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Gamification in Education
Workshop
Raymund Sison, PhD
Br. Andrew Gonzalez FSC College of Education
To cite this presentation in APA format, you may use:
Sison, R. (2021, September 30-October 1). Gamification in Education [PowerPoint slides]. Educational
Leadership Summer Institute, Br. Andrew Gonzalez FSC College of Education, De La Salle University,
Manila, Philippines. https://www.dlsu.edu.ph/wp-content/uploads/pdf/elsi/elsi-GiE-slides.pdf
Preliminaries
Before we begin this workshop…
By the end of this workshop…
Workshop outline
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
2
Before we begin this workshop…
1. Tell us (through Slido) how you feel this afternoon
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
3
Before we begin this workshop…
2. Introduce yourself to the group by saying,
“Hi, everyone! I’m <superhero>.
I’m <superhero’s and your strength>.”
By the way, here’s my favorite submission:
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
4
By the end of this workshop, you will be able
to…*
• Explain what educational gamification is and is not;
• Decide the level of granularity and integration of gamification that
you would like to achieve (aka your gamification goal);
• Plan a solution to achieve your gamification goal.
*aka Workshop Learning Outcomes (WLOs)
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Workshop Outline
Day 1
• Session 1
• Play
• Game Elements: Formal
• Game Elements: Dramatic
• Dimensions of Gamification
• Break
• Session 2
• Loose Topic Gamification: What, When, How
• Examples from Lee-Ann and Kervy
• Q&A, Reflection, and Sharing
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
6
Workshop Outline
Day 2
• Session 1
• Tight Topic Gamification: Game-based Learning (GBL)
• GBL Environments: Design
• Sample GBLE Prototypes by En and Jacob
• GBL Environments: Evaluation
• Break
• Session 2
• Coarse-Grained Gamification: Gamifying Courses
• Coarse-Grained Gamification: Gamifying Life
• Q&A, Reflection, and Sharing
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
7
Play
Did you know that animals play, too?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
8
Five Criteria of Play in Animals (Burghardt, 2018)
• Incompletely functional
• Voluntary, rewarding, pleasurable
• Modified structurally or developmentally
• Repeated in recognizable form
• Initiated when the animal is not under more than mild stress
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Five Criteria of Play in Humans (Gray, 2018)
• Self-chosen and self-directed
• Intrinsically motivating
• Guided by mental rules, but the rules leave room for creativity
• Imaginative
• Conducted in an alert, active, but relatively non-stressed frame of mind
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
10
Game Elements
What makes a game a game?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Formal Elements of Games (Fullerton, 2018)
• Players
• Objectives
• Procedures
• Rules
• Resources
• Conflict
• Boundaries
• Outcome
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
12
Formal Elements of Games (Fullerton, 2018)
• Players
• Player Interaction Patterns
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
13
(Fullerton, 2018, 58)
Sungka
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Raymund Sison, PhD
(raymund.sison@delasalle.ph)
14
Sungka is a variant of
mancala, which is said to
have originated in North
Africa in 3000-1000 BC.
It is the oldest board
game that is still being
played!
https://devcomcreatives.wordpress.com/2012/08/15/sungkas-niche-in-philippine-heritage/
Formal Elements of Games (Fullerton, 2018)
• Players
• Objectives
• Capture (e.g., Chess)
• Race (e.g., Senet)
• Alignment (e.g., Tic-Tac-Toe)
• Rescue or Escape (e.g., Super Mario Bros.)
• Construction (e.g., Minecraft)
• Solution (e.g., puzzle games)
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Raymund Sison, PhD
(raymund.sison@delasalle.ph)
15
https://www.metmuseum.org/art/collection/search/548355
Formal Elements of Games (Fullerton, 2018)
• Players
• Objectives
• Procedures
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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(Fullerton, 2018, 73)
Formal Elements of Games (Fullerton, 2018)
• Players
• Objectives
• Procedures
• Rules
• Rules Defining Objects and Concepts
• Rules Restricting Actions
• Rules Determining Effects
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
17
Formal Elements of Games (Fullerton, 2018)
• Players
• Objectives
• Procedures
• Rules
• Resources
• Lives, Health, Currency, Power-ups, Inventory, Time
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Formal Elements of Games (Fullerton, 2018)
• Players
• Objectives
• Procedures
• Rules
• Resources
• Conflict
• Obstacles, Opponents, Dilemmas
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Formal Elements of Games (Fullerton, 2018)
• Players
• Objectives
• Procedures
• Rules
• Resources
• Conflict
• Boundaries
• Outcome
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
20
Formal Elements of Games (Fullerton, 2018)
• Players
• Objectives
• Procedures
• Rules
• Resources
• Conflict
• Boundaries
• Outcome
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
21
Dramatic Elements of Games (Fullerton, 2018)
• Flow: Challenge and Ability
• Play
• Premise
• Character
• Story
• World Building
• Dramatic Arc
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Gamification
What is it?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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What is gamification in education?
It is the use of
formal game elements
to make learning
more engaging.
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
24
Dimensions of Gamification (Sison, 2021)
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Some
game
elements
Full
game
Fully
integrated
learning
game
Level of Granularity
Degree
of
Integration
of
Learning
and
Game
Elements
Knowledge
Guru (Boller &
Kapp, 2017)
Bell’s (2018)
case studies
A Samurai
Fable (Madrigal
et al., 2018);
Endless Sky
(Obedoza &
Sison, 2020)
Loose Topic Gamification
What, when, how to gamify
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Dimensions of Gamification (Sison, 2021)
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
27
Some
game
elements
Full
game
Fully
integrated
learning
game
Level of Granularity
Degree
of
Integration
of
Learning
and
Game
Elements
Knowledge
Guru (Boller &
Kapp, 2017)
Bell’s (2018)
case studies
A Samurai
Fable (Madrigal
et al., 2018);
Endless Sky
(Obedoza &
Sison, 2020)
Recap
Loose Topic Gamification (aka GBL)
Loose Topic Gamification
• What to gamify
• When to gamify
• How to gamify
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Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Loose Topic Gamification
• What to gamify
• Which learning competency or outcome to gamify
• Which activity (teaching-learning activity or assessment activity) to gamify
Which learning competencies tend to more easily gamified?
Why are assessment activities easier to gamify?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
29
Loose Topic Gamification
• What to gamify
• When to gamify
• Is the topic boring?
• Is the topic difficult?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
30
Loose Topic Gamification
• What to gamify
• When to gamify
• How to gamify
• What is the objective?
• What are the procedures?
• What are the rules?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Intrinsic and Extrinsic Motivation
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(raymund.sison@delasalle.ph)
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(Ryan & Deci, 2000)
Quiz
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
33
Tight Topic Gamification
a.k.a. Game-Based Learning
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
34
Dimensions of Gamification (Sison, 2021)
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
35
Some
game
elements
Full
game
Fully
integrated
learning
game
Level of Granularity
Degree
of
Integration
of
Learning
and
Game
Elements
Knowledge
Guru (Boller &
Kapp, 2017)
Bell’s (2018)
case studies
A Samurai
Fable (Madrigal
et al., 2018);
Endless Sky
(Obedoza &
Sison, 2020)
Recap
Tight Topic Gamification (aka GBL)
What is game-based learning (GBL)?
It is the use of
games
(with well-integrated formal and dramatic game elements)
to make learning
more engaging.
So, what is the relationship between gamification and GBL?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
36
Tight Topic Gamification
• What to gamify
• Which learning competency or outcome to gamify
• Which activity (teaching-learning activity or assessment activity) to gamify
• When to gamify
• Is the topic boring?
• Is the topic difficult?
• How to gamify
• Use a GBLE development methodology
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
37
GBLE Components
A GBL Environment (GBLE) is a system with several components:
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Game Component
Pedagogical
Component
Student Modeling
Component
Fraction
Concepts
Domain
Component
GBLE Design Methodology
We advocate an outcome-based, agile design methodology.
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
39
(Sison et al., 2018)
Sample GBLEs
From a joint SCE558M (GBL) and EDUGAME class last term:
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Operation C.Y.B.E.R. Grimli’s Mining Operation
GBLE Evaluation
A GBLE promotes learning while being engaging.
Therefore, we must evaluate two aspects:
1. Are the player learning?
2. Are the players engaged?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
41
Evaluating Learning
We can use a quantitative, qualitative, or mixed-method approach.
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
42
Source: Sison, R. (2020). Developing game-
based learning environments using an
outcome-based methodology. Approved
URCO Project Proposal. DLSU.
(Sison and Lavilles, 2018)
Sample Results
From a joint SCE558M (GBL) and EDUGAME class last term:
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
43
Evaluating Engagement
We can use a quantitative, qualitative, or mixed-method approach.
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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• GameFlow
• Player Experience Inventory
• Player Experience of Needs Satisfaction
• Game Engagement Questionnaire
• Game Immersion Questionnaire
• Game Experience Questionnaire
(Sison and Lavilles, 2018)
Coarse-Grained Gamification
Can we gamify entire programs?
Can we gamify life?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
45
Dimensions of Gamification (Sison, 2021)
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
46
Some
game
elements
Full
game
Fully
integrated
learning
game
Level of Granularity
Degree
of
Integration
of
Learning
and
Game
Elements
Knowledge
Guru (Boller &
Kapp, 2017)
Bell’s (2018)
case studies
A Samurai
Fable (Madrigal
et al., 2018);
Endless Sky
(Obedoza &
Sison, 2020)
Recap
Coarse-Grained Gamification
Coarse-Grained Gamification
• What to gamify
• Which course or program to gamify
• Which activity (teaching-learning activity or assessment activity) to gamify
• When to gamify
• Is the topic boring?
• Is the topic difficult?
• How to gamify
• What is the objective?
• What are the procedures?
• What are the rules?
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
47
Knowledge Guru (Boller & Kapp, 2017)
18 Oct 2021
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(raymund.sison@delasalle.ph)
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https://www.theknowledgeguru.com/ATDGameDesignGuru/game.cfm
Knowledge Guru’s Rules (Boller & Kapp, 2017)
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
49
(Boller and Kapp, 2017)
Gamifying Post-Traumatic and Post-Ecstatic
Growth (McGonigal, 2015)
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
50
Good things that reliably
make you feel happier,
healthier or stronger
Anything that blocks your
progress or causes you
anxiety, pain, or distress
Simple daily actions that help
you reach your bigger goals
Friends and family members
who will help you along the
way
A heroic nickname that
highlight your unique
personal strengths
Awe-inspiring outcomes that
helps you be more motivated
or less afraid of failure
Decide what real-life obstacle
you want to tackle or what
positive change you want to
make
Quiz
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
51
References
We stand on the shoulder of giants.
18 Oct 2021
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(raymund.sison@delasalle.ph)
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References
Bell, K. (2018). Game on! gamification, gameful design, and the rise of the gamer educator. Johns Hopkins
University Press.
Boller, S., & Kapp, K. (2017). Play to learn: Everything you need to know about designing effective learning
games. ATD Press.
Burghardt, G., & Pellis, S. (2018). New directions in studying the evolution of play. In Smith, P., & Roopnarine,
J. (Eds.). The Cambridge handbook of play: Developmental and disciplinary perspectives. Cambridge
University Press.
Fullerton, T. (2019). Game design workshop: A playcentric approach to creating innovative games (4th ed.).
CRC Press.
Gray, P. (2018). Evolutionary functions of play: practice, resilience, innovation, and cooperation. In Smith, P., &
Roopnarine, J. (Eds.). The Cambridge handbook of play: Developmental and disciplinary perspectives.
Cambridge University Press.
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
53
References
Madrigal, L., Romblon, N., Si, M., Dimaunahan, R., & Sison, R. (2018). Design of a game-based intelligent
learning Environment for elementary geometry. Proceedings of the 26th International Conference on
Computers in Education. Asia-Pacific Society for Computers in Education.
McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world.
Penguin.
McGonigal, J. (2015). Super Better: A revolutionary approach to becoming better, happier, braver, and more
resilient. Penguin.
Obedoza, J., & Sison, R. (2020). Design of a game-based intelligent learning environment to remediate
fraction addition/subtraction misconceptions. Proceedings of the 28th International Conference on
Computers in Education. Asia-Pacific Society for Computers in Education.
Ryan, R., & Deci, E. (2000). Self-determination theory and the facilitation of intrinsic motivation, social
development, and well-being. American Psychologist, 55, 68-78.
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
54
References
Sison, R. & Lavilles, R. (2018). Software gigging: a grounded theory of online software development
freelancing. Proceedings of the Thirty Ninth International Conference of Information Systems (ICIS 2018),
San Francisco.
Sison, R., Espulgar, C., Madrigal, L., Obedoza, J., Romblon, N., Sace, J., & Si, M. (2018). Toward an outcome-
based methodology for developing game-based learning environments. Proceedings of the 26th
International Conference on Computers in Education. Asia-Pacific Society for Computers in Education.
Sison, R. (2021, July 5). Game-Based Learning [PowerPoint slides]. SCE558M (Game-Based Learning). De La
Salle University, Manila, Philippines. DLSU Animospace.
https://dlsu.instructure.com/courses/70362/files/5446179?module_item_id=1408335
18 Oct 2021
Raymund Sison, PhD
(raymund.sison@delasalle.ph)
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Gasification in education workshops......

  • 1. Gamification in Education Workshop Raymund Sison, PhD Br. Andrew Gonzalez FSC College of Education To cite this presentation in APA format, you may use: Sison, R. (2021, September 30-October 1). Gamification in Education [PowerPoint slides]. Educational Leadership Summer Institute, Br. Andrew Gonzalez FSC College of Education, De La Salle University, Manila, Philippines. https://www.dlsu.edu.ph/wp-content/uploads/pdf/elsi/elsi-GiE-slides.pdf
  • 2. Preliminaries Before we begin this workshop… By the end of this workshop… Workshop outline 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 2
  • 3. Before we begin this workshop… 1. Tell us (through Slido) how you feel this afternoon 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 3
  • 4. Before we begin this workshop… 2. Introduce yourself to the group by saying, “Hi, everyone! I’m <superhero>. I’m <superhero’s and your strength>.” By the way, here’s my favorite submission: 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 4
  • 5. By the end of this workshop, you will be able to…* • Explain what educational gamification is and is not; • Decide the level of granularity and integration of gamification that you would like to achieve (aka your gamification goal); • Plan a solution to achieve your gamification goal. *aka Workshop Learning Outcomes (WLOs) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 5
  • 6. Workshop Outline Day 1 • Session 1 • Play • Game Elements: Formal • Game Elements: Dramatic • Dimensions of Gamification • Break • Session 2 • Loose Topic Gamification: What, When, How • Examples from Lee-Ann and Kervy • Q&A, Reflection, and Sharing 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 6
  • 7. Workshop Outline Day 2 • Session 1 • Tight Topic Gamification: Game-based Learning (GBL) • GBL Environments: Design • Sample GBLE Prototypes by En and Jacob • GBL Environments: Evaluation • Break • Session 2 • Coarse-Grained Gamification: Gamifying Courses • Coarse-Grained Gamification: Gamifying Life • Q&A, Reflection, and Sharing 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 7
  • 8. Play Did you know that animals play, too? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 8
  • 9. Five Criteria of Play in Animals (Burghardt, 2018) • Incompletely functional • Voluntary, rewarding, pleasurable • Modified structurally or developmentally • Repeated in recognizable form • Initiated when the animal is not under more than mild stress 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 9
  • 10. Five Criteria of Play in Humans (Gray, 2018) • Self-chosen and self-directed • Intrinsically motivating • Guided by mental rules, but the rules leave room for creativity • Imaginative • Conducted in an alert, active, but relatively non-stressed frame of mind 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 10
  • 11. Game Elements What makes a game a game? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 11
  • 12. Formal Elements of Games (Fullerton, 2018) • Players • Objectives • Procedures • Rules • Resources • Conflict • Boundaries • Outcome 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 12
  • 13. Formal Elements of Games (Fullerton, 2018) • Players • Player Interaction Patterns 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 13 (Fullerton, 2018, 58)
  • 14. Sungka 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 14 Sungka is a variant of mancala, which is said to have originated in North Africa in 3000-1000 BC. It is the oldest board game that is still being played! https://devcomcreatives.wordpress.com/2012/08/15/sungkas-niche-in-philippine-heritage/
  • 15. Formal Elements of Games (Fullerton, 2018) • Players • Objectives • Capture (e.g., Chess) • Race (e.g., Senet) • Alignment (e.g., Tic-Tac-Toe) • Rescue or Escape (e.g., Super Mario Bros.) • Construction (e.g., Minecraft) • Solution (e.g., puzzle games) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 15 https://www.metmuseum.org/art/collection/search/548355
  • 16. Formal Elements of Games (Fullerton, 2018) • Players • Objectives • Procedures 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 16 (Fullerton, 2018, 73)
  • 17. Formal Elements of Games (Fullerton, 2018) • Players • Objectives • Procedures • Rules • Rules Defining Objects and Concepts • Rules Restricting Actions • Rules Determining Effects 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 17
  • 18. Formal Elements of Games (Fullerton, 2018) • Players • Objectives • Procedures • Rules • Resources • Lives, Health, Currency, Power-ups, Inventory, Time 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 18
  • 19. Formal Elements of Games (Fullerton, 2018) • Players • Objectives • Procedures • Rules • Resources • Conflict • Obstacles, Opponents, Dilemmas 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 19
  • 20. Formal Elements of Games (Fullerton, 2018) • Players • Objectives • Procedures • Rules • Resources • Conflict • Boundaries • Outcome 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 20
  • 21. Formal Elements of Games (Fullerton, 2018) • Players • Objectives • Procedures • Rules • Resources • Conflict • Boundaries • Outcome 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 21
  • 22. Dramatic Elements of Games (Fullerton, 2018) • Flow: Challenge and Ability • Play • Premise • Character • Story • World Building • Dramatic Arc 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 22
  • 23. Gamification What is it? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 23
  • 24. What is gamification in education? It is the use of formal game elements to make learning more engaging. 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 24
  • 25. Dimensions of Gamification (Sison, 2021) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 25 Some game elements Full game Fully integrated learning game Level of Granularity Degree of Integration of Learning and Game Elements Knowledge Guru (Boller & Kapp, 2017) Bell’s (2018) case studies A Samurai Fable (Madrigal et al., 2018); Endless Sky (Obedoza & Sison, 2020)
  • 26. Loose Topic Gamification What, when, how to gamify 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 26
  • 27. Dimensions of Gamification (Sison, 2021) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 27 Some game elements Full game Fully integrated learning game Level of Granularity Degree of Integration of Learning and Game Elements Knowledge Guru (Boller & Kapp, 2017) Bell’s (2018) case studies A Samurai Fable (Madrigal et al., 2018); Endless Sky (Obedoza & Sison, 2020) Recap Loose Topic Gamification (aka GBL)
  • 28. Loose Topic Gamification • What to gamify • When to gamify • How to gamify 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 28
  • 29. Loose Topic Gamification • What to gamify • Which learning competency or outcome to gamify • Which activity (teaching-learning activity or assessment activity) to gamify Which learning competencies tend to more easily gamified? Why are assessment activities easier to gamify? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 29
  • 30. Loose Topic Gamification • What to gamify • When to gamify • Is the topic boring? • Is the topic difficult? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 30
  • 31. Loose Topic Gamification • What to gamify • When to gamify • How to gamify • What is the objective? • What are the procedures? • What are the rules? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 31
  • 32. Intrinsic and Extrinsic Motivation 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 32 (Ryan & Deci, 2000)
  • 33. Quiz 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 33
  • 34. Tight Topic Gamification a.k.a. Game-Based Learning 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 34
  • 35. Dimensions of Gamification (Sison, 2021) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 35 Some game elements Full game Fully integrated learning game Level of Granularity Degree of Integration of Learning and Game Elements Knowledge Guru (Boller & Kapp, 2017) Bell’s (2018) case studies A Samurai Fable (Madrigal et al., 2018); Endless Sky (Obedoza & Sison, 2020) Recap Tight Topic Gamification (aka GBL)
  • 36. What is game-based learning (GBL)? It is the use of games (with well-integrated formal and dramatic game elements) to make learning more engaging. So, what is the relationship between gamification and GBL? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 36
  • 37. Tight Topic Gamification • What to gamify • Which learning competency or outcome to gamify • Which activity (teaching-learning activity or assessment activity) to gamify • When to gamify • Is the topic boring? • Is the topic difficult? • How to gamify • Use a GBLE development methodology 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 37
  • 38. GBLE Components A GBL Environment (GBLE) is a system with several components: 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 38 Game Component Pedagogical Component Student Modeling Component Fraction Concepts Domain Component
  • 39. GBLE Design Methodology We advocate an outcome-based, agile design methodology. 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 39 (Sison et al., 2018)
  • 40. Sample GBLEs From a joint SCE558M (GBL) and EDUGAME class last term: 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 40 Operation C.Y.B.E.R. Grimli’s Mining Operation
  • 41. GBLE Evaluation A GBLE promotes learning while being engaging. Therefore, we must evaluate two aspects: 1. Are the player learning? 2. Are the players engaged? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 41
  • 42. Evaluating Learning We can use a quantitative, qualitative, or mixed-method approach. 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 42 Source: Sison, R. (2020). Developing game- based learning environments using an outcome-based methodology. Approved URCO Project Proposal. DLSU. (Sison and Lavilles, 2018)
  • 43. Sample Results From a joint SCE558M (GBL) and EDUGAME class last term: 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 43
  • 44. Evaluating Engagement We can use a quantitative, qualitative, or mixed-method approach. 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 44 • GameFlow • Player Experience Inventory • Player Experience of Needs Satisfaction • Game Engagement Questionnaire • Game Immersion Questionnaire • Game Experience Questionnaire (Sison and Lavilles, 2018)
  • 45. Coarse-Grained Gamification Can we gamify entire programs? Can we gamify life? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 45
  • 46. Dimensions of Gamification (Sison, 2021) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 46 Some game elements Full game Fully integrated learning game Level of Granularity Degree of Integration of Learning and Game Elements Knowledge Guru (Boller & Kapp, 2017) Bell’s (2018) case studies A Samurai Fable (Madrigal et al., 2018); Endless Sky (Obedoza & Sison, 2020) Recap Coarse-Grained Gamification
  • 47. Coarse-Grained Gamification • What to gamify • Which course or program to gamify • Which activity (teaching-learning activity or assessment activity) to gamify • When to gamify • Is the topic boring? • Is the topic difficult? • How to gamify • What is the objective? • What are the procedures? • What are the rules? 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 47
  • 48. Knowledge Guru (Boller & Kapp, 2017) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 48 https://www.theknowledgeguru.com/ATDGameDesignGuru/game.cfm
  • 49. Knowledge Guru’s Rules (Boller & Kapp, 2017) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 49 (Boller and Kapp, 2017)
  • 50. Gamifying Post-Traumatic and Post-Ecstatic Growth (McGonigal, 2015) 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 50 Good things that reliably make you feel happier, healthier or stronger Anything that blocks your progress or causes you anxiety, pain, or distress Simple daily actions that help you reach your bigger goals Friends and family members who will help you along the way A heroic nickname that highlight your unique personal strengths Awe-inspiring outcomes that helps you be more motivated or less afraid of failure Decide what real-life obstacle you want to tackle or what positive change you want to make
  • 51. Quiz 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 51
  • 52. References We stand on the shoulder of giants. 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 52
  • 53. References Bell, K. (2018). Game on! gamification, gameful design, and the rise of the gamer educator. Johns Hopkins University Press. Boller, S., & Kapp, K. (2017). Play to learn: Everything you need to know about designing effective learning games. ATD Press. Burghardt, G., & Pellis, S. (2018). New directions in studying the evolution of play. In Smith, P., & Roopnarine, J. (Eds.). The Cambridge handbook of play: Developmental and disciplinary perspectives. Cambridge University Press. Fullerton, T. (2019). Game design workshop: A playcentric approach to creating innovative games (4th ed.). CRC Press. Gray, P. (2018). Evolutionary functions of play: practice, resilience, innovation, and cooperation. In Smith, P., & Roopnarine, J. (Eds.). The Cambridge handbook of play: Developmental and disciplinary perspectives. Cambridge University Press. 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 53
  • 54. References Madrigal, L., Romblon, N., Si, M., Dimaunahan, R., & Sison, R. (2018). Design of a game-based intelligent learning Environment for elementary geometry. Proceedings of the 26th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin. McGonigal, J. (2015). Super Better: A revolutionary approach to becoming better, happier, braver, and more resilient. Penguin. Obedoza, J., & Sison, R. (2020). Design of a game-based intelligent learning environment to remediate fraction addition/subtraction misconceptions. Proceedings of the 28th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. Ryan, R., & Deci, E. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55, 68-78. 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 54
  • 55. References Sison, R. & Lavilles, R. (2018). Software gigging: a grounded theory of online software development freelancing. Proceedings of the Thirty Ninth International Conference of Information Systems (ICIS 2018), San Francisco. Sison, R., Espulgar, C., Madrigal, L., Obedoza, J., Romblon, N., Sace, J., & Si, M. (2018). Toward an outcome- based methodology for developing game-based learning environments. Proceedings of the 26th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. Sison, R. (2021, July 5). Game-Based Learning [PowerPoint slides]. SCE558M (Game-Based Learning). De La Salle University, Manila, Philippines. DLSU Animospace. https://dlsu.instructure.com/courses/70362/files/5446179?module_item_id=1408335 18 Oct 2021 Raymund Sison, PhD (raymund.sison@delasalle.ph) 55