This presentation is given to students in secondary education game development programs preparing to enter the job market. The Hiring process is given from an Art Director's insider perspective and from my experience in reviewing thousands of resumes, conducting hundreds of interviews and hiring over 50 new employees and interns for video game companies.
Hiring process and career preparation for video game industryBrian Pelletier
The Hiring process is given from an Art Director's insider perspective and from my experience in reviewing thousands of resumes, conducting hundreds of interviews and hiring over 50 new employees and interns for video game companies. This presentation is given to students in secondary education game development and media entertainment programs preparing to enter the job market.
The Accidental Instructional Designer #Training18Cammy Bean
Did you land in this field by accident? How do you create a career with intention and purpose? Slides from my session at Training Conference 2018 in Atlanta GA.
I want to go there - how to find your path as a designerMitzie Testani
Many of us go from job to job and are not happy with our work or our growth is unsatisfying and feels outside of our control. Take steps now to remove the wrong opportunities from your path and discover how to find the work that you love.
Hiring process and career preparation for video game industryBrian Pelletier
The Hiring process is given from an Art Director's insider perspective and from my experience in reviewing thousands of resumes, conducting hundreds of interviews and hiring over 50 new employees and interns for video game companies. This presentation is given to students in secondary education game development and media entertainment programs preparing to enter the job market.
The Accidental Instructional Designer #Training18Cammy Bean
Did you land in this field by accident? How do you create a career with intention and purpose? Slides from my session at Training Conference 2018 in Atlanta GA.
I want to go there - how to find your path as a designerMitzie Testani
Many of us go from job to job and are not happy with our work or our growth is unsatisfying and feels outside of our control. Take steps now to remove the wrong opportunities from your path and discover how to find the work that you love.
Advice to students about to graduate and looking to get started in the film industry. Guide to creating your resume, how to network and get noticed, making the most of trade shows and film festivals, creating your own internship, and how to survive working deferred on your first films.
Searchmetrics er markedets stærkeste SEO tool, der kan spare dig og din virksomhed for utallige timers arbejde, for ikke at tale om det store udbytte der kan hentes ved at følge værktøjets meget håndgribelige anbefalinger.
Se mit korte slideshow, og tag kontakt hvis du vil vide mere - Jeg svarer gladeligt.
Hurry up and fail! How to make progress with your game design.Brian Pelletier
This presentation is about establishing design pillars early to help with the vision of your game. 2 games are used as examples of unfocused designs at the start and how design pillars turned them into successes. This small talk was created for the GLS 2013 Conference.
Visualizing Gameplay: Visual techniques for guiding players through 3D envir...Brian Pelletier
This Presentation is about using composition, form, lighting, color and arches to create visual understanding of the intended player path. Compositions create lines pointing you in the right direction. Lighting, contrast and color draw your attention. Archways are architectural elements used to draw people through spaces. Screenshots from 2 games are used as examples. This small talk was given at the GLS 2012 Conference.
Mobilizing large art teams for game developmentBrian Pelletier
A presentation given at the Wisconsin Game Developer Summit 2013. Originally was part of my guest lecture at University of Wisconsin Madison about the process of designing AAA retail games. This talk focuses on using pre-visualization to prepare for production. It also showcases the need for pre-viz art in collaboration with, Level Designers, Animators and Gameplay Programmers. This focused up front planning through visuals helps to ensure a smoother production process, saving time and money.
Advice to students about to graduate and looking to get started in the film industry. Guide to creating your resume, how to network and get noticed, making the most of trade shows and film festivals, creating your own internship, and how to survive working deferred on your first films.
Searchmetrics er markedets stærkeste SEO tool, der kan spare dig og din virksomhed for utallige timers arbejde, for ikke at tale om det store udbytte der kan hentes ved at følge værktøjets meget håndgribelige anbefalinger.
Se mit korte slideshow, og tag kontakt hvis du vil vide mere - Jeg svarer gladeligt.
Hurry up and fail! How to make progress with your game design.Brian Pelletier
This presentation is about establishing design pillars early to help with the vision of your game. 2 games are used as examples of unfocused designs at the start and how design pillars turned them into successes. This small talk was created for the GLS 2013 Conference.
Visualizing Gameplay: Visual techniques for guiding players through 3D envir...Brian Pelletier
This Presentation is about using composition, form, lighting, color and arches to create visual understanding of the intended player path. Compositions create lines pointing you in the right direction. Lighting, contrast and color draw your attention. Archways are architectural elements used to draw people through spaces. Screenshots from 2 games are used as examples. This small talk was given at the GLS 2012 Conference.
Mobilizing large art teams for game developmentBrian Pelletier
A presentation given at the Wisconsin Game Developer Summit 2013. Originally was part of my guest lecture at University of Wisconsin Madison about the process of designing AAA retail games. This talk focuses on using pre-visualization to prepare for production. It also showcases the need for pre-viz art in collaboration with, Level Designers, Animators and Gameplay Programmers. This focused up front planning through visuals helps to ensure a smoother production process, saving time and money.
RED ACADEMY is a unique Vancouver-based technology academy created for the designers, creators, developers and digital marketers of tomorrow.
MAKE YOUR MARK is a tailored to 3 cohorts spanning Digital Marketing, Web Development and UX Design. Students get ready to showcase and flex their new skills in the workplace, share their experiences and offer support and strategies to each other.
This session covers pitching, Pitching, Selling, Marketplace, Branding, Future of Work, Content Marketing, Design, Mindsets, Tips, Hacks & More.
This slide deck anchored a live high school lesson at Florida Virtual School. It's goal was to introduce design thinking as a way for teachers and students to innovate together. We used Blackboard Collaborate to host the lesson online, but feel free to tailor this deck for your own use!
This is the 2019 edition of the "How to get a job" aka Career advice. This deck talks about the key things employers are interested in and things you as a student can do to make yourself more employable.
NOTE: These slides are meant as an accompaniment to the talk which provided more context and examples.
The 3 most common mistakes smart entrepreneurs make building their MVPAmy Jo Kim
In this information-packed webinar you'll discover the most common and costly MVP mistakes that cripple promising startups. You’ll also learn how to avoid these mistakes, and super-charge your path to product/market fit with Game Thinking. Taught by Amy Jo Kim, CEO of Shufflebrain, this training session covers:
- How coaching 50+ design teams worldwide revealed huge, costly blunfers in common MVP practices
- How leading startups like Slack use game thinking – NOT gamification – to avoid these mistakes and build products that people love
- How our Getting2Alpha system has helped dozens of entrepreneurs build the right MVP and find product/market fit
- Why the CEO of fast-growing startup Pley called Getting2Alpha ‘an invaluable investment’ after using it to go from idea to MVP in 5 weeks
AMA Collegiate-"How to Launch Your Marketing & Advertising Career&qu...Glen Caruso
How to launch your career in advertising or marketing -- techniques and tips (presentation by Glen Caruso to University of Florida marketing and advertising students 9.16.2010)
Presentatation on Interviwing with Confidence for the Wilton Library and Wilton Chmaber of Commerce. Provides cuttting edge interviewing and career search in the economic downturn. Designed and elivered by Lynne, Davidson, Davidson Coaching and Consulting and NYU faculty.
Want to move your career forward? Looking to build your leadership skills while helping others learn, grow, and improve their skills? Seeking someone who can guide you in achieving these goals?
You can accomplish this through a mentoring partnership. Learn more about the PMISSC Mentoring Program, where you’ll discover the incredible benefits of becoming a mentor or mentee. This program is designed to foster professional growth, enhance skills, and build a strong network within the project management community. Whether you're looking to share your expertise or seeking guidance to advance your career, the PMI Mentoring Program offers valuable opportunities for personal and professional development.
Watch this to learn:
* Overview of the PMISSC Mentoring Program: Mission, vision, and objectives.
* Benefits for Volunteer Mentors: Professional development, networking, personal satisfaction, and recognition.
* Advantages for Mentees: Career advancement, skill development, networking, and confidence building.
* Program Structure and Expectations: Mentor-mentee matching process, program phases, and time commitment.
* Success Stories and Testimonials: Inspiring examples from past participants.
* How to Get Involved: Steps to participate and resources available for support throughout the program.
Learn how you can make a difference in the project management community and take the next step in your professional journey.
About Hector Del Castillo
Hector is VP of Professional Development at the PMI Silver Spring Chapter, and CEO of Bold PM. He's a mid-market growth product executive and changemaker. He works with mid-market product-driven software executives to solve their biggest growth problems. He scales product growth, optimizes ops and builds loyal customers. He has reduced customer churn 33%, and boosted sales 47% for clients. He makes a significant impact by building and launching world-changing AI-powered products. If you're looking for an engaging and inspiring speaker to spark creativity and innovation within your organization, set up an appointment to discuss your specific needs and identify a suitable topic to inspire your audience at your next corporate conference, symposium, executive summit, or planning retreat.
About PMI Silver Spring Chapter
We are a branch of the Project Management Institute. We offer a platform for project management professionals in Silver Spring, MD, and the DC/Baltimore metro area. Monthly meetings facilitate networking, knowledge sharing, and professional development. For event details, visit pmissc.org.
This comprehensive program covers essential aspects of performance marketing, growth strategies, and tactics, such as search engine optimization (SEO), pay-per-click (PPC) advertising, content marketing, social media marketing, and more
1. PREPARING FOR YOUR
CAREER
AN INSIDERS PERSPECTIVE ON
GETTING HIRED
A N D M A N A G I N G YO U R C A R E E R
BRIAN PELLETIER
BPELLETIER@LEARNINGGAM.ES
2. WHO AM I?
20 years in games industry
Helped build Raven teams
Developed 16+ retail games
Art Director & Creative Director
3.
4. CAREER JOURNEY
Marvel Comics:
Freelance Artist
Raven Software - 5 years
Artist - 2D/3D/Animation
Art Manager
Lead Artist
5. CAREER JOURNEY
Activision / Raven – 13 years:
Art Director
Project Leader/Creative Director
Artist 2D/3D
Games Learning Society / Learning Games Network
Art Director
Creative Director
Head of Project Development
6. CAREER PATH
Production Path
Increase skills and experience over time
Become and expert at your craft
Mentor and Train others
Management & Leadership Path >> Me
Learn management skills
Organize production for others
People Leader
training
personnel issues
More responsibility – more pay
More headaches!
7. WHY IT MATTERS TO YOU
Hired over 40 people
Reviewed thousands of resumes and Portfolios
Conducted 100’s of interviews
I’m still at it
8. THE HIRING PROCESS
RESUME
PORTFOLIO
PHONE INTERVIEW
ON SITE INTERVIEW
COVER LETTER AND THANK YOU
10. RESUME: WHAT I LOOK FOR
Easy to Read
Skills
Do you fit the requirements
Software Programs
Doesn’t matter which ones
Experience
Yes! even for entry level position >>
11. RESUME: EXPERIENCE
Hiring for a team position:
Experience working with others
Group projects – class project or with friends
List the projects
Number of team members
What your roles were
Internships
Join a Mod group
Create your own game/s
Shows passion / self motivation / proactive
13. PORTFOLIO: WHAT I WANT TO SEE
Blogs vs. Websites
Quality – eye for detail
Instant reaction
Well rounded skills
Area of Specialty
What is your focus?
Quality over Quantity
14. PORTFOLIO: WHAT I WANT TO SEE
Consistency
Diamond in the rough syndrome
3 examples with same quality
Compare yourself to others
Internet – world at your fingertips
Never plagiarize!
See internet…
Differentiate yourself from classmates
17. PORTFOLIO: WHAT YOU SHOULD DO
Continue to build your portfolio
Work on new art to better your portfolio
After school – it took me 3 portfolios to get Marvel Gig.
During Career – continue to build portfolio
Catalogue your work
Be prepared
I didn’t save enough images of my game art
Create Process Images
Create step by step images to show your process
20. PHONE INTERVIEW: DIGGING DEEPER
Okay, so we like your Resume and Portfolio
Screening process overview:
Did you do what you say you did
How well do you know your programs
Passion enthusiasm
How well do you work with others
Your potential to get better
Personality / Culture fit
21. PHONE INTERVIEW: DIGGING DEEPER
Be prepared to answer the questions
Did you do what you say you did, and…
…How well do you know your programs
Tell me the process and programs you used to create “X”?
How did you get your reference?
What stock models or textures did you use?
What part of “X” was created by someone else?
What feature of the program did you use to create “A & B”?
What problems did you encounter?
How did you overcome?
22. PHONE INTERVIEW: DIGGING DEEPER
How well do you work with others?
What was the project you worked on?
What was your role?
What was main factor in the success of project?
What was the biggest issue facing the project?
Tell me a time when you disagreed with a teammate?
Explain a situation where you disagreed with your instructor?
How did you overcome?
How did you work through the issues?
Besides the tasks given to you, how did you help your team succeed
23. PHONE INTERVIEW: DIGGING DEEPER
Passion, Personality and Culture Fit
What Artists inspire you?
What games inspire you?
Where/what do you see yourself doing in 5 years?
Be truthful if not the games (or kind) the company makes
Be honest! Don’t pander to what you “think” I want to hear
What do you do for fun?
Who are your heroes?
24. PHONE INTERVIEW: DIGGING DEEPER
What are YOU screening the employer for?
Prepare questions to ask
Do your homework on employer
Are they a good fit for you?
Be respectful and grateful
26. ON SITE INTERVIEW: HOW DOES IT FEEL?
Congrats, We like you enough to spend money on you.
If we weren’t serious about hiring you, we wouldn’t be flying
you out. Or spending our precious time with you.
Be courteous, appreciative and respectful.
Dress to impress
This is our first date
Do we want to commit to a relationship?
28. COVER AND THANK YOU LETTERS
Written communication skills – it matters.
Communicate Passion and Enthusiasm
Show knowledge of potential employer
Follow up with any extra info or clarification
Thank by name and be appreciative – mean it!
30. CREATE OPPORTUNITIES
Get Discovered:
Create Fan Art…with a twist!
Re-imaging their universe – be original
Put on message boards / fan sites
Post your Artwork on Art sites
Enter Contests
All the art sites do them
31. LAST WORDS
“Choose a job you love, and you will
never have to work a day in your life.”
Confucius