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Gerenciando Multiplas
Gerações
Dos baby boomers
a geração digital

           Cezar Taurion
           Executivo de Novas Tecnologias
           ctaurion@br.ibm.com




                                            © 2010 IBM Corporation
Três Tecnotendências que
    estão “rebooting the world”




2      IM AR                 © 2010 IBM Corporation
Três Tecnotendências...




                                                                                            Lei de Maxwell
                                                                                            “Tudo sem fio”

                                                                                            “Campos elétricos e magnéticos
                                                                                            viajam pelo espaço, em forma
                                                                                            de ondas, na velocidade da
    Lei de Moore                             Lei de Metcalfe                                luz”
    O número de transistores dos circuitos   O valor de uma rede cresce proporcionalmente
    Integrados dobra a cada 18/24 meses      ao número de seus usuários elevado ao
                                             quadrado

3                 IM AR                                                                              © 2010 IBM Corporation
Um mundo cada vez mais instrumentado
    Chips em todos os lugares!




4        IM AR                         © 2010 IBM Corporation
5   IM AR   © 2010 IBM Corporation
© 2010 IBM Corporation
© 2010 IBM Corporation
A evolução da internet

               Web 1.0                               Web 2.0                  Web 3D

           Acesso    Busca           Participar     Colaborar      Co-Criação
Conteúdo




                    Paginas         Usuários gerando            Ambiente altamente
                informativas com    conteúdo, blogs,             social, criado pelo
                 texto e gráficos   wikis, mashups                    usuário
                                    visando compartilhar


                                                                Desenvolvimento de
Negócios




               Comunicação, RH,          Colaboração,           Produtos/ Serviços,
                  Compras,               Treinamento ,             Otimização do
                  Marketing,               Marketing            Trabalho, Educação,
                 Treinamento
                                                                   Comunidades




     8              IM AR                                                    © 2010 IBM Corporation
Evolução das comunidades




     Comunidade 0.0                     Comunidade 1.0                  Comunidade 2.0
                                        (Web interface)                (Social computing)
(Limitada pela geografia)




    Social media : collection of interactive technologies driven by user-generated content
    delivered through the Internet




9             IM AR                                                          © 2010 IBM Corporation
Crescimento das Redes Sociais
     % of Time Spent, Worldwide




                                                                               Social Networks
                                                                                Facebook, YouTube




                                                                               Informational /
                                                                                  Services
                                                                               Yahoo, MSN, Google




                                   Yahoo   MSN   Google   YouTube   Facebook




10                                IM AR                                          © 2010 IBM Corporation
11   IM AR   © 2010 IBM Corporation
12   IM AR   © 2010 IBM Corporation
2009
                              English gets 1.000.000 words
                              on Wednesday, site says
                              June 10, 2009 -- Updated 1328 GMT
                              (2128 HKT)
                                                                                     Which
                                                                                     is the
                              New English words                                      real
                              Web 2.0: the second generation of the                  world?
                              Internet

                              n00b: a new or inexperienced user,
                              usually with technology
                              Jai Ho: an exclamation of victory, from Hindi
                              slumdog: an unkind term for a person who
                              lives in a slum

                              cloud computing: services delivered via
                              the Internet
                              carbon neutral: an activity that doesn't
                              produce heat-trapping carbon emissions


Source: Global Language Monitor june 2009



 13                   IM AR                                                   © 2010 IBM Corporation
14   IM AR   © 2010 IBM Corporation
Quem é esta geração digital?



        A geração Y ou nativos digitais são o grupo de idade que cresceu com a
     Internet e as tecnologias digitais (nascidos entre fins dos anos 80 e fins dos
     anos 90), o que contrasta com seus pais, baby boomers (1946-fins dos anos
     60) e geração X (fim dos anos 60 aos anos 80), que começaram a ter contato
     com estas tecnologias bem mais tarde em suas vidas profissionais e pessoais.
     Os baby boomers e a geração X são imigrantes para o mundo digital.

       Usam tecnologias digitais no seu dia a dia e esperam usá-las no trabalho.
     São early adopters por natureza.

      Vivem em ritmo cada vez mais acelerado e são multitarefas (usam celular,
     MP3, PC...tudo ao mesmo tempo!)




15            IM AR                                                        © 2010 IBM Corporation
Entram no mundo online cada vez mais cedo...


     De 4 a 8 anos: Entretenimento
        TV, videogames, DVDs, MSN e jogos no computador

     De 8 a 11 anos: Entretenimento e Informação
         Música pela Internet, celular para jogos e mensagens, download,
       Google, Orkut, Facebook...

     De 10 a 14 anos: Entretenimento, Informação e Comunicação
         Celular para fotos e vídeos, blogs, postam vídeos no YouTube




16          IM AR                                                          © 2010 IBM Corporation
Mudanças no comportamento social…Nativos da geração
 digital!


     “Quando a gente conhece uma pessoa virtualmente a amizade nasce pelo que
       ela é, não pela aparência física”.



     O mais notável na nova geração é o fim da separação entre o mundo real e o
       virtual. Um diálogo por chat é hoje tão intenso quanto um encontro cara a
       cara e pode ser até mais íntimo…

     Os adolescentes usam a Internet como laboratório social, para testar limites
       do relacionamento.




17          IM AR                                                         © 2010 IBM Corporation
Para entender uma situação desconhecida,
                     lançamos mão de elementos conhecidos,
                     e por causa disso não conseguimos
                     entendê-la.




     Marcel Proust


18         IM AR                                   © 2010 IBM Corporation
Mudanças no comportamento social…Considerem o que o autor
 de ficção científica e futurista Douglas Adams, disse, a respeito
 da tecnologia:


     1. Everything that’s already in the world when
         you’re born is just normal.

     2. Anything that gets invented between then
         and before you turn 35 is incredibly exciting
         and creative and, given opportunity, you can
         make a career out of it.

     3. Anything that gets invented after you’re 35 is
         against the natural order of things and the
         beginning of the end of civilization as we
         know it, until it’s around for about 10 years,
         when it gradually turns out to be alright.



19            IM AR                                        © 2010 IBM Corporation
Each generation comes with its own sets of experiences
and expectations of the workplace

                                              Traditionalist                       Boomer                               Gen X                               Gen Y
                                                                              Too much and I’ll                 Required to keep                        Continuous &
       Training                                   The hard way
                                                                                   leave                              me                                  expected
                                                                                                                                                       Collaborative &
       Learning style                               Classroom                      Facilitated                      Independent
                                                                                                                                                         networked

       Communication                                 Top down                        Guarded                       Hub & spoke                          Collaborative

       Problem-solving                             Hierarchical                     Horizontal                      Independent                         Collaborative

       Decision-making                          Seeks approval                  Team informed                     Team included                         Team decided

                                                   Command &
       Leadership style                              control
                                                                             Get out of the way                         Coach                                Partner

                                               No news is good
       Feedback                                     news
                                                                                 Once per year                      Weekly/daily                          On demand

                                                                                                                  Unable to work                   Unfathomable if not
       Technology use                            Uncomfortable                        Unsure
                                                                                                                    without it                          provided
                                                                                                                                                      Part of my daily
       Job changing                                   Unwise                      Sets me back                       Necessary
                                                                                                                                                          routine


     Source: Lancaster, L.C. and Stillman, D. When Generations Collide: Who They Are. Why They Clash. How to Solve the Generational Puzzle at Work. Wheaton, IL. Harper Business, 2003.

20                          IM AR                                                                                                                          © 2010 IBM Corporation
“If you want to see what business leadership may look like in three to five years,
look at what’s happening in online games”
   Byron Reeves, PhD, the Paul C. Edwards Professor of Communication
   Stanford University and co-founder of Seriosity, Inc                  © 2010 IBM Corporation
Social Networks: Beyond the Org Chart




            Source: Cross, R., Parker, A., Prusak, L. & Borgatti, S.P. 2001. Knowing What We Know: Supporting
            Knowledge Creation and Sharing in Social Networks. OrganizatiSNAl Dynamics 30(2): 100-120. [pdf]


22      IM AR                                                                                                   © 2010 IBM Corporation
Identifying the roles individuals play in information
     flow helps in understanding the effectiveness of a
     network

                             Andy             Frank            Indojit
                      Carl


                                                                                  Karen

                             Darren
                Bob                           Sam                          Ming


                                                              Neo
                                                                                  Leo

                             Earl

                                      Gerry           Harry         Jeff

                                                                Marketing
                                                                Finance
                                                                Manufacturing



23      IM AR                                                                             © 2010 IBM Corporation
Organization at risk: What happens if Sam
 leaves

                            Andy             Frank            Indojit
                     Carl


                                                                                   Karen

                            Darren
               Bob
                                                                          Ming


                                                             Neo
                                                                                   Leo

                            Earl

                                     Gerry           Harry         Jeff

                                                                   Marketing
                                                                   Finance
                                                                   Manufacturing



24     IM AR                                                                               © 2010 IBM Corporation
Inovação é uma atividade social

     A invenção sózinha não é mais
     suficiente;

     A inovação reside na interseção entre a
     invenção e o “insight”;

     Inovação é multidisciplinar

     Inovação cria novos valores;
     ►   Transforma conhecimento e tecnologias
         para impulsionar a produtividade e criar
         novos hábitos sociais.




25          IM AR                                   © 2010 IBM Corporation
Diferentes visões de uma mesma situação




                 Diversity works!

26       IM AR                       © 2010 IBM Corporation
InnovationJam
 Largest Online Brainstorming Session Ever Held

     Demonstrate power of collaboration
     in advancing innovation

     Accelerate the ability to innovate
     and deploy integrated offerings

     Participants
      ►   150,000 people
      ► 104 countries
      ► 46,000 ideas

      ► 67 clients, business partners and
        academic institutions worldwide
      ► 12,690 family members




27           IM AR                                © 2010 IBM Corporation
28   IM AR   © 2010 IBM Corporation
29   IM AR   © 2010 IBM Corporation
What else should I think about?
     Steps for your organization to consider as you proceed with
     social media initiatives:
                        5              Step 5 – Implement your plan
                                       Implement the plan and once the event is complete, evaluate your results against critical
                                       success factors. Once your results have been assembled, go back to your target audience and
                                       discuss ways for continued improvement.



                   4             Step 4 – Run through some “what if “scenarios”
                                 The Task Force can brainstorm some worst case scenarios and role play some possible
                                 reactions and solutions. These reactions and solutions can be assembled in to a mitigation plan.
                                 This can assist your organization to respond quickly in the unlikely event that a worst case
                                 scenario actually occurs.




            3               Step 3 – Define your social media plan
                            This social networking plan includes the platform (Facebook, YouTube, Blogs, wikis, chat). It
                            also includes the marketing plan to ensure that if you “build it they will come”. Establish the
                                                                                                                                            S
                                                                                                                                            T
                            project’s success criteria for future evaluation.
                                                                                                                                            E
                                                                                                                                            P
                                                                                                                                            S
           2           Step 2 – Establish a Governance Policy and Plan
                       Discuss the privacy policy with the legal team and determine if the policy needs to be updated.
                       Determine how your organization will store and collect information from minors and adults. A
                       moderation strategy can also be part of the Governance Plan.




       1         Step 1 – Assemble a Task Force
                 The Task Force consists of the key team members and key stakeholders who will be the social
                 networking experts and help to solve issues as they come up. This task force can also include
                 your target audience, talk to them, they will help you determine a successful direction.


30             IM AR                                                                                                          © 2010 IBM Corporation
Cezar Taurion
ctaurion@br.ibm.com
www.ibm.com/developerworks/blogs/page/ctaurion
@ctaurion
Facebook, Linkedin…




                                                 Obrigado pela Atenção


            IM AR                                                 © 2010 IBM Corporation

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Geração digital

  • 1. Gerenciando Multiplas Gerações Dos baby boomers a geração digital Cezar Taurion Executivo de Novas Tecnologias ctaurion@br.ibm.com © 2010 IBM Corporation
  • 2. Três Tecnotendências que estão “rebooting the world” 2 IM AR © 2010 IBM Corporation
  • 3. Três Tecnotendências... Lei de Maxwell “Tudo sem fio” “Campos elétricos e magnéticos viajam pelo espaço, em forma de ondas, na velocidade da Lei de Moore Lei de Metcalfe luz” O número de transistores dos circuitos O valor de uma rede cresce proporcionalmente Integrados dobra a cada 18/24 meses ao número de seus usuários elevado ao quadrado 3 IM AR © 2010 IBM Corporation
  • 4. Um mundo cada vez mais instrumentado Chips em todos os lugares! 4 IM AR © 2010 IBM Corporation
  • 5. 5 IM AR © 2010 IBM Corporation
  • 6. © 2010 IBM Corporation
  • 7. © 2010 IBM Corporation
  • 8. A evolução da internet Web 1.0 Web 2.0 Web 3D Acesso Busca Participar Colaborar Co-Criação Conteúdo Paginas Usuários gerando Ambiente altamente informativas com conteúdo, blogs, social, criado pelo texto e gráficos wikis, mashups usuário visando compartilhar Desenvolvimento de Negócios Comunicação, RH, Colaboração, Produtos/ Serviços, Compras, Treinamento , Otimização do Marketing, Marketing Trabalho, Educação, Treinamento Comunidades 8 IM AR © 2010 IBM Corporation
  • 9. Evolução das comunidades Comunidade 0.0 Comunidade 1.0 Comunidade 2.0 (Web interface) (Social computing) (Limitada pela geografia) Social media : collection of interactive technologies driven by user-generated content delivered through the Internet 9 IM AR © 2010 IBM Corporation
  • 10. Crescimento das Redes Sociais % of Time Spent, Worldwide Social Networks Facebook, YouTube Informational / Services Yahoo, MSN, Google Yahoo MSN Google YouTube Facebook 10 IM AR © 2010 IBM Corporation
  • 11. 11 IM AR © 2010 IBM Corporation
  • 12. 12 IM AR © 2010 IBM Corporation
  • 13. 2009 English gets 1.000.000 words on Wednesday, site says June 10, 2009 -- Updated 1328 GMT (2128 HKT) Which is the New English words real Web 2.0: the second generation of the world? Internet n00b: a new or inexperienced user, usually with technology Jai Ho: an exclamation of victory, from Hindi slumdog: an unkind term for a person who lives in a slum cloud computing: services delivered via the Internet carbon neutral: an activity that doesn't produce heat-trapping carbon emissions Source: Global Language Monitor june 2009 13 IM AR © 2010 IBM Corporation
  • 14. 14 IM AR © 2010 IBM Corporation
  • 15. Quem é esta geração digital? A geração Y ou nativos digitais são o grupo de idade que cresceu com a Internet e as tecnologias digitais (nascidos entre fins dos anos 80 e fins dos anos 90), o que contrasta com seus pais, baby boomers (1946-fins dos anos 60) e geração X (fim dos anos 60 aos anos 80), que começaram a ter contato com estas tecnologias bem mais tarde em suas vidas profissionais e pessoais. Os baby boomers e a geração X são imigrantes para o mundo digital. Usam tecnologias digitais no seu dia a dia e esperam usá-las no trabalho. São early adopters por natureza. Vivem em ritmo cada vez mais acelerado e são multitarefas (usam celular, MP3, PC...tudo ao mesmo tempo!) 15 IM AR © 2010 IBM Corporation
  • 16. Entram no mundo online cada vez mais cedo... De 4 a 8 anos: Entretenimento TV, videogames, DVDs, MSN e jogos no computador De 8 a 11 anos: Entretenimento e Informação Música pela Internet, celular para jogos e mensagens, download, Google, Orkut, Facebook... De 10 a 14 anos: Entretenimento, Informação e Comunicação Celular para fotos e vídeos, blogs, postam vídeos no YouTube 16 IM AR © 2010 IBM Corporation
  • 17. Mudanças no comportamento social…Nativos da geração digital! “Quando a gente conhece uma pessoa virtualmente a amizade nasce pelo que ela é, não pela aparência física”. O mais notável na nova geração é o fim da separação entre o mundo real e o virtual. Um diálogo por chat é hoje tão intenso quanto um encontro cara a cara e pode ser até mais íntimo… Os adolescentes usam a Internet como laboratório social, para testar limites do relacionamento. 17 IM AR © 2010 IBM Corporation
  • 18. Para entender uma situação desconhecida, lançamos mão de elementos conhecidos, e por causa disso não conseguimos entendê-la. Marcel Proust 18 IM AR © 2010 IBM Corporation
  • 19. Mudanças no comportamento social…Considerem o que o autor de ficção científica e futurista Douglas Adams, disse, a respeito da tecnologia: 1. Everything that’s already in the world when you’re born is just normal. 2. Anything that gets invented between then and before you turn 35 is incredibly exciting and creative and, given opportunity, you can make a career out of it. 3. Anything that gets invented after you’re 35 is against the natural order of things and the beginning of the end of civilization as we know it, until it’s around for about 10 years, when it gradually turns out to be alright. 19 IM AR © 2010 IBM Corporation
  • 20. Each generation comes with its own sets of experiences and expectations of the workplace Traditionalist Boomer Gen X Gen Y Too much and I’ll Required to keep Continuous & Training The hard way leave me expected Collaborative & Learning style Classroom Facilitated Independent networked Communication Top down Guarded Hub & spoke Collaborative Problem-solving Hierarchical Horizontal Independent Collaborative Decision-making Seeks approval Team informed Team included Team decided Command & Leadership style control Get out of the way Coach Partner No news is good Feedback news Once per year Weekly/daily On demand Unable to work Unfathomable if not Technology use Uncomfortable Unsure without it provided Part of my daily Job changing Unwise Sets me back Necessary routine Source: Lancaster, L.C. and Stillman, D. When Generations Collide: Who They Are. Why They Clash. How to Solve the Generational Puzzle at Work. Wheaton, IL. Harper Business, 2003. 20 IM AR © 2010 IBM Corporation
  • 21. “If you want to see what business leadership may look like in three to five years, look at what’s happening in online games” Byron Reeves, PhD, the Paul C. Edwards Professor of Communication Stanford University and co-founder of Seriosity, Inc © 2010 IBM Corporation
  • 22. Social Networks: Beyond the Org Chart Source: Cross, R., Parker, A., Prusak, L. & Borgatti, S.P. 2001. Knowing What We Know: Supporting Knowledge Creation and Sharing in Social Networks. OrganizatiSNAl Dynamics 30(2): 100-120. [pdf] 22 IM AR © 2010 IBM Corporation
  • 23. Identifying the roles individuals play in information flow helps in understanding the effectiveness of a network Andy Frank Indojit Carl Karen Darren Bob Sam Ming Neo Leo Earl Gerry Harry Jeff Marketing Finance Manufacturing 23 IM AR © 2010 IBM Corporation
  • 24. Organization at risk: What happens if Sam leaves Andy Frank Indojit Carl Karen Darren Bob Ming Neo Leo Earl Gerry Harry Jeff Marketing Finance Manufacturing 24 IM AR © 2010 IBM Corporation
  • 25. Inovação é uma atividade social A invenção sózinha não é mais suficiente; A inovação reside na interseção entre a invenção e o “insight”; Inovação é multidisciplinar Inovação cria novos valores; ► Transforma conhecimento e tecnologias para impulsionar a produtividade e criar novos hábitos sociais. 25 IM AR © 2010 IBM Corporation
  • 26. Diferentes visões de uma mesma situação Diversity works! 26 IM AR © 2010 IBM Corporation
  • 27. InnovationJam Largest Online Brainstorming Session Ever Held Demonstrate power of collaboration in advancing innovation Accelerate the ability to innovate and deploy integrated offerings Participants ► 150,000 people ► 104 countries ► 46,000 ideas ► 67 clients, business partners and academic institutions worldwide ► 12,690 family members 27 IM AR © 2010 IBM Corporation
  • 28. 28 IM AR © 2010 IBM Corporation
  • 29. 29 IM AR © 2010 IBM Corporation
  • 30. What else should I think about? Steps for your organization to consider as you proceed with social media initiatives: 5 Step 5 – Implement your plan Implement the plan and once the event is complete, evaluate your results against critical success factors. Once your results have been assembled, go back to your target audience and discuss ways for continued improvement. 4 Step 4 – Run through some “what if “scenarios” The Task Force can brainstorm some worst case scenarios and role play some possible reactions and solutions. These reactions and solutions can be assembled in to a mitigation plan. This can assist your organization to respond quickly in the unlikely event that a worst case scenario actually occurs. 3 Step 3 – Define your social media plan This social networking plan includes the platform (Facebook, YouTube, Blogs, wikis, chat). It also includes the marketing plan to ensure that if you “build it they will come”. Establish the S T project’s success criteria for future evaluation. E P S 2 Step 2 – Establish a Governance Policy and Plan Discuss the privacy policy with the legal team and determine if the policy needs to be updated. Determine how your organization will store and collect information from minors and adults. A moderation strategy can also be part of the Governance Plan. 1 Step 1 – Assemble a Task Force The Task Force consists of the key team members and key stakeholders who will be the social networking experts and help to solve issues as they come up. This task force can also include your target audience, talk to them, they will help you determine a successful direction. 30 IM AR © 2010 IBM Corporation