International e-Learning Symposium 2007



         Technological trends and their impacts on the
          virtual teams’ learning in the IT workplace
                                     http://mehmetyildiz.cgpublisher.com/

                                                         Presented by:
                                                     Dr. Mehmet YILDIZ
                                                  Executive IT Architect, IBM
                                                     Melbourne, Australia

Views on this presentation are fully my personal ones and do not reflect my organisation’s at any way. I accept full responsibility of the content. These are pure personal
views for information purposes only and no guarantee or warranty were made directly or directly to any parties.


                                                                                                                                                            1
Agenda
•   Purpose

•   Definitions and context

•   Technology trends

•   Technology profiles

•   Learning impacts

•   Conclusion

•   Questions / Feedback
                              2
Purpose
The purpose of this presentation is to:

   •   Provide tacit and transferable knowledge

   •   Provide technology profiles and predictions

   •   Explain how technologies impact these learners




                                                        3
Definitions & Context

 •IT Professionals

 •Workplace Learning

 •Virtual Teams

 •Technology / Tools / Processes




                                   4
Internet Technology Trends – 1985-2015
Level of Interaction, usefulness and complexity
                                                  We are rapidly moving towards the 3-D Internet & Semantic Web               +
                                                                                                                 +             Fully
                                                                                                                            Integrated
                                                                                                                Inside
                                                                                     +         ea
                                                                                                 r   e her
                                                                                                           e
                                                                                                                Web 2.X
                                                                                                                             Web 3.0
                                                                                                                            (Semantic
                                                                +              Connected     W                 (3D Web)        Web)

                                                                                Web 2.0                    Complex &         Single
                                                              Individual                                   Integrated        Central
                                                                                Simple                    Applications      Database
                                                                Web 1.0        Application
                                                   Simple        GUI            Scripts                   Customised       Intelligent &
                                                                                                            Search           Pervasive
                                                    Text        Simple         Advanced                                       Access
                                                   based        Search          Search
                                                  1985-1991    1992-2002        2003-2007
                                                                                    Time                       2008-2010     2011-2015
                                                                                                                                  5
Current Technology Profile
Web 2.X Technologies
• Broadband, Fast DSL
• Interactive websites
• Advanced search engines
• Blogs, Wikis, Tubes, Podcasts, CoPs,
• Extended email with collaboration tools
• Online text, voice and video communication
• Free [unlimited] storage
Mobile Technologies
• Mobile phones with multiple tools and built-in technologies
• Voice over IP
• Laptops connected to nearby, multiple & functional devices
• Local and remote networks via wireless devices
                                                           6
Current Technology Impact
•      Mass collaboration (local/global)

•      Connective and innovative learning

•      Information anywhere, anytime– easy to access

•      “Innovation that matters”* – global online jams

•      Partially [tailored] free content



*One of IBM’s corporate values. www.ibm.com


                                                         7
Future Technology Profile

Web 3.0
• Semantic web
• Pervasive web

Nanotechnology
• Molecular level integrated devices
• Neural and pervasive networks

Autonomic Mobility and Ubiquitous Communication
• Digital identifiers
• Autonomic communication devices
• Self managing systems
                                                  8
Learning Impacts of Future Technologies
•   Collaborative / innovative

•   Tailored to needs of individuals

•   Experiential learning

•   Highly motivating

•   Fully [tailored] free content

•   Productive

                                       9
Conclusion

•   Rapid change

•   Unique learning opportunities

•   Virtual connectedness and collaboration

•   Innovation

•   Awareness / enlightenment



                                              10
Questions / Feedback




                       11

Technological trends and their impacts on the virtual teams’ learning in the IT workplace

  • 1.
    International e-Learning Symposium2007 Technological trends and their impacts on the virtual teams’ learning in the IT workplace http://mehmetyildiz.cgpublisher.com/ Presented by: Dr. Mehmet YILDIZ Executive IT Architect, IBM Melbourne, Australia Views on this presentation are fully my personal ones and do not reflect my organisation’s at any way. I accept full responsibility of the content. These are pure personal views for information purposes only and no guarantee or warranty were made directly or directly to any parties. 1
  • 2.
    Agenda • Purpose • Definitions and context • Technology trends • Technology profiles • Learning impacts • Conclusion • Questions / Feedback 2
  • 3.
    Purpose The purpose ofthis presentation is to: • Provide tacit and transferable knowledge • Provide technology profiles and predictions • Explain how technologies impact these learners 3
  • 4.
    Definitions & Context •IT Professionals •Workplace Learning •Virtual Teams •Technology / Tools / Processes 4
  • 5.
    Internet Technology Trends– 1985-2015 Level of Interaction, usefulness and complexity We are rapidly moving towards the 3-D Internet & Semantic Web + + Fully Integrated Inside + ea r e her e Web 2.X Web 3.0 (Semantic + Connected W (3D Web) Web) Web 2.0 Complex & Single Individual Integrated Central Simple Applications Database Web 1.0 Application Simple GUI Scripts Customised Intelligent & Search Pervasive Text Simple Advanced Access based Search Search 1985-1991 1992-2002 2003-2007 Time 2008-2010 2011-2015 5
  • 6.
    Current Technology Profile Web2.X Technologies • Broadband, Fast DSL • Interactive websites • Advanced search engines • Blogs, Wikis, Tubes, Podcasts, CoPs, • Extended email with collaboration tools • Online text, voice and video communication • Free [unlimited] storage Mobile Technologies • Mobile phones with multiple tools and built-in technologies • Voice over IP • Laptops connected to nearby, multiple & functional devices • Local and remote networks via wireless devices 6
  • 7.
    Current Technology Impact • Mass collaboration (local/global) • Connective and innovative learning • Information anywhere, anytime– easy to access • “Innovation that matters”* – global online jams • Partially [tailored] free content *One of IBM’s corporate values. www.ibm.com 7
  • 8.
    Future Technology Profile Web3.0 • Semantic web • Pervasive web Nanotechnology • Molecular level integrated devices • Neural and pervasive networks Autonomic Mobility and Ubiquitous Communication • Digital identifiers • Autonomic communication devices • Self managing systems 8
  • 9.
    Learning Impacts ofFuture Technologies • Collaborative / innovative • Tailored to needs of individuals • Experiential learning • Highly motivating • Fully [tailored] free content • Productive 9
  • 10.
    Conclusion • Rapid change • Unique learning opportunities • Virtual connectedness and collaboration • Innovation • Awareness / enlightenment 10
  • 11.