Slides from my #AEL12 workshop.
Joseph Labrecque shows you how to build a simple game for mobile devices that teaches concepts. You’ll assemble components into a mobile game that can be deployed to multiple mobile devices. We will cover Timing, Mouse Interaction, Character Movement, Object Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Asset Skinning, Sound Managers, Game States, Movement Constraints, Packages/Classes, Randomization, Garbage Collection, and Game Cleanup!
Before starting Android Game development . What we should know before we jump to mobile game development the smartphone market, app stores market and games market .
What’s Going On with the Adobe® Flash® Platform and why it is still Relevant ...Joseph Labrecque
Presented at #AEL12.
With the recent rise of web technologies like HTML5, it is important that the Flash Player continually evolve to remain the ideal technology platform for advanced interaction on the Web and beyond. Flash has always been an important enabler for education, and remains so. This session details the various enhancements, new functionality, and general improvements available in the new versions of Adobe Flash Player and Adobe AIR®.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
A session on using Flex and AIR to develop application that can run on IOS, Android,or PlayBook. A primer on getting at least close to the dream of one code base, multiple devices.
Before starting Android Game development . What we should know before we jump to mobile game development the smartphone market, app stores market and games market .
What’s Going On with the Adobe® Flash® Platform and why it is still Relevant ...Joseph Labrecque
Presented at #AEL12.
With the recent rise of web technologies like HTML5, it is important that the Flash Player continually evolve to remain the ideal technology platform for advanced interaction on the Web and beyond. Flash has always been an important enabler for education, and remains so. This session details the various enhancements, new functionality, and general improvements available in the new versions of Adobe Flash Player and Adobe AIR®.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
A session on using Flex and AIR to develop application that can run on IOS, Android,or PlayBook. A primer on getting at least close to the dream of one code base, multiple devices.
Building Windows 10 Universal Apps with Speech and CortanaNick Landry
Can you hear me now? Move over Siri, Cortana is the new star in town and with her comes an army of speech-enabled mobile & desktop applications on Windows 10. Mobile applications are not always easy to work with due to the small screen and small on-screen keyboard. Using our voice is a natural form of communication amongst humans, and ever since 2001’s HAL9000 and Star Trek, we’ve been dreaming of computers who can converse with us like Tony Stark’s J.A.R.V.I.S. Or maybe you’re part of the new generation of Halo geeks dreaming of Cortana? Thanks to the new Windows 10 SDK for speech recognition and speech synthesis (aka text-to-speech), we are now several steps closer to this reality. This session explores the development techniques you can use to add speech recognition to your Windows 10 applications, including in-app commands, standard & custom grammars, and voice commands usable outside of your app with Cortana. We’ll also see how your apps can respond to the user via speech synthesis, opening-up a new world of hands-free scenarios, and explore new features in Windows 10 like background voice commands and continuous dictation. This reality is here, you’ll see actual live Windows 10 phone & desktop demos with speech and you can now learn how to do it. This session covers speech scenario on Windows 10 for Phone as well as Windows 10 apps running on tablets, laptops and desktops.
Skills You Need to Be a Video Game DeveloperMSBCollege
Want to go from playing video games to creating them yourself? This post from Minnesota School of Business runs down some of the skills you'll need to become a video game developer.
Absolutist: Porting to major platforms within a minuteDevGAMM Conference
What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?
Building a Windows 10 Game with C#, XAML and Win2DNick Landry
In this episode of the Game Dev Show, I introduce you to Win2D – a powerful and easy-to-use Open Source library for immediate mode 2D graphics rendering with GPU acceleration. It is available to C# and C++ developers writing Universal apps and games for Windows 10 (UWP), and also Windows Runtime apps for Windows & Windows Phone 8.1. It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Win2D (http://microsoft.github.io/Win2D) lets Visual Studio developers tap into hardware accelerated graphics without the need to call low-level DirectX APIs. Win2D is implemented as a layer on top of Direct2D, and supports interop in both directions. In this episode, I show you how to get started with Win2D, then integrate Win2D graphics within a XAML UI canvas, and show you how to draw shapes & primitives.
Win2D is a powerful framework for app and 2D game developers alike, come learn how to get started and get involved.
Digibury: Sony Game developement process - Mark LinottLizzie Hodgson
Game developer Mark Linott takes us through the entire gaming development process, from initial 'I've got an idea' to shipping... and what a journey! A fascinating and educating insight into a multi-million pound industry.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
me guts mucho, es muy util para nosotros los jovenes en la actualidad, para el mejoramiento de la educacion de todo el mundo y pueda aprender sobre los elementos que acticulan la comunicacion dramatica en la asignatura de literatura
Building Windows 10 Universal Apps with Speech and CortanaNick Landry
Can you hear me now? Move over Siri, Cortana is the new star in town and with her comes an army of speech-enabled mobile & desktop applications on Windows 10. Mobile applications are not always easy to work with due to the small screen and small on-screen keyboard. Using our voice is a natural form of communication amongst humans, and ever since 2001’s HAL9000 and Star Trek, we’ve been dreaming of computers who can converse with us like Tony Stark’s J.A.R.V.I.S. Or maybe you’re part of the new generation of Halo geeks dreaming of Cortana? Thanks to the new Windows 10 SDK for speech recognition and speech synthesis (aka text-to-speech), we are now several steps closer to this reality. This session explores the development techniques you can use to add speech recognition to your Windows 10 applications, including in-app commands, standard & custom grammars, and voice commands usable outside of your app with Cortana. We’ll also see how your apps can respond to the user via speech synthesis, opening-up a new world of hands-free scenarios, and explore new features in Windows 10 like background voice commands and continuous dictation. This reality is here, you’ll see actual live Windows 10 phone & desktop demos with speech and you can now learn how to do it. This session covers speech scenario on Windows 10 for Phone as well as Windows 10 apps running on tablets, laptops and desktops.
Skills You Need to Be a Video Game DeveloperMSBCollege
Want to go from playing video games to creating them yourself? This post from Minnesota School of Business runs down some of the skills you'll need to become a video game developer.
Absolutist: Porting to major platforms within a minuteDevGAMM Conference
What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?
Building a Windows 10 Game with C#, XAML and Win2DNick Landry
In this episode of the Game Dev Show, I introduce you to Win2D – a powerful and easy-to-use Open Source library for immediate mode 2D graphics rendering with GPU acceleration. It is available to C# and C++ developers writing Universal apps and games for Windows 10 (UWP), and also Windows Runtime apps for Windows & Windows Phone 8.1. It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Win2D (http://microsoft.github.io/Win2D) lets Visual Studio developers tap into hardware accelerated graphics without the need to call low-level DirectX APIs. Win2D is implemented as a layer on top of Direct2D, and supports interop in both directions. In this episode, I show you how to get started with Win2D, then integrate Win2D graphics within a XAML UI canvas, and show you how to draw shapes & primitives.
Win2D is a powerful framework for app and 2D game developers alike, come learn how to get started and get involved.
Digibury: Sony Game developement process - Mark LinottLizzie Hodgson
Game developer Mark Linott takes us through the entire gaming development process, from initial 'I've got an idea' to shipping... and what a journey! A fascinating and educating insight into a multi-million pound industry.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
me guts mucho, es muy util para nosotros los jovenes en la actualidad, para el mejoramiento de la educacion de todo el mundo y pueda aprender sobre los elementos que acticulan la comunicacion dramatica en la asignatura de literatura
From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Do you know about Stage3D (for GPU acceleration) and the frameworks supported by Adobe for game development? Have you heard about Project Monocle? Which will revolutionize the way developers profile Flash content. Have you seen the Epic Unreal engine run in Flash? Join Thibault in this session to learn more about the projects the Gaming team at Adobe is working on.
This presentation contents the history and basics of adobe flash which was presented by Rafiqul Islam at tasawr weekly learning session for Bangladesh Team
Controlling Project Size for Student/Hobby Videogame DevelopmentChris DeLeon
Brief introductory talk for the VGDev student videogame development club at Georgia Tech, highlighting basic concepts to help keep student/hobby-sized projects realistic and completable.
Donghyun Nam - 어도비 플래시로 게임만들기
Making Games with Adobe Flash
Seminar Info (https://wiki.ubuntu.com/KoreanTeam/activities/14)
Watch Spaeker's Slide! http://mwiki.ubuntu.or.kr/index.php/%ED%8C%8C%EC%9D%BC:FLASH%EB%B0%9C%ED%91%9C.pptx
Place / Date - 서울 토즈 대학로점 / 2014Y 8M 30D 토요일
~ About Speaker ~
Donghyun Nam
Video Capture : 장태희 (jang0913@gmail.com)
본 영상 녹화는 발표 진행 전 발표자와의 동의 하에 진행되었습니다.
What is Ubuntu Linux?
Ubuntu is an ancient African word meaning 'humanity to others'.
It also means 'I am what I am because of who we all are'.
The Ubuntu operating system brings the spirit of Ubuntu to the world of computers.
http://www.ubuntu.com
Why don't you stop by Ubuntu Korea Community?
Forum (http://www.ubuntu-kr.org/)
Facebook (https://www.facebook.com/groups/ubuntu.ko/)
Wiki (http://mwiki.ubuntu.or.kr/index.php/%EB%8C%80%EB%AC%B8)
BSidesDelhi 2018: Headshot - Game Hacking on macOSBSides Delhi
Presenter: Jai Verma
Abstract: Game hacking is a major contributor to the hacking economy. People shell out a lot of money for hacks which help them cheat at multiplayer games. These hacks can range from enhancing in-game abilities for gaining an upper hand in the game, to bypassing in-app purchases. With the advent of anti-cheat such as VAC (Valve Anti Cheat), the techniques employed by hackers to cheat at games have become increasingly refined. These techniques are comparable to those utilised in sophisticated malware and rootkits. These techniques include runtime process injection, function interposition, and proxying network traffic to name a few. To avoid detection, hackers even resort to custom kernel drivers to interact with the game process. This talk will detail a few of the techniques utilised by game hackers and malware developers alike, through the hacking of an open-source game. I will showcase some hacks for an open-source FPS game by describing the method in detail for the macOS platform. While the demo will be macOS specific, the approach applies to all modern operating systems.
Conquering Gef Part2: Building graphical web-apps with EclipseVineet Sinha
The Graphical Editing Framework (GEF) enables developers to create client-side rich graphical editors based on existing domain models.
In the past building interactive box-and-arrow applications has mostly meant being limited to running them on the desktop. Moving them to the browser required a significant re-write and was only possible after severely limiting the application's capabilities.
Inspired by Eclipse RAP, we have been working on supporting the Eclipse GEF APIs in the browser. The goal is to enable an easy transition of GEF-based client applications to the web and support fully functional visualization applications in the browser.
See http://www.architexa.com/labs#gef for more information on our work.
A talk given to students at the University of Texas's Game Development program. General information about my experiences in the game industry (from ~10 years ago), as well as more recent work around the game industry.
Producing Quality Video Content for Online LearningJoseph Labrecque
Having authored and produced online training videos for years for publishers like Lynda.com, Pluralsight, and Adobe… there are some definite workflow tips to creating effective video content that students will watch - and will look and sound technically robust. This session will cover preparation, recording, editing, and distribution
Animate CC allows an abundance of options when creating both animated and interactive content to enhance learning. Animated infographics... interactive experiments and games - all is possible with Animate. In this session, you'll get a solid introduction to how to create your own engaging content using this fabulously creative application.
Interactivity and cinematography aren't usually a set of terms that are used together... but with Adobe Animate CC (formerly Flash Professional) anything is possible! In this workshop, we'll set up a project using existing assets and then add camera movement, effects, and interactivity in oder to provide additional meaning and direction. Take the skills from this workshop to expand upon and refine your own animated projects or even create whole new collections of interactive infographics, exploratory timelines, and more for use in your classroom or other learning activities.
At Adobe MAX 2016 in San Diego in early November, there was a lot of excitement around Adobe Animate CC with the release of a number of new creative and workflow features to the 2017 release of the application, new statistics on the Flash Runtimes, and a new set of beta releases. Not only that, but MAX held a number of live streams focused on Animate CC, full sessions, sold out labs, and more. With all all of the activity around Animate CC, we'll spend some time going over all of this in a special post-MAX session!
RECORDING: https://youtu.be/mDVb7h-QtHM
Don't Fear the SWF! (Adobe MAX Community Summit)Joseph Labrecque
A quick overview of some of the cool stuff that is possible with the SWF file format that DOESN’T involve the F-word.
Related to the recording "Live from Adobe MAX" which can be viewed at https://youtu.be/Z8aRfx2TVbc?t=13m4s
Adobe Animate CC: Introduction to Animation and InteractivityJoseph Labrecque
Adobe Animate CC is a professional tool used to create a diverse variety of project types including rich animations, compelling interactives, award-winning games, popular mobile apps, and more. Learn how to get started creating your own engaging animated and interactive content across multiple platforms using Animate CC in this lab.
81 page workbook can be downloaded from http://inflagrantedelicto.memoryspiral.com/2016/11/adobe-max-2016-resources/
Adobe Animate CC: Tool for the Changing Tech LandscapeJoseph Labrecque
Joseph Labrecque, author of the best-selling book "Learn Adobe Animate CC for Interactive Media" will facilitate a lively discussion of the Animate CC animation and interactivity software with a focus on producing content for educational purposes. We'll start with an overview of the software, its history in education circles, and the impact it's had on the changing technological landscape. We will also have a beginner's demonstration on how faculty and staff can use the software to design and produce useful animations and interactives to supplement classroom and online content.
Surviving Industry Disruption in Higher EducationJoseph Labrecque
Adobe Education Community
NORTH AMERICA LEADERSHIP SUMMIT 2016
This talk will explore how industry upheaval can affect institutional teaching and learning systems which make use of technology for media delivery and student interaction. With the tsunami of change introduced by mobile devices, adaptations in streaming technology, preferred file formats, and delivery platforms – there is a lot at stake when considering how systems must adapt to these changes to remain useful and beneficial. How is it possible to not only survive such monumental disruption – but even excel at adapting to the new order… while carefully weaving previous workflows, technologies, and standards into a changed world?
Call-To-Action: Embrace change without killing the past
Designing Short, Simple, and Effective Video Content for Online ConsumptionJoseph Labrecque
Presentation slides for the 2016 eLCC conference.
Having authored and produced online training videos for years for publishers like Lynda.com, TrainSimple, and Adobe; there are some definite workflow tips to creating effective video content that students will watch - and will look and sound technically robust. Discuss preparation, recording, editing, and distribution.
Joseph Labrecque, Senior Interactive Software Engineer, University of Denver
For the Hawaii Flash User Group - March 24th 2016.
Recording: https://experts.adobeconnect.com/_a204547676/p4hcg0of4li/?launcher=false&fcsContent=true&pbMode=normal
Adobe Flash Professional CC remains the standard for creating animated content across the web and even for television and film.
So much so that Adobe has begun ramping up on features and enhancements to support a greater range of creative possibilities within the application.
Though... what about creating content for mobile devices? Many people don’t know just how much content created with Flash Professional can be viewed within mobile browsers (even on iOS) and that Flash Professional even allows the creation of native mobile applications. This session will provide an overview of all the options available.
[Now - Adobe Animate CC]
Flash Professional CC 2015: A New Era in Animation and InteractivityJoseph Labrecque
Joseph Labrecque | Boulder Valley Adobe User Group | November 3rd 2015
See how Flash Professional CC lets you create assets and animations for any use case, device, browser or platform. Too often, users confuse the Flash Professional application with the Flash runtimes and believe they can target only certain browsers and devices with their content. Not so! Adobe has been enhancing the creative toolset within Flash Professional while building support for custom platforms. See what new creative tooling is now built into this premiere animation tool from Adobe - and how to use these exciting new tools to produce content which runs virtually anywhere!
Adobe MAX 2015 - Giving Flash Professional Another LookJoseph Labrecque
See how Flash Professional CC lets you create assets and animations for virtually any use case, device, browser or platform. Too often, users confuse the Flash Professional application with the Flash runtimes and believe they can target only certain browsers and devices with their content. Not so! Adobe has been enhancing the creative toolset within Flash Professional while building support for custom platforms. Get current with the modern, creative capabilities of this amazing tool.
Recording: http://max.adobe.com/sessions/max-online/#/video/4870
Why Flash Professional Still Matters for the Web and BeyondJoseph Labrecque
Adobe has placed some very significant effort into making Flash Professional a multi-platform, target-agnostic animation and asset creation tool. The results -- are spectacular! No longer constrained to a single platform and budding with new creative tooling; Flash Professional has become an animation and interactivity powerhouse.
Join Joseph Labrecque, Adobe Community Professional and author of the new Lynda.com course "HTML5 Canvas and WebGL in Flash Professional CC" for an overview on using Adobe Flash Professional CC 2015 to publish content for HD Video, HTML5 Canvas, WebGL, animated SVG, and more! Give Flash Professional another look -- and spread the word.
Presentation for Adobe Community groups.
Mobile Application Development Technology RoundupJoseph Labrecque
So many choices! With many schools opting for a BYOD approach to mobile learning, what is the best technology to build upon which can target all the major mobile devices? This session will present a solid rundown of a number of cross-platform mobile application development technologies to give you a leg up on expectations and application. Which technology is best??? Not the most simple question to answer but here is some information that can help!
Flash Professional CC: Multiplatform Creativity EngineJoseph Labrecque
With Flash Professional CC 2014, it is possible publish animations to a wide number of targets - including Flash Player, AIR, iOS, Android, HTML5, WebGL, and even custom platforms with the most recent releases. There have also been a number of new creative features included such as custom brushes and a set of all new features for animation guides. We'll go over all of the new targets, improvements, and features within the Flash Professional CC application and perhaps even talk about Adobe's plans for the future of Flash Player and AIR!
Recording: http://experts.adobeconnect.com/p17nkqpqlb9/
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Game Design with Adobe® Flash® Professional CS6
1. GAME DESIGN WITH ADOBE ®
FLASH® PROFESSIONAL CS6
Joseph Labrecque
Adobe Summer Institute | July 26th 2012
#AEL12
2. Joseph Labrecque, MA
Senior Interactive Software Engineer
University of Denver - Office of Teaching and Learning
Adjunct Faculty
Proprietor / Owner
Fractured Vision Media, LLC
Adobe Community Professional
Adobe Education Leader
Adobe Influencer
Author
Packt Publishing
O’Reilly Media
video2brain
Adobe Press
Peachpit
Artist
An Early Morning Letter, Displaced
shivervein
#AEL12
4. Here is some more…
Published in: Appears in…
Adobe Inspire Magazine
Adobe Developer Connection
Adobe Developer Center
ZDNet LifeHacker
ActiveTuts+ The Flex Show
CodeBass DU Today
InsideRIA The Clarion
UX Magazine The Source
Flash and Flex Developer Magazine
Runtime Expectations
…and channels like YouTube!
…and more, and more.
#AEL12
7. Adobe roadmap for Flash runtimes
Adobe believes that the Flash runtimes are particularly
and uniquely suited for two primary use cases: creating
and deploying rich, expressive games with console-
quality graphics and deploying premium video.
This shift in focus for Flash does not mean that existing
content will no longer run, or that Flash cannot be used
for content other than gaming and premium video.
However, it does mean that when prioritizing future
development and bug fixes, gaming and premium video
use cases will take priority.
#AEL12
14. Game Loop
• Anything that needs to
occur as the game is
running.
• Often used for
movement, status,
tracking.
• High level – invokes
other methods.
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15. Background Scrolling
• Used to simulate movement
and add depth to an
experience.
• Normally used with a repeated
bitmap image.
• Recycle.
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16. Player Movement
• Can be done with keyboard,
mouse, or touch.
• Obstacle avoidance.
• Aiming before fire.
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17. Obstacles
• Used to impede the player.
• Often will decrease time, or
remove player health.
• Sometimes can be
Destroyed for points or as
an avoidance technique.
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18. Score / Timing
• Keep track of player
progress.
• Life remaining.
• Score.
• Time.
• Points.
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26. Mobile Considerations
To be considered:
• Touch + Gestures
• Device Sensors
• Scaling [StageScaleMode]
• CPU vs. GPU vs. Direct
• AIR Version
#AEL12