HACKATHONS IN
LEARNING
NICKVAN BREDA
24H EDUCATION HACKATHON
@nickvbreda – Nickvanbreda.com |Trendwatcher & Hackathon
Organizer | Innovation Evangelist JackYoung Network Group |
Co-organizer Campus PartyThe Netherlands
TODAY….
• We will discuss what a hackathon is... OVERALL
• Why I started participating and organizing hackathons… PERSONAL
• Why you should consider organizing a hackathon… ORGANIZATIONAL
• What type of hackathon is right for your challenge… FORMAT
• What are key resources to make it a success… RESOURCES
• Who can help and support your hackathon... SUPPORT
• When to organize one… TIMING
• How to apply it in Education… START
• Q&A QUESTIONS
Corporate | Societal | Student | International Hacks
https://www.youtube.com/watch?v=qsZneoXRibc
SETUP #1:WHAT,WHY &WHO?
WHY?
http://www.oxfordmartin.ox.ac.uk/publications/view/1314
The post-normal era
We are the first generation that has
to deal with world problems
My why? How?What?
WHY?To much people die before the have lived towards their passions.
“I aim here to reduce the people that have a job that drains their energy and doesn’t drive
any passions or ambitions they have”
HOW? By organizing impact events like hackathons & creating self-organized learning
platforms
“I offer people with dreams a place where they can teach themselves the 21st century skills
making them independent and able to create their own jobs”.
WHAT? “Before I become 30 years old I will train 1 million people in how to turn their
ideas, curiosity and passion into jobs”.
VISION: to prepare and lead a society of changemakers that are able to create new jobs,
tackle world problems and find purpose in their life & work.
IN NUMBERS -THE PROBLEMS I’M
TACKLING
• 87% of todays’ employees
don’t do work they are
intrinsically motivated about.
• 74% of people under 20 play
games of which many are not
motivated to go to school
• 1,7 million Dutch citizens are
lonely, 3x as much as in 2001.
• Over 85% of entrepreneurs
have intrinsically decided to
become one.
HIGHLIGHT: INDIVIDUALISATION
“Mensen die aangeven zich eenzaam te voelen, hebben vaker weinig contacten met
vrienden en hebben vaker gezondheidsproblemen dan mensen die zich niet
eenzaam voelen.” > LONELY PEOPLE DIE 15YEARS EARLIER, COSTS +-40M
ANNUALLY
“Daarbij participeren eenzamen minder in de samenleving. Ze doen bijvoorbeeld
minder vrijwilligerswerk en doen minder vaak mee aan activiteiten van
verenigingen.” – CBS > RETURN +-0%
stamboomrealisatie.strikingly.com
GAMERS &
EDUCATION
> HIGHLY MOTIVATEDTOTACKLE GREAT CHALLENGES TOGETHER
Source: https://www.youtube.com/watch?v=lpet4TJi41A
Time to use gamification to solve these challenges
Aid (6)
Arms Control (7)
Biodiversity (9)
Causes of Poverty (14)
Climate Change and Global
Warming (32)
Corporations (13)
Environmental Issues (50)
Fair Trade (5)
Food and Agriculture Issues (26)
Food Dumping [Aid] Maintains
Poverty (3)
Free Trade and Globalization (14)
G8: Too Much Power? (4)
Genetically Engineered Food (10)
Geopolitics (45)
Health Issues (15)
Human Population (7)
Human Rights Issues (11)
International Criminal Court (6)
Refugee Crisis (3)
Natural Disasters (6)
Nuclear Weapons (5)
Sustainable Development (13)
Third World Debt Undermines
Development (11)
Trade, Economy, & Related
Issues (67)
http://www.globalissues.org/issue
- HACKATHONS (24h+)
- MAKATHONS (4-24h)
- IDEATHONS (4-8h)
RESOURCES
PROJECTTEAM
- VISIONARIES: People/ambassadors
with a mission & vision to solve a
personal, group, organization or
system problem
- EVENTPLANNERS: People who can
plan & organize assets
- SALESPERSONS: People who can
negotiate
- MAKERS:Who understand & mentor
the participants
- FIELDEXPERTS:Who can support
during and after the event
HACKATHON HUBS
& LOCATIONS
HOSTING PARTNERS
MENTORS & JURY
MENTORS & JURY
• DECIDE ATHEME &TECHONOLOGIES
• SEEK FOR INTERNAL & EXTERNAL EXPERTS/INFLUENCERS INTHAT FIELD
#twitter #FBGroups #LinkedIn
• INVITETHEM OVER AS A MENTOR &/OR JURY ASK4BIO
• DECIDETHE KEYMETRICS |WHEN ISTHE HACKATHON A SUCCESS?
• GIVETHEM A STAGE – LETTHEM PRESENT ABOUTTHEIR KNOWLEGDE
• LETTHEM INVITETHEIR CONNECTIONS
• THREATTHEM WELL!
FINANCIAL PARTNERS
• WHO’s PROBLEM AREYOU SOLVING?
• WHAT ISWORTH ITTOTHEM IN:
- Marketing
- Branding
- Recruitment
- Innovation development
- Learning & Development
• CREATE PERKS & NEGOTIATE A DECENT PRIZE
COLLABORATION PARTNERS
COMMUNICATION
• WHERE IS OURTARGET AUDIENCE?
• WHAT LANGUAGE DOTHEY SPEAK?
• HOW DID OTHERS ENGAGE WITHTHEM SUCCESFUL?
• WHAT ARETHEIR INCENTIVESTO COME?
• HOWTO HELPTHEMTO A NEXT LEVEL?
Young Creators analyzed
via tools like Grytics.com
http://bit.ly/HacksNL
WHO &WHEN?
• NOT: DURING EXAMS
• NOT: DURING FESTIVE DAYS
• NOT:WHENTHERE ARE OTHER HACKATHONS OR BIG EVENTSTHEY LOVE
• GOOD: RIGHT AFTER EXAMS
• JUSTAFTER OR BEFORE HOLIDAYS
OPTIONS:
• THE START OF A SCHOOLPERIODOF 10WEEKS
• AS AN PRACTICAL EXAM
• DURING EXCHANGE PROGRAMS

Hackathons in learning - How to Apply it?

  • 1.
    HACKATHONS IN LEARNING NICKVAN BREDA 24HEDUCATION HACKATHON @nickvbreda – Nickvanbreda.com |Trendwatcher & Hackathon Organizer | Innovation Evangelist JackYoung Network Group | Co-organizer Campus PartyThe Netherlands
  • 3.
    TODAY…. • We willdiscuss what a hackathon is... OVERALL • Why I started participating and organizing hackathons… PERSONAL • Why you should consider organizing a hackathon… ORGANIZATIONAL • What type of hackathon is right for your challenge… FORMAT • What are key resources to make it a success… RESOURCES • Who can help and support your hackathon... SUPPORT • When to organize one… TIMING • How to apply it in Education… START • Q&A QUESTIONS
  • 4.
    Corporate | Societal| Student | International Hacks https://www.youtube.com/watch?v=qsZneoXRibc
  • 5.
  • 6.
  • 7.
  • 13.
    We are thefirst generation that has to deal with world problems
  • 14.
    My why? How?What? WHY?Tomuch people die before the have lived towards their passions. “I aim here to reduce the people that have a job that drains their energy and doesn’t drive any passions or ambitions they have” HOW? By organizing impact events like hackathons & creating self-organized learning platforms “I offer people with dreams a place where they can teach themselves the 21st century skills making them independent and able to create their own jobs”. WHAT? “Before I become 30 years old I will train 1 million people in how to turn their ideas, curiosity and passion into jobs”. VISION: to prepare and lead a society of changemakers that are able to create new jobs, tackle world problems and find purpose in their life & work.
  • 15.
    IN NUMBERS -THEPROBLEMS I’M TACKLING • 87% of todays’ employees don’t do work they are intrinsically motivated about. • 74% of people under 20 play games of which many are not motivated to go to school • 1,7 million Dutch citizens are lonely, 3x as much as in 2001. • Over 85% of entrepreneurs have intrinsically decided to become one.
  • 16.
    HIGHLIGHT: INDIVIDUALISATION “Mensen dieaangeven zich eenzaam te voelen, hebben vaker weinig contacten met vrienden en hebben vaker gezondheidsproblemen dan mensen die zich niet eenzaam voelen.” > LONELY PEOPLE DIE 15YEARS EARLIER, COSTS +-40M ANNUALLY “Daarbij participeren eenzamen minder in de samenleving. Ze doen bijvoorbeeld minder vrijwilligerswerk en doen minder vaak mee aan activiteiten van verenigingen.” – CBS > RETURN +-0% stamboomrealisatie.strikingly.com
  • 17.
    GAMERS & EDUCATION > HIGHLYMOTIVATEDTOTACKLE GREAT CHALLENGES TOGETHER Source: https://www.youtube.com/watch?v=lpet4TJi41A
  • 18.
    Time to usegamification to solve these challenges Aid (6) Arms Control (7) Biodiversity (9) Causes of Poverty (14) Climate Change and Global Warming (32) Corporations (13) Environmental Issues (50) Fair Trade (5) Food and Agriculture Issues (26) Food Dumping [Aid] Maintains Poverty (3) Free Trade and Globalization (14) G8: Too Much Power? (4) Genetically Engineered Food (10) Geopolitics (45) Health Issues (15) Human Population (7) Human Rights Issues (11) International Criminal Court (6) Refugee Crisis (3) Natural Disasters (6) Nuclear Weapons (5) Sustainable Development (13) Third World Debt Undermines Development (11) Trade, Economy, & Related Issues (67) http://www.globalissues.org/issue - HACKATHONS (24h+) - MAKATHONS (4-24h) - IDEATHONS (4-8h)
  • 19.
  • 20.
    PROJECTTEAM - VISIONARIES: People/ambassadors witha mission & vision to solve a personal, group, organization or system problem - EVENTPLANNERS: People who can plan & organize assets - SALESPERSONS: People who can negotiate - MAKERS:Who understand & mentor the participants - FIELDEXPERTS:Who can support during and after the event
  • 21.
  • 22.
  • 23.
  • 24.
    MENTORS & JURY •DECIDE ATHEME &TECHONOLOGIES • SEEK FOR INTERNAL & EXTERNAL EXPERTS/INFLUENCERS INTHAT FIELD #twitter #FBGroups #LinkedIn • INVITETHEM OVER AS A MENTOR &/OR JURY ASK4BIO • DECIDETHE KEYMETRICS |WHEN ISTHE HACKATHON A SUCCESS? • GIVETHEM A STAGE – LETTHEM PRESENT ABOUTTHEIR KNOWLEGDE • LETTHEM INVITETHEIR CONNECTIONS • THREATTHEM WELL!
  • 25.
    FINANCIAL PARTNERS • WHO’sPROBLEM AREYOU SOLVING? • WHAT ISWORTH ITTOTHEM IN: - Marketing - Branding - Recruitment - Innovation development - Learning & Development • CREATE PERKS & NEGOTIATE A DECENT PRIZE
  • 26.
  • 27.
    COMMUNICATION • WHERE ISOURTARGET AUDIENCE? • WHAT LANGUAGE DOTHEY SPEAK? • HOW DID OTHERS ENGAGE WITHTHEM SUCCESFUL? • WHAT ARETHEIR INCENTIVESTO COME? • HOWTO HELPTHEMTO A NEXT LEVEL? Young Creators analyzed via tools like Grytics.com http://bit.ly/HacksNL
  • 28.
    WHO &WHEN? • NOT:DURING EXAMS • NOT: DURING FESTIVE DAYS • NOT:WHENTHERE ARE OTHER HACKATHONS OR BIG EVENTSTHEY LOVE • GOOD: RIGHT AFTER EXAMS • JUSTAFTER OR BEFORE HOLIDAYS OPTIONS: • THE START OF A SCHOOLPERIODOF 10WEEKS • AS AN PRACTICAL EXAM • DURING EXCHANGE PROGRAMS