SlideShare a Scribd company logo
Marvelous AQL Europe
www.maqleurope.com
www.marvelousgames.com
IntroductiontoDoing
BusinessinJapan
Harry Holmwood
CEO, Marvelous AQL Europe
AboutMarvelousAQL
• Japanese, publicly listed mobile, console and web
game publisher
• Console titles like Harvest Moon, No More
Heroes, Senran Kagura, Half Minute Hero,
Valhalla Knights, Soul Sacrifice
• PC/Mobile titles including Logres(MMO), 3
Kingdoms,
• MAQL Europe oversees western digital business
• Publishing titles in western and Asian markets
• Investing in titles and studios
WhyJapan?
• Mobile business extremely strong
• F2P long established
• Highest ARPU in the world
WesternGamesBreakingThrough
• Apple, Google, LINE etc receptive to western
content
• Japanese customers opening up to western
games
• Clash of Clans
• Candy Crush
• Runbot – Feature
support in Japan
4
JapanesevsWesternMobileGames
• Evolved from different places
• Japanese mobile games derived from featurephone
games
• Western mobile games derived from console games
• Converging to similar places
• Smartphone games are neither console nor
featurephone games
• Apple are dominating phone sales
• 75%+ of phone sales are now iPhone
Don’tPanic
• Japanese society has a lot of rules about
hierarchy and politeness
• …but a non-Japanese person would not be
expected to adhere to them
• More important to understand how Japanese
company culture works than to worry about
some of the ‘rituals’
BasicEtiquette
• Be polite
• Have a business card with your name and job
title in Japanese
• Treat business cards with respect
CompanyCulture
• Try to understand how Japanese
companies operate
• Don’t expect them to be
‘westernised’
• Don’t be pushy, loud or abrasive
• Contracts are less important than
trust
8
JapaneseBusinessApproach
• Consensus is key
• Meetings are for information gathering, not
decision making
• Less direct/confrontational - keen to nurture
harmony
• Long term thinking / partnerships
• Oral agreements
LanguageAdvice
• If dealing in English, slow down and be clear
• Typically people will not tell you if they don’t
understand
• It is your job to make sure you are
• Much discussion will take place in Japanese
• Ideally, take an interpreter with you to
important meetings
RelationshipBuilding
• Smart small and build – long term
relationships are key
• Make it easy for Japanese company to say
‘yes’ to something
• Social as well as business relationships are
important
• Introduction by friend/colleague is best
GameStyleDifferences
• Different assumptions about
what audience already
knows
• Bigger focus on gacha,
collection, fusion
• One-handed operation,
portrait mode
• Quick bursts of gameplay
• Guilds and social features
Opportunities
• Casual/mid core titles with simple core
gameplay but depth
• Western mobile developers excelling at 3D,
tactile experiences
• Apple/Google/LINE and others all keen to
engage with western developers
• Want to help with culturalization, marketing,
partnerships, operations
14
ut Japan, F2P, funding, publishing or
e now or… harry@maqleurope.com
od

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HARRY_HOLMWOOD_Marvelous_Introduction to doing business in Japan

  • 2. AboutMarvelousAQL • Japanese, publicly listed mobile, console and web game publisher • Console titles like Harvest Moon, No More Heroes, Senran Kagura, Half Minute Hero, Valhalla Knights, Soul Sacrifice • PC/Mobile titles including Logres(MMO), 3 Kingdoms, • MAQL Europe oversees western digital business • Publishing titles in western and Asian markets • Investing in titles and studios
  • 3. WhyJapan? • Mobile business extremely strong • F2P long established • Highest ARPU in the world
  • 4. WesternGamesBreakingThrough • Apple, Google, LINE etc receptive to western content • Japanese customers opening up to western games • Clash of Clans • Candy Crush • Runbot – Feature support in Japan 4
  • 5. JapanesevsWesternMobileGames • Evolved from different places • Japanese mobile games derived from featurephone games • Western mobile games derived from console games • Converging to similar places • Smartphone games are neither console nor featurephone games • Apple are dominating phone sales • 75%+ of phone sales are now iPhone
  • 6. Don’tPanic • Japanese society has a lot of rules about hierarchy and politeness • …but a non-Japanese person would not be expected to adhere to them • More important to understand how Japanese company culture works than to worry about some of the ‘rituals’
  • 7. BasicEtiquette • Be polite • Have a business card with your name and job title in Japanese • Treat business cards with respect
  • 8. CompanyCulture • Try to understand how Japanese companies operate • Don’t expect them to be ‘westernised’ • Don’t be pushy, loud or abrasive • Contracts are less important than trust 8
  • 9. JapaneseBusinessApproach • Consensus is key • Meetings are for information gathering, not decision making • Less direct/confrontational - keen to nurture harmony • Long term thinking / partnerships • Oral agreements
  • 10. LanguageAdvice • If dealing in English, slow down and be clear • Typically people will not tell you if they don’t understand • It is your job to make sure you are • Much discussion will take place in Japanese • Ideally, take an interpreter with you to important meetings
  • 11. RelationshipBuilding • Smart small and build – long term relationships are key • Make it easy for Japanese company to say ‘yes’ to something • Social as well as business relationships are important • Introduction by friend/colleague is best
  • 12. GameStyleDifferences • Different assumptions about what audience already knows • Bigger focus on gacha, collection, fusion • One-handed operation, portrait mode • Quick bursts of gameplay • Guilds and social features
  • 13. Opportunities • Casual/mid core titles with simple core gameplay but depth • Western mobile developers excelling at 3D, tactile experiences • Apple/Google/LINE and others all keen to engage with western developers • Want to help with culturalization, marketing, partnerships, operations
  • 14. 14 ut Japan, F2P, funding, publishing or e now or… harry@maqleurope.com od