 56 million Americans have personal computer.
  30. 30. 2000’S VIDEO GAMES  In 2008 Nintendo Wii sold 42 millions worldwide  New controller system  For women, family, olds,  Nintendo Xbox sold 28 millions in the same year.
  31. 31. ONLINE GAMES  First attempt (Plato Internet Service) in 1972  In 1978, MUD as a first multiple adverture game  In 1990’s Java Flash  Dungeons and Dragons gets great success by 150.000 registration in early 90’s  Ultima Online
  32. 32. ONLINE GAMES  World of Warcraft reached 11 million players in 2008  WoW hold 62% of online game in this year.  In 2007, 83 minutes per online session on Playstation 3
  33. 33. GAMES ON SOCIAL MEDIA Facebook  230 million people plays facebook game in September 2013 (Doug Purdy, 2013)  In 2010’s al videol games almost from all platforms have facebook access.
  34. 34. MOBILE GAMING  Nokia releases Snake in 1997  First downloadable mobile games in 2000  Nokia creates mobile game platform N-Gage  In 2007, Apple announces first generation of Iphone  Angry Birds was successful game  In 2007, Android releases
  35. 35. FUTURE OF GAMING  VR head-mounted display (HMD) Video
  36. 36. FUTURE OF GAMING  Wii U
  37. 37. FUTURE OF GAMING  Sony’s Cross Play
  38. 38. THANK YOU

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