Want to bring your productivity to the next level? Let's gain a desire based on an experience to make this happen.
Are you struggling with delivering a potentially releasable working product every iteration? Ever wonder what one of biggest reasons we have difficulty getting things done at the individual, team and organizational level are? Do you keep doing something even though you know it reduces your productivity and lowers quality? We are going to run an exercise that highlights one of the major culprits that you have all experienced and continue to experience. The exercise will likely ignite a little fire that will help you become more productive and improve the quality of your work. We will also discuss ways to improve this at the individual, team and organization levels. Learning Objectives for this presentation are as follows:
- Gain an understanding, through an exercise, of the cost to productivity a common habit has, that many of us indulge in.
- A new found desire to fix one of the major issues that reduces productivity and quality.
- 2 approaches to fixing the issue.
Slides from Brian Sjoberg's talk at Global Scrum Gathering Orlando 2016.
- See more at: https://www.scrumalliance.org/courses-events/events/global-gatherings/2016/orlando-2016
The 7 Secrets of Highly Effective Retrospectives (DCSUG)Excella
Slides from the DC Scrum User Group event on 4/25/2016 titled, "The 7 Secrets of Highly Effective Retrospectives" by David Horowitz.
http://www.meetup.com/DC-Scrum/events/228807928/
Retrospectives are the core of agility. And yet they are often the scrum ceremony that is most frequently skipped. Many teams like the idea of the retrospective but find them boring, or worse ineffective.
Join Retrium CEO and Co-Founder David Horowitz as he reveals seven secrets that lead to effective retrospectives. You'll learn:* The best way to ensure your retrospectives lead to real change* The "pledge" everyone on your team must take before participating* How to know who to include in each retrospective* The single most important thing you can do to keep your team engaged during the retro* And much, much more!
Are you struggling with delivering a potentially releasable working product every iteration? Ever wonder what one of biggest reasons we have difficulty getting things done at the individual, team and organizational level are? Do you keep doing something even though you know it reduces your productivity and lowers quality? We are going to run an exercise that highlights one of the major culprits that you have all experienced and continue to experience. The exercise will likely ignite a little fire that will help you become more productive and improve the quality of your work. We will also discuss ways to improve this at the individual, team and organization levels.
Knowing this will help anyone to understand the consequences of not prioritizing and increase their desire to. This will lead to producing faster, higher quality products that should lead to delighted customers.
Flink Forward Berlin 2017: Fokko Driesprong, Vincent Warmerdam - Using Querya...Flink Forward
In this talk we will demonstrate a matchmaking system for online video games that needs to work in a streaming setting where data is handled point by point. We will demonstrate a solution to the following problems; - How can you estimate the skill of a video game player in an online distributed setting? Both for single player matches as well as teams. - Given these skill estimations, how to you match players into teams such that the waiting time is minimal. The stack we use is apache flink together with some prototyping scripts in python. We intend to demonstrate a solution to this problem both on an engineering perspective (Fokko) as well as a machine learning perspective (Vincent). The main points; - we can leverage flink to allow us to learn and apply ML models on a stream of data [no batch at all!] - the queryable state functionality prevents the need for an external component - be mindful of some things that can go wrong when you design custom algorithms on flink
Delivered at Casual Connect Europe 2016
Have you ever seen an amazing product become stagnant? A great game followed by rubbish sequels? Ever worked on something for 6+ months only to see "meh" reviews and poor metrics? Misunderstanding your customer is the shortest route to self-destruction, and it's becoming easier in a more mature market. Over the years, we've experienced amazing success and periods of crisis and self-reflection. I will share some techniques we've developed that help us maintain focus, stay in touch with the players and convert feedback into design and business decisions.
The early stages of the product development lifecycle heavily influence the success and direction of any product. Unfortunately, these stages tend to be fuzzy, political, and silo-ed. The goal of the INDUSTRY Working Sessions is to apply the Design Studio methodology to arrive at solid design solutions through a collaborative, pragmatic process of illumination, sketching, presentation, critique, and iteration.
Moving from boxed title Game Development to F2P | Ralf C. AdamRalf C. Adam
This lecture was held at the Game Developer's Conference GDC Europe in Cologne in 2010. Target Audience: Studios working in the traditional games industry, thinking about switching to development of online F2P titles.
From Send to to Share With @ Social Connections Munich 2019Sasja Beerendonk
Any new digital tool requires new digital skills, and foremost building new collaboration habits. Social Collaboration is about changing your collaboration mindset. This often requires getting out of your email and into collaboration, using smarter features and new ways of working. The tool is merely an enabler, if you do not change your work habits, you can still use new tools for old-fashioned work styles. Let’s start creating better habits! Learn what effective new collaboration habits are, with practical steps how to achieve those.
The 7 Secrets of Highly Effective Retrospectives (DCSUG)Excella
Slides from the DC Scrum User Group event on 4/25/2016 titled, "The 7 Secrets of Highly Effective Retrospectives" by David Horowitz.
http://www.meetup.com/DC-Scrum/events/228807928/
Retrospectives are the core of agility. And yet they are often the scrum ceremony that is most frequently skipped. Many teams like the idea of the retrospective but find them boring, or worse ineffective.
Join Retrium CEO and Co-Founder David Horowitz as he reveals seven secrets that lead to effective retrospectives. You'll learn:* The best way to ensure your retrospectives lead to real change* The "pledge" everyone on your team must take before participating* How to know who to include in each retrospective* The single most important thing you can do to keep your team engaged during the retro* And much, much more!
Are you struggling with delivering a potentially releasable working product every iteration? Ever wonder what one of biggest reasons we have difficulty getting things done at the individual, team and organizational level are? Do you keep doing something even though you know it reduces your productivity and lowers quality? We are going to run an exercise that highlights one of the major culprits that you have all experienced and continue to experience. The exercise will likely ignite a little fire that will help you become more productive and improve the quality of your work. We will also discuss ways to improve this at the individual, team and organization levels.
Knowing this will help anyone to understand the consequences of not prioritizing and increase their desire to. This will lead to producing faster, higher quality products that should lead to delighted customers.
Flink Forward Berlin 2017: Fokko Driesprong, Vincent Warmerdam - Using Querya...Flink Forward
In this talk we will demonstrate a matchmaking system for online video games that needs to work in a streaming setting where data is handled point by point. We will demonstrate a solution to the following problems; - How can you estimate the skill of a video game player in an online distributed setting? Both for single player matches as well as teams. - Given these skill estimations, how to you match players into teams such that the waiting time is minimal. The stack we use is apache flink together with some prototyping scripts in python. We intend to demonstrate a solution to this problem both on an engineering perspective (Fokko) as well as a machine learning perspective (Vincent). The main points; - we can leverage flink to allow us to learn and apply ML models on a stream of data [no batch at all!] - the queryable state functionality prevents the need for an external component - be mindful of some things that can go wrong when you design custom algorithms on flink
Delivered at Casual Connect Europe 2016
Have you ever seen an amazing product become stagnant? A great game followed by rubbish sequels? Ever worked on something for 6+ months only to see "meh" reviews and poor metrics? Misunderstanding your customer is the shortest route to self-destruction, and it's becoming easier in a more mature market. Over the years, we've experienced amazing success and periods of crisis and self-reflection. I will share some techniques we've developed that help us maintain focus, stay in touch with the players and convert feedback into design and business decisions.
The early stages of the product development lifecycle heavily influence the success and direction of any product. Unfortunately, these stages tend to be fuzzy, political, and silo-ed. The goal of the INDUSTRY Working Sessions is to apply the Design Studio methodology to arrive at solid design solutions through a collaborative, pragmatic process of illumination, sketching, presentation, critique, and iteration.
Moving from boxed title Game Development to F2P | Ralf C. AdamRalf C. Adam
This lecture was held at the Game Developer's Conference GDC Europe in Cologne in 2010. Target Audience: Studios working in the traditional games industry, thinking about switching to development of online F2P titles.
From Send to to Share With @ Social Connections Munich 2019Sasja Beerendonk
Any new digital tool requires new digital skills, and foremost building new collaboration habits. Social Collaboration is about changing your collaboration mindset. This often requires getting out of your email and into collaboration, using smarter features and new ways of working. The tool is merely an enabler, if you do not change your work habits, you can still use new tools for old-fashioned work styles. Let’s start creating better habits! Learn what effective new collaboration habits are, with practical steps how to achieve those.
The Indie Game Developer Survival GuidePlatty Soft
Can an indie survive in the mobile world?
It may look like games for mobile is a paradise for indie developers, but truth is that it is quite hard to be noticed among the swarm of apps.
In this presentation, Raul shares the tips & tricks he has learned about how to survive as a mobile indie game developer for the past 3 years, including a post-mortem of all the games of The Pill Tree and also a post-mortem of The Pill Tree as a company.
Better Living Through Automation: Defeating Time Sucks and Doing Better WorkJesse Lavery
As a small office (or office of one) tasked with managing your institution’s website, social media accounts, and teams of co-workers and work study students, there’s a LOT to keep track of and not enough time in the day to deal with it. What if we could automate the most tedious of our daily tasks using free tools? From task management and delegation, to collecting form submissions, to dealing with email and social media mentions -- and much more -- we can eliminate time sucks and focus on doing better work. This session is equal parts workflows/examples and prompting you to think creatively about how to tie together common apps and tasks into a powerful super-system. Kind of like Voltron for web apps.
DevOps is growing in popularity in last years, particularly in (software) companies that want to reduce its lead time (time to business value from idea to production) measured in days/weeks instead of months/years?
If you want your software to do the right things and do these things right, you need to test it implacably.
The big problem is that companies see (and it is) the testing phase as the bottleneck of the process slowing down product release. To change that, we need a new way of testing our applications, making the release of an application a testing process as well, and involve QA since the beginning within the team. QAs are not a separate team anymore (DevTestOps).
What is the role of QAs in this new approach? How is the testing pyramid affected? How you can fail on trying to speed up release frequency?
In this session, we will not only describe but also actively demonstrate several techniques that you can use immediately following the session for testing applications like unicorns.
Slides from my #AEL12 workshop.
Joseph Labrecque shows you how to build a simple game for mobile devices that teaches concepts. You’ll assemble components into a mobile game that can be deployed to multiple mobile devices. We will cover Timing, Mouse Interaction, Character Movement, Object Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Asset Skinning, Sound Managers, Game States, Movement Constraints, Packages/Classes, Randomization, Garbage Collection, and Game Cleanup!
DCSUG - We Are The Leaders We Have Been Waiting For by Lyssa AdkinsExcella
WE ARE THE LEADERS WE HAVE BEEN WAITING FOR:
AGILISTS AND OUR VALUES ON THE LEADING EDGE OF HUMAN DEVELOPMENT
If we Agilists value individuals and interactions over processes and tools, why do processes and tools so often run the show? In this talk, Lyssa offers two good reasons why she thinks this is so and shows the way out with some solid, but not well known, human technologies. Using eye-opening adult human development models, this keynote lays out the challenging terrain we need to traverse -- which is for us to get good at helping people in organizations develop their mental capabilities, not just change their mind-sets. When this happens, we will be able to help organizations do more than just "talk the talk" about valuing individuals and interactions over processes and tools (as well as fully living into all of the other Agile values). It's a big challenge but we are up for it! It turns out that our community at large is on the leading edge of adult human development and, if we can develop ourselves, we can help others do the same. It's our time. We are the leaders we have been waiting for. Lyssa will show you why this is so, give you some food-for-thought about your own development and offer practical ways to help develop others so that the full promise of Agile comes true more often.
Let's Sharpen Your Agile Ax, It's Story Splitting TimeExcella
This slide deck is from the recent presentation Brian Sjoberg gave at the DC Scrum User Group on August 25, 2016. It is about User Stories and how to split them.
Do you want to write great User Stories (a.k.a. small features that are part of a product) that provide the vehicle for conversation and confirmation that we build the right thing? Do you struggle with splitting stories so that they still provide business value but can be accomplished within a fraction of your iteration and be potentially shippable to production? We will do a quick refresher on User Story formatting to include Acceptance Criteria. Additionally we will learn techniques for splitting stories in this interactive workshop.
Here is a link the meetup - https://www.meetup.com/DC-Scrum/events/232765657/
Managing for Happiness by Jurgen Appelo at DCSUG on 8/9/2016Excella
Here are the slides from Jurgen Appelo's talk, "Managing for Happiness." This was delivered on 8/9/2016.
Event Details - https://www.meetup.com/DC-Scrum/events/232784456/
An exploration of several common patterns in organizational design, their failure modes, an alternative approach, and several mechanics to enable success
Tactics to Kickstart Your Journey Toward DevOpsExcella
You’re probably a believer in the benefits of continuous delivery and DevOps (why else would you be at this meetup?). The rest of your organization... maybe not so much. Maybe you’re getting pushback on changes you believe will make your organization better. Maybe you’re not sure where or how to start to give yourself the best chance of making a change that will work. I’ll give you some tactics to start your journey toward DevOps (or toward any meaningful change, for that matter). I’ll also show how you might apply those tactics to address a specific challenge: adding test automation to a large legacy codebase. The goal is that you walk away with more tools in your “change toolkit” and a little more enthusiasm for shaking things up for the better where you work.
The Indie Game Developer Survival GuidePlatty Soft
Can an indie survive in the mobile world?
It may look like games for mobile is a paradise for indie developers, but truth is that it is quite hard to be noticed among the swarm of apps.
In this presentation, Raul shares the tips & tricks he has learned about how to survive as a mobile indie game developer for the past 3 years, including a post-mortem of all the games of The Pill Tree and also a post-mortem of The Pill Tree as a company.
Better Living Through Automation: Defeating Time Sucks and Doing Better WorkJesse Lavery
As a small office (or office of one) tasked with managing your institution’s website, social media accounts, and teams of co-workers and work study students, there’s a LOT to keep track of and not enough time in the day to deal with it. What if we could automate the most tedious of our daily tasks using free tools? From task management and delegation, to collecting form submissions, to dealing with email and social media mentions -- and much more -- we can eliminate time sucks and focus on doing better work. This session is equal parts workflows/examples and prompting you to think creatively about how to tie together common apps and tasks into a powerful super-system. Kind of like Voltron for web apps.
DevOps is growing in popularity in last years, particularly in (software) companies that want to reduce its lead time (time to business value from idea to production) measured in days/weeks instead of months/years?
If you want your software to do the right things and do these things right, you need to test it implacably.
The big problem is that companies see (and it is) the testing phase as the bottleneck of the process slowing down product release. To change that, we need a new way of testing our applications, making the release of an application a testing process as well, and involve QA since the beginning within the team. QAs are not a separate team anymore (DevTestOps).
What is the role of QAs in this new approach? How is the testing pyramid affected? How you can fail on trying to speed up release frequency?
In this session, we will not only describe but also actively demonstrate several techniques that you can use immediately following the session for testing applications like unicorns.
Slides from my #AEL12 workshop.
Joseph Labrecque shows you how to build a simple game for mobile devices that teaches concepts. You’ll assemble components into a mobile game that can be deployed to multiple mobile devices. We will cover Timing, Mouse Interaction, Character Movement, Object Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Asset Skinning, Sound Managers, Game States, Movement Constraints, Packages/Classes, Randomization, Garbage Collection, and Game Cleanup!
DCSUG - We Are The Leaders We Have Been Waiting For by Lyssa AdkinsExcella
WE ARE THE LEADERS WE HAVE BEEN WAITING FOR:
AGILISTS AND OUR VALUES ON THE LEADING EDGE OF HUMAN DEVELOPMENT
If we Agilists value individuals and interactions over processes and tools, why do processes and tools so often run the show? In this talk, Lyssa offers two good reasons why she thinks this is so and shows the way out with some solid, but not well known, human technologies. Using eye-opening adult human development models, this keynote lays out the challenging terrain we need to traverse -- which is for us to get good at helping people in organizations develop their mental capabilities, not just change their mind-sets. When this happens, we will be able to help organizations do more than just "talk the talk" about valuing individuals and interactions over processes and tools (as well as fully living into all of the other Agile values). It's a big challenge but we are up for it! It turns out that our community at large is on the leading edge of adult human development and, if we can develop ourselves, we can help others do the same. It's our time. We are the leaders we have been waiting for. Lyssa will show you why this is so, give you some food-for-thought about your own development and offer practical ways to help develop others so that the full promise of Agile comes true more often.
Let's Sharpen Your Agile Ax, It's Story Splitting TimeExcella
This slide deck is from the recent presentation Brian Sjoberg gave at the DC Scrum User Group on August 25, 2016. It is about User Stories and how to split them.
Do you want to write great User Stories (a.k.a. small features that are part of a product) that provide the vehicle for conversation and confirmation that we build the right thing? Do you struggle with splitting stories so that they still provide business value but can be accomplished within a fraction of your iteration and be potentially shippable to production? We will do a quick refresher on User Story formatting to include Acceptance Criteria. Additionally we will learn techniques for splitting stories in this interactive workshop.
Here is a link the meetup - https://www.meetup.com/DC-Scrum/events/232765657/
Managing for Happiness by Jurgen Appelo at DCSUG on 8/9/2016Excella
Here are the slides from Jurgen Appelo's talk, "Managing for Happiness." This was delivered on 8/9/2016.
Event Details - https://www.meetup.com/DC-Scrum/events/232784456/
An exploration of several common patterns in organizational design, their failure modes, an alternative approach, and several mechanics to enable success
Tactics to Kickstart Your Journey Toward DevOpsExcella
You’re probably a believer in the benefits of continuous delivery and DevOps (why else would you be at this meetup?). The rest of your organization... maybe not so much. Maybe you’re getting pushback on changes you believe will make your organization better. Maybe you’re not sure where or how to start to give yourself the best chance of making a change that will work. I’ll give you some tactics to start your journey toward DevOps (or toward any meaningful change, for that matter). I’ll also show how you might apply those tactics to address a specific challenge: adding test automation to a large legacy codebase. The goal is that you walk away with more tools in your “change toolkit” and a little more enthusiasm for shaking things up for the better where you work.
Tactics to Kickstart Your Journey Toward Continuous DeliveryExcella
You’re probably a believer in the benefits of continuous delivery and DevOps (why else would you be at this meetup?). The rest of your organization... maybe not so much. Maybe you’re getting pushback on changes you believe will make your organization better. Maybe you’re not sure where or how to start to give yourself the best chance of making a change that will work.
I’ll give you some tactics to start your journey toward continuous delivery (or toward any meaningful change, for that matter). I’ll also show how you might apply those tactics to address a specific challenge: adding test automation to a large legacy codebase. The goal is that you walk away with more tools in your “change toolkit” and a little more enthusiasm for shaking things up for the better where you work.
Using Lean Thinking to Increase the Value of AgileExcella
“Agile doesn’t have a brain.” This quote from Bill Scott, VP, Business Engineering and Product Development at PayPal, is provocative for sure, but it spotlights the notion that in most organizations Agile is primarily applied as a downstream engineering approach that isn’t inherently concerned with optimizing product design and user experience, the determinants of value to the customer. The learning cycles that form the basis of Scrum are focused on verification and validation of user needs as they are already identified in the backlog’s user stories, but provide little guidance on how to translate organizational goals and customer needs into the backlog’s content and relative priorities in the first place. As a result, the danger persists that Agile teams end up very efficiently building products that implement an incomplete and subjective perception of customers’ wants and needs.
This presentation explores how Lean thinking can expand the “inspect and adapt” cycles of Agile development beyond implementation and help to systematically determine which features and design choices really provide the greatest customer value. After a brief introduction to Lean concepts, the presentation discusses how Lean approaches product development as a series of hypotheses about customers’ value perception and builds on Agile’s rapid iterative delivery of working software to test these assumptions. Finally, it highlights ways to derive testable assumptions from organizational goals, such as the Lean UX Hypothesis Statement template and Gojko Adzic’s Impact Mapping.
Lean is having an increasingly pervasive presence in the software world these days. Lean Software Development has its seven principles and seven wastes and promises to improve efficiency and quality. Many of the most innovative software development companies profess to have their philosophical home in Lean Startup's 'Build-Measure-Learn' approach, rather than Agile. But is Lean the same as Agile? And what about the proponents of Lean UX who are challenging the emerging orthodoxy of Agile SDLC frameworks with slogans like "Agile doesn't have a brain"?
In this session, we will explore the basic ideas of Lean thinking, similarities and differences between different flavors of Lean, how Lean can be applied to software development, and finally how Lean concepts can be used to expand the built-in 'inspect and adapt' cycles of Scrum to include learning about customer value.
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
An introduction to the cryptocurrency investment platform Binance Savings.Any kyc Account
Learn how to use Binance Savings to expand your bitcoin holdings. Discover how to maximize your earnings on one of the most reliable cryptocurrency exchange platforms, as well as how to earn interest on your cryptocurrency holdings and the various savings choices available.
In the Adani-Hindenburg case, what is SEBI investigating.pptxAdani case
Adani SEBI investigation revealed that the latter had sought information from five foreign jurisdictions concerning the holdings of the firm’s foreign portfolio investors (FPIs) in relation to the alleged violations of the MPS Regulations. Nevertheless, the economic interest of the twelve FPIs based in tax haven jurisdictions still needs to be determined. The Adani Group firms classed these FPIs as public shareholders. According to Hindenburg, FPIs were used to get around regulatory standards.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
59. @ExcellaCo @onek2go @FadiStephan
Team Working User Stories
User Story A
User Story B
User Story C
User Story D
Priority
Day 2 Day 4 Day 6 Day 8 Day 10
65. @ExcellaCo @onek2go @FadiStephan
• Henrik Kniberg’s Facilitation Guide for
Name Game
– https://www.crisp.se/gratis-material-och-
guider/multitasking-name-game
• How Multitasking Affects the Way You
Think by Clifford Nass
– https://www.youtube.com/watch?v=MPHJMIO
wKjE
References
66. @ExcellaCo @onek2go @FadiStephan
• Test Your Focus
– http://www.nytimes.com/interactive/2010/06/0
7/technology/20100607-distraction-filtering-
demo.html?_r=0
References
Help partner with individuals, teams and organizations to steamroll impediments to help them build amazing products.
Magical key
Drive it home at slower than walking pace.
Studying roommate thought a train was coming through the house and came out to see this.
Metaphor for professional life. Smoothing the road for individuals, teams and organizations.
Agile Coach at Excella
Focus on Org Transform
DC Scrum User Group
Help partner with individuals, teams and organizations to steamroll impediments to help them build amazing products.
Magical key
Drive it home at slower than walking pace.
Studying roommate thought a train was coming through the house and came out to see this.
Metaphor for professional life. Smoothing the road for individuals, teams and organizations.
Agile Coach at Excella
Focus on Org Transform
DC Scrum User Group
Who likes to play games?
Who plays games at work?
Take off your name tags
Who has played this?
Explain game
How long to write one name?
How long to write 5 names?
Gather factors on flip chart. Big letters.
You came here as Scrum Conference Attendees and you need a name tag written for you because you don’t know how to write letters.
For the purposes of this exercise, please remove your official conference name tags.
Lucky for you we have hired a company that says they are great at writing name tags.
They were the lowest bidder and said they would never leave a customer waiting. They believe in start early and finish early. They aim to please everyone. Who couldn’t go wrong with that.
Service at a Snap
Each table is going to break up into Customers and developers. Please remove your name tags …
Seated like this. Some of you didn’t know this coming in but you actually work for SaaS.
Each table is going to break up into Customers and developers. Please remove your name tags …
Seated like this. Some of you didn’t know this coming in but you actually work for SaaS.
Seated like this. Some of you didn’t know this coming in but you actually work for SaaS.
Only skill needed to be developer is ability to write letters.
Customers each have a blank card and need your name written on it. Problem is you don’t know how to write letters.
Furthermore you want your card delivered as quickly as possible.
I will provide a big stopwatch to track the time for delivery.
If bug, you must return
Ordering process:
- Send you card, tell your name
- Wait for name
- Time how long it took
Misspellings must be corrected before checking time
Remove name tags
Just write names but have to adhere to corporate policy.
Mention customer should have a card and sharpie.
Animate sequence of serving each customer equally.
Animate sequence of serving each customer equally.
Animate sequence of serving each customer equally.
Animate sequence of serving each customer equally.
Animate sequence of serving each customer equally.
Tabulate results. Collect results in seconds after you finish, write them on the round 1 card and hold the card up.
Debrief round 1, what influenced and rattle off whether it was one of the influencing factors that the group came up with.
Tabulate results. Collect results in seconds after you finish, write them on the round 1 card and hold the card up.
This was the simplest possible project
-‐
Just write a name on a piece of paper! Yet, multitasking caused us to blow the delivery time by 1250%.
Not only that, it also reduced our productivity to one third of what we expected.
We thought it would take 25 seconds to write 5 names, but it took 60 seconds!
Well you know what Sloth Company …
Lucky for you we have hired a company that says they are great at writing name tags.
They were the lowest bidder and said they would never leave a customer waiting. They believe in start early and finish early. They aim to please everyone. Who couldn’t go wrong with that.
Service at a Snap
Service at a Snap, Ha, Slow as a Sloth.
They believe in start early and finish early. They aim to please everyone. Who couldn’t go wrong with that.
Developers stand up, YOU’RE FIRED!! Now switch places with the other developer or find another table to switch with.
Turns out SaaS stood for Slow as a Sloth. Go figure.
We now hired the git er done company and there motto is to make one customer happy at a time.
Now we are going to hire a new company
Ordering process:
- Send your card, tell your name
- Wait for name
- Time how long it took
Misspellings must be corrected before checking time
Remove name tags
Just write names but have to adhere to corporate policy.
Which one of the factors had biggest impact?
How did these two rounds feel to you as Dev or Customer?
What was it like being the last customer in round 2, compared to in round 1?
What do you think about the statement ‘if we start early, we’ll finish early’?
How does this influence release planning? For example, what do we know after 10 seconds in round 1 vs. round 2?
What would have happened if the dev was perfect at task switching?
How does this influence product quality?
Does this multitasking problem feel familiar? Who is experiencing this right now? Who has experienced this in the past?
What causes us to do this? Why is the problem so common?
When is multitasking a good idea? Who benefits in round 1?
What can you do to combat this problem in your environment?
Did your rounds look similar to this?
Even if you were perfect at context switching it would still take the same length of time to deliver all items.
Little’s law – If you do X things simultaneously, then each thing will take X times longer.
This is better but having more then 2 items in flight will cause you to be less active in removing impediments on higher priority projects.
Your brain, team, program, organization multitasking
Your brain, the team, program, organization
Get good at uni-tasking.
Hire people that hate multitasking
Purpose of Talk – Highlight one of the major culprits to productivity and provide some techniques for improving. When I talk about productivity I don’t necessarily mean output. More like outcome. Give example. Become CSC versus output of coaching activity.
Give awareness of something else
Increase desire to change because of awareness
With that desire you will want to gain the ability to make change
Promote the success that happened because of change
Transfer to others to repeat ADAPT loop
From Succeeding with Agile by Mike Cohn:
Awareness that the current process is not delivering acceptable results
Desire to adopt Scrum as a way to address current problems
Ability to succeed with Scrum
Promotion of Scrum through sharing experiences so that we rememberand others can see our successes
Transfer of the implications of using Scrum throughout the company
Have you ever been on a project where the work you ship feels like this?