Presentation GS-4112, Mantle: Empowering 3D Graphics Innovation, by Guennadi Riguer and Brian Bennett, at the AMD Developer Summit (APU13) November 11-13, 2013.
CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and o...AMD Developer Central
Presentation CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and other usages, by Daryl-Sartain at the AMD Developer Summit (APU13) November 11-13, 2013.
CE-4117, HSA Optimizations and Impact on end User Experiences for AfterShot P...AMD Developer Central
Presentation CE-4117, HSA optimizations and impact on end user experiences for AfterShot Pro and WinZip, by Rick Champagne at the AMD Developer Summit (APU13) Nov. 11-13, 2013.
PT-4056, Harnessing Heterogeneous Systems Using C++ AMP – How the Story is Ev...AMD Developer Central
Presentation PT-4056, Harnessing Heterogeneous Systems Using C++ AMP – How the Story is Evolving, by Boby George, at the AMD Developer Summit (APU13) November 11-13, 2013.
PG-4036, Computational Fluid Dynamics of the blood flow in the cloud, by Jaku...AMD Developer Central
This document discusses the Virtus software for cardiovascular flow simulation and analysis. It begins with an overview of heart diagnosis techniques such as imaging and fractional flow reserve measurement. It then describes the computational fluid dynamics framework used by Virtus to simulate blood flow. The rest of the document outlines Virtus' workflow and key components: segmentation from medical images, meshing, simulation, and visualization. It emphasizes Virtus' ease of use, with automated functions and an intuitive graphic user interface.
CE-4114, Screen Mirror, a unified screen mirroring solution that utilizes AMD...AMD Developer Central
Presentation CE-4114, Screen Mirror, a unified screen mirroring solution that utilizes AMD technologies such as DEM and VCE, by Nao Yoshikawa, at the AMD Developer Summit (APU13) November 11-13, 2013.
CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and o...AMD Developer Central
Presentation CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and other usages, by Daryl-Sartain at the AMD Developer Summit (APU13) November 11-13, 2013.
CE-4117, HSA Optimizations and Impact on end User Experiences for AfterShot P...AMD Developer Central
Presentation CE-4117, HSA optimizations and impact on end user experiences for AfterShot Pro and WinZip, by Rick Champagne at the AMD Developer Summit (APU13) Nov. 11-13, 2013.
PT-4056, Harnessing Heterogeneous Systems Using C++ AMP – How the Story is Ev...AMD Developer Central
Presentation PT-4056, Harnessing Heterogeneous Systems Using C++ AMP – How the Story is Evolving, by Boby George, at the AMD Developer Summit (APU13) November 11-13, 2013.
PG-4036, Computational Fluid Dynamics of the blood flow in the cloud, by Jaku...AMD Developer Central
This document discusses the Virtus software for cardiovascular flow simulation and analysis. It begins with an overview of heart diagnosis techniques such as imaging and fractional flow reserve measurement. It then describes the computational fluid dynamics framework used by Virtus to simulate blood flow. The rest of the document outlines Virtus' workflow and key components: segmentation from medical images, meshing, simulation, and visualization. It emphasizes Virtus' ease of use, with automated functions and an intuitive graphic user interface.
CE-4114, Screen Mirror, a unified screen mirroring solution that utilizes AMD...AMD Developer Central
Presentation CE-4114, Screen Mirror, a unified screen mirroring solution that utilizes AMD technologies such as DEM and VCE, by Nao Yoshikawa, at the AMD Developer Summit (APU13) November 11-13, 2013.
MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Ac...AMD Developer Central
Presentation MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Achievements, by Joseph Hsieh at the AMD Developer Summit, November 11-13, 2013.
HSA-4146, Creating Smarter Applications and Systems Through Visual Intelligen...AMD Developer Central
1) Embedded vision uses computer vision techniques in embedded systems and applications to extract meaningful information from visual inputs.
2) Advances in hardware and software now enable widespread use of embedded vision across many industries like automotive, industrial automation, and consumer electronics.
3) A lane departure warning system was used as an example application, outlining the computer vision pipeline including image acquisition, preprocessing, edge detection, Hough transform, and tracking to monitor a vehicle's position relative to its lane of travel.
CE-4030, Optimizing Photo Editing Application with HSA Technology, by Stanley...AMD Developer Central
This document discusses optimizing a photo editing application called PhotoDirector to take advantage of AMD's heterogeneous system architecture (HSA). It describes how photo editing pipelines involve computationally intensive RAW processing that could benefit from GPU acceleration. HSA allows sharing memory between the CPU and GPU to reduce bottlenecks. Performance tests show the potential for a 2x speedup using coarse-grained shared virtual memory buffers over OpenCL. The document concludes that HSA has great potential to improve performance for parallelizable and memory-intensive tasks in photo editing applications.
Optimizing HDRP with NVIDIA Nsight Graphics – Unite Copenhagen 2019Unity Technologies
Unity's High Definition Render Pipeline (HDRP) makes it possible for developers to unleash their application's full potential using a custom renderer. With this great power, comes great responsibility; more than ever you need to ensure that your application maintains optimal performance so your users can have the best experience possible. These slides look at using NVIDIA Nsight Graphics to profile and optimize your application to achieve peak performance. See how GPU Trace can help you visualize performance metrics to fully utilize your GPU; and how the brand new Shader Profile can help you to optimize your new HDRP shaders.
This session also showed how to utilize advanced features like the Acceleration Structure Viewer to debug your real-time ray tracing (DXR) application.
Speaker: Aurelio Reis – NVIDIA
Watch the session on YouTube: https://youtu.be/l_LiE1vAFhM
The Visual Effect Graph gives artists of all experience levels the power to create amazing particle VFX. In this intermediate-level session, Julien Fryer and Vlad Neykov from our development team will give you a sneak peek into how to generate millions of GPU-based particles in real-time using the Visual Effects Graph's toolset.
Vlad Neykov - Unity Technologies
Julien Fryer - Unity Technologies
Junli Gu at AI Frontiers: Autonomous Driving RevolutionAI Frontiers
Autonomous driving has gain enormous attention and momentum in the past year, due to its potential huge impact on car industry. Junli Gu's talk summarizes the current trends and on-going efforts of driver-less cars. Her talk highlights the technical challenges and share some insights in how machine learning might lead us to the path.
Megacity on mobile: How we optimized it with Adaptive PerformanceUnity Technologies
Have you seen our Megacity demo? With 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles, running it on mobile was a major challenge. Unity's David Berger reveals how the new Adaptive Performance feature, developed in partnership with Samsung, ensured a smoother mobile experience and greatly improved battery life.
CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with W...AMD Developer Central
Presentation CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with Windows Server, by Derrick Isoka at the AMD Developer Summit (APU13) November 11-13, 2013
The document describes NVIDIA's DRIVE PX 2, an AI supercomputer purpose-built for self-driving cars. It has 12 CPU cores, a Pascal GPU providing 8 TFLOPS of processing power and 24 DL TOPS for deep learning. The DRIVE PX 2 features various interfaces to connect to sensors, displays and development tools. It also includes software like NVIDIA DRIVEWORKS and supports AUTOSAR for automotive software development. The DRIVE PX 2 is designed to help developers create self-driving applications and migrate them from testing to production vehicles.
A brief technical overview about GPU power consumption and performance, with references to the latest architecture developed by Nvidia: Maxwell and Tegra X1.
Co-Author: Pietro Piscione (https://www.linkedin.com/pub/pietro-piscione/84/b37/926)
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019Unity Technologies
Creating landscapes for interactive experiences can be difficult, but Unity's new Terrain Tools are designed to streamline that process. This video covers Terrain improvements in Unity 2019, including a demo of the Terrain Tools package and a sneak peek of new features coming in the next update.
Speaker:
Alexandre Kikuchi - Unity
Video available here: https://youtu.be/zr2B6aNyy_A
At a press event kicking off CES 2016, we unveiled artificial intelligence technology that will let cars sense the world around them and pilot a safe route forward.
Dressed in his trademark black leather jacket, speaking to a crowd of some 400 automakers, media and analysts, NVIDIA CEO Jen-Hsun Huang revealed DRIVE PX 2, an automotive supercomputing platform that processes 24 trillion deep learning operations a second. That’s 10 times the performance of the first-generation DRIVE PX, now being used by more than 50 companies in the automotive world.
The new DRIVE PX 2 delivers 8 teraflops of processing power. It has the processing power of 150 MacBook Pros. And it’s the size of a lunchbox in contrast to other autonomous-driving technology being used today, which takes up the entire trunk of a mid-sized sedan.
“Self-driving cars will revolutionize society,” Huang said at the beginning of his talk. “And NVIDIA’s vision is to enable them.”
What's new in Shader Graph: ready for production – Unite Copenhagen 2019Unity Technologies
Learn about the state of Shader Graph. At Unite Copenhagen, presentation outlined the new features and recommended workflows that enable you to easily author shaders by building them visually and see the results in real-time.
Speaker: Ciro Continisio - Unity
Watch the session on YouTube: https://youtu.be/L6mU2rkT5To
This AMD technology presentation from the 2014 Game Developers Conference in San Francisco March 17-21 explains how Mantle features can enable developers to improve both CPU and GPU performance in their titles. Also view this and other presentations at http://developer.amd.com/resources/documentation-articles/conference-presentations/
The Small Batch (and other) solutions in Mantle API, by Guennadi Riguer, Mant...AMD Developer Central
This presentation discusses the Mantle API, what it is, why choose it, and abstraction level, small batch performance and platform efficiency.
Download the presentation from the AMD Developer website here: http://bit.ly/TrEUeC
MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Ac...AMD Developer Central
Presentation MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Achievements, by Joseph Hsieh at the AMD Developer Summit, November 11-13, 2013.
HSA-4146, Creating Smarter Applications and Systems Through Visual Intelligen...AMD Developer Central
1) Embedded vision uses computer vision techniques in embedded systems and applications to extract meaningful information from visual inputs.
2) Advances in hardware and software now enable widespread use of embedded vision across many industries like automotive, industrial automation, and consumer electronics.
3) A lane departure warning system was used as an example application, outlining the computer vision pipeline including image acquisition, preprocessing, edge detection, Hough transform, and tracking to monitor a vehicle's position relative to its lane of travel.
CE-4030, Optimizing Photo Editing Application with HSA Technology, by Stanley...AMD Developer Central
This document discusses optimizing a photo editing application called PhotoDirector to take advantage of AMD's heterogeneous system architecture (HSA). It describes how photo editing pipelines involve computationally intensive RAW processing that could benefit from GPU acceleration. HSA allows sharing memory between the CPU and GPU to reduce bottlenecks. Performance tests show the potential for a 2x speedup using coarse-grained shared virtual memory buffers over OpenCL. The document concludes that HSA has great potential to improve performance for parallelizable and memory-intensive tasks in photo editing applications.
Optimizing HDRP with NVIDIA Nsight Graphics – Unite Copenhagen 2019Unity Technologies
Unity's High Definition Render Pipeline (HDRP) makes it possible for developers to unleash their application's full potential using a custom renderer. With this great power, comes great responsibility; more than ever you need to ensure that your application maintains optimal performance so your users can have the best experience possible. These slides look at using NVIDIA Nsight Graphics to profile and optimize your application to achieve peak performance. See how GPU Trace can help you visualize performance metrics to fully utilize your GPU; and how the brand new Shader Profile can help you to optimize your new HDRP shaders.
This session also showed how to utilize advanced features like the Acceleration Structure Viewer to debug your real-time ray tracing (DXR) application.
Speaker: Aurelio Reis – NVIDIA
Watch the session on YouTube: https://youtu.be/l_LiE1vAFhM
The Visual Effect Graph gives artists of all experience levels the power to create amazing particle VFX. In this intermediate-level session, Julien Fryer and Vlad Neykov from our development team will give you a sneak peek into how to generate millions of GPU-based particles in real-time using the Visual Effects Graph's toolset.
Vlad Neykov - Unity Technologies
Julien Fryer - Unity Technologies
Junli Gu at AI Frontiers: Autonomous Driving RevolutionAI Frontiers
Autonomous driving has gain enormous attention and momentum in the past year, due to its potential huge impact on car industry. Junli Gu's talk summarizes the current trends and on-going efforts of driver-less cars. Her talk highlights the technical challenges and share some insights in how machine learning might lead us to the path.
Megacity on mobile: How we optimized it with Adaptive PerformanceUnity Technologies
Have you seen our Megacity demo? With 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles, running it on mobile was a major challenge. Unity's David Berger reveals how the new Adaptive Performance feature, developed in partnership with Samsung, ensured a smoother mobile experience and greatly improved battery life.
CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with W...AMD Developer Central
Presentation CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with Windows Server, by Derrick Isoka at the AMD Developer Summit (APU13) November 11-13, 2013
The document describes NVIDIA's DRIVE PX 2, an AI supercomputer purpose-built for self-driving cars. It has 12 CPU cores, a Pascal GPU providing 8 TFLOPS of processing power and 24 DL TOPS for deep learning. The DRIVE PX 2 features various interfaces to connect to sensors, displays and development tools. It also includes software like NVIDIA DRIVEWORKS and supports AUTOSAR for automotive software development. The DRIVE PX 2 is designed to help developers create self-driving applications and migrate them from testing to production vehicles.
A brief technical overview about GPU power consumption and performance, with references to the latest architecture developed by Nvidia: Maxwell and Tegra X1.
Co-Author: Pietro Piscione (https://www.linkedin.com/pub/pietro-piscione/84/b37/926)
Streamlined landscape creation with new Terrain Tools- Unite Copenhagen 2019Unity Technologies
Creating landscapes for interactive experiences can be difficult, but Unity's new Terrain Tools are designed to streamline that process. This video covers Terrain improvements in Unity 2019, including a demo of the Terrain Tools package and a sneak peek of new features coming in the next update.
Speaker:
Alexandre Kikuchi - Unity
Video available here: https://youtu.be/zr2B6aNyy_A
At a press event kicking off CES 2016, we unveiled artificial intelligence technology that will let cars sense the world around them and pilot a safe route forward.
Dressed in his trademark black leather jacket, speaking to a crowd of some 400 automakers, media and analysts, NVIDIA CEO Jen-Hsun Huang revealed DRIVE PX 2, an automotive supercomputing platform that processes 24 trillion deep learning operations a second. That’s 10 times the performance of the first-generation DRIVE PX, now being used by more than 50 companies in the automotive world.
The new DRIVE PX 2 delivers 8 teraflops of processing power. It has the processing power of 150 MacBook Pros. And it’s the size of a lunchbox in contrast to other autonomous-driving technology being used today, which takes up the entire trunk of a mid-sized sedan.
“Self-driving cars will revolutionize society,” Huang said at the beginning of his talk. “And NVIDIA’s vision is to enable them.”
What's new in Shader Graph: ready for production – Unite Copenhagen 2019Unity Technologies
Learn about the state of Shader Graph. At Unite Copenhagen, presentation outlined the new features and recommended workflows that enable you to easily author shaders by building them visually and see the results in real-time.
Speaker: Ciro Continisio - Unity
Watch the session on YouTube: https://youtu.be/L6mU2rkT5To
This AMD technology presentation from the 2014 Game Developers Conference in San Francisco March 17-21 explains how Mantle features can enable developers to improve both CPU and GPU performance in their titles. Also view this and other presentations at http://developer.amd.com/resources/documentation-articles/conference-presentations/
The Small Batch (and other) solutions in Mantle API, by Guennadi Riguer, Mant...AMD Developer Central
This presentation discusses the Mantle API, what it is, why choose it, and abstraction level, small batch performance and platform efficiency.
Download the presentation from the AMD Developer website here: http://bit.ly/TrEUeC
Apu14 beijing final for show english pressLow Hong Chuan
The document summarizes Spencer Pan's presentation at the AMD APU14 Beijing conference on May 15, 2014. The presentation discusses AMD's 21-year presence and success in Greater China, including major achievements like growth in the channel desktop and AIB businesses. It outlines AMD's strategy to pursue high-growth markets like 64-bit ARM servers, defend consumer markets, and attack commercial segments. The conference featured several presentations and showcases of AMD's latest professional graphics, APU, and embedded technologies.
This document summarizes a presentation given by Sarah Zurmühle on implementing micro-frontends at acrevis Bank AG using Camunda 7. The presentation covered the architecture of the system, how communication between micro-frontends and services occurred, and the advantages and disadvantages of the micro-frontend approach and using Camunda 7. It included a demonstration of a simple BPMN process and user interface to showcase the proof of concept. Questions were then taken from the audience.
Immersive experience along the product lifecycle - David Nahon - Dassault Sys...David Nahon
Here is the presentation I gave during Laval virtual 2019, feel free to use and reshare under the Creative Commons BY NC SA license described here https://creativecommons.org/licenses/by-nc-sa/4.0/
The audio sound track is here http://bit.ly/LV2019PrezAudio
Keynote (Dr. Lisa Su) - Developers: The Heart of AMD Innovation - by Dr. Lisa...AMD Developer Central
Keynote, Developers: The Heart of AMD Innovation, by Dr. Lisa Su, Senior VP and GM, Global Business Units, AMD, at the AMD Developer Summit (APU13), Nov. 11-13, 2013.
AMD held a developer summit to share updates on their APU and GPU products. They discussed how computing demands are increasing for gaming, simulations and cloud applications. AMD's APUs combine CPU and GPU capabilities on a single chip. Their newest APU, codenamed "Kaveri", will feature heterogeneous system architecture capabilities. It will offer improved graphics and efficiency over previous APU designs. AMD also unveiled their new Radeon R9 290X GPU and discussed how both products will benefit from lower-level APIs like Mantle.
Let's integrate CAD/BIM/GIS on the same platform: A practical approach in rea...SANGHEE SHIN
I gave this keynote talk at 3D GeoInfo conference held at Singapore on 25th September 2019. I shared my experiences in integrating CAD/BIM/GIS on the web platform and introduced mago3D from the technical point of view.
Presentation BP205 "Custom Controls: Powerful, But Not Rocket Science!" Conne...Martin Meijer
The document discusses creating a custom control for Google Maps using XPages. It provides steps to include the Maps API JavaScript, create a div element to hold the map, define map properties, and initialize the map. Custom properties are then used to make elements like the center point and zoom level configurable, allowing the control to be reused with different settings.
A look at how new Direct3D advancements enhance efficiency and enable fully-threaded building of command buffers in this prentation from the 2014 Game Developers Conference in San Francisco March 17-21. Also view this and other presentations on our developer website at http://developer.amd.com/resources/documentation-articles/conference-presentations/
Andreas Zeitler (Vuframe): Virtual & Augmented Business: How to Discover and ...AugmentedWorldExpo
A talk from the Work Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Andreas Zeitler (Vuframe): Virtual & Augmented Business: How to Discover and Leverage Immersive DataYou Already Own.
A good, practical and user-friendly Augmented or Virtual Reality application can provide clear return on investment for many businesses. Adopting software-driven solutions while the hardware in the market matures will give you a competitive edge while others are still catching up. However, there's still a major roadblock: where do you get data in the formats required for AR & VR? Realtime 3D, 360 Media, Point Cloud Data are neither cheap nor easy to come by – especially when it needs to be highly optimized to run on portable devices with limited battery life and performance. This workshop will illustrate how data which already exists in a lot of businesses can be leveraged in the age of Augmented and Virtual Reality. We will uncover which data sources already exist in your company and how you can deploy them as part of a cutting-edge virtual tool – within days, not weeks or months.
http://AugmentedWorldExpo.com
AMD is transitioning its business from traditional PC markets, which accounted for 91% of revenue in 2012, to high growth adjacent markets. It aims for these new markets to account for 50% of revenue by 2015. AMD is focusing on growing its desktop and graphics channels, winning commercial opportunities, and expanding into professional graphics, semi-custom solutions, dense servers, embedded markets, and ultra low power clients. The company achieved several product highlights in 2013, including growth in the desktop channel and traction with new APU offerings. It also saw strong demand for its Radeon graphics cards and record professional graphics revenue. AMD introduced its FirePro W9100 workstation graphics card, which offers higher performance than the competition.
These slides use concepts from my (Jeff Funk) course entitled analyzing hi-tech opportunities to show how the cost and performance of additive manufacturing/3D printing is experiencing rapid improvements and thus it is becoming economically feasible for many new applications. All 3D printers have benefited from improvement sin microprocessors and sensors, which have enabled better process control. One new and one existing technique and the impact of improvements in electronic components on the performance and cost of additive manufacturing are discussed. First, continuous liquid interface production is a new technique that utilizes a unique design of digital light processing, a deadzone, and an oxygen permeable window. Improvements in the resolution of DLP, a form of MEMS, are occurring as smaller feature sizes are achieved, in the same way that increases in the number of transistors are achieved as transistor gate lengths are reduced. Second, an existing approach, Selective laser sintering, experiences improvements as higher powered lasers emerge. This technique melts metal powder and wires with an Ytterbium fiber laser whose power capabilities continue to be improved. This technique has already enabled GE to reduce the number of parts for an engine nozzle from 18 to 1, the weight by 25%, and the costs by a similar amount. The number of applications for SLA is expected to grow as the technique is improved through the use of higher powered lasers.
VMworld 2013
Geoff Murase, VMware
Will Wade, NVIDIA
Learn more about VMworld and register at http://www.vmworld.com/index.jspa?src=socmed-vmworld-slideshare
This document proposes two projects: 1) A TIMES Cloud Service that would allow users to solve TIMES models using powerful cloud hardware without purchasing local GAMS/solver licenses. It describes the roles, components, and user interfaces of the cloud service. 2) A open-source TIMES/MIRO App that would provide a graphical user interface for the open-source TIMES model without requiring local GAMS/solver licenses. It presents a prototype of the app and planned enhancements. Cost estimates and schedules are provided for both proposed projects.
This document provides an overview and roadmap of AMD's 2014 mobility APU lineup. It discusses the evolving client market trends toward convergence devices. AMD's focus is on bridging tablets and notebooks with performance and productivity APUs across a range of form factors. New additions to the 2014 roadmap include the Mullins and Beema APUs, designed for fanless tablets/2-in-1s and mainstream notebooks respectively, offering over 2x the performance per watt of previous generations. New features highlighted include AMD DockPort technology, Microsoft InstantGo, and an AMD-designed platform security processor.
This document provides an overview of CAD-CAM (computer-aided design and computer-aided manufacturing). It discusses the history of CAD-CAM from its origins in the 1950s to its development and integration in later decades. The document defines CAD as using computers to aid the product design process, while CAM refers to using computers in manufacturing planning and control. It then covers the technologies behind CAD-CAM, its advantages like increased productivity and ability to alter designs with minimal effort, and limitations such as requiring expensive software and specialized skills. The document also lists several industries that utilize CAD-CAM and popular CAD-CAM software programs before concluding with thoughts on future developments in the field.
This document provides an overview of CAD-CAM (computer-aided design and computer-aided manufacturing). It discusses the history of CAD-CAM from its origins in the 1950s to its development and integration in later decades. The document defines CAD as using computers to aid the product design process, while CAM refers to using computers in manufacturing planning and control. It then covers the technologies involved in CAD-CAM, its advantages like increased productivity and ability to alter designs with minimal effort, and limitations such as requiring expensive software and specialized skills. The document also lists several industries that utilize CAD-CAM and popular CAD-CAM software programs before concluding with thoughts on future developments in the field.
Similar to GS-4112, Mantle: Empowering 3D Graphics Innovation, by Guennadi Riguer and Brian Bennett (20)
This document discusses new graphics APIs like DX12 and Vulkan that aim to provide lower overhead and more direct hardware access compared to earlier APIs. It covers topics like increased parallelism, explicit memory management using descriptor sets and pipelines, and best practices like batching draw calls and using multiple asynchronous queues. Overall, the new APIs allow more explicit control over GPU hardware for improved performance but require following optimization best practices around areas like parallelism, memory usage, and command batching.
AMD’s math libraries can support a range of programmers from hobbyists to ninja programmers. Kent Knox from AMD’s library team introduces you to OpenCL libraries for linear algebra, FFT, and BLAS, and shows you how to leverage the speed of OpenCL through the use of these libraries.
Review the material presented in the AMD Math libraries webinar in this deck.
For more:
Visit the AMD Developer Forums:http://devgurus.amd.com/welcome
Watch the replay: www.youtube.com/user/AMDDevCentral
Follow us on Twitter: https://twitter.com/AMDDevCentral
This is the slide deck from the popular "Introduction to Node.js" webinar with AMD and DevelopIntelligence, presented by Joshua McNeese. Watch our AMD Developer Central YouTube channel for the replay at https://www.youtube.com/user/AMDDevCentral.
This presentation accompanies the webinar replay located here: http://bit.ly/1zmvlkL
AMD Media SDK Software Architect Mikhail Mironov shows you how to leverage an AMD platform for multimedia processing using the new Media Software Development Kit. He discusses how to use a new set of C++ interfaces for easy access to AMD hardware blocks, and shows you how to leverage the Media SDK in the development of video conferencing, wireless display, remote desktop, video editing, transcoding, and more.
An Introduction to OpenCL™ Programming with AMD GPUs - AMD & Acceleware WebinarAMD Developer Central
This deck presents highlights from the Introduction to OpenCL™ Programming Webinar presented by Acceleware & AMD on Sept. 17, 2014. Watch a replay of this popular webinar on the AMD Dev Central YouTube channel here: https://www.youtube.com/user/AMDDevCentral or here for the direct link: http://bit.ly/1r3DgfF
This document discusses AMD's DirectGMA technology, which allows direct access to GPU memory from other devices. It introduces DirectGMA and explains how it enables peer-to-peer transfers between GPUs and GPUs and FPGAs. It then provides details on implementing DirectGMA in APIs like OpenGL, OpenCL, DirectX 9, 10 and 11 to enable efficient data transfers without CPU involvement.
This Webinar explores a variety of new and updated features in Java 8, and discuss how these changes can positively impact your day-to-day programming.
Watch the video replay here: http://bit.ly/1vStxKN
Your Webinar presenter, Marnie Knue, is an instructor for Develop Intelligence and has taught Sun & Oracle certified Java classes, RedHat JBoss administration, Spring, and Hibernate. Marnie also has spoken at JavaOne.
The document is about an AMD and Microsoft Game Developer Day event held in Stockholm, Sweden on June 2, 2014. It provides the date and location of the event multiple times but no other details.
This document discusses the TressFX hair and fur rendering technique. It begins by stating that next-gen quality hair is expected in current generation titles. It then covers the key components needed for high quality hair, including antialiasing, self-shadowing, and transparency. The document discusses isoline tessellation versus a vertex shader approach and describes TressFX's deferred rendering pipeline with selective shading of only the closest fragments. It demonstrates that TressFX can achieve next-gen quality hair and fur at real-time performance through techniques like variable ratio hair simulation, extrusion into triangles in the vertex shader, selective shading, and distance-based level of detail.
Mantle allows Battlefield 4 to significantly improve CPU and GPU performance compared to DirectX 11. The game utilizes Mantle's low-level access to optimize shader compilation, pipeline state management, asynchronous compute and memory handling. Multi-GPU rendering is supported through Alternate Frame Rendering where resources are duplicated and updated asynchronously across GPUs.
Low-level Shader Optimization for Next-Gen and DX11 by Emil PerssonAMD Developer Central
The document discusses low-level shader optimization techniques for next-generation consoles and DirectX 11 hardware. It provides lessons from last year on writing efficient shader code, and examines how modern GPU hardware has evolved over the past 7-8 years. Key points include separating scalar and vector work, using hardware-mapped functions like reciprocals and trigonometric functions, and being aware of instruction throughput and costs on modern GCN-based architectures.
The document summarizes a presentation given by Stephan Hodes on optimizing performance for AMD's Graphics Core Next (GCN) architecture. The presentation covers key aspects of the GCN architecture, including compute units, registers, and latency hiding. It then provides a top 10 list of performance advice for GCN, such as using DirectCompute threads in groups of 64, avoiding over-tessellation, keeping shader pipelines short, and batching drawing calls.
The document repeatedly states that AMD and Microsoft held a Game Developer Day event in Stockholm, Sweden on June 2, 2014 to work with game developers.
Direct3D12 aims to address issues with existing APIs by providing a more direct mapping to hardware capabilities. It features command buffers that allow work to be built in parallel threads and scheduled more efficiently. Pipeline state objects avoid runtime compilation overhead. Descriptor tables provide bindless resources through pointers and reduce state changes. While this gives more control and efficiency, it also means applications have more responsibility to avoid errors. Overall, Direct3D12 is designed to better expose the capabilities of modern graphics hardware.
Direct3D 12 aims to reduce CPU overhead and increase scalability across CPU cores by allowing developers greater control over the graphics pipeline. It optimizes pipeline state handling through pipeline state objects and reduces redundant resource binding by introducing descriptor heaps and tables. Command lists and bundles further improve performance by enabling parallel command list generation and reuse of draw commands.
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth ThomasAMD Developer Central
The document discusses faster particle rendering using DirectCompute. It describes using the GPU for particle simulation by taking advantage of its parallel processing capabilities. It discusses using compute shaders to simulate particle behavior, handle collisions via the depth buffer, sort particles using bitonic sort, and render particles in tiles via DirectCompute to avoid overdraw from large particles. Tiled rendering involves culling particles, building per-tile particle indices, and sorting particles within each tile before shading them in parallel threads to composite onto the scene.
Computer Vision Powered by Heterogeneous System Architecture (HSA) by Dr. Ha...AMD Developer Central
Computer Vision Powered by Heterogeneous System Architecture (HSA) by Dr. Harris Gasparakis, AMD, at the Embedded Vision Alliance Summit, May 2014.
Harris Gasparakis, Ph.D., is AMD’s OpenCV manager. In addition to enhancing OpenCV with OpenCL acceleration, he is engaged in AMD’s Computer Vision strategic planning, ISVs, and AMD Ventures engagements, including technical leadership and oversight in the AMD Gesture product line. He holds a Ph.D. in theoretical high energy physics from YITP at SUNYSB. He is credited with enabling real-time volumetric visualization and analysis in Radiology Information Systems (Terarecon), including the first commercially available virtual colonoscopy system (Vital Images). He was responsible for cutting edge medical technology (Biosense Webster, Stereotaxis, Boston Scientific), incorporating image and signal processing with AI and robotic control.
Productive OpenCL Programming An Introduction to OpenCL Libraries with Array...AMD Developer Central
This document provides an overview of OpenCL libraries for GPU programming. It discusses specialized GPU libraries like clFFT for fast Fourier transforms and Random123 for random number generation. It also covers general GPU libraries like Bolt, OpenCV, and ArrayFire. ArrayFire is highlighted as it provides a flexible array data structure and hundreds of parallel functions across domains like image processing, machine learning, and linear algebra. It supports JIT compilation and data-parallel constructs like GFOR to improve performance.
Rendering Battlefield 4 with Mantle by Johan Andersson - AMD at GDC14AMD Developer Central
Johan Andersson will show how the Frostbite 3 game engine is using the low-level graphics API Mantle to deliver significantly improved performance in Battlefield 4 on PC and future games from Electronic Arts in this presentation from the 2014 Game Developers Conference in San Francisco March 17-21. Also view this and other presentations on our developer website at http://developer.amd.com/resources/documentation-articles/conference-presentations/
RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14AMD Developer Central
RapidFire is a dedicated cloud gaming hardware and software solution from AMD that aims to simplify integration and deliver more high-definition game streams per GPU with low latency. It utilizes AMD hardware on both the server and client sides. The API provides functions for encoding and decoding video and audio streams, capturing input events, and displaying frames with low latency for cloud gaming applications. Eureva has implemented RapidFire in their Swiich solution to virtualize and stream any DirectX or OpenGL game in real-time with ultra-low latency over existing networks.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex Proofs
GS-4112, Mantle: Empowering 3D Graphics Innovation, by Guennadi Riguer and Brian Bennett
1. MANTLE: EMPOWERING 3D GRAPHICS
INNOVATION
GUENNADI RIGUER – MANTLE CHIEF ARCHITECT
BRIAN BENNETT – MANTLE ARCHITECT
2. What Is Mantle?
Mantle is innovation
Just the right abstraction level
Feature set for modern GPUs
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3. Why Mantle?
Developers want it
Performance and control
Excitement and innovation
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4. Mantle isn’t for Everyone
Do you care about performance?
Do you want control?
Do you care about bridging multiple platforms?
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5. Solutions for Performance
Designed for GPU efficiency
Unlocking new performance features
“Small batch” problem is history
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6. “Small batch” Today
3-5K
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9. Current Issues
API overhead
Lack of proper threading
Memory management
Lack of direct GPU control
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11. API Design Fundamentals
Pre-build and reuse data
Control memory management
Control command generation and execution
Application controls rendering
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12. Putting Developer in the Driver Seat
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13. Image courtesy of Brian Bennett
… or in the Driver Developer Seat
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18. Decoupled GPU Memory
Other APIs
Mantle
Memory
Memory
State
State
API object
API object
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19. Memory Management
Application controls memory
… both GPU and CPU
Leverages GPU Memory Virtualization
Much more general than other APIs
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20. GPU Page Table Remapping
GPU Virtual Address space
Page N
“Virtual”
allocation
“Real”
allocation
Page 1
Page 0
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Remapping table
26. … and Much More
Pipeline
serialization
Advanced MSAA
features
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Advanced
control flow
31. Debugging & Tools
Tools are very important
Built-in debugging and validation
Extensive multi-level checking
Controls to stress-test application
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32. Summary of Benefits
Empowering lower spec systems
More predictable performance and behavior
Sharing PC optimizations with next gen consoles
Opportunity for novel techniques
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33. Want to Know More?
Beta program starts soon
Talk to AMD ISV Team
See more cool presentations today
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34. Big thanks to
Mantle dev team!
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