SlideShare a Scribd company logo
1 of 41
Download to read offline
Gender Roles In Video Games
Do you like to play video games? The world of video games is mainly represented by males. Some people in this industry are trying to push more
representation of the females who play these games. Many people are supporting this and pushing the change but some are opposed to it. Gaming
design is influenced by preexisting sexist ideas.
Through the history of video games women have always been represented poorly. The main characters of video games tend to be white males and they
do deserve representation but they are not the only ones who deserve it. Popular video games like Call of Duty, Watchdogs, and Assassin's Creed all
have similar main characters throughout the series; tall, muscular, and powerful men. Though the video game industry has done a poor job of
representing women, men are also subject to the pressure of video games and media. Halo and Mortal Kombat are long running video game series and
the physical appearances of their characters has been studied through their history. Female characters have become more slender with larger breasts and
wear less clothing. Male characters have become more muscular and aggressive. These traits which are also popular in the media can affect the way
people think of society. It influences what people think they should be or look like instead of being themselves. Society is begging to see a ... Show
more content on Helpwriting.net ...
The people who state this are female players who have been lucky enough to have been spared this treatment. The others are males who make the rude
comments or those who are oblivious to the ways other players tend to be treated.Those who make the comments about female players tend to believe
that their comments do not hurt anyone and that the others are just being too sensitive. Some people do make these comments just to be rude and these
are the people who need to be educated on how their action affect other
... Get more on HelpWriting.net ...
Is The Argument Of Academic Work Can Be Channeled Through...
The essays are related because Graff proposes the argument of academic work can be channeled through personal interests. Peacocke 's essay
provides an example of Graff 's argument because she provides a remarkable piece of literature talking about the pros and cons of her favorite show
"Family Guy." I really enjoyed how Peacocke used examples from very comical moments in Family Guy like the Business instructional video in the
1950s that had some sexism on how to treat women in the workplace. She showed the negative impacts of the show like the protests of parents, but it
was brought back two times after fans pressured Fox into reopening the show. Video games are an interest of mine, which can be intellectual because
of how they are made,... Show more content on Helpwriting.net ...
Then the animation and motion stage begins. The programmers then used advanced coding technology to make the exoskeleton move in the
background and it begins to come to life. Next is the environment the game takes place. Details like a shimmering reflection off a window, or how
realistic water in a lake looks often goes unnoticed by the players, but it makes the game environment look that much more impressive. 3–D objects are
created by using polygons, which are just like blank sheets of paper that are used to make creative ideas that come together. Consoles and computers
use a special chip that allows images to be applied on to the polygon. Then this allows a 3–D environment to be created and interacted with the
characters. The game is then coded and the testing phase begins.
Coding is what puts all the gaming elements together to work as one. Games are written based on C programming to generate the codes for the
polygons to make the environment with the shadows and textures. After the coding is complete, the testing phase begins by selecting a group of
people interested in the game to find bugs or problems in the games. The alpha version is the first version released to fix the major flaws and the beta
version is tested until the developers release the final version. The marketing phase begins with the publisher spending money to advertise for games
for profit. Some methods include a
... Get more on HelpWriting.net ...
Video Games in Popular Culture: an Exposition Essay
Imagine for a moment, a world of death. For 200 years your family has been sealed away with a thousand other people, to protect you from the
dangers outside. Now your father has disappeared, and it's up to you to find him. After a harrowing escape from your subterranean home, you walk
through a tunnel to the outside world, past dead bodies, stretched out in front of the door, as if to say "don't leave us out here to die!" As you walk
through the gate to the outside, and as your eyes slowly adjust to the sun you have never seen, a wasteland emerges before you. The world is
devastated, destroyed and annihilated. Broken twisted hunks of metal lie next to a sign on the side of the mountain saying "scenic overlook" on your
right, the broken... Show more content on Helpwriting.net ...
This video game was actually backed by the department of Energy, and used an oscilloscope (an electric testing device, commonly used to detect
brainwaves or cardiac pulses) as the display. The 1960's gave rise to one of the first widely acceptable titles, "Spacewar!" along with the invention of
the light gun. However, when the 1970's arrived, video games began to take off. In 1971 Nolan Bushnell and Ted Dabney created a coin operated
version of "Spacewar!" Called "Computer Space." These two men would later found Atari in 1972. The first game published by Atari was also the
first video game to garner media attention, the insanely popular "PONG." "PONG" was a major turning point in the industry, but it was the Taito
Corporation that ushered in the "golden age of arcade games" with "Space Invaders" in 1978. The 1970's also saw the rise of the first video game
consoles, with the Magnavox Odyssey in 1972.
The 1980's is when the video game industry began to take off in earnest. In 1977 came the Atari 2600. Intellivision came next, introduced by Mattel in
1980. Intellivision, which featured better graphics compared to the older Atari 2600, became very popular. The ColecoVision, the most powerful
console to date, appeared in 1982. Like the others, its sales also grew. However, having three major consoles on the market, a
... Get more on HelpWriting.net ...
Reaching the Next Level: The Rise of Video Game Popularity
The video game industry has grown into a colossus of today's business world over the past forty–three years. Constantly adapting to the changing
market, in order to make a profit off of a popular form of entertainment, the video game industry is continually expanding. But, two very important
questions, about the industry, exist: Why has the industry become so popular, and where will that popularity lead? By the trend that the industry has
shown video game popularity is due in part to the industry's humble origins and from that popularity video games will become the next art form.
Before the video game industry conquered the entertainment market, and before the gaming masterpieces of the modern day we know, video games
earned their place in entertainment at public arcades. For classic games such as Donkey Kong, Pac Man, Mortal Kombat, and Galaga, the local arcade
was the perfect foundation for the game industry to build upon, as arcades provided a cheap public source to play games. These low cost game corners
drew in a community, the community that would become the first gamers, warranting the attention of game creators and their respective companies.
Taking note of arcade games and their initial success, game developers began to place their focus on the newest form of entertainment. Companies such
as Nintendo, Sega, and Sony learned from the success of arcade entertainment and set their sights on creating home gaming consoles like the Nintendo
Entertainment System, Sega
... Get more on HelpWriting.net ...
Bill Gates and Nolan Bushnell
Pioneers of Computer Programming
When you think of 21st century computing, two things come to mind: Windows and video games. Learning Team A introduces you to the two men
responsible for these phenomena В– Bill Gates and Nolan Bushnell.
William Henry Gates III
During that late 1960's and early 1970's, BASIC was one of the premier programming languages. At that time, Bill Gates and his friend Paul Allen made
the commitment to learn BASIC by reading the user manuals. In exchange for computer time, they made an agreement with a local company called the
Computer Center Corporation to provide de–bugging services for software on the company's DEC machine. This time was used not only to search for
errors, but also to study the operating ... Show more content on Helpwriting.net ...
After seeing the magazine article, Gates contacted Ed Roberts of the MITS Company and proposed to that he write some BASIC software for the
Altair. The MITS personnel were impressed with the initial work that Gates and his friends had completed and decided to meet with them to test the
team's code. After a successful demonstration of the code, Gates made the decision to leave school and move to Albuquerque and work with MITS on
the Altair.
After the move Gates would devote his energies to Microsoft, a company that he would establish in 1975 with Allen. Guided by a belief that the
computer would be a valuable tool on every office desktop and in every home, they began developing software for personal computers. Microsoft
would sell its BASIC system to MITS, NCR and Intel. It proved to be more cost effective for companies to buy Microsoft software rather than spend
the time and money to develop their own.
In January of 1979, Gates made the decision to move Microsoft to Seattle, Washington. Gates believed that part of the country was better suited for
recruiting programmers. Microsoft adopted a new standard for hiring employees; the company decided to hire only the most gifted and intelligent new
college graduates rather than experienced programmers. The company was looking for talent that came with no previous programming biases. The
expansions of personnel would lead to the development of a
... Get more on HelpWriting.net ...
Gender Stereotypes In Video Game Culture
With customers paying about $20.77 billion dollars on video games, hardware, and accessories only in 2012, the video game industry has been
converted to a mass medium commonly relished by a varied viewers. 58 per cent of Americans play video games and the typical game player is 30
years old and has been playing for over 13 years (Mibba creative writings, 2013)
The demographics of video game culture have evolved following the 1980s and 90s, when video games were perceived as something of interest
predominantly to young men. Women constitute about half of all game players as of the 2010s. This has subsidized to industry professionals and media
increasingly paying attention to matters related to sexism in video gaming (Association, April 2014). ... Show more content on Helpwriting.net ...
Even though that is just absurd, it fuse just right into the unconventional, weird and subconscious mentality held by most teenage boys that women
only exist to please men while concurrently creating more of their kind. Male characters are found two times more represented on game covers than
females and the male characters again are portrayed as super masculine beings with huge weapons and presented as the heroes with an active role
whereas female characters are shown to hold weapons stroking it in a suggestive way and their fighting skill limited, rather portrayed as a sexy,
supportive cheerleader (Burgess, et al., 2007)
Player interactions within the Game culture
In a research that measured harassment in an online gaming setting, conclusions revealed that women stood a chance of receiving negative comments,
three times compared to men (Kuznekoff, 2012). The evidence does not discontinue in quantifiable data, but evidence has been proved in qualitative
statistics through women gamers' experiences in distinct online populations; these are often documented in the system of blogs.
Gray's 2012 study discloses that these women formulate groups within the video gaming society by making their own clans, and limit connection of
these groups to other women. The tenacity of such groups is driven by the coercions experienced by the women within the space (Gray,
... Get more on HelpWriting.net ...
Nintendo History Essay
Part I – Gaming Console Industry Pre–Xbox
Video gaming: A Brief History
Atari pioneered the video game industry in 1971 with a title called Pong, which was sold as an arcade game for $1,200 each. The console market
did not take off until 1977, when Atari 2600 was launched (Lipson, 2009) and this became the first generation of consoles. In the videogame industry,
consoles are primarily stationary "boxes", which require a monitor or television set for use. Known as consoles or platforms, these devices are
standardized computers tailored for gaming and produced by a single firm. The term "generations" is meant to define "chapters" in the industry denoted
by a series of console launches with significant technology improvement compared to the previous launches (Exhibit 1).
The key metric for technological progress in video ... Show more content on Helpwriting.net ...
Its first U.S. console, released in 1985, was the Nintendo Entertainment System ("NES") and was the first major video game platform to achieve global
success. Nintendo experienced its golden era in early 1990s, becoming the top player in both home and handheld consoles.
However, Nintendo's lead was severely diminished in the fifth generation era, where it lost to Sony due to its inability in adapting to the shift in
gamer demographics. The average age of gamers had gone up; however, Nintendo's image was still very much a "kid–friendly" game console, allowing
Sony to capture most of the older gamers. Sales were down from 50M units in the Super NES console line to 30M in the Nintendo 64 console line,
Nintendo's product in the fifth generation. Nintendo was also disadvantaged by its higher royalty charge to software developers, resulting in lower
number of game titles being produced. In the sixth generation, its product Nintendo GameCube continued to challenge PlayStation 2 ("PS2") and
eventually
... Get more on HelpWriting.net ...
Eg's Value Chain Analysis Paper
Mid–Term Project Review of Subject Extreme Gaming (EG) Inc. is a company that manufactures games consoles, and one of its latest product is
X–station, designed to have more gaming power than those of competitors in the gaming industry. EG Inc. pursues a differentiation strategy, addressing
the broad market at a high price. With the new product X–station, EG Inc. revamped its MIS infrastructure to reduce cost, improves efficiency, and
have better customer relationship management through business intelligence. In this assignment, a business problem faced by EG Inc. is explored and
discussed, through the process of defining a research problem and the use of multiple types of research methods in resolving the problem. The research
methods include... Show more content on Helpwriting.net ...
The industry study was conducted using an online email survey from the period July 13 to 25, 2012, and collected a total of 128 executive
interviews. The consumer study was conducted using an online survey with a consumer panel, during the period July 4 to 11, 2012, and collected a
total of 420 consumer surveys. The study found that the usage of live agent, IVR and web self–service declined since 2011, while email and emerging
channels such as web chat, VoIP, SMS, social media and smartphone apps have all increased since 2011 (Figure 1). Also, the email and web
self–service channels are preferred more for general inquiries (47% and 25% respectively) and updating information (45% and 30% respectively),
while customers in the US use web self–service because they are looking for information and perceive it to be easier and convenient. Overall, the
benchmark resolution rate for web self–service was at 66% and the customer satisfaction score for web self–service was 42% average (Fifth Quadrant,
... Get more on HelpWriting.net ...
Ready Player One Summary
Ready Player One is a story of lies, death and deception but in this book it gets ten times worse. Here we explore the inner workings of what we can
only assume the author was thinking while also making a vast spider web of connections. This is Ready Player One: An Unofficial Guide
Chapter One: The 80's Were obviously better
It is my opinion that the classic video game consoles represent wanting to travel back back to a simpler time like the 80's and 90's.
In the book, their are many ongoing crises such as the Global Energy Crisis. The book said that their was also a shortage of habitable housing and
land. This contributes to the fact that that in the book the 80's/90's were portrayed as the "good ol' day's" days and and think that the author was trying
to inform the reader that if humanity doesn't change its ways that soon ... Show more content on Helpwriting.net ...
In the book, it says that major wars were often large and overlooked and happened very much in foreign countries, although it does not say how many
we can assume it was a great amount.
The books world and the 90's/80's varied greatly but here are some similarities. For example, in the book's world, there is very limited technology
except for the oasis, this is because most people cannot afford a cell phone, or any other device. In fact, many people can barely even afford an
oasis console. Another way that they compared to each other is because the fact that in the oasis is because the 80's and 90's were almost a start over
because of the great depression, same for the OASIS which was just developed.
Here are some of the differences between the 80's/90's and the book In the book there was little to no fuel and there was not that much of a need for
gas or petroleum another reason why is because there was also a large abundance of resources this meant that they could build more houses, which
meant that there would be no housing crisis such as the one happening in the
... Get more on HelpWriting.net ...
The Walking Dead : The Game
For this Media Product Analysis paper, I will be reviewing "The Walking Dead: The Game" from Telltale Games. "The Walking Dead: Season One" has
a total of five episodes which were released digitally one episode at a time every two months from April 2012 to November 2012. Each game takes
approximately two hours of gameplay.
The Walking Deaduniverse does not use the term zombies, but "walkers" instead. The premise of the game revolves around the main character Lee
Everett and a little girl named Clementine, who he meets at the beginning of the game and is set to protect her at all costs. On the way to find a
better place or escape for survival, they meet several people and survival groups who may leave or die due to decisions that the players make. The
main storyline does not stray too much and the choices that the players make affect more on character development and how the other characters in the
game perceive Lee.
There are several times in the game where players also get a little bit of action when Lee fights off the walkers or other dangerous people. However, the
game is more focused on decision–making and especially quick–time events, where the player is given a time limit to make a decision. In a way, the
player gets to play their own adventure and make the choices that they would make if they were in Lee's situation. The game plays a lot on real
ethical issues or sticky situations that sometimes may not have a clear line on what is good or evil. It is all up
... Get more on HelpWriting.net ...
Video Games And Its Effects On Human Life
This year, in 2014, video game will turn 44 years old. The industry that started with a 1D computer space game has now turned into a multi–million
dollar business. Over the years, video games have played a huge role and have undeniably become an integral part of our life and culture. But as the
gaps of reality and gaming experience dwindle, this raises a question of whether video games, like films and music, could really be used as a
valuable medium for educational purposes or is it really just the digital menace which potentially turns players into ferocious zombies. While the
debate gets intensified, it has already been scientifically approved that video games do impose several psychological effects on human. Game consoles
are basically the most powerful mass–produced computer in the world. As we now enter the period of computer and rapid technological advancement,
the development of video game industry, in similar fashion, is swiftly enlarged and totally transformed. Unfortunately, the majority of top selling
video games and children's favorite games usually contain violence as it consumes up to 32 percent of all the game genres. Coincidently, greater
technological sophistication and realism found in today 's video games are associated with increasingly violent themes. "Grand Theft Auto", widely
known as "GTA", the game which allows the player to take on the role of a criminal who can roam freely around a big city, is a great indicator of that
continuous trend in
... Get more on HelpWriting.net ...
Descriptive Speech About My Personality
The world is changing every day every minutes even seconds. We can't remember the all, but there are still some depths memory that never ever
will forget, just like in recently, a basketball super star called Kobe Bryant. He played his last basketball game on April 14th, that game he played is
attention by the whole world, on most of the web sites are all talking about him. Whatever they do or think, Kobe must be a greatness hero in their
heart. But he isn't the one in my heart, the person who i memorize is totally different from Kobe, he did the most meaningful things for me and the
people have same feeling with me. His name is Nolan Bushnell, the person who rewrite the blank part of the video game commercial market, and brings
this entertainment to the whole world. Nolan Bushnell, he is a technology pioneer initiate the new history of video game, entrepreneur that established
the Atari in 1972 and engineer which exploit several the most classical game. He always cited as the father of the video game industry. Bushnell is
passionate about consider ... Show more content on Helpwriting.net ...
Then in conversation, i want to know how the germinate of the arcade game been discover, it must be a pretty fun story with the fancy moment and
the special place no one can dope out. I would like to tell him my story with arcade game, i remembered when i was in primary school, every
summer and winter vacation we went back Taiwan for reason of visit my Grandparents, but we had another place that gives us lots of memory, it
can be a important part of my childhood. That place is the arcade amusement park in night market. The first time i saw that big machine with the
arcade game i thought, how cool is it! The game seem simple and common but it still attract me for no reason. If i have a change to be a billionaire in
future, the first thing i would like to spend money on must be a whole room of the arcade games
... Get more on HelpWriting.net ...
Video Games Effects On Entertainment Industry
Today in our world, video games have been a massive impact and phenomenon on entertainment industry. People from different ages playing video
games from different types of consuls and games, and the sales from this industry is growing. What is makes different from video games than another
entertainment industry is video games encourage people in different levels to have more attention and focus more emotionally and physically on the
screen. There are different games that are made to appeal the gamers and have their own style and graphic to attract different stages of audience. More,
video games it all started beginning from Atari console, which included a very simple games such as Mario and chees and simple controller. Now, we
have a different types of consoles such as PlayStation, Xbox, Nintendo and others available consoles in the market with variety of games. Also, with a
huge improve of graphics in the games that led the gamer to involve and attract more to the games. With the huge increase amount of players these
days, the controversy on wither video games effect are positive or negative. Plying video games have many different effects both negative and positive.
Some of these effects include increase of the mental ability and reaction of the gamer, a falling of interest of other activities such as study and sports;
and a massive negative effect of including changing behavior and violence.
There are has been controversy on the negative effects of the video games on
... Get more on HelpWriting.net ...
Explain How Video Games Have Changed Over The Years
For over 50 years, video games have been around the entertain men and women of many different ages. Many of the original gaming consoles have
changed or evolved over the years. From first person shooters or 3D adventure roll–playing games, it has changed over the decades through their
consoles. In October of 1958, a man by the name of William Higinbotham, created the first video game system, so it has been told. It was a simple
game of tennis, like the 1970s game of Pong. This is what started this video game craze The first video game console was the Magnavox Odyssey,
released in 1972. The Magnavox did not have the same graphics as todays; it had pixels of only black and white. It surprises people still today to find
that it came with non–electronic ... Show more content on Helpwriting.net ...
The Nintendo Virtual Boy was a virtual reality system that let the player be fully immersed in their gameplay experience. The Virtual Boy was also
released in America on August 14. Its commercials told about the 3D gaming experiences but because of the way it was made, it was hard to show
gameplay of the games of the console. It hurt the sales of Nintendo a bit but the company was not fazed by this loss. Some games for the Virtual boy
include: Mario Tennis, 3D Tetris and Galactic Pinball. Of course, Sega was trying to keep up within this heavy
... Get more on HelpWriting.net ...
Pokemon Contemporary Art
Contemporary Art: The 20 years of Pokemon
Video games created an innovative new electronic art form since the early years of the 1950's. Video gaming has even made an impressive mark in
world history in the early 1970's to the 1980's with arcades and a generation of home consoles. With almost 40 years of gaming, within half of those
years, a Japanese gaming series known as Pokemon has made an global impact rather than just Japanese culture. Everyone, even those who aren't so
much into the game, can call out a Pikachu; the cute as well as interesting creatures we can capture in the game has stolen the hearts of many. Today, a
decade or so since 1990, generations have experienced the Pokemon fever; fans can even recall the 1990's anime lyrics ... Show more content on
Helpwriting.net ...
Composed by Junichi Masuda, the music and the Pokemon cries are made from a program called "Sound Driver" which he developed late in 1990's.
This program gives Pokemon it's original nostalgic 8–bit to now 16–bit sound that imitates various genre of music. Pokemon music really captures the
setting and mood of the journey you take as tones vary from fast and tense in battles to relaxed and gentle when traveling. Each new location,
whether it's a city or just a normal route, a different song is played to fit the given tone of your newly discovered settings. The most compelling
evidence of this is in Pokemon Red/Blue where as you enter Lavender Town (a town where the graves of dead Pokemon lies) the music becomes
eerie and disturbing. This actually caused a lot of controversy in the media in Japan with rumors of children committing suicide after hearing the song;
this gave a more sinister feel everyone relates to. Pokemon has created it's own world as the music and the composition of the visuals cooperate
together, pulling in fans from all over the world; from different
... Get more on HelpWriting.net ...
Atari 2600 And Pac-Man
One of the first reasons is poorly made games; there are two games that are associated with the cause of crash which is Pac–man and E.T for Atari
2600. Pac–man was one of the most recognizable video game characters in the late 70's and early 80's and everyone wanted a home version of this
classic arcade character, so Atari obtain the license to make the game therefore developer Tod Frye's was rushed to get the game ready for "Christmas
season resulted in one of the worst ports of all time" (Loguidice, 185).Which hardly resembled the original game with poor character pixels an
unrecognizable music that Atari was so confident that the game, would be successful they made 12 million cartridges more than systems which
resulted in thousands of cartridges not bring sold.... Show more content on Helpwriting.net ...
was one of the best critically acclaimed and biggest blockbuster movies in 1982, so naturally Atari obtain the license to create a game based on the
movie. They ask Atari designer Howard Scott Warshaw to create the game within six weeks before the Christmas season the result was he program
which would be known as "'the worst video game ever'" (Stanton, 89). So the E.T for Atari 2600 did not sell well, but thousands of unsold cartridges
and were thrown in landfills within New Mexico and Atari lost millions in profit. But it didn't stop there with these two games other companies kept
popping out poorly made games to get easy money, which made 60 dollars games to 5 dollars in the bargain bin which create a chain reaction that over
saturated the market with poor quality entertainment and loss of trust with the
... Get more on HelpWriting.net ...
Video Games And The Video Game Industry
The video game industry has changed a lot since its inception, and a large part of that is due to the video game crash of 1983. Despite this, the
market itself has remained roughly the same except for the actual devices in it. The quality of the video games has drastically improved over the years.
Unfortunately, something that will never change are the greedy companies looking for a quick buck. While the video game industry has grown and
improved since the crash, some similarities are starting to arise. The market for video games has remained the same except for the actual devices in
it. There has always been a rivalry between the consoles and the more powerful PCs. Consoles ended up receiving a negative reputation after the crash
of ... Show more content on Helpwriting.net ...
However, this game isn't blamed for the video game crash. E.T., for theAtari 2600, gets that "honor." Many gamers consider E.T. one of, if not, the
worst video game of all time. The frustrating gameplay and its seemingly rushed state crushed any hopes for this game. It did so poorly that there is a
landfill in Alamogordo, New Mexico that holds all of the unsold cartridges. For the most part, the quality of video games has improved since the crash.
The company Nintendo puts their seal of quality on all of their games. Gamers also act like quality control for video games, however it is usually
after the game is released. Gamers, typically, expect a certain standard for their video games, and some will advocate not buying a game so the
company will learn from their mistake. For the most part, this does work, but some bad games can still slip through the cracks. A tragic example of
this is Aliens: Colonial Marines. This game was targeted towards the fans of the Aliens movies. In 2011, at the video game convention E3, a demo
was shown to demonstrate this new game. Unfortunately, this demo was completely fabricated. When the game was released, it lacked the realistic
look of the "demo" and the atmosphere of the Aliens movies. That was just an example from a major "AAA" company. Another example is seen in the
Steam Workshop. The Steam Workshop is a place where normal people can sell their own created games. However, there is no quality control.
... Get more on HelpWriting.net ...
Why Did Minecraft Get So Big In The Competition
When searching for unique technology or business processes, the first thought that came to mind was Minecraft. Obviously many people in America
have played, or at least heard of Minecraft. Seeing as how this was around the time of 2011, the gaming industry was becoming huge. It was hard to
release a successful and original game to the public. Games like Call of Duty and Halo were popular around this time, so to create a game that became
an instant hit was extraordinary. But why exactly did Minecraft get so big in the first place, especially with all of the competition at the time?
Minecraft is famous for it's idea of user–generated content. Mojang, the developers of Minecraft obviously knew that humans were constantly
entertained with user–generated
... Get more on HelpWriting.net ...
Fortnite Vs Battle Royale
The video game industry has grown vastly throughout the years. There are many game genres to choose from and each of them are distinctive from
the others. This year's most popular genre, battle royale, has massively taken over other gaming categories. Standing on top of the list, Fornite, has
reached over millions of players globally. This genre has captivated the public's attention and ever since its release, many players have slowly turned
Fortnite into a part of their daily life.
For those who haven't heard of Fornite, it is a 3rd person shooting battle royale online game. Battle royale is a clash among one hundred players until
there is one winner left. You start off parachuting off a bus to land on a location for weapons and gadgets. There... Show more content on
Helpwriting.net ...
What made Fortnite successful was because of another game called Players Unknown Battleground or in short, PUBG, helping Fortnite allure
people into their game. It is also a battle royale game focusing on a more realistic aspect at the price of $30 US dollar in comparison to Fornite,
which is free to play. Before Fornite overthrew PUBG in player counts, PUBG was actually released first and bewitched many gamers, however,
provided that it's a game that needs to be purchased, people looked for remedies for PUBG and in fact that is Fornite. For gamers, when a game is on
trend, especially when it has attracted millions of players, one cannot help it but to also join the fray. Nevertheless, PUBG requires a gaming computer
to withstand its top notch graphics. Many gamers, including casuals' ones, are unable to run high–graphical games unless their system matches the
minimum requirements to play the game. On the contrary, Fornite doesn't require a gaming rig to play, which leads players to hop into Fornite as a
replacement for PUBG. Additionally, as mentioned above, Fornite is exclusively available on PlayStation, but on the other hand, PUBG isn't. Since
PUBG isn't available to PlayStation, it is missing a vast amount of players. In addition to alluring players, the media promote video games by showing
highlights of the game to attract the public. In this case, there have been a surplus of videos all over social media such as YouTube, Facebook,
... Get more on HelpWriting.net ...
Video Game Console Research Paper
The video game console is a gaming system to play video games on the television invented by Ralph Baer and it was invented because Ralph
wanted to make his dream come true for the first time. Ralph made models to test his invention and make a good console that was worth paying
for. Although it took some time to build, he never gave up and kept on trying if he didn't get it right the first time. He was a very good man and
received many awards for his accomplishments. His story was that he was while living in Germany a war was going to happen and he didn't want to
get killed before he could have his dream to come true. He moved fast so he can go to the United States of America to live his dream of making a video
game console. Today they are made with a 3D feature and not like... Show more content on Helpwriting.net ...
Baer: he was nicknamed "The Father of Video Games". In 1975 there was a console called Atari Sears Tele
–Game Pong System. Another interesting
fact is that the consoles are banned in China. The video game console is important because it helped develop a gaming life for some people and
community for a lot of people that like to play video games. Today its role is for kids and adults to enjoy their gaming life and interact with friends
on a video game to get in touch more often. The video game console has evolved over about 48 years and it has changed in many ways. One way it
has changed is well just everything and it was not able to be connected with your TV back then but now you can. One interesting fact is that the
Nintendo and play station were sold with 155 million units. The very first video game console came out in 1972 and it was called The Magnavox
Odyssey. It became popular in the 1970's and 1980's. The first ever video game to play on the video game console was Tennis for Two. It was the
very first one even though people thought the first video game was Pong most of those people were wrong. In 1976 they released a console named
Fairchild Channel F in
... Get more on HelpWriting.net ...
Symbolism In Ender's Game
Fifty nine percent of Americans play video games (VGVN). In the book Ender's Game video games is crucial as the entire story is based on Ender's
video games, and how videogames are connected to the real world. Orson Scott Card creator of Ender's Game was born in Richland, WA on august 24,
1951 . Ender's Game main theme (Games) is a big part of life in today's society, consumers spent $21.53 billion on video games, hardware and
accessories in 2013 (IGN). Video games had gain popularity around the world, market share for games has grown from thirty five percent to ninety
percent in the last ten years. By using symbolism in his novel, Ender's Game, Orson Scott Card, establishes a clear plot and keeps the reader invested
in the story. Symbolism ... Show more content on Helpwriting.net ...
For example, Peter, Ender's brother decides to take control over the human race, and wants Ender to join him. Ender doesn't want the control over
the human race even though the human race of growth don't like kids. "'The crew voted for the entire destruction of the alien race ender was the
only who did not like the idea of the alien destruction"(34). Ender is symbolizing his good personality on the decision of not destroying the alien
race. Ender being the top fighter in the team had some control over the crew so he decided to not to destroy the alien race. "'Ender reunited the
crew for a reunion, and said to his crewmates that as long as he's in the crew no world should be destroy"(36). Ender making them clear that no one
will die under his supervision. Ender's being the only one After this the crew turn against ender for his decision, many of Ender's friends were now
enemies that he had to watch out. Ender knows that his decision of saving the alien race did not make everyone happy, he later decided that he did the
right thing by saving the alien race and making them a new world for them to start a new life. Valentine that night went to Ender's room to talk to his
best
... Get more on HelpWriting.net ...
Persuasion At Games And Industry
Persuasion in Games and Industry
Negotiated Response – Where the participant accepts or rejects part of a work/material/product.
Persuasion, the act of persuading an individual or a group of individuals i.e. to cause them to do something through reasoning or argument. The act of
persuasion is used every day from people of different ages, in varied situations and professions.
In fact, a small–scale/indie studio itself or a marketing division of a large studio uses the science of persuasion to improve the metrics of their product (
game in this case). But persuasion, for player engagement, is used mostly for free–to–play games as they need their player base to keep playing for to
generate revenue.
Furthermore, they need their games to be ... Show more content on Helpwriting.net ...
Ultimately, player gratification goes a long way in keeping them engaged in a particular game.
2.Scarcity. Curtailment of a particular resource or resources, as a result them being deemed to be of higher value.
Actually, a perfect example of this is when games have limited offers on objects, it might a weapon or a particular skin. At the same time, it is further
empowered with a ticking timer attached to it, pressing the urgency of the situation. Furthermore, the game also "chooses" a player for the said offer
which further enhances the situation as this causing them to feel special & unique, thinking that if they keep playing there might more "offers" to
come in the future.
Scarcity as a tactic to urge player to do something would be become quite useless as players become smart about these strategies.
3.Authority. People generally follow the lead of someone who is deemed knowledgeable or credible.
However, this applies more in the games industry as a whole rather in–game. For example, popular Youtubers (with a large viewer–base) are deemed to
be quite credible, there opinion of a game greatly influences the community. As a result, several developers as well as publishers contact these
content–creators to provide more publicity for their games.
Regrettably, authority requires reach in high places, which is not always possible for small–scale /indie developers. Using YouTube for marketing
provides an excellent way–out for these small–scale
... Get more on HelpWriting.net ...
Video Game Industry Women
In particular the video game industry has been commanded by a mostly male eccentric community, but in the past two decades, women have been
encroaching on the alleged "private" life of the male video gamer's community and they are petrified they are going to lose a unique time to get away
from their lives and women in general. "It's a $27.5 billion industry, but the modern video game industry had a humble beginning."(CNBC, 1). The
video game industry was thought up by an engineer named Ralph Baer in 1966. Moving forward over the years video gaming was established from
the ground up by male computer scientist and engineers. The first video game released publicly was set loose upon the public at Andy Capp's Tavern
in Sunnyvale, California. The game was made by two men, one of the men was Nolan ... Show more content on Helpwriting.net ...
In addition, Andy Capp's is now known as "the Cape Canaveral of the video game industry" (CNBC, 9). Women in the video game industry are
actually helping it grow and become a stronger commerce for all of mankind. The women's journey to success in the gaming industry was not an
easy one, but for those who did make it their contributions and their prominences had a lasting impact in the world of video games (Cohen, 1). The
male gaming community is suffering from a appeal to popular opinion, all because other people are saying women should not be involved in the
gaming industry. The first ever woman game programmer and designer was Carol Shaw. She is best known for working with Activision but before
she ever was involved with them she became the first female to program and design a video game, 3D Tic–Tac–Toe for the Atari 2600 (Cohen, 6). In
addition to Shaw being the first female video game programmer we have Dona Bailey who in 1980 became the first woman to design an arcade game.
As a matter of fact the majority of the gaming community has played this game at least one time in their lives, this game is known as
... Get more on HelpWriting.net ...
Fall Of Atari
From 1972 to 1983, the video game giant Atari rose and fell. It fell due to a combination of factors, including bad tradeoffs, a surplus issue, and a
deficiency in entrepreneurial ability. The Founder Nolan Bushnell sold Atari to the wrong company, administrators tended to overestimate their game
and console demand, and finally Atari lost its founder and best programmers. With all these factors, Atari closed it's door for the final time in 1983.
When Atari was created, it started off with success in merely arcade games, but the founder wanted more. The founder,Nolan Bushnell, along with his
programmer Al Alcorn, created the hitPong his Atari arcade games on June 28th, 1972. With this hit, Bushnell became ambitious, and wanted to create
... Show more content on Helpwriting.net ...
The company came out with two games that stood out as complete failures: Pac Man and E.T. Pac Man, a populararcade game, was to be released in
1982 for their VCS console. It was highly anticipated, but the game did impress consumers the way they thought they would be. Atari made 12
million cartridges, but only 7 million were bought. The game that truly buried Atari was the E.T. game. They hired Steven Spielberg to create it in
six weeks, when it normally took six months to make a game, so that the game would be on the shelves for Christmas. The game was horrific,
most of the copies were returned by both retailers and consumers. about 2.5 to 3.5 million games were left unsold, and furthermore, 3.5 to 4.5
million games were returned. All of the copies were dumped in a New Mexico landfill never to be played again.When Atari finally decided to make
a new console, it was too late, the console was nothing compared to the competitor's. With the surplus of games and consoles, Atari had lost $536
million. Finally, by 1983, Atari went bankrupt. In a landfill in New Mexico, Atari's final game still hides below a mountain of dirt. Millions of E.T.
cartridges were buried, along with the company. Due to poor decision making in the company, overproduction, and lack of programming ability, Atari
fell to its rising competitors in
... Get more on HelpWriting.net ...
Video Games And The Video Game Industry
In the year 2016, the video game industry hit an important milestone. As seen in this 2015–2019 analysis, the industry hit a market value of over
$100,000,000,000: ("THE GLOBAL GAMES MARKET REACHES $99.6 BILLION IN 2016, MOBILE GENERATING 37%"). Just like today, 1983
was looking great for the future of video games. However, unlike today, 1983 did not go great for thevideo game industry, it went awfully. In 1983, the
video game industry crashed and has not fully recovered to the value of the market since. ("Video Games in the United States"). Due to the unfortunate
events of over–sensationalised media, an overflowing market, incorrect judgements, and poor business, the video game industry hit rock bottom in
1983 and took a mastermind ... Show more content on Helpwriting.net ...
In the 1970's to the early 1980's the video game market was doing exceptionally well for a fairly new industry. As well, the market was not fully
utilized and allowed new small startups to be formed. These startups were making games as fast as they could, because as soon as any game hit
the market it sold swiftly. As time went on, the number of startups grew and the market value could not keep up, forcing the startups to make
games at an even faster rate. In 1983, the market was so full of games, most which were rushed, terrible excuses for a game, that the market finally
popped like a bubble. In an episode of "Engines of Ingenuity," Dr. Andy Boyd, a faculty member of the Department of Industrial Engineering at the
University of Houston, claims, "The biggest culprit appears to have been a flood of poor quality games" (Boyd). These poor quality games sold
abysmally and if the company, making the game, was not large enough, the company would fail as most could only make one game before losing all of
their money. The startups failing left and right, and the enormous amount of bad games were causing many to lose interest in games, further hurting the
market and industry. As Dr. Boyd explains further that, "Many industry pundits were ready to write off home video games altogether, referring to them
as a passing fad" (Boyd). Like all industries, if the consumers losses interest then the consumer 's' money losses interest in the industry. With the
overflowing number of crappy
... Get more on HelpWriting.net ...
Argumentative Essay On Video Games
In 2003, Paul Gee, a member of the National Academy of Education and an educational
researcher, wrote a prophetic article for Wired magazine, "Games, Not School, Are Teaching
Kids To Think". In which he explains the beneficial impact video games have on the brain,
making video games a viable option in the enhancement of learning. Consequently mitigating
the defamation of video games having them become ingrained into American culture.
Today, the Global Games Market is worth $101.1 billion in revenues alone, with the U.S
Games Market contributing $23.6 billion! 65% of American households own a device used for
playing video games, according to Emma McDonald, marketing director at Newzoo,
provider of market intel, monitoring the global games, esports, and mobile markets. A
Console is a device used exclusively for gaming and it is the heftiest money–spinner in the U.S
Games Market, with revenues of $11.4 billion in 2016 alone.
The first ever video game was created on October 1958 by a physicist named William
Higinbotham in the Brookhaven National Laboratory. Higinbotham's game was just a simple
tennis game on a cathode– ray oscilloscope; machines which were used to track the change of an
electrical signal over– time. Twelve years later, the firstarcade game, Computer Space, hit the
country by storm. Computer Space was created by Nolan Bushnell, an engineer working for
Nutting Associates. The arcade game made approximately $3 million dollars in
... Get more on HelpWriting.net ...
History of the Video Game Industry Essay examples
The Devil Finds Work for Idle Hands
What comes to mind when someone mentions video games? A lot of people will think of a waste of time or a device for creating lazy children.
That very well may be in a lot of cases, but from a different point of view, video games have very important uses. Instead of creating lazy children,
they eliminate boredom for them. We all know what types of activities children find when they are bored. There is also a huge job market in video
games ranging from programming to sales. It seems they have something for everyone, and in my presentation I try to convey how the video game
industry became the big dollar industry it is today. The history really begins in 1889 when the Marufuku Company was... Show more content on
Helpwriting.net ...
Coleco releases the Colecovision in 1982. Nintendo, not doing well in the arcade market, licenses Donkey Kong among other games to Coleco.
Colecovision's main appeal was an adapter to play Atari 2600 games. To compete with Colecovision, Atari releases its Atari 5200. It does poorly
mainly because it took years to have the Atari 2600 adapter that Colecovision had all along. The very next year the Commodore 64 comes out. It is
the best video game system yet and acted more like a computer. Because of this sudden flood of game consoles and software, 3rd party companies
couldn't compete and went out of business. Their games became dirt cheap and soon people preferred to buy them than the expensive company's
games. This all lead to a rough market. In 1985, Nintendo test–markets it's Nintendo Entertainment System. It's a huge hit and goes nationwide the
very next year. Because of its popularity, Sega releases the Sega Master System and Atari releases the 7800 game console. No one is as popular as
Nintendo and in 1988; Atari sues Nintendo for having a monopoly. Atari of course lose. The video game war rages on to this day with many
companies joining wanting their piece of the market. Atari was a main treat until 1996 when they merged with JTS and never released a game console
again. Sega put up a good fight until their Dreamcast bombed in 2000, causing them to
... Get more on HelpWriting.net ...
Engl 135 Final Draft Essay
Technology and its Effect on Social Isolation DeVry University Technology has an impact on almost everyone's lives these days. People
communicate with Facebook and text messages other than calling people on the phone or actually going to visit that person. This is becoming a
problem, because the more involved with technology we are the less we are involved with socialization. Imagine a world where all we have is
computers everywhere and they do everything for us, would people remember how to interact with one another? This is the problem I don't want to see
happening, so many companies are trying to think of the latest and greatest technology and don't care about the effect on the... Show more content on
Helpwriting.net ...
Source: eMarketer (2014). In our future, our use of technology is just going to get worse. There is going to be more and more devices that we use to
make our lives easier as humans. Think about Google for instance, they are coming out with glasses that have TV screens in them. This technology is
called Google Glass and it is still in the testing phase. The glasses have Wi–Fi built into them which is another reason it will cause social isolation.
Instead of having people being on there phones, they are now going to be watching TV and interacting with the glasses. It is technology like this
that we have to learn how to control our urges and prevent it from consuming our lives. We need to be able to determine when enough is enough
and to take a break. Instead of having people worrying about how many friends they have on Facebook or how many followers they have on
twitter they need to worry about themselves. Having an internet addiction is not a good thing to have. It can cause you to lose your friends and
family because you are so focused on your online life that it is your escape from reality. The problem is with the internet is that we can hide behind it
and we don't have to be our true selves. We can make up someone who were not and that is perfectly ok because you are on the internet. We need to
have people remember that it is better to interact with your friends and family. Give the
... Get more on HelpWriting.net ...
Oxo Research Paper
We all know the big companies like Nintendo or Sega. How about Tennis for Two or Spacewar? Video games have became a multimillion dollar
media and it all started from one game. The first video game's history is shrouded in mystery. Some people think it was the 1962 game Spacewar.
Others think it was was Willy Higinbotham's 1958 game Tennis for Two. Would you believe me that it is Tic
–Tac–Toe? At the time it was called OXO.
In 1952, Alexander Sandy Douglas made OXO using an Electronic Delay Storage Automatic Calculator. Why does OXO get overlooked? The reason
is because it was only shown to the staff and students of Cambridge University. Video games have become popularly in recent times but why? All the
video games made so far have been just for college tours or the staff. The first arcade game was Computer Space. Most people can agree that it was the
second arcade ... Show more content on Helpwriting.net ...
Some of the people was SEGA. Their first console was the SG–1000. This was not a success considering it came out the same day the Famicom did.
SEGA's next console was the SG–1000 II. I did better than the first one because of the more games and detachable controllers. They did really did
good with the Master System. This was the first console that was sold world wide. Fun fact Brazil still manufactures and sells Master Systems.
SEGA went one on to make some great things like the Genesis, the Sega Saturn, and the Dreamcast. Sadly SEGA stopped making consoles
because it lost the console wars to the Playstation 2. Now they just make games. Starting with OXO to now with the Wii U, Xbox 1 and the
Playstation 4. Video games are a media that will keep growing. As long as people want to escape this world even if it is only for a little while. The
only reason Willy Higinbotham created Tennis for two "It might liven up the place to have a game that could play,and which would convey the
message that our scientific endeavors have relevance for
... Get more on HelpWriting.net ...
Video Games, The Love And Hate Of So Many Generations
Video games, the love and hate of so many generations. For these pixelated and sometimes overrated interactive works of technology that has almost
taken over our society. But, there is more put into these works of violence and adventure. The creation is to be appreciated with who does this,
spending so much time and effort on making them the sensation they are today. The advancement they have made from the 1960's to now, changing
from generation as a seen on social media when those pictures are seen referencing "if you haven't see this you are old enough" or "you know you are
old when you played this". As it advances the older generation seems more out of touch than they used to be, the question is what would happen if
someone from the... Show more content on Helpwriting.net ...
(ehow) "Indie" is to refer to the independent game created by one or a very small group of people, commonly made on a developing website. Then it
takes getting a team together sound, designers 2D and 3D, code writers and testers. It is fully coded and tested multiple times to eliminate bugs, then
it is ready for mass production or in smaller cases regular releases. Without big companies the production of video games would be much harder than it
is now. Anyone can make avideo game if they know how to write code and have the right software to make it. In the form of big companies, many
big names make them such as Ubisoft, EA, and Gearbox are just a few. Consoles are a different story in this factor, those companies are much larger
such as Sony (PlayStation), Microsoft (Xbox) and Nintendo. There is a large number of contributors that is unnoticed for the production of this
category of entertainment. Their time and effort is put into something we will enjoy for ages to come. There is a difference between release date
and completely finished date based on how the work on the games. For big companies to have games released it can take a few months to a few
years to produce to the public. Different genres of games can take different amounts of time to complete fully. Depends on production, "Game type,
such as sports or roll–playing games (RPG) also affects
... Get more on HelpWriting.net ...
Where Did Videogames Come From?
Where do videogames come from? What was the first videogame created?
Videogames are used by scientists, military, and people like you, and their evolution has spread across arcades, consoles, computers, smart phones,
and all kinds of other electronics. These days games are everywhere. But video games were first made in science labs. in fact the earliest videogame
patent on record was in 1984 and it was referred to as a Cathode–Ray Tube Amusement Device (гЃҐ аІ ! аІ )гЃҐ
The patent was for a missile simulator game based on radar displays from World War 2. Some of the earliest video games include the Nimrod
Computer, OXO, Tennis For Two, and Spacewar. But none of these early video games were ever sold to the public.this all changed when a man
named Ralph Baer (knows as the father of videogames) had ... Show more content on Helpwriting.net ...
Atari's first major game release was in 1972, an arcade game called Pong, it was an immediate hit, and it's known as the first commercially successful
video game. By 1978 competition between Atari and another game company called Midway was heating up. Midway had licensed an arcade game
from the japanese company, Taito, that put them on the map. The game? Space Invaders. It went on to become the second highest selling arcade
game of all time. (Space Invaders was the first arcade game to record and display a high score) Space Invaders also helped kick off what is known as
the Golden Age Of Arcade games. In response, Atari followed with the release of the arcade game Asteroids, it ranked 6th on the list of highest
selling arcade games. By 1980, color came to arcade games and this was also the year that another videogaming milestone was born. Pac Man. Created
by the japanese company Namco, was brought to the u.s by Midway. In just a year, Pac Man arcade games made over 1 billion dollars in quarters (a
billion dollars in quarters weighs as much as about 833
... Get more on HelpWriting.net ...
Bead Game Essay
Bead Game by Ishu Patel was created in 1977. Bead Game is a stop motion animated film that was created by arranging single beads into shapes lines,
mammals, and mythological creatures. Further into the film the creatures absorb and devour one another, creating other figures and creatures from the
remaining beads. These beads end up evolving into scenes of modern human warfare. In the beginning of the film Patel begins with on simple white
bead and continues to add other beads and color– making his arrangements of the beads into animated figures. While the beads dance there is sound of
percussion that compliments the movement of the beads due to the synchronization of both sound and movement in the animation. The film reminded
me of the creation of life;... Show more content on Helpwriting.net ...
Patel animates the theory of human evolution by showing a monkey transforming into a caveman and then into present–day human. The film is
successful in synchronizing the characters towards the end of the film. Patel shows synchronization through his animating when there are two men
throwing a spear at one another and the beads are arranged in a way that the two mirror each other. Another historical event that is portrayed is ancient
warfare, dating all the way back to what seems to be around 2700 BCE. I began to notice a pattern or a timeline up to this point, starting with the
creation of life then going through important moments of the history of human creation. I think the creator of this film is trying to say that a design
can start off as something so small and simple, and then fueled by creativity the design turns into an art form. This interpretation that I have made isn't
obvious; it is just something that I took away from the animation after watching it. Something that is noticeable throughout this animation is how
frequent the use of red is. Patel used red for his creatures that showed characteristics of being
... Get more on HelpWriting.net ...
Documentary Analysis: The Video Game Crash Of 1983
The Video game crash of 1983 was a historical event that changed how society looked at games, and how they were handled. We chose this topic
because, without this event most of the games that occurred after this event would never have existed thus changing the gaming industry and effect
most male's lives (Demographic Gamers). Our research process inquired us to look at different sites accurate enough for the data we have acquired to
use in our project. We chose the Documentary as our presentation category because, we decided to talk about events that took place during the event
occurred and we have had experience with making videos. We started to research for information on the topic the gaming crash of 1983. After we
started getting our primary
... Get more on HelpWriting.net ...
Cause And Effect Of Video Games
The Effects of Video Games
Taz Ramsay
Lamar Community College
The Effects of Video Games "Video games have been around since the early 1970's". Computer Space was the first video game to be produced, and it
was created and developed by a company called Nutting Associates. "In 1972, a company called Atari introduced a game calledPong". Atari was
formed by a person named Nolan Bushnell, a developer of Computer Space, who left Nutting Associates to found Atari, which then produced Pong.
"Pong was the first successful commercial arcade video game". (How Stuff Works, 2017) How is a video game made? A video game is taken through
a step by step process requiring five main steps. The first step to making the video game is the design or layout of the video game. The next step is to
grabbing the materials needed to make the game. The materials needed to make the game are different for each game, and it is based on the game and
/or game console. The third step in making a video game is going through the manufacturing process. The steps include creating the story, captioning the
games action with art, recording dialogue and sound effects, writing the program, testing the game, burning the game or disc, and packaging the game.
These are all important for the next step of the next step in making the game, which is ensuring the quality of the game. The final step is improvement,
because the producers want people to buy more games or stuff to help unlock stuff in the game.
... Get more on HelpWriting.net ...
Essay on Video Game Violence and Its Effects on Children
Video Game Violence and Its Effects on Children
As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way
to spend there free–time. These games allow the player to live in the game whether it's about sports or a role playing game. The problem with the video
games in the market is that they are becoming too violent in some people's minds. Also, many of these violent video games are being advertised and
directed to America's children. This is my question for America; can video games influence violence and aggression in children? In this paper, I will
include American's view on this issue, what tests have shown and what the video game industry has to say ... Show more content on Helpwriting.net ...
Video games can also lower the violence in the world since people can perform violence virtually in games instead in real life. But still, even
though players aren't actually killing, they are still possibly involved emotionally in the idea of killing. This occurs when players play first person
shooter games. These types of games allow the player to experience everything that the killer goes through. Players feel emotions like anger,
nervousness, power and pride while killing its opponent or being killed. So video games can be seen as a safe way for players to release rage and
emotions. However, Columbine did happen and in a way it took images from a computer game to the real life.
Video games have been around since 1974 when Pong, the first video game by Atari, was released in the United States. Since then video games have
grown into a huge industry for all ages. The biggest group of customers for the industry is young males. Boys aged 8–18 spend an average of 40
minutes a day playing video games. Girls on the other hand are increasing their game playing but only play (Smith 2). According to Cassel and
Jenkins, editors of From Barbie to Mortal Kombat, found out that approximately 80 percent of game playing among nine to fifteen year olds was
done by boys in 1990. The reason that for this percentage is due to the type of video games that are out in the market today. Violence is the key
component to most video games that boys are
... Get more on HelpWriting.net ...
Video Games Should Be Considered A Form Of Art
Persuade Essay Imagine it is 1990 and you just heard one of your friends got the new Super Mario World video game. It's after school and your friend
invites you over to play this new game with him. When you both sit down to play you become engulfed in the new colors, structures, and features of
this new game. The only thing you can think about is the graphics being far better than any
game you own at home. Nowadays, the graphics of video games are of much higher quality than in the 1990's, with three–dimensional design, high
color schemes, an endless amount of architecture,
and all kinds of features. These games were created by some of the finest technology teams out there, giving them better quality engineering tools as
the years go on. With this being said, video games should be considered a form of art.
Video games are highly designed with artistic expression in the digital world. There is a lot of controversy in the video game industry, but there are
very few reasons to back up the disbelief about video games not being considered art. In the article by Nick Gillespie, Are Video Games Art? movie
critic Roger Ebert has an opposing view on whether video games should be considered art. In 2010 Ebert stated, "Video games can never be art"
(qdt. in Gillespie 46). It is obvious that he is not intrigued with the idea of video games being considered a form of art. While Ebert states,
... Get more on HelpWriting.net ...
Video Game Violence Essay
Video Game Violence
Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger,
to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the
government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job of rating itself, and that
government should not get involved. The liberal stance has its points, in the fact that video games are getting more realistic and more violent. With
increasing technology in computers, the video game industry also makes advances in graphics and what they can display. The... Show more content on
Helpwriting.net ...
Most of the sources I found were psychology journals or publications dedicated to adolescent health. These articles tended to lean both ways. Some
articles claimed that there was a link between video game violence and violence in real life. Others said that no such link existed. Neither side quoted
any solid sources, however. Many of the medical journals lumped together TV, movies, and video games in their articles. Most of the psychology
journals advocated more parent involvement and more social interaction. Of the non–medical sources, most were news articles. A few used the articles
previously mentioned about how video games and violence were supposedly linked to prove their point. Some were about courts who had thrown out
cases that claimed that video games were responsible for causing children to commit horrible acts like Columbine. Most of the major news sources
tended to stay neutral on this issue. They only reported games that had record–breaking sales or the 'must have' games. What I was hoping to find,
however, were articles that argued from the government point of view. I was hoping to find articles for and against mandatory government–enforced
ratings of video games. However, none of those came up.
As a video gamer, I believe that video game companies should be allowed to freely develop games as they please. I am personally aware of several
cases of extreme censorship. For example, a World War 2 based game was
... Get more on HelpWriting.net ...
Persuasive Essay On Video Games
Growing up as a gamer, I have experienced many new things in the video game industry. I've been playing video games since the Sega–genisis that I
started playing when I was three years old. I've been gaming almost my whole life, I have watched new console been introduced, seen video games
go from 1080p to now an amazing 4K which makes the graphics look amazing. Modern video games even have virtual reality that you as a consumer
can now play in your own living room. But, even though we have amazing things in video games the modern gamer is being introducing to a new
problem. The problem I am addressing of coarse is micro transactions in video games. Modern game companies are charging you $60.00 dollars for a
video game. Once you purchase this said video game you have to grind countless hours in order to obtain specific items that will enhance your
abilities in this virtue world, or you can turn your real life currency into this video game currency in order to potentially get these items early on.
This concept is called pay to win. The definition of pay to win as stated in wikipedia "is In some multiplayer video games, players who are willing
to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free." Though I believe
companies should be allowed to do this in free video game, I think it is wrong to charge someone $60.00 and afterwords try to make them buy guns in
order to enhance their gameplay. What I propose
... Get more on HelpWriting.net ...
History of Video Games
Video games have shaped the world your years. Video games have defined us and made us through technology. Some would say they can't live
without video games while others say they would die if they played them. Video games also start franchises, wars, friendships, relationships, and
inspiration for those who might one day become a game designer them self. Aside from the gamers and designers, the video game itself is a whole other
story. Video games are now–a–days played on consoles and PCs made from the hardware with all the components from it needs to send signals and
what not. There is also the code within the video games, one simple action you take in a video game can be maybe 3 to 20 pages worth of code. The
creation of video game also have a really cool history as well. In 1943 the first ever computer was built by British engineer, Tommy Flowers. It was a
digital programmable computer. In 1952 a Tic–Tac–Toe based game was created by Alexander Douglas. You could say that was the first video game
but in 1958 a game called Tennis for Two was created by William Ginbotham and Robert Dvorak. Afterward for people began and started to explore
video games. In 1962 Space War was created by Steve Russle but was never released , this started a roar for the first gamers. Wallace Feurzeg creates
Playing Doctor in 1963which was a video game that was supposed to teach new nurses the nursing field of their job. In 1971 the first video arcade game
was released for public use though it
... Get more on HelpWriting.net ...

More Related Content

More from Carla Potier

Building Credibility Through Source Integration Writin
Building Credibility Through Source Integration WritinBuilding Credibility Through Source Integration Writin
Building Credibility Through Source Integration WritinCarla Potier
 
Visual Text Analysis Essay. How To Write A Visual Analysis Ess
Visual Text Analysis Essay. How To Write A Visual Analysis EssVisual Text Analysis Essay. How To Write A Visual Analysis Ess
Visual Text Analysis Essay. How To Write A Visual Analysis EssCarla Potier
 
FCE CAE Real Writing Examples Essay Writing S
FCE CAE Real Writing Examples Essay Writing SFCE CAE Real Writing Examples Essay Writing S
FCE CAE Real Writing Examples Essay Writing SCarla Potier
 
Introduction To Journal-Style Scientific Writing
Introduction To Journal-Style Scientific WritingIntroduction To Journal-Style Scientific Writing
Introduction To Journal-Style Scientific WritingCarla Potier
 
Winter Writing Prompts And Writing Paper With Dotted
Winter Writing Prompts And Writing Paper With DottedWinter Writing Prompts And Writing Paper With Dotted
Winter Writing Prompts And Writing Paper With DottedCarla Potier
 
PPT - Writing The Critical Lens Essay PowerPoint Presentation, Free
PPT - Writing The Critical Lens Essay PowerPoint Presentation, FreePPT - Writing The Critical Lens Essay PowerPoint Presentation, Free
PPT - Writing The Critical Lens Essay PowerPoint Presentation, FreeCarla Potier
 
What Is A Plot Summary In A Book R
What Is A Plot Summary In A Book RWhat Is A Plot Summary In A Book R
What Is A Plot Summary In A Book RCarla Potier
 
Beautiful Descriptive Writing. 31 Of The Most Beautiful A
Beautiful Descriptive Writing. 31 Of The Most Beautiful ABeautiful Descriptive Writing. 31 Of The Most Beautiful A
Beautiful Descriptive Writing. 31 Of The Most Beautiful ACarla Potier
 
How To Teach Writing A Paragraph Doubleprogram
How To Teach Writing A Paragraph DoubleprogramHow To Teach Writing A Paragraph Doubleprogram
How To Teach Writing A Paragraph DoubleprogramCarla Potier
 
Buy Law Essay Online Reviews;
Buy Law Essay Online Reviews;Buy Law Essay Online Reviews;
Buy Law Essay Online Reviews;Carla Potier
 
ValentineS Day Hearts Border Paper - Have Fun T
ValentineS Day Hearts Border Paper - Have Fun TValentineS Day Hearts Border Paper - Have Fun T
ValentineS Day Hearts Border Paper - Have Fun TCarla Potier
 
How To Write College Essay Now Student
How To Write College Essay Now StudentHow To Write College Essay Now Student
How To Write College Essay Now StudentCarla Potier
 
Nation-Wide Essay Writing
Nation-Wide Essay WritingNation-Wide Essay Writing
Nation-Wide Essay WritingCarla Potier
 
Where To Buy Parchment Paper Writing - Gettysbu
Where To Buy Parchment Paper Writing - GettysbuWhere To Buy Parchment Paper Writing - Gettysbu
Where To Buy Parchment Paper Writing - GettysbuCarla Potier
 
Synthesis Essay Telegraph
Synthesis Essay TelegraphSynthesis Essay Telegraph
Synthesis Essay TelegraphCarla Potier
 
Nursing Writing Services Kimberly Kennedy
Nursing Writing Services Kimberly KennedyNursing Writing Services Kimberly Kennedy
Nursing Writing Services Kimberly KennedyCarla Potier
 
Farm Animal Writing Activities And Paper Pack
Farm Animal Writing Activities And Paper PackFarm Animal Writing Activities And Paper Pack
Farm Animal Writing Activities And Paper PackCarla Potier
 
Academic Writing Sample Essay Awesome 12 Essay
Academic Writing Sample Essay Awesome 12 EssayAcademic Writing Sample Essay Awesome 12 Essay
Academic Writing Sample Essay Awesome 12 EssayCarla Potier
 
PAY FOR SOMEONE TO WRITE YOUR ESSAY UK Peugramak1
PAY FOR SOMEONE TO WRITE YOUR ESSAY UK Peugramak1PAY FOR SOMEONE TO WRITE YOUR ESSAY UK Peugramak1
PAY FOR SOMEONE TO WRITE YOUR ESSAY UK Peugramak1Carla Potier
 
12 Worksheets Winter Writing Worksheeto.Com
12 Worksheets Winter Writing Worksheeto.Com12 Worksheets Winter Writing Worksheeto.Com
12 Worksheets Winter Writing Worksheeto.ComCarla Potier
 

More from Carla Potier (20)

Building Credibility Through Source Integration Writin
Building Credibility Through Source Integration WritinBuilding Credibility Through Source Integration Writin
Building Credibility Through Source Integration Writin
 
Visual Text Analysis Essay. How To Write A Visual Analysis Ess
Visual Text Analysis Essay. How To Write A Visual Analysis EssVisual Text Analysis Essay. How To Write A Visual Analysis Ess
Visual Text Analysis Essay. How To Write A Visual Analysis Ess
 
FCE CAE Real Writing Examples Essay Writing S
FCE CAE Real Writing Examples Essay Writing SFCE CAE Real Writing Examples Essay Writing S
FCE CAE Real Writing Examples Essay Writing S
 
Introduction To Journal-Style Scientific Writing
Introduction To Journal-Style Scientific WritingIntroduction To Journal-Style Scientific Writing
Introduction To Journal-Style Scientific Writing
 
Winter Writing Prompts And Writing Paper With Dotted
Winter Writing Prompts And Writing Paper With DottedWinter Writing Prompts And Writing Paper With Dotted
Winter Writing Prompts And Writing Paper With Dotted
 
PPT - Writing The Critical Lens Essay PowerPoint Presentation, Free
PPT - Writing The Critical Lens Essay PowerPoint Presentation, FreePPT - Writing The Critical Lens Essay PowerPoint Presentation, Free
PPT - Writing The Critical Lens Essay PowerPoint Presentation, Free
 
What Is A Plot Summary In A Book R
What Is A Plot Summary In A Book RWhat Is A Plot Summary In A Book R
What Is A Plot Summary In A Book R
 
Beautiful Descriptive Writing. 31 Of The Most Beautiful A
Beautiful Descriptive Writing. 31 Of The Most Beautiful ABeautiful Descriptive Writing. 31 Of The Most Beautiful A
Beautiful Descriptive Writing. 31 Of The Most Beautiful A
 
How To Teach Writing A Paragraph Doubleprogram
How To Teach Writing A Paragraph DoubleprogramHow To Teach Writing A Paragraph Doubleprogram
How To Teach Writing A Paragraph Doubleprogram
 
Buy Law Essay Online Reviews;
Buy Law Essay Online Reviews;Buy Law Essay Online Reviews;
Buy Law Essay Online Reviews;
 
ValentineS Day Hearts Border Paper - Have Fun T
ValentineS Day Hearts Border Paper - Have Fun TValentineS Day Hearts Border Paper - Have Fun T
ValentineS Day Hearts Border Paper - Have Fun T
 
How To Write College Essay Now Student
How To Write College Essay Now StudentHow To Write College Essay Now Student
How To Write College Essay Now Student
 
Nation-Wide Essay Writing
Nation-Wide Essay WritingNation-Wide Essay Writing
Nation-Wide Essay Writing
 
Where To Buy Parchment Paper Writing - Gettysbu
Where To Buy Parchment Paper Writing - GettysbuWhere To Buy Parchment Paper Writing - Gettysbu
Where To Buy Parchment Paper Writing - Gettysbu
 
Synthesis Essay Telegraph
Synthesis Essay TelegraphSynthesis Essay Telegraph
Synthesis Essay Telegraph
 
Nursing Writing Services Kimberly Kennedy
Nursing Writing Services Kimberly KennedyNursing Writing Services Kimberly Kennedy
Nursing Writing Services Kimberly Kennedy
 
Farm Animal Writing Activities And Paper Pack
Farm Animal Writing Activities And Paper PackFarm Animal Writing Activities And Paper Pack
Farm Animal Writing Activities And Paper Pack
 
Academic Writing Sample Essay Awesome 12 Essay
Academic Writing Sample Essay Awesome 12 EssayAcademic Writing Sample Essay Awesome 12 Essay
Academic Writing Sample Essay Awesome 12 Essay
 
PAY FOR SOMEONE TO WRITE YOUR ESSAY UK Peugramak1
PAY FOR SOMEONE TO WRITE YOUR ESSAY UK Peugramak1PAY FOR SOMEONE TO WRITE YOUR ESSAY UK Peugramak1
PAY FOR SOMEONE TO WRITE YOUR ESSAY UK Peugramak1
 
12 Worksheets Winter Writing Worksheeto.Com
12 Worksheets Winter Writing Worksheeto.Com12 Worksheets Winter Writing Worksheeto.Com
12 Worksheets Winter Writing Worksheeto.Com
 

Recently uploaded

Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
Planning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxPlanning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxLigayaBacuel1
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.arsicmarija21
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayMakMakNepo
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........LeaCamillePacle
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 

Recently uploaded (20)

Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
Planning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptxPlanning a health career 4th Quarter.pptx
Planning a health career 4th Quarter.pptx
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up Friday
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 

Gender Roles In Video Games

  • 1. Gender Roles In Video Games Do you like to play video games? The world of video games is mainly represented by males. Some people in this industry are trying to push more representation of the females who play these games. Many people are supporting this and pushing the change but some are opposed to it. Gaming design is influenced by preexisting sexist ideas. Through the history of video games women have always been represented poorly. The main characters of video games tend to be white males and they do deserve representation but they are not the only ones who deserve it. Popular video games like Call of Duty, Watchdogs, and Assassin's Creed all have similar main characters throughout the series; tall, muscular, and powerful men. Though the video game industry has done a poor job of representing women, men are also subject to the pressure of video games and media. Halo and Mortal Kombat are long running video game series and the physical appearances of their characters has been studied through their history. Female characters have become more slender with larger breasts and wear less clothing. Male characters have become more muscular and aggressive. These traits which are also popular in the media can affect the way people think of society. It influences what people think they should be or look like instead of being themselves. Society is begging to see a ... Show more content on Helpwriting.net ... The people who state this are female players who have been lucky enough to have been spared this treatment. The others are males who make the rude comments or those who are oblivious to the ways other players tend to be treated.Those who make the comments about female players tend to believe that their comments do not hurt anyone and that the others are just being too sensitive. Some people do make these comments just to be rude and these are the people who need to be educated on how their action affect other ... Get more on HelpWriting.net ...
  • 2. Is The Argument Of Academic Work Can Be Channeled Through... The essays are related because Graff proposes the argument of academic work can be channeled through personal interests. Peacocke 's essay provides an example of Graff 's argument because she provides a remarkable piece of literature talking about the pros and cons of her favorite show "Family Guy." I really enjoyed how Peacocke used examples from very comical moments in Family Guy like the Business instructional video in the 1950s that had some sexism on how to treat women in the workplace. She showed the negative impacts of the show like the protests of parents, but it was brought back two times after fans pressured Fox into reopening the show. Video games are an interest of mine, which can be intellectual because of how they are made,... Show more content on Helpwriting.net ... Then the animation and motion stage begins. The programmers then used advanced coding technology to make the exoskeleton move in the background and it begins to come to life. Next is the environment the game takes place. Details like a shimmering reflection off a window, or how realistic water in a lake looks often goes unnoticed by the players, but it makes the game environment look that much more impressive. 3–D objects are created by using polygons, which are just like blank sheets of paper that are used to make creative ideas that come together. Consoles and computers use a special chip that allows images to be applied on to the polygon. Then this allows a 3–D environment to be created and interacted with the characters. The game is then coded and the testing phase begins. Coding is what puts all the gaming elements together to work as one. Games are written based on C programming to generate the codes for the polygons to make the environment with the shadows and textures. After the coding is complete, the testing phase begins by selecting a group of people interested in the game to find bugs or problems in the games. The alpha version is the first version released to fix the major flaws and the beta version is tested until the developers release the final version. The marketing phase begins with the publisher spending money to advertise for games for profit. Some methods include a ... Get more on HelpWriting.net ...
  • 3. Video Games in Popular Culture: an Exposition Essay Imagine for a moment, a world of death. For 200 years your family has been sealed away with a thousand other people, to protect you from the dangers outside. Now your father has disappeared, and it's up to you to find him. After a harrowing escape from your subterranean home, you walk through a tunnel to the outside world, past dead bodies, stretched out in front of the door, as if to say "don't leave us out here to die!" As you walk through the gate to the outside, and as your eyes slowly adjust to the sun you have never seen, a wasteland emerges before you. The world is devastated, destroyed and annihilated. Broken twisted hunks of metal lie next to a sign on the side of the mountain saying "scenic overlook" on your right, the broken... Show more content on Helpwriting.net ... This video game was actually backed by the department of Energy, and used an oscilloscope (an electric testing device, commonly used to detect brainwaves or cardiac pulses) as the display. The 1960's gave rise to one of the first widely acceptable titles, "Spacewar!" along with the invention of the light gun. However, when the 1970's arrived, video games began to take off. In 1971 Nolan Bushnell and Ted Dabney created a coin operated version of "Spacewar!" Called "Computer Space." These two men would later found Atari in 1972. The first game published by Atari was also the first video game to garner media attention, the insanely popular "PONG." "PONG" was a major turning point in the industry, but it was the Taito Corporation that ushered in the "golden age of arcade games" with "Space Invaders" in 1978. The 1970's also saw the rise of the first video game consoles, with the Magnavox Odyssey in 1972. The 1980's is when the video game industry began to take off in earnest. In 1977 came the Atari 2600. Intellivision came next, introduced by Mattel in 1980. Intellivision, which featured better graphics compared to the older Atari 2600, became very popular. The ColecoVision, the most powerful console to date, appeared in 1982. Like the others, its sales also grew. However, having three major consoles on the market, a ... Get more on HelpWriting.net ...
  • 4. Reaching the Next Level: The Rise of Video Game Popularity The video game industry has grown into a colossus of today's business world over the past forty–three years. Constantly adapting to the changing market, in order to make a profit off of a popular form of entertainment, the video game industry is continually expanding. But, two very important questions, about the industry, exist: Why has the industry become so popular, and where will that popularity lead? By the trend that the industry has shown video game popularity is due in part to the industry's humble origins and from that popularity video games will become the next art form. Before the video game industry conquered the entertainment market, and before the gaming masterpieces of the modern day we know, video games earned their place in entertainment at public arcades. For classic games such as Donkey Kong, Pac Man, Mortal Kombat, and Galaga, the local arcade was the perfect foundation for the game industry to build upon, as arcades provided a cheap public source to play games. These low cost game corners drew in a community, the community that would become the first gamers, warranting the attention of game creators and their respective companies. Taking note of arcade games and their initial success, game developers began to place their focus on the newest form of entertainment. Companies such as Nintendo, Sega, and Sony learned from the success of arcade entertainment and set their sights on creating home gaming consoles like the Nintendo Entertainment System, Sega ... Get more on HelpWriting.net ...
  • 5. Bill Gates and Nolan Bushnell Pioneers of Computer Programming When you think of 21st century computing, two things come to mind: Windows and video games. Learning Team A introduces you to the two men responsible for these phenomena В– Bill Gates and Nolan Bushnell. William Henry Gates III During that late 1960's and early 1970's, BASIC was one of the premier programming languages. At that time, Bill Gates and his friend Paul Allen made the commitment to learn BASIC by reading the user manuals. In exchange for computer time, they made an agreement with a local company called the Computer Center Corporation to provide de–bugging services for software on the company's DEC machine. This time was used not only to search for errors, but also to study the operating ... Show more content on Helpwriting.net ... After seeing the magazine article, Gates contacted Ed Roberts of the MITS Company and proposed to that he write some BASIC software for the Altair. The MITS personnel were impressed with the initial work that Gates and his friends had completed and decided to meet with them to test the team's code. After a successful demonstration of the code, Gates made the decision to leave school and move to Albuquerque and work with MITS on the Altair. After the move Gates would devote his energies to Microsoft, a company that he would establish in 1975 with Allen. Guided by a belief that the computer would be a valuable tool on every office desktop and in every home, they began developing software for personal computers. Microsoft would sell its BASIC system to MITS, NCR and Intel. It proved to be more cost effective for companies to buy Microsoft software rather than spend the time and money to develop their own. In January of 1979, Gates made the decision to move Microsoft to Seattle, Washington. Gates believed that part of the country was better suited for recruiting programmers. Microsoft adopted a new standard for hiring employees; the company decided to hire only the most gifted and intelligent new college graduates rather than experienced programmers. The company was looking for talent that came with no previous programming biases. The expansions of personnel would lead to the development of a
  • 6. ... Get more on HelpWriting.net ...
  • 7. Gender Stereotypes In Video Game Culture With customers paying about $20.77 billion dollars on video games, hardware, and accessories only in 2012, the video game industry has been converted to a mass medium commonly relished by a varied viewers. 58 per cent of Americans play video games and the typical game player is 30 years old and has been playing for over 13 years (Mibba creative writings, 2013) The demographics of video game culture have evolved following the 1980s and 90s, when video games were perceived as something of interest predominantly to young men. Women constitute about half of all game players as of the 2010s. This has subsidized to industry professionals and media increasingly paying attention to matters related to sexism in video gaming (Association, April 2014). ... Show more content on Helpwriting.net ... Even though that is just absurd, it fuse just right into the unconventional, weird and subconscious mentality held by most teenage boys that women only exist to please men while concurrently creating more of their kind. Male characters are found two times more represented on game covers than females and the male characters again are portrayed as super masculine beings with huge weapons and presented as the heroes with an active role whereas female characters are shown to hold weapons stroking it in a suggestive way and their fighting skill limited, rather portrayed as a sexy, supportive cheerleader (Burgess, et al., 2007) Player interactions within the Game culture In a research that measured harassment in an online gaming setting, conclusions revealed that women stood a chance of receiving negative comments, three times compared to men (Kuznekoff, 2012). The evidence does not discontinue in quantifiable data, but evidence has been proved in qualitative statistics through women gamers' experiences in distinct online populations; these are often documented in the system of blogs. Gray's 2012 study discloses that these women formulate groups within the video gaming society by making their own clans, and limit connection of these groups to other women. The tenacity of such groups is driven by the coercions experienced by the women within the space (Gray, ... Get more on HelpWriting.net ...
  • 8. Nintendo History Essay Part I – Gaming Console Industry Pre–Xbox Video gaming: A Brief History Atari pioneered the video game industry in 1971 with a title called Pong, which was sold as an arcade game for $1,200 each. The console market did not take off until 1977, when Atari 2600 was launched (Lipson, 2009) and this became the first generation of consoles. In the videogame industry, consoles are primarily stationary "boxes", which require a monitor or television set for use. Known as consoles or platforms, these devices are standardized computers tailored for gaming and produced by a single firm. The term "generations" is meant to define "chapters" in the industry denoted by a series of console launches with significant technology improvement compared to the previous launches (Exhibit 1). The key metric for technological progress in video ... Show more content on Helpwriting.net ... Its first U.S. console, released in 1985, was the Nintendo Entertainment System ("NES") and was the first major video game platform to achieve global success. Nintendo experienced its golden era in early 1990s, becoming the top player in both home and handheld consoles. However, Nintendo's lead was severely diminished in the fifth generation era, where it lost to Sony due to its inability in adapting to the shift in gamer demographics. The average age of gamers had gone up; however, Nintendo's image was still very much a "kid–friendly" game console, allowing Sony to capture most of the older gamers. Sales were down from 50M units in the Super NES console line to 30M in the Nintendo 64 console line, Nintendo's product in the fifth generation. Nintendo was also disadvantaged by its higher royalty charge to software developers, resulting in lower number of game titles being produced. In the sixth generation, its product Nintendo GameCube continued to challenge PlayStation 2 ("PS2") and eventually ... Get more on HelpWriting.net ...
  • 9. Eg's Value Chain Analysis Paper Mid–Term Project Review of Subject Extreme Gaming (EG) Inc. is a company that manufactures games consoles, and one of its latest product is X–station, designed to have more gaming power than those of competitors in the gaming industry. EG Inc. pursues a differentiation strategy, addressing the broad market at a high price. With the new product X–station, EG Inc. revamped its MIS infrastructure to reduce cost, improves efficiency, and have better customer relationship management through business intelligence. In this assignment, a business problem faced by EG Inc. is explored and discussed, through the process of defining a research problem and the use of multiple types of research methods in resolving the problem. The research methods include... Show more content on Helpwriting.net ... The industry study was conducted using an online email survey from the period July 13 to 25, 2012, and collected a total of 128 executive interviews. The consumer study was conducted using an online survey with a consumer panel, during the period July 4 to 11, 2012, and collected a total of 420 consumer surveys. The study found that the usage of live agent, IVR and web self–service declined since 2011, while email and emerging channels such as web chat, VoIP, SMS, social media and smartphone apps have all increased since 2011 (Figure 1). Also, the email and web self–service channels are preferred more for general inquiries (47% and 25% respectively) and updating information (45% and 30% respectively), while customers in the US use web self–service because they are looking for information and perceive it to be easier and convenient. Overall, the benchmark resolution rate for web self–service was at 66% and the customer satisfaction score for web self–service was 42% average (Fifth Quadrant, ... Get more on HelpWriting.net ...
  • 10. Ready Player One Summary Ready Player One is a story of lies, death and deception but in this book it gets ten times worse. Here we explore the inner workings of what we can only assume the author was thinking while also making a vast spider web of connections. This is Ready Player One: An Unofficial Guide Chapter One: The 80's Were obviously better It is my opinion that the classic video game consoles represent wanting to travel back back to a simpler time like the 80's and 90's. In the book, their are many ongoing crises such as the Global Energy Crisis. The book said that their was also a shortage of habitable housing and land. This contributes to the fact that that in the book the 80's/90's were portrayed as the "good ol' day's" days and and think that the author was trying to inform the reader that if humanity doesn't change its ways that soon ... Show more content on Helpwriting.net ... In the book, it says that major wars were often large and overlooked and happened very much in foreign countries, although it does not say how many we can assume it was a great amount. The books world and the 90's/80's varied greatly but here are some similarities. For example, in the book's world, there is very limited technology except for the oasis, this is because most people cannot afford a cell phone, or any other device. In fact, many people can barely even afford an oasis console. Another way that they compared to each other is because the fact that in the oasis is because the 80's and 90's were almost a start over because of the great depression, same for the OASIS which was just developed. Here are some of the differences between the 80's/90's and the book In the book there was little to no fuel and there was not that much of a need for gas or petroleum another reason why is because there was also a large abundance of resources this meant that they could build more houses, which meant that there would be no housing crisis such as the one happening in the ... Get more on HelpWriting.net ...
  • 11. The Walking Dead : The Game For this Media Product Analysis paper, I will be reviewing "The Walking Dead: The Game" from Telltale Games. "The Walking Dead: Season One" has a total of five episodes which were released digitally one episode at a time every two months from April 2012 to November 2012. Each game takes approximately two hours of gameplay. The Walking Deaduniverse does not use the term zombies, but "walkers" instead. The premise of the game revolves around the main character Lee Everett and a little girl named Clementine, who he meets at the beginning of the game and is set to protect her at all costs. On the way to find a better place or escape for survival, they meet several people and survival groups who may leave or die due to decisions that the players make. The main storyline does not stray too much and the choices that the players make affect more on character development and how the other characters in the game perceive Lee. There are several times in the game where players also get a little bit of action when Lee fights off the walkers or other dangerous people. However, the game is more focused on decision–making and especially quick–time events, where the player is given a time limit to make a decision. In a way, the player gets to play their own adventure and make the choices that they would make if they were in Lee's situation. The game plays a lot on real ethical issues or sticky situations that sometimes may not have a clear line on what is good or evil. It is all up ... Get more on HelpWriting.net ...
  • 12. Video Games And Its Effects On Human Life This year, in 2014, video game will turn 44 years old. The industry that started with a 1D computer space game has now turned into a multi–million dollar business. Over the years, video games have played a huge role and have undeniably become an integral part of our life and culture. But as the gaps of reality and gaming experience dwindle, this raises a question of whether video games, like films and music, could really be used as a valuable medium for educational purposes or is it really just the digital menace which potentially turns players into ferocious zombies. While the debate gets intensified, it has already been scientifically approved that video games do impose several psychological effects on human. Game consoles are basically the most powerful mass–produced computer in the world. As we now enter the period of computer and rapid technological advancement, the development of video game industry, in similar fashion, is swiftly enlarged and totally transformed. Unfortunately, the majority of top selling video games and children's favorite games usually contain violence as it consumes up to 32 percent of all the game genres. Coincidently, greater technological sophistication and realism found in today 's video games are associated with increasingly violent themes. "Grand Theft Auto", widely known as "GTA", the game which allows the player to take on the role of a criminal who can roam freely around a big city, is a great indicator of that continuous trend in ... Get more on HelpWriting.net ...
  • 13. Descriptive Speech About My Personality The world is changing every day every minutes even seconds. We can't remember the all, but there are still some depths memory that never ever will forget, just like in recently, a basketball super star called Kobe Bryant. He played his last basketball game on April 14th, that game he played is attention by the whole world, on most of the web sites are all talking about him. Whatever they do or think, Kobe must be a greatness hero in their heart. But he isn't the one in my heart, the person who i memorize is totally different from Kobe, he did the most meaningful things for me and the people have same feeling with me. His name is Nolan Bushnell, the person who rewrite the blank part of the video game commercial market, and brings this entertainment to the whole world. Nolan Bushnell, he is a technology pioneer initiate the new history of video game, entrepreneur that established the Atari in 1972 and engineer which exploit several the most classical game. He always cited as the father of the video game industry. Bushnell is passionate about consider ... Show more content on Helpwriting.net ... Then in conversation, i want to know how the germinate of the arcade game been discover, it must be a pretty fun story with the fancy moment and the special place no one can dope out. I would like to tell him my story with arcade game, i remembered when i was in primary school, every summer and winter vacation we went back Taiwan for reason of visit my Grandparents, but we had another place that gives us lots of memory, it can be a important part of my childhood. That place is the arcade amusement park in night market. The first time i saw that big machine with the arcade game i thought, how cool is it! The game seem simple and common but it still attract me for no reason. If i have a change to be a billionaire in future, the first thing i would like to spend money on must be a whole room of the arcade games ... Get more on HelpWriting.net ...
  • 14. Video Games Effects On Entertainment Industry Today in our world, video games have been a massive impact and phenomenon on entertainment industry. People from different ages playing video games from different types of consuls and games, and the sales from this industry is growing. What is makes different from video games than another entertainment industry is video games encourage people in different levels to have more attention and focus more emotionally and physically on the screen. There are different games that are made to appeal the gamers and have their own style and graphic to attract different stages of audience. More, video games it all started beginning from Atari console, which included a very simple games such as Mario and chees and simple controller. Now, we have a different types of consoles such as PlayStation, Xbox, Nintendo and others available consoles in the market with variety of games. Also, with a huge improve of graphics in the games that led the gamer to involve and attract more to the games. With the huge increase amount of players these days, the controversy on wither video games effect are positive or negative. Plying video games have many different effects both negative and positive. Some of these effects include increase of the mental ability and reaction of the gamer, a falling of interest of other activities such as study and sports; and a massive negative effect of including changing behavior and violence. There are has been controversy on the negative effects of the video games on ... Get more on HelpWriting.net ...
  • 15. Explain How Video Games Have Changed Over The Years For over 50 years, video games have been around the entertain men and women of many different ages. Many of the original gaming consoles have changed or evolved over the years. From first person shooters or 3D adventure roll–playing games, it has changed over the decades through their consoles. In October of 1958, a man by the name of William Higinbotham, created the first video game system, so it has been told. It was a simple game of tennis, like the 1970s game of Pong. This is what started this video game craze The first video game console was the Magnavox Odyssey, released in 1972. The Magnavox did not have the same graphics as todays; it had pixels of only black and white. It surprises people still today to find that it came with non–electronic ... Show more content on Helpwriting.net ... The Nintendo Virtual Boy was a virtual reality system that let the player be fully immersed in their gameplay experience. The Virtual Boy was also released in America on August 14. Its commercials told about the 3D gaming experiences but because of the way it was made, it was hard to show gameplay of the games of the console. It hurt the sales of Nintendo a bit but the company was not fazed by this loss. Some games for the Virtual boy include: Mario Tennis, 3D Tetris and Galactic Pinball. Of course, Sega was trying to keep up within this heavy ... Get more on HelpWriting.net ...
  • 16. Pokemon Contemporary Art Contemporary Art: The 20 years of Pokemon Video games created an innovative new electronic art form since the early years of the 1950's. Video gaming has even made an impressive mark in world history in the early 1970's to the 1980's with arcades and a generation of home consoles. With almost 40 years of gaming, within half of those years, a Japanese gaming series known as Pokemon has made an global impact rather than just Japanese culture. Everyone, even those who aren't so much into the game, can call out a Pikachu; the cute as well as interesting creatures we can capture in the game has stolen the hearts of many. Today, a decade or so since 1990, generations have experienced the Pokemon fever; fans can even recall the 1990's anime lyrics ... Show more content on Helpwriting.net ... Composed by Junichi Masuda, the music and the Pokemon cries are made from a program called "Sound Driver" which he developed late in 1990's. This program gives Pokemon it's original nostalgic 8–bit to now 16–bit sound that imitates various genre of music. Pokemon music really captures the setting and mood of the journey you take as tones vary from fast and tense in battles to relaxed and gentle when traveling. Each new location, whether it's a city or just a normal route, a different song is played to fit the given tone of your newly discovered settings. The most compelling evidence of this is in Pokemon Red/Blue where as you enter Lavender Town (a town where the graves of dead Pokemon lies) the music becomes eerie and disturbing. This actually caused a lot of controversy in the media in Japan with rumors of children committing suicide after hearing the song; this gave a more sinister feel everyone relates to. Pokemon has created it's own world as the music and the composition of the visuals cooperate together, pulling in fans from all over the world; from different ... Get more on HelpWriting.net ...
  • 17. Atari 2600 And Pac-Man One of the first reasons is poorly made games; there are two games that are associated with the cause of crash which is Pac–man and E.T for Atari 2600. Pac–man was one of the most recognizable video game characters in the late 70's and early 80's and everyone wanted a home version of this classic arcade character, so Atari obtain the license to make the game therefore developer Tod Frye's was rushed to get the game ready for "Christmas season resulted in one of the worst ports of all time" (Loguidice, 185).Which hardly resembled the original game with poor character pixels an unrecognizable music that Atari was so confident that the game, would be successful they made 12 million cartridges more than systems which resulted in thousands of cartridges not bring sold.... Show more content on Helpwriting.net ... was one of the best critically acclaimed and biggest blockbuster movies in 1982, so naturally Atari obtain the license to create a game based on the movie. They ask Atari designer Howard Scott Warshaw to create the game within six weeks before the Christmas season the result was he program which would be known as "'the worst video game ever'" (Stanton, 89). So the E.T for Atari 2600 did not sell well, but thousands of unsold cartridges and were thrown in landfills within New Mexico and Atari lost millions in profit. But it didn't stop there with these two games other companies kept popping out poorly made games to get easy money, which made 60 dollars games to 5 dollars in the bargain bin which create a chain reaction that over saturated the market with poor quality entertainment and loss of trust with the ... Get more on HelpWriting.net ...
  • 18. Video Games And The Video Game Industry The video game industry has changed a lot since its inception, and a large part of that is due to the video game crash of 1983. Despite this, the market itself has remained roughly the same except for the actual devices in it. The quality of the video games has drastically improved over the years. Unfortunately, something that will never change are the greedy companies looking for a quick buck. While the video game industry has grown and improved since the crash, some similarities are starting to arise. The market for video games has remained the same except for the actual devices in it. There has always been a rivalry between the consoles and the more powerful PCs. Consoles ended up receiving a negative reputation after the crash of ... Show more content on Helpwriting.net ... However, this game isn't blamed for the video game crash. E.T., for theAtari 2600, gets that "honor." Many gamers consider E.T. one of, if not, the worst video game of all time. The frustrating gameplay and its seemingly rushed state crushed any hopes for this game. It did so poorly that there is a landfill in Alamogordo, New Mexico that holds all of the unsold cartridges. For the most part, the quality of video games has improved since the crash. The company Nintendo puts their seal of quality on all of their games. Gamers also act like quality control for video games, however it is usually after the game is released. Gamers, typically, expect a certain standard for their video games, and some will advocate not buying a game so the company will learn from their mistake. For the most part, this does work, but some bad games can still slip through the cracks. A tragic example of this is Aliens: Colonial Marines. This game was targeted towards the fans of the Aliens movies. In 2011, at the video game convention E3, a demo was shown to demonstrate this new game. Unfortunately, this demo was completely fabricated. When the game was released, it lacked the realistic look of the "demo" and the atmosphere of the Aliens movies. That was just an example from a major "AAA" company. Another example is seen in the Steam Workshop. The Steam Workshop is a place where normal people can sell their own created games. However, there is no quality control. ... Get more on HelpWriting.net ...
  • 19. Why Did Minecraft Get So Big In The Competition When searching for unique technology or business processes, the first thought that came to mind was Minecraft. Obviously many people in America have played, or at least heard of Minecraft. Seeing as how this was around the time of 2011, the gaming industry was becoming huge. It was hard to release a successful and original game to the public. Games like Call of Duty and Halo were popular around this time, so to create a game that became an instant hit was extraordinary. But why exactly did Minecraft get so big in the first place, especially with all of the competition at the time? Minecraft is famous for it's idea of user–generated content. Mojang, the developers of Minecraft obviously knew that humans were constantly entertained with user–generated ... Get more on HelpWriting.net ...
  • 20. Fortnite Vs Battle Royale The video game industry has grown vastly throughout the years. There are many game genres to choose from and each of them are distinctive from the others. This year's most popular genre, battle royale, has massively taken over other gaming categories. Standing on top of the list, Fornite, has reached over millions of players globally. This genre has captivated the public's attention and ever since its release, many players have slowly turned Fortnite into a part of their daily life. For those who haven't heard of Fornite, it is a 3rd person shooting battle royale online game. Battle royale is a clash among one hundred players until there is one winner left. You start off parachuting off a bus to land on a location for weapons and gadgets. There... Show more content on Helpwriting.net ... What made Fortnite successful was because of another game called Players Unknown Battleground or in short, PUBG, helping Fortnite allure people into their game. It is also a battle royale game focusing on a more realistic aspect at the price of $30 US dollar in comparison to Fornite, which is free to play. Before Fornite overthrew PUBG in player counts, PUBG was actually released first and bewitched many gamers, however, provided that it's a game that needs to be purchased, people looked for remedies for PUBG and in fact that is Fornite. For gamers, when a game is on trend, especially when it has attracted millions of players, one cannot help it but to also join the fray. Nevertheless, PUBG requires a gaming computer to withstand its top notch graphics. Many gamers, including casuals' ones, are unable to run high–graphical games unless their system matches the minimum requirements to play the game. On the contrary, Fornite doesn't require a gaming rig to play, which leads players to hop into Fornite as a replacement for PUBG. Additionally, as mentioned above, Fornite is exclusively available on PlayStation, but on the other hand, PUBG isn't. Since PUBG isn't available to PlayStation, it is missing a vast amount of players. In addition to alluring players, the media promote video games by showing highlights of the game to attract the public. In this case, there have been a surplus of videos all over social media such as YouTube, Facebook, ... Get more on HelpWriting.net ...
  • 21. Video Game Console Research Paper The video game console is a gaming system to play video games on the television invented by Ralph Baer and it was invented because Ralph wanted to make his dream come true for the first time. Ralph made models to test his invention and make a good console that was worth paying for. Although it took some time to build, he never gave up and kept on trying if he didn't get it right the first time. He was a very good man and received many awards for his accomplishments. His story was that he was while living in Germany a war was going to happen and he didn't want to get killed before he could have his dream to come true. He moved fast so he can go to the United States of America to live his dream of making a video game console. Today they are made with a 3D feature and not like... Show more content on Helpwriting.net ... Baer: he was nicknamed "The Father of Video Games". In 1975 there was a console called Atari Sears Tele –Game Pong System. Another interesting fact is that the consoles are banned in China. The video game console is important because it helped develop a gaming life for some people and community for a lot of people that like to play video games. Today its role is for kids and adults to enjoy their gaming life and interact with friends on a video game to get in touch more often. The video game console has evolved over about 48 years and it has changed in many ways. One way it has changed is well just everything and it was not able to be connected with your TV back then but now you can. One interesting fact is that the Nintendo and play station were sold with 155 million units. The very first video game console came out in 1972 and it was called The Magnavox Odyssey. It became popular in the 1970's and 1980's. The first ever video game to play on the video game console was Tennis for Two. It was the very first one even though people thought the first video game was Pong most of those people were wrong. In 1976 they released a console named Fairchild Channel F in ... Get more on HelpWriting.net ...
  • 22. Symbolism In Ender's Game Fifty nine percent of Americans play video games (VGVN). In the book Ender's Game video games is crucial as the entire story is based on Ender's video games, and how videogames are connected to the real world. Orson Scott Card creator of Ender's Game was born in Richland, WA on august 24, 1951 . Ender's Game main theme (Games) is a big part of life in today's society, consumers spent $21.53 billion on video games, hardware and accessories in 2013 (IGN). Video games had gain popularity around the world, market share for games has grown from thirty five percent to ninety percent in the last ten years. By using symbolism in his novel, Ender's Game, Orson Scott Card, establishes a clear plot and keeps the reader invested in the story. Symbolism ... Show more content on Helpwriting.net ... For example, Peter, Ender's brother decides to take control over the human race, and wants Ender to join him. Ender doesn't want the control over the human race even though the human race of growth don't like kids. "'The crew voted for the entire destruction of the alien race ender was the only who did not like the idea of the alien destruction"(34). Ender is symbolizing his good personality on the decision of not destroying the alien race. Ender being the top fighter in the team had some control over the crew so he decided to not to destroy the alien race. "'Ender reunited the crew for a reunion, and said to his crewmates that as long as he's in the crew no world should be destroy"(36). Ender making them clear that no one will die under his supervision. Ender's being the only one After this the crew turn against ender for his decision, many of Ender's friends were now enemies that he had to watch out. Ender knows that his decision of saving the alien race did not make everyone happy, he later decided that he did the right thing by saving the alien race and making them a new world for them to start a new life. Valentine that night went to Ender's room to talk to his best ... Get more on HelpWriting.net ...
  • 23. Persuasion At Games And Industry Persuasion in Games and Industry Negotiated Response – Where the participant accepts or rejects part of a work/material/product. Persuasion, the act of persuading an individual or a group of individuals i.e. to cause them to do something through reasoning or argument. The act of persuasion is used every day from people of different ages, in varied situations and professions. In fact, a small–scale/indie studio itself or a marketing division of a large studio uses the science of persuasion to improve the metrics of their product ( game in this case). But persuasion, for player engagement, is used mostly for free–to–play games as they need their player base to keep playing for to generate revenue. Furthermore, they need their games to be ... Show more content on Helpwriting.net ... Ultimately, player gratification goes a long way in keeping them engaged in a particular game. 2.Scarcity. Curtailment of a particular resource or resources, as a result them being deemed to be of higher value. Actually, a perfect example of this is when games have limited offers on objects, it might a weapon or a particular skin. At the same time, it is further empowered with a ticking timer attached to it, pressing the urgency of the situation. Furthermore, the game also "chooses" a player for the said offer which further enhances the situation as this causing them to feel special & unique, thinking that if they keep playing there might more "offers" to come in the future. Scarcity as a tactic to urge player to do something would be become quite useless as players become smart about these strategies. 3.Authority. People generally follow the lead of someone who is deemed knowledgeable or credible. However, this applies more in the games industry as a whole rather in–game. For example, popular Youtubers (with a large viewer–base) are deemed to be quite credible, there opinion of a game greatly influences the community. As a result, several developers as well as publishers contact these content–creators to provide more publicity for their games. Regrettably, authority requires reach in high places, which is not always possible for small–scale /indie developers. Using YouTube for marketing provides an excellent way–out for these small–scale ... Get more on HelpWriting.net ...
  • 24. Video Game Industry Women In particular the video game industry has been commanded by a mostly male eccentric community, but in the past two decades, women have been encroaching on the alleged "private" life of the male video gamer's community and they are petrified they are going to lose a unique time to get away from their lives and women in general. "It's a $27.5 billion industry, but the modern video game industry had a humble beginning."(CNBC, 1). The video game industry was thought up by an engineer named Ralph Baer in 1966. Moving forward over the years video gaming was established from the ground up by male computer scientist and engineers. The first video game released publicly was set loose upon the public at Andy Capp's Tavern in Sunnyvale, California. The game was made by two men, one of the men was Nolan ... Show more content on Helpwriting.net ... In addition, Andy Capp's is now known as "the Cape Canaveral of the video game industry" (CNBC, 9). Women in the video game industry are actually helping it grow and become a stronger commerce for all of mankind. The women's journey to success in the gaming industry was not an easy one, but for those who did make it their contributions and their prominences had a lasting impact in the world of video games (Cohen, 1). The male gaming community is suffering from a appeal to popular opinion, all because other people are saying women should not be involved in the gaming industry. The first ever woman game programmer and designer was Carol Shaw. She is best known for working with Activision but before she ever was involved with them she became the first female to program and design a video game, 3D Tic–Tac–Toe for the Atari 2600 (Cohen, 6). In addition to Shaw being the first female video game programmer we have Dona Bailey who in 1980 became the first woman to design an arcade game. As a matter of fact the majority of the gaming community has played this game at least one time in their lives, this game is known as ... Get more on HelpWriting.net ...
  • 25. Fall Of Atari From 1972 to 1983, the video game giant Atari rose and fell. It fell due to a combination of factors, including bad tradeoffs, a surplus issue, and a deficiency in entrepreneurial ability. The Founder Nolan Bushnell sold Atari to the wrong company, administrators tended to overestimate their game and console demand, and finally Atari lost its founder and best programmers. With all these factors, Atari closed it's door for the final time in 1983. When Atari was created, it started off with success in merely arcade games, but the founder wanted more. The founder,Nolan Bushnell, along with his programmer Al Alcorn, created the hitPong his Atari arcade games on June 28th, 1972. With this hit, Bushnell became ambitious, and wanted to create ... Show more content on Helpwriting.net ... The company came out with two games that stood out as complete failures: Pac Man and E.T. Pac Man, a populararcade game, was to be released in 1982 for their VCS console. It was highly anticipated, but the game did impress consumers the way they thought they would be. Atari made 12 million cartridges, but only 7 million were bought. The game that truly buried Atari was the E.T. game. They hired Steven Spielberg to create it in six weeks, when it normally took six months to make a game, so that the game would be on the shelves for Christmas. The game was horrific, most of the copies were returned by both retailers and consumers. about 2.5 to 3.5 million games were left unsold, and furthermore, 3.5 to 4.5 million games were returned. All of the copies were dumped in a New Mexico landfill never to be played again.When Atari finally decided to make a new console, it was too late, the console was nothing compared to the competitor's. With the surplus of games and consoles, Atari had lost $536 million. Finally, by 1983, Atari went bankrupt. In a landfill in New Mexico, Atari's final game still hides below a mountain of dirt. Millions of E.T. cartridges were buried, along with the company. Due to poor decision making in the company, overproduction, and lack of programming ability, Atari fell to its rising competitors in ... Get more on HelpWriting.net ...
  • 26. Video Games And The Video Game Industry In the year 2016, the video game industry hit an important milestone. As seen in this 2015–2019 analysis, the industry hit a market value of over $100,000,000,000: ("THE GLOBAL GAMES MARKET REACHES $99.6 BILLION IN 2016, MOBILE GENERATING 37%"). Just like today, 1983 was looking great for the future of video games. However, unlike today, 1983 did not go great for thevideo game industry, it went awfully. In 1983, the video game industry crashed and has not fully recovered to the value of the market since. ("Video Games in the United States"). Due to the unfortunate events of over–sensationalised media, an overflowing market, incorrect judgements, and poor business, the video game industry hit rock bottom in 1983 and took a mastermind ... Show more content on Helpwriting.net ... In the 1970's to the early 1980's the video game market was doing exceptionally well for a fairly new industry. As well, the market was not fully utilized and allowed new small startups to be formed. These startups were making games as fast as they could, because as soon as any game hit the market it sold swiftly. As time went on, the number of startups grew and the market value could not keep up, forcing the startups to make games at an even faster rate. In 1983, the market was so full of games, most which were rushed, terrible excuses for a game, that the market finally popped like a bubble. In an episode of "Engines of Ingenuity," Dr. Andy Boyd, a faculty member of the Department of Industrial Engineering at the University of Houston, claims, "The biggest culprit appears to have been a flood of poor quality games" (Boyd). These poor quality games sold abysmally and if the company, making the game, was not large enough, the company would fail as most could only make one game before losing all of their money. The startups failing left and right, and the enormous amount of bad games were causing many to lose interest in games, further hurting the market and industry. As Dr. Boyd explains further that, "Many industry pundits were ready to write off home video games altogether, referring to them as a passing fad" (Boyd). Like all industries, if the consumers losses interest then the consumer 's' money losses interest in the industry. With the overflowing number of crappy ... Get more on HelpWriting.net ...
  • 27. Argumentative Essay On Video Games In 2003, Paul Gee, a member of the National Academy of Education and an educational researcher, wrote a prophetic article for Wired magazine, "Games, Not School, Are Teaching Kids To Think". In which he explains the beneficial impact video games have on the brain, making video games a viable option in the enhancement of learning. Consequently mitigating the defamation of video games having them become ingrained into American culture. Today, the Global Games Market is worth $101.1 billion in revenues alone, with the U.S Games Market contributing $23.6 billion! 65% of American households own a device used for playing video games, according to Emma McDonald, marketing director at Newzoo, provider of market intel, monitoring the global games, esports, and mobile markets. A Console is a device used exclusively for gaming and it is the heftiest money–spinner in the U.S Games Market, with revenues of $11.4 billion in 2016 alone. The first ever video game was created on October 1958 by a physicist named William Higinbotham in the Brookhaven National Laboratory. Higinbotham's game was just a simple tennis game on a cathode– ray oscilloscope; machines which were used to track the change of an
  • 28. electrical signal over– time. Twelve years later, the firstarcade game, Computer Space, hit the country by storm. Computer Space was created by Nolan Bushnell, an engineer working for Nutting Associates. The arcade game made approximately $3 million dollars in ... Get more on HelpWriting.net ...
  • 29. History of the Video Game Industry Essay examples The Devil Finds Work for Idle Hands What comes to mind when someone mentions video games? A lot of people will think of a waste of time or a device for creating lazy children. That very well may be in a lot of cases, but from a different point of view, video games have very important uses. Instead of creating lazy children, they eliminate boredom for them. We all know what types of activities children find when they are bored. There is also a huge job market in video games ranging from programming to sales. It seems they have something for everyone, and in my presentation I try to convey how the video game industry became the big dollar industry it is today. The history really begins in 1889 when the Marufuku Company was... Show more content on Helpwriting.net ... Coleco releases the Colecovision in 1982. Nintendo, not doing well in the arcade market, licenses Donkey Kong among other games to Coleco. Colecovision's main appeal was an adapter to play Atari 2600 games. To compete with Colecovision, Atari releases its Atari 5200. It does poorly mainly because it took years to have the Atari 2600 adapter that Colecovision had all along. The very next year the Commodore 64 comes out. It is the best video game system yet and acted more like a computer. Because of this sudden flood of game consoles and software, 3rd party companies couldn't compete and went out of business. Their games became dirt cheap and soon people preferred to buy them than the expensive company's games. This all lead to a rough market. In 1985, Nintendo test–markets it's Nintendo Entertainment System. It's a huge hit and goes nationwide the very next year. Because of its popularity, Sega releases the Sega Master System and Atari releases the 7800 game console. No one is as popular as Nintendo and in 1988; Atari sues Nintendo for having a monopoly. Atari of course lose. The video game war rages on to this day with many companies joining wanting their piece of the market. Atari was a main treat until 1996 when they merged with JTS and never released a game console again. Sega put up a good fight until their Dreamcast bombed in 2000, causing them to ... Get more on HelpWriting.net ...
  • 30. Engl 135 Final Draft Essay Technology and its Effect on Social Isolation DeVry University Technology has an impact on almost everyone's lives these days. People communicate with Facebook and text messages other than calling people on the phone or actually going to visit that person. This is becoming a problem, because the more involved with technology we are the less we are involved with socialization. Imagine a world where all we have is computers everywhere and they do everything for us, would people remember how to interact with one another? This is the problem I don't want to see happening, so many companies are trying to think of the latest and greatest technology and don't care about the effect on the... Show more content on Helpwriting.net ... Source: eMarketer (2014). In our future, our use of technology is just going to get worse. There is going to be more and more devices that we use to make our lives easier as humans. Think about Google for instance, they are coming out with glasses that have TV screens in them. This technology is called Google Glass and it is still in the testing phase. The glasses have Wi–Fi built into them which is another reason it will cause social isolation. Instead of having people being on there phones, they are now going to be watching TV and interacting with the glasses. It is technology like this that we have to learn how to control our urges and prevent it from consuming our lives. We need to be able to determine when enough is enough and to take a break. Instead of having people worrying about how many friends they have on Facebook or how many followers they have on twitter they need to worry about themselves. Having an internet addiction is not a good thing to have. It can cause you to lose your friends and family because you are so focused on your online life that it is your escape from reality. The problem is with the internet is that we can hide behind it and we don't have to be our true selves. We can make up someone who were not and that is perfectly ok because you are on the internet. We need to have people remember that it is better to interact with your friends and family. Give the ... Get more on HelpWriting.net ...
  • 31. Oxo Research Paper We all know the big companies like Nintendo or Sega. How about Tennis for Two or Spacewar? Video games have became a multimillion dollar media and it all started from one game. The first video game's history is shrouded in mystery. Some people think it was the 1962 game Spacewar. Others think it was was Willy Higinbotham's 1958 game Tennis for Two. Would you believe me that it is Tic –Tac–Toe? At the time it was called OXO. In 1952, Alexander Sandy Douglas made OXO using an Electronic Delay Storage Automatic Calculator. Why does OXO get overlooked? The reason is because it was only shown to the staff and students of Cambridge University. Video games have become popularly in recent times but why? All the video games made so far have been just for college tours or the staff. The first arcade game was Computer Space. Most people can agree that it was the second arcade ... Show more content on Helpwriting.net ... Some of the people was SEGA. Their first console was the SG–1000. This was not a success considering it came out the same day the Famicom did. SEGA's next console was the SG–1000 II. I did better than the first one because of the more games and detachable controllers. They did really did good with the Master System. This was the first console that was sold world wide. Fun fact Brazil still manufactures and sells Master Systems. SEGA went one on to make some great things like the Genesis, the Sega Saturn, and the Dreamcast. Sadly SEGA stopped making consoles because it lost the console wars to the Playstation 2. Now they just make games. Starting with OXO to now with the Wii U, Xbox 1 and the Playstation 4. Video games are a media that will keep growing. As long as people want to escape this world even if it is only for a little while. The only reason Willy Higinbotham created Tennis for two "It might liven up the place to have a game that could play,and which would convey the message that our scientific endeavors have relevance for ... Get more on HelpWriting.net ...
  • 32. Video Games, The Love And Hate Of So Many Generations Video games, the love and hate of so many generations. For these pixelated and sometimes overrated interactive works of technology that has almost taken over our society. But, there is more put into these works of violence and adventure. The creation is to be appreciated with who does this, spending so much time and effort on making them the sensation they are today. The advancement they have made from the 1960's to now, changing from generation as a seen on social media when those pictures are seen referencing "if you haven't see this you are old enough" or "you know you are old when you played this". As it advances the older generation seems more out of touch than they used to be, the question is what would happen if someone from the... Show more content on Helpwriting.net ... (ehow) "Indie" is to refer to the independent game created by one or a very small group of people, commonly made on a developing website. Then it takes getting a team together sound, designers 2D and 3D, code writers and testers. It is fully coded and tested multiple times to eliminate bugs, then it is ready for mass production or in smaller cases regular releases. Without big companies the production of video games would be much harder than it is now. Anyone can make avideo game if they know how to write code and have the right software to make it. In the form of big companies, many big names make them such as Ubisoft, EA, and Gearbox are just a few. Consoles are a different story in this factor, those companies are much larger such as Sony (PlayStation), Microsoft (Xbox) and Nintendo. There is a large number of contributors that is unnoticed for the production of this category of entertainment. Their time and effort is put into something we will enjoy for ages to come. There is a difference between release date and completely finished date based on how the work on the games. For big companies to have games released it can take a few months to a few years to produce to the public. Different genres of games can take different amounts of time to complete fully. Depends on production, "Game type, such as sports or roll–playing games (RPG) also affects ... Get more on HelpWriting.net ...
  • 33. Where Did Videogames Come From? Where do videogames come from? What was the first videogame created? Videogames are used by scientists, military, and people like you, and their evolution has spread across arcades, consoles, computers, smart phones, and all kinds of other electronics. These days games are everywhere. But video games were first made in science labs. in fact the earliest videogame patent on record was in 1984 and it was referred to as a Cathode–Ray Tube Amusement Device (гЃҐ аІ ! аІ )гЃҐ The patent was for a missile simulator game based on radar displays from World War 2. Some of the earliest video games include the Nimrod Computer, OXO, Tennis For Two, and Spacewar. But none of these early video games were ever sold to the public.this all changed when a man named Ralph Baer (knows as the father of videogames) had ... Show more content on Helpwriting.net ... Atari's first major game release was in 1972, an arcade game called Pong, it was an immediate hit, and it's known as the first commercially successful video game. By 1978 competition between Atari and another game company called Midway was heating up. Midway had licensed an arcade game from the japanese company, Taito, that put them on the map. The game? Space Invaders. It went on to become the second highest selling arcade game of all time. (Space Invaders was the first arcade game to record and display a high score) Space Invaders also helped kick off what is known as the Golden Age Of Arcade games. In response, Atari followed with the release of the arcade game Asteroids, it ranked 6th on the list of highest selling arcade games. By 1980, color came to arcade games and this was also the year that another videogaming milestone was born. Pac Man. Created by the japanese company Namco, was brought to the u.s by Midway. In just a year, Pac Man arcade games made over 1 billion dollars in quarters (a billion dollars in quarters weighs as much as about 833 ... Get more on HelpWriting.net ...
  • 34. Bead Game Essay Bead Game by Ishu Patel was created in 1977. Bead Game is a stop motion animated film that was created by arranging single beads into shapes lines, mammals, and mythological creatures. Further into the film the creatures absorb and devour one another, creating other figures and creatures from the remaining beads. These beads end up evolving into scenes of modern human warfare. In the beginning of the film Patel begins with on simple white bead and continues to add other beads and color– making his arrangements of the beads into animated figures. While the beads dance there is sound of percussion that compliments the movement of the beads due to the synchronization of both sound and movement in the animation. The film reminded me of the creation of life;... Show more content on Helpwriting.net ... Patel animates the theory of human evolution by showing a monkey transforming into a caveman and then into present–day human. The film is successful in synchronizing the characters towards the end of the film. Patel shows synchronization through his animating when there are two men throwing a spear at one another and the beads are arranged in a way that the two mirror each other. Another historical event that is portrayed is ancient warfare, dating all the way back to what seems to be around 2700 BCE. I began to notice a pattern or a timeline up to this point, starting with the creation of life then going through important moments of the history of human creation. I think the creator of this film is trying to say that a design can start off as something so small and simple, and then fueled by creativity the design turns into an art form. This interpretation that I have made isn't obvious; it is just something that I took away from the animation after watching it. Something that is noticeable throughout this animation is how frequent the use of red is. Patel used red for his creatures that showed characteristics of being ... Get more on HelpWriting.net ...
  • 35. Documentary Analysis: The Video Game Crash Of 1983 The Video game crash of 1983 was a historical event that changed how society looked at games, and how they were handled. We chose this topic because, without this event most of the games that occurred after this event would never have existed thus changing the gaming industry and effect most male's lives (Demographic Gamers). Our research process inquired us to look at different sites accurate enough for the data we have acquired to use in our project. We chose the Documentary as our presentation category because, we decided to talk about events that took place during the event occurred and we have had experience with making videos. We started to research for information on the topic the gaming crash of 1983. After we started getting our primary ... Get more on HelpWriting.net ...
  • 36. Cause And Effect Of Video Games The Effects of Video Games Taz Ramsay Lamar Community College The Effects of Video Games "Video games have been around since the early 1970's". Computer Space was the first video game to be produced, and it was created and developed by a company called Nutting Associates. "In 1972, a company called Atari introduced a game calledPong". Atari was formed by a person named Nolan Bushnell, a developer of Computer Space, who left Nutting Associates to found Atari, which then produced Pong. "Pong was the first successful commercial arcade video game". (How Stuff Works, 2017) How is a video game made? A video game is taken through a step by step process requiring five main steps. The first step to making the video game is the design or layout of the video game. The next step is to grabbing the materials needed to make the game. The materials needed to make the game are different for each game, and it is based on the game and /or game console. The third step in making a video game is going through the manufacturing process. The steps include creating the story, captioning the games action with art, recording dialogue and sound effects, writing the program, testing the game, burning the game or disc, and packaging the game. These are all important for the next step of the next step in making the game, which is ensuring the quality of the game. The final step is improvement, because the producers want people to buy more games or stuff to help unlock stuff in the game. ... Get more on HelpWriting.net ...
  • 37. Essay on Video Game Violence and Its Effects on Children Video Game Violence and Its Effects on Children As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free–time. These games allow the player to live in the game whether it's about sports or a role playing game. The problem with the video games in the market is that they are becoming too violent in some people's minds. Also, many of these violent video games are being advertised and directed to America's children. This is my question for America; can video games influence violence and aggression in children? In this paper, I will include American's view on this issue, what tests have shown and what the video game industry has to say ... Show more content on Helpwriting.net ... Video games can also lower the violence in the world since people can perform violence virtually in games instead in real life. But still, even though players aren't actually killing, they are still possibly involved emotionally in the idea of killing. This occurs when players play first person shooter games. These types of games allow the player to experience everything that the killer goes through. Players feel emotions like anger, nervousness, power and pride while killing its opponent or being killed. So video games can be seen as a safe way for players to release rage and emotions. However, Columbine did happen and in a way it took images from a computer game to the real life. Video games have been around since 1974 when Pong, the first video game by Atari, was released in the United States. Since then video games have grown into a huge industry for all ages. The biggest group of customers for the industry is young males. Boys aged 8–18 spend an average of 40 minutes a day playing video games. Girls on the other hand are increasing their game playing but only play (Smith 2). According to Cassel and Jenkins, editors of From Barbie to Mortal Kombat, found out that approximately 80 percent of game playing among nine to fifteen year olds was done by boys in 1990. The reason that for this percentage is due to the type of video games that are out in the market today. Violence is the key component to most video games that boys are ... Get more on HelpWriting.net ...
  • 38. Video Games Should Be Considered A Form Of Art Persuade Essay Imagine it is 1990 and you just heard one of your friends got the new Super Mario World video game. It's after school and your friend invites you over to play this new game with him. When you both sit down to play you become engulfed in the new colors, structures, and features of this new game. The only thing you can think about is the graphics being far better than any game you own at home. Nowadays, the graphics of video games are of much higher quality than in the 1990's, with three–dimensional design, high color schemes, an endless amount of architecture, and all kinds of features. These games were created by some of the finest technology teams out there, giving them better quality engineering tools as the years go on. With this being said, video games should be considered a form of art. Video games are highly designed with artistic expression in the digital world. There is a lot of controversy in the video game industry, but there are very few reasons to back up the disbelief about video games not being considered art. In the article by Nick Gillespie, Are Video Games Art? movie critic Roger Ebert has an opposing view on whether video games should be considered art. In 2010 Ebert stated, "Video games can never be art" (qdt. in Gillespie 46). It is obvious that he is not intrigued with the idea of video games being considered a form of art. While Ebert states, ... Get more on HelpWriting.net ...
  • 39. Video Game Violence Essay Video Game Violence Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job of rating itself, and that government should not get involved. The liberal stance has its points, in the fact that video games are getting more realistic and more violent. With increasing technology in computers, the video game industry also makes advances in graphics and what they can display. The... Show more content on Helpwriting.net ... Most of the sources I found were psychology journals or publications dedicated to adolescent health. These articles tended to lean both ways. Some articles claimed that there was a link between video game violence and violence in real life. Others said that no such link existed. Neither side quoted any solid sources, however. Many of the medical journals lumped together TV, movies, and video games in their articles. Most of the psychology journals advocated more parent involvement and more social interaction. Of the non–medical sources, most were news articles. A few used the articles previously mentioned about how video games and violence were supposedly linked to prove their point. Some were about courts who had thrown out cases that claimed that video games were responsible for causing children to commit horrible acts like Columbine. Most of the major news sources tended to stay neutral on this issue. They only reported games that had record–breaking sales or the 'must have' games. What I was hoping to find, however, were articles that argued from the government point of view. I was hoping to find articles for and against mandatory government–enforced ratings of video games. However, none of those came up. As a video gamer, I believe that video game companies should be allowed to freely develop games as they please. I am personally aware of several cases of extreme censorship. For example, a World War 2 based game was ... Get more on HelpWriting.net ...
  • 40. Persuasive Essay On Video Games Growing up as a gamer, I have experienced many new things in the video game industry. I've been playing video games since the Sega–genisis that I started playing when I was three years old. I've been gaming almost my whole life, I have watched new console been introduced, seen video games go from 1080p to now an amazing 4K which makes the graphics look amazing. Modern video games even have virtual reality that you as a consumer can now play in your own living room. But, even though we have amazing things in video games the modern gamer is being introducing to a new problem. The problem I am addressing of coarse is micro transactions in video games. Modern game companies are charging you $60.00 dollars for a video game. Once you purchase this said video game you have to grind countless hours in order to obtain specific items that will enhance your abilities in this virtue world, or you can turn your real life currency into this video game currency in order to potentially get these items early on. This concept is called pay to win. The definition of pay to win as stated in wikipedia "is In some multiplayer video games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free." Though I believe companies should be allowed to do this in free video game, I think it is wrong to charge someone $60.00 and afterwords try to make them buy guns in order to enhance their gameplay. What I propose ... Get more on HelpWriting.net ...
  • 41. History of Video Games Video games have shaped the world your years. Video games have defined us and made us through technology. Some would say they can't live without video games while others say they would die if they played them. Video games also start franchises, wars, friendships, relationships, and inspiration for those who might one day become a game designer them self. Aside from the gamers and designers, the video game itself is a whole other story. Video games are now–a–days played on consoles and PCs made from the hardware with all the components from it needs to send signals and what not. There is also the code within the video games, one simple action you take in a video game can be maybe 3 to 20 pages worth of code. The creation of video game also have a really cool history as well. In 1943 the first ever computer was built by British engineer, Tommy Flowers. It was a digital programmable computer. In 1952 a Tic–Tac–Toe based game was created by Alexander Douglas. You could say that was the first video game but in 1958 a game called Tennis for Two was created by William Ginbotham and Robert Dvorak. Afterward for people began and started to explore video games. In 1962 Space War was created by Steve Russle but was never released , this started a roar for the first gamers. Wallace Feurzeg creates Playing Doctor in 1963which was a video game that was supposed to teach new nurses the nursing field of their job. In 1971 the first video arcade game was released for public use though it ... Get more on HelpWriting.net ...