Growth Hacking Asia
Mastering Customer Retention Workshop
04/07/2015
Comma Co working space Jakarta
Introduction to Growth Hacking and Customer Retention
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6:30pm – 7.00pm Introduction to Growth Hacking by
Philip Oedi
7.00pm – 8.15pm Guest Speaker: Steven Kim (Co-
Founder and CEO at Qraved) and
Pandu Truhandito (VP Digital Marketing
at GrowMint)
8.15pm – 9.30pm Workshop: Mastering Customer
Retention for your own
startup/startup idea
9.30pm End of the event
Agenda
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• Growth Hacking Services
Growth Labs
• Growth Hacking Trainings
GH Academy
• On-demand advice from leading
growth hackers over the phoneThe Growth Hub
• Monthly events for inspiration and
experience and knowledge exchangeGH Events
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It’s about Building a Growth Engine
It’s not about TACTICS
It’s about PROCESSES
Growth = Sum (1 + 2 + 3 + …)
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Viddy is a social video application that enables its users to
capture, edit, and share videos, photos, and collages with
friends.
Don’t make Viddy’s mistake
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“80% of a business’ future revenue
comes from just 20% of existing
customers.”
Gartner Group
Why Customer Retention?
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Why Customer Retention?
“It costs 7 times more to ACQUIRE one new
customer than it does to RETAIN one”
Robert Craven
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Why Customer Retention?
“Increasing customer retention rates by 5%
increases profits by 25% to 95%.“
Bain & Company
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Why Customer Retention?
“Retention is the single most important thing
for growth.“
Alex Schulz, VP Growth, Facebook
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Reinventing The Funnel – The Hourglass Model
Acquisition
Activation
Retention
Referral
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THOUGHT EXPERIMENT
Starting User base: 100
User Acquisition: 100 / Month
Product: $ 10
All acquired users buy once a month
x % of acquired users retain
x % of retained users refer a new user
Once you have a product or service ready, you face one of the biggest challenges of a startup which is “how do you actually build your userbase and retain those users?”
This is where we come in. We connect you with leading growth marketing experts from around the world for advice, we train you in digital marketing and growth hacking and if you don’t have time to do it yourself, we can also do it for you.
We support you in all stages, so everything from pre-launch, to launch, early stage and growth stage.
So if you have a startup and are struggling with how to grow it, just grab Sky or myself later and we’ll help
Once you have a product or service ready, you face one of the biggest challenges of a startup which is “how do you actually build your userbase and retain those users?”
This is where we come in. We connect you with leading growth marketing experts from around the world for advice, we train you in digital marketing and growth hacking and if you don’t have time to do it yourself, we can also do it for you.
We support you in all stages, so everything from pre-launch, to launch, early stage and growth stage.
So if you have a startup and are struggling with how to grow it, just grab Sky or myself later and we’ll help
Find process to find combination of things that work for you, not somebody else
Use tactics you read and hear about as inspiration and input, not as something to copy
GH is actually a long process, only looks easy once you’ve found the things that work
It is a result of a sum of hundreds of actions
e.g. hotmail - not enough to get people to the site, they need to sign up and stay
Find process to find combination of things that work for you, not somebody else
Use tactics you read and hear about as inspiration and input, not as something to copy
GH is actually a long process, only looks easy once you’ve found the things that work
It is a result of a sum of hundreds of actions
e.g. hotmail - not enough to get people to the site, they need to sign up and stay
Instagram for Videos
Find process to find combination of things that work for you, not somebody else
Use tactics you read and hear about as inspiration and input, not as something to copy
GH is actually a long process, only looks easy once you’ve found the things that work
It is a result of a sum of hundreds of actions
e.g. hotmail - not enough to get people to the site, they need to sign up and stay
Viddy, the formerly popular video sharing app, grew rapidly by getting users to sign up using their Facebook accounts and then sharing Viddy with all their friends.
However, Viddy never nailed activation. Many of the users who signed up never came back. Thus, when Facebook put a stop to their friend-blasting user-acquisition approach, they went into a tailspin from which they haven’t recovered.
Problem – account created was metric for success
A drip campaign is when you send people prewritten emails at preselected intervals. A new member might get an email on day 1, day 3, day 7, day 14, and day 21. You can use a drip campaign to introduce them to your product, share testimonials, give them case studies or other inspirational reasons to use your product, and many other things. A drip campaign burns your product into people’s minds when they are most impressionable, right after they’ve signed up. Every email sent is a chance to bring them back into your product and retain them. Fools ignore drip campaigns.
Inbound marketing tools, marketing software
The most basic, and common, of gaming dynamics is that of rewarding users when they accomplish something. Rewards can be badges, unlocking a new level, points, or even just a new status. Achievements work best when combined with a leaderboard and/or virtual goods.
There are a variety of ways in which the countdown dynamic can be used. These include a timed limit in which to accomplish something or complete a task, or a timed block that prevents you from continuing. This dynamic creates a sense of urgency and/or scarcity of resource, and can be very effective in encouraging regular engagement.
When Mailbox first launched on the iPhone, users were placed in a queue, supposedly so that the developers could scale the service according to demand. While waiting for access, users where shown how many people were ahead of them, and behind them. This approach implied scarcity, but also doubled as a leaderboard and progress indicator. Even if there were 50,000 people ahead of you, you yourself were ahead of 100,000 other users.
A standard approach to the countdown dynamic is found in most games, includingCandy Crush Saga, where you are presented with a countdown to your next life. Where Candy Crush Saga differs is that you are also presented with the option to buy additional lives, or to ask friends via Facebook (social engagement that promotes discoverability).
The Starbucks app, when used in conjunction with their rewards (loyalty) program, not only highlights how many points you need to earn until your next reward, but also until you move to the next rewards level. Although you are actually being rewarded for eating or drinking at Starbucks, you are also being encouraged to use their mobile app for their rewards program instead of the traditional plastic card.
Speaking about digital rewards, they have no value outside the app. But they can sometimes satisfy users even more, than physical goods. For example, stickers in a messaging app, a song from iTunes in your music streaming application, a custom background (hm...that’s what our appMy Day can have! More information on the website) or just some virtual currency to unlock specific app features.
Peter Vogel, an entrepreneur who tried using virtual rewards in his business model, admits that virtual rewards pack a stronger emotional punch, than frequent flier miles, cash rewards, and other traditional offers. $1 or $2 in virtual currency is more powerful than $5 in cash, because if someone puts $5 into your bank account it disappears into a pile of money and you forget about it as you don’t need it right now. Whereas with a two-dollar virtual reward you can provide an immediate benefit for your user as they can spend it to buy something essential to use in the app, like a feature or a virtual good.
The Starbucks app, when used in conjunction with their rewards (loyalty) program, not only highlights how many points you need to earn until your next reward, but also until you move to the next rewards level. Although you are actually being rewarded for eating or drinking at Starbucks, you are also being encouraged to use their mobile app for their rewards program instead of the traditional plastic card.
Speaking about digital rewards, they have no value outside the app. But they can sometimes satisfy users even more, than physical goods. For example, stickers in a messaging app, a song from iTunes in your music streaming application, a custom background (hm...that’s what our appMy Day can have! More information on the website) or just some virtual currency to unlock specific app features.
Peter Vogel, an entrepreneur who tried using virtual rewards in his business model, admits that virtual rewards pack a stronger emotional punch, than frequent flier miles, cash rewards, and other traditional offers. $1 or $2 in virtual currency is more powerful than $5 in cash, because if someone puts $5 into your bank account it disappears into a pile of money and you forget about it as you don’t need it right now. Whereas with a two-dollar virtual reward you can provide an immediate benefit for your user as they can spend it to buy something essential to use in the app, like a feature or a virtual good.