- Irn Bru is a popular Scottish soft drink brand that has a variety of roles in its production process including animator, audio engineer, creative director, and more. Game developers earn on average between $45,320 to $129,700 annually.
- Major video game industry events like E3, Eurogamer, and Insomnia are held where new games are announced and hype is built. 2017 saw both critically acclaimed games like Resident Evil 7 as well as games that underdelivered like Mass Effect Andromeda.
- ESports tournaments for popular games like Call of Duty and Dota 2 have grown in popularity. DLC remains a controversial practice with executives claiming complaints are "nonsense" while others
This document provides a summary of trends observed at Cannes Lions 2011, including the rise of social TV, digital storytelling using HTML5, collaboration and co-creation, real-time engagement, social business, designing for networks, seamless cross-device integration, socially connected objects, and continued growth of the tablet market. Specific examples are given showcasing brands like Old Spice, Arcade Fire/Google, ASOS, Mercedes-Benz, Heineken, and Blackberry that have successfully adopted these new trends.
This document provides information on several mobile game developers, including Snappy Touch, Hexage, KairosoG, BigBlueBubble, IUGO, Cave, DisOnctDev, Miniclip, TeamLava (now Storm8), Godzilab, NaturalmoOon, Handy Games, Bolt CreaOve, and Neon Play. For each developer, it lists their website and provides a brief description of what they are and the types of games they develop. The document serves as an overview of the top mobile game developers of 2011.
RSF ran print ads showing political figures known for repressing press freedom with QR codes. Scanning the codes played audio stories told by journalists from those countries. The campaign aimed to raise awareness of dangers faced by journalists and direct viewers to RSF's website for more information and to order a book on press freedom. Another article discusses an app that uses augmented reality to allow users to "catch" Sonic the Hedgehog as he speeds through markers in real world locations, celebrating the game's 20th anniversary. A third article mentions a startup creating large QR codes for advertising purposes.
The document discusses strategies for mobilizing the Fanta brand to appeal to younger consumers. It notes that Fanta is currently perceived as a drink for teens aged 13-20 and emphasizes fun. The top five mobile technologies suggested to engage consumers are group messaging, geocaching, near field communication, location-based services, and augmented reality. Three potential mobile activations are described: a social gaming app called "Fanta Finder" incorporating several of these technologies; an interactive location-based vending machine; and an irreverent chatbot named "Fanta SRSLY." The activations aim to increase social engagement and brand loyalty among budget-conscious, connected youth.
ADVERTISING CAMPAIGN AND STRATEGIES USED BY FANTA CO.Ruchita Duggal
Fanta was created in Germany in 1940 by The Coca-Cola Company after they were unable to import Coca-Cola syrup into Nazi Germany. It became very popular in Europe and was later expanded globally. Today Fanta comes in over 70 flavors worldwide and is a leader in the orange-flavored soft drink category in many countries. It targets youth and positions itself as a fun, vibrant brand that uplifts mood.
Irn-Bru is a popular soft drink in Scotland. It faces competition from Coca-Cola and Pepsi, two larger global brands. Coca-Cola established itself as a premium product in the late 19th century, while Pepsi used celebrity endorsements and loyalty programs to grow. Irn-Bru targets males aged 25-39 in Scotland, where it remains more popular than Coca-Cola. It uses humor and comedy in television advertisements to appeal to its core audience.
The document provides information on Irn-Bru, a popular soft drink in Scotland. It discusses Irn-Bru's main competitors, Coca-Cola and Pepsi, and how they established themselves in the market. Coca-Cola became known as a premium brand through careful marketing strategies in the late 19th century. Pepsi also grew its brand through promotions, celebrity endorsements, and competitive pricing. The document also presents results of primary market research, finding that Irn-Bru's core audience is males aged 25-39 in Scotland, and that it is the most popular drink in that region despite competition from global brands.
This document provides a summary of trends observed at Cannes Lions 2011, including the rise of social TV, digital storytelling using HTML5, collaboration and co-creation, real-time engagement, social business, designing for networks, seamless cross-device integration, socially connected objects, and continued growth of the tablet market. Specific examples are given showcasing brands like Old Spice, Arcade Fire/Google, ASOS, Mercedes-Benz, Heineken, and Blackberry that have successfully adopted these new trends.
This document provides information on several mobile game developers, including Snappy Touch, Hexage, KairosoG, BigBlueBubble, IUGO, Cave, DisOnctDev, Miniclip, TeamLava (now Storm8), Godzilab, NaturalmoOon, Handy Games, Bolt CreaOve, and Neon Play. For each developer, it lists their website and provides a brief description of what they are and the types of games they develop. The document serves as an overview of the top mobile game developers of 2011.
RSF ran print ads showing political figures known for repressing press freedom with QR codes. Scanning the codes played audio stories told by journalists from those countries. The campaign aimed to raise awareness of dangers faced by journalists and direct viewers to RSF's website for more information and to order a book on press freedom. Another article discusses an app that uses augmented reality to allow users to "catch" Sonic the Hedgehog as he speeds through markers in real world locations, celebrating the game's 20th anniversary. A third article mentions a startup creating large QR codes for advertising purposes.
The document discusses strategies for mobilizing the Fanta brand to appeal to younger consumers. It notes that Fanta is currently perceived as a drink for teens aged 13-20 and emphasizes fun. The top five mobile technologies suggested to engage consumers are group messaging, geocaching, near field communication, location-based services, and augmented reality. Three potential mobile activations are described: a social gaming app called "Fanta Finder" incorporating several of these technologies; an interactive location-based vending machine; and an irreverent chatbot named "Fanta SRSLY." The activations aim to increase social engagement and brand loyalty among budget-conscious, connected youth.
ADVERTISING CAMPAIGN AND STRATEGIES USED BY FANTA CO.Ruchita Duggal
Fanta was created in Germany in 1940 by The Coca-Cola Company after they were unable to import Coca-Cola syrup into Nazi Germany. It became very popular in Europe and was later expanded globally. Today Fanta comes in over 70 flavors worldwide and is a leader in the orange-flavored soft drink category in many countries. It targets youth and positions itself as a fun, vibrant brand that uplifts mood.
Irn-Bru is a popular soft drink in Scotland. It faces competition from Coca-Cola and Pepsi, two larger global brands. Coca-Cola established itself as a premium product in the late 19th century, while Pepsi used celebrity endorsements and loyalty programs to grow. Irn-Bru targets males aged 25-39 in Scotland, where it remains more popular than Coca-Cola. It uses humor and comedy in television advertisements to appeal to its core audience.
The document provides information on Irn-Bru, a popular soft drink in Scotland. It discusses Irn-Bru's main competitors, Coca-Cola and Pepsi, and how they established themselves in the market. Coca-Cola became known as a premium brand through careful marketing strategies in the late 19th century. Pepsi also grew its brand through promotions, celebrity endorsements, and competitive pricing. The document also presents results of primary market research, finding that Irn-Bru's core audience is males aged 25-39 in Scotland, and that it is the most popular drink in that region despite competition from global brands.
The document provides information about the UK gaming industry and careers in game development. Some key points:
- The UK gaming industry generates over £4.5 million per day and employs more than 19,000 people.
- Women made up only 6% of game developers last year, despite comprising 50% of UK gamers.
- Game developer roles like concept artists can earn salaries ranging from £56,000 to over £223,000 depending on seniority and employer.
- Training and experience requirements for careers in game development include degrees in art, design or graphics and portfolio work showcasing relevant skills.
This document summarizes research about the role of series director in 2D animation. It discusses the responsibilities of a series director, typical qualifications like a degree in animation or art, and factors like talent and experience being more important than formal qualifications. It also provides information on the employment outlook and typical salary for series directors. Breaking into the field typically involves apprenticeships, degrees, or persistence and passion. Qualifications alone are not enough - directors must also understand the animation process and types to succeed.
This document discusses the marketing and promotion of the video game Minecraft across multiple media platforms. It began as an independently developed game with word-of-mouth promotion among gamers. As it grew popular, Minecraft expanded to new platforms and versions while promoting the brand through merchandise, Lego sets, books, education resources, music, and an upcoming movie. By leveraging different media formats, Minecraft was able to raise awareness, popularity and revenue without large advertising budgets.
This document provides information on the soft drink Irn-Bru, including:
1) Irn-Bru is a unique-tasting carbonated soft drink created in Scotland in 1901 that contains 32 different flavors.
2) In Scotland, Irn-Bru is one of the most popular soft drinks, with consumption on par with Coca-Cola and Pepsi.
3) Irn-Bru appeals to proud Scots with a sense of humor through memorable and funny advertising campaigns.
This document provides information about various jobs related to sports media, including average wages. It lists jobs like stunt performer, computer games tester, social media manager, and sports journalist. For sports broadcasting jobs specifically, it gives the typical career path, which involves obtaining a bachelor's degree, completing an internship, and gaining experience over time. Wages for sports broadcasters are broken down by level of experience, from starting to top end salaries. Key roles in sports broadcasting like presenters, commentators, and producers are also outlined.
The documents plan an advergame called "Bru Battle" where players control characters that hit an Irn Bru can back and forth like a game of pong, with the winner seeing an animation of drinking the can. The documents outline characters, assets, sound effects, layout, and the game's purpose to advertise Irn Bru for an audience aged 5-18 through an entertaining arcade-style game with no legal or ethical issues.
The document discusses ideas for creating advertisements for Irn Bru, a popular Scottish soft drink brand. Some ideas proposed include creating a TV advertisement with a comedic narrative relating to Irn Bru, as well as developing an addictive advergame for younger audiences to promote the drink. Planning documents discuss filming a TV ad outdoors with props like a kilt to make it seem more realistic, as well as designing an original advergame without copying existing games. A print ad may showcase the drink's iconic colors and puns for humor.
This presentation was held at two events in Benelux about Digital Interactive Branding, social media and more specific: games as a marketing tool by writer and author Bart Hufen (A Brand New Playground). Feel free to distribute it!
Directors are responsible for the creative vision of a film and must understand all aspects of production from concept to editing. They oversee casting, directing camera crews, choosing equipment and locations while adhering to budgets and schedules. Directors earn an average salary of £100,000 in the UK and require strong creative skills, vision, leadership, and the ability to work under pressure.
The document provides research and planning for an Irn-Bru advertisement campaign. It includes background on Irn-Bru's marketing strategies, audience research through surveys and profiling, ideas for three linked advertisements including a TV commercial, and planning documents for the TV commercial outlining shots, characters, locations and more. The goal is to create memorable and effective advertisements that appeal to Irn-Bru's target audience through the use of humor.
The document provides information about various roles in film production, including producer, director, production manager, art director, casting director, edit producer, graphic artist, and specialist researcher. It also notes that there are 21 film schools in the UK, with 11 being internationally accredited.
The Role of Play in Engaging the Youth Market - The StimuliPlaygroup
This slideshow presents a series of real life examples, mainly from the digital world, that you may or may not have heard of. These should help to:
- Create stimuli for a conversation or debate
- And provide inspiration for do’s and don’ts when it comes to creating your own genuinely playful projects
- Some of these come across as apparently playful - traditional ads and marketing with a veneer of irony, piss take and other youthful traits and behaviours.
- whereas others are well into the space of being genuinely playful - by engaging in truly playful behaviour with users and customers
- and some will be somewhere in the middle
Whilst looking at these, it’s worth asking ourselves:
- What constitutes a really genuine playful project?
- How can the success of real world events such as music festivals and life style sports events be transferred, retained and leveraged online?
Team precise slide presentation for discussion to share copy copy 2chrislawrencegvp
The document proposes a new media player developed by Apple under the Beats brand. It would be compatible with more formats than the iPod and appeal to audiophiles. A marketing strategy is outlined to launch the player in 2015, including promotion at CES and releasing samples in Apple stores. Sales projections estimate over 100 million units sold worldwide given the brands' reputations and appealing design.
This document provides information about the job role of a computer games developer. It outlines the typical entry requirements, which usually includes an HND or foundation degree in computer games technology. It can also be started as a quality assurance tester without a degree. The job involves creativity, problem solving, and the ability to work under pressure. Day to day duties include designing games, creating characters and environments, and programming the game code. Salaries typically range from £19,000 to £75,000 depending on experience level. Graphs are included showing trends in job postings for games developers in the UK from 2008 to 2017.
The document provides information about the video game industry and roles within it such as animators and game designers. It summarizes that animators bring characters and environments to life through movement and behavior, while game designers work collaboratively to develop concepts and oversee projects. The gaming industry is growing significantly and was an $80 billion global market in 2014, led by China, the US, and Japan. The UK is also a major market, with the industry employing over 5,500 people and being focused in areas like the West Midlands.
Osmo is a mobile game development company that develops and publishes games for mobile phones. They target four main customer segments - those using Facebook, iOS, Android, and Windows platforms. Their solution is to focus on simple arcade-style games that are easy to play and have proven successful monetization models. Osmo's unique value is in their experienced team that knows how to develop games that earn revenue. They are seeking $450k in funding to develop 12 games over 18 months.
This document provides information on the role and responsibilities of a Digital Marketing Manager position. The role will be responsible for managing and executing the digital marketing strategy across Europe, Middle East and Africa (EMEA). Key responsibilities include leading digital growth, delivering marketing campaigns through digital channels, managing websites and digital assets. Successful candidates will have extensive experience in digital marketing channels like search engine optimization, paid search, display advertising and email marketing. The role requires a strategic thinker who is results-driven and passionate about digital marketing and analytics.
The document discusses marketing strategies for promoting video games at an upcoming expo. It provides examples of promotional materials like posters, social media pages, videos ads, and merchandising ideas. Students will form game production groups to create a game concept and promotional campaign for their stall at the expo using these marketing techniques. They are encouraged to consider their target audience and think creatively about viral marketing strategies.
Kieran Beal created multiple platforms to showcase their final project film including a dedicated website on Wix, a Facebook page, and coordinating a public screening at the Folk Hall in New Earswick. The Wix website was designed to give the film its own space separate from other projects and included pages about the filmmaking process. A Facebook page was also made to help spread awareness of the film to hundreds of potential viewers. Additionally, Kieran worked with classmates to rent out the Folk Hall for a premiere event, creating posters, securing a discount, and planning film schedules and promotions.
Kieran Beal created a website using Wix solely dedicated to their final project to give it more exposure. They also set up a Facebook page to share information and invite friends. Additionally, Kieran worked with their classmates to book a local community center called the Folk Hall in New Earswick to hold a public screening of their films. They created posters and used social media to advertise the event. The screening will provide experience promoting their work and an opportunity for feedback beyond just online platforms.
The document provides information about the UK gaming industry and careers in game development. Some key points:
- The UK gaming industry generates over £4.5 million per day and employs more than 19,000 people.
- Women made up only 6% of game developers last year, despite comprising 50% of UK gamers.
- Game developer roles like concept artists can earn salaries ranging from £56,000 to over £223,000 depending on seniority and employer.
- Training and experience requirements for careers in game development include degrees in art, design or graphics and portfolio work showcasing relevant skills.
This document summarizes research about the role of series director in 2D animation. It discusses the responsibilities of a series director, typical qualifications like a degree in animation or art, and factors like talent and experience being more important than formal qualifications. It also provides information on the employment outlook and typical salary for series directors. Breaking into the field typically involves apprenticeships, degrees, or persistence and passion. Qualifications alone are not enough - directors must also understand the animation process and types to succeed.
This document discusses the marketing and promotion of the video game Minecraft across multiple media platforms. It began as an independently developed game with word-of-mouth promotion among gamers. As it grew popular, Minecraft expanded to new platforms and versions while promoting the brand through merchandise, Lego sets, books, education resources, music, and an upcoming movie. By leveraging different media formats, Minecraft was able to raise awareness, popularity and revenue without large advertising budgets.
This document provides information on the soft drink Irn-Bru, including:
1) Irn-Bru is a unique-tasting carbonated soft drink created in Scotland in 1901 that contains 32 different flavors.
2) In Scotland, Irn-Bru is one of the most popular soft drinks, with consumption on par with Coca-Cola and Pepsi.
3) Irn-Bru appeals to proud Scots with a sense of humor through memorable and funny advertising campaigns.
This document provides information about various jobs related to sports media, including average wages. It lists jobs like stunt performer, computer games tester, social media manager, and sports journalist. For sports broadcasting jobs specifically, it gives the typical career path, which involves obtaining a bachelor's degree, completing an internship, and gaining experience over time. Wages for sports broadcasters are broken down by level of experience, from starting to top end salaries. Key roles in sports broadcasting like presenters, commentators, and producers are also outlined.
The documents plan an advergame called "Bru Battle" where players control characters that hit an Irn Bru can back and forth like a game of pong, with the winner seeing an animation of drinking the can. The documents outline characters, assets, sound effects, layout, and the game's purpose to advertise Irn Bru for an audience aged 5-18 through an entertaining arcade-style game with no legal or ethical issues.
The document discusses ideas for creating advertisements for Irn Bru, a popular Scottish soft drink brand. Some ideas proposed include creating a TV advertisement with a comedic narrative relating to Irn Bru, as well as developing an addictive advergame for younger audiences to promote the drink. Planning documents discuss filming a TV ad outdoors with props like a kilt to make it seem more realistic, as well as designing an original advergame without copying existing games. A print ad may showcase the drink's iconic colors and puns for humor.
This presentation was held at two events in Benelux about Digital Interactive Branding, social media and more specific: games as a marketing tool by writer and author Bart Hufen (A Brand New Playground). Feel free to distribute it!
Directors are responsible for the creative vision of a film and must understand all aspects of production from concept to editing. They oversee casting, directing camera crews, choosing equipment and locations while adhering to budgets and schedules. Directors earn an average salary of £100,000 in the UK and require strong creative skills, vision, leadership, and the ability to work under pressure.
The document provides research and planning for an Irn-Bru advertisement campaign. It includes background on Irn-Bru's marketing strategies, audience research through surveys and profiling, ideas for three linked advertisements including a TV commercial, and planning documents for the TV commercial outlining shots, characters, locations and more. The goal is to create memorable and effective advertisements that appeal to Irn-Bru's target audience through the use of humor.
The document provides information about various roles in film production, including producer, director, production manager, art director, casting director, edit producer, graphic artist, and specialist researcher. It also notes that there are 21 film schools in the UK, with 11 being internationally accredited.
The Role of Play in Engaging the Youth Market - The StimuliPlaygroup
This slideshow presents a series of real life examples, mainly from the digital world, that you may or may not have heard of. These should help to:
- Create stimuli for a conversation or debate
- And provide inspiration for do’s and don’ts when it comes to creating your own genuinely playful projects
- Some of these come across as apparently playful - traditional ads and marketing with a veneer of irony, piss take and other youthful traits and behaviours.
- whereas others are well into the space of being genuinely playful - by engaging in truly playful behaviour with users and customers
- and some will be somewhere in the middle
Whilst looking at these, it’s worth asking ourselves:
- What constitutes a really genuine playful project?
- How can the success of real world events such as music festivals and life style sports events be transferred, retained and leveraged online?
Team precise slide presentation for discussion to share copy copy 2chrislawrencegvp
The document proposes a new media player developed by Apple under the Beats brand. It would be compatible with more formats than the iPod and appeal to audiophiles. A marketing strategy is outlined to launch the player in 2015, including promotion at CES and releasing samples in Apple stores. Sales projections estimate over 100 million units sold worldwide given the brands' reputations and appealing design.
This document provides information about the job role of a computer games developer. It outlines the typical entry requirements, which usually includes an HND or foundation degree in computer games technology. It can also be started as a quality assurance tester without a degree. The job involves creativity, problem solving, and the ability to work under pressure. Day to day duties include designing games, creating characters and environments, and programming the game code. Salaries typically range from £19,000 to £75,000 depending on experience level. Graphs are included showing trends in job postings for games developers in the UK from 2008 to 2017.
The document provides information about the video game industry and roles within it such as animators and game designers. It summarizes that animators bring characters and environments to life through movement and behavior, while game designers work collaboratively to develop concepts and oversee projects. The gaming industry is growing significantly and was an $80 billion global market in 2014, led by China, the US, and Japan. The UK is also a major market, with the industry employing over 5,500 people and being focused in areas like the West Midlands.
Osmo is a mobile game development company that develops and publishes games for mobile phones. They target four main customer segments - those using Facebook, iOS, Android, and Windows platforms. Their solution is to focus on simple arcade-style games that are easy to play and have proven successful monetization models. Osmo's unique value is in their experienced team that knows how to develop games that earn revenue. They are seeking $450k in funding to develop 12 games over 18 months.
This document provides information on the role and responsibilities of a Digital Marketing Manager position. The role will be responsible for managing and executing the digital marketing strategy across Europe, Middle East and Africa (EMEA). Key responsibilities include leading digital growth, delivering marketing campaigns through digital channels, managing websites and digital assets. Successful candidates will have extensive experience in digital marketing channels like search engine optimization, paid search, display advertising and email marketing. The role requires a strategic thinker who is results-driven and passionate about digital marketing and analytics.
The document discusses marketing strategies for promoting video games at an upcoming expo. It provides examples of promotional materials like posters, social media pages, videos ads, and merchandising ideas. Students will form game production groups to create a game concept and promotional campaign for their stall at the expo using these marketing techniques. They are encouraged to consider their target audience and think creatively about viral marketing strategies.
Kieran Beal created multiple platforms to showcase their final project film including a dedicated website on Wix, a Facebook page, and coordinating a public screening at the Folk Hall in New Earswick. The Wix website was designed to give the film its own space separate from other projects and included pages about the filmmaking process. A Facebook page was also made to help spread awareness of the film to hundreds of potential viewers. Additionally, Kieran worked with classmates to rent out the Folk Hall for a premiere event, creating posters, securing a discount, and planning film schedules and promotions.
Kieran Beal created a website using Wix solely dedicated to their final project to give it more exposure. They also set up a Facebook page to share information and invite friends. Additionally, Kieran worked with their classmates to book a local community center called the Folk Hall in New Earswick to hold a public screening of their films. They created posters and used social media to advertise the event. The screening will provide experience promoting their work and an opportunity for feedback beyond just online platforms.
Kieran Beal reflects on choosing a documentary concept for their final project. They felt most comfortable with factual pieces and were passionate about video games. They decided to do a documentary addressing multiple topics related to video games like the debate around violence. Research went well with ample information, though audience research proved difficult to pin down. Contextual research focused mainly on other documentary filmmakers. Planning challenges included difficulty securing expert interviews but backup small business interviews were arranged. Narration went better than the previous documentary but still had some imperfections. Overall the research and planning provided a good foundation for the project while also highlighting areas that could be improved.
The document provides a reflection on the research process for a documentary film about psychological links in video games. Key points:
- Content research went well with ample information found through news articles and researchers. Audience research, specifically the psychographic, proved more difficult without a fictional story or clear target.
- Surveys were the primary research method but fewer responses were received than hoped. Additional opportunities to share the survey were missed.
- Three documentary films were researched for production techniques but more could have been studied. Contextual research was limited in scope.
- Interviews were planned but experts could not be secured, requiring backup interviews with local gaming businesses instead. Scripting and coordination between interviews and documentary needed improvement
Kieran Beal evaluates the research process for their documentary film project. They felt their content research went well with ample information on psychological links in videogames. Audience research proved more difficult, particularly determining the target age group and psychographic. A survey on Facebook yielded fewer responses than hoped. Contextual research focused primarily on other documentary filmmakers. Overall, the research provided useful information but could have been expanded in some areas like additional product research.
This document contains Kieran Beal's UCAS application information. It includes details of his GCSE grades, current diploma in creative media production and technology from York College where he achieved a Merit and plans to apply for film production or film and TV production degrees. His top choice is Northumbria University's film and TV production course which he rates a 10/10 suitability. It also includes draft sections of his personal statement that will require further details to be filled out. The document provides an overview of Kieran's academic qualifications and career interests in film production for his university applications.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, where the filmmaker plans to interview employees at two gaming stores. Due to difficulties securing interviews with mental health professionals, alternative plans are discussed. A small crew of three people will be involved, using standard camera and audio equipment provided by the college. A strict schedule is needed to complete interviews and editing by the deadline.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, with gameplay footage captured at the filmmaker's home. Several locations in York are identified for potential interviews, but most professionals declined or did not respond to requests. The project will have a small team of 3 people and utilize standard camera, audio, and editing equipment. Strict time management and call sheets will be needed to coordinate interviews and complete the project on schedule.
The document discusses the video game industry and debates around video games. It notes that the industry has surpassed the music and film industries in revenue. It outlines common arguments that video games can increase violent and criminal behavior in players or that they have no impact and should not be restricted. Researchers have found some links between violent games and aggression but no definitive links to long-term criminal behavior. Later, the document discusses how video games can positively impact players by satisfying basic psychological needs and releasing dopamine during gameplay in ways that could be addictive for some players, especially around loot boxes and microtransactions. Governments have started regulating some gaming mechanics that resemble gambling. Overall, the effects of video games remain debated with no consensus.
The document discusses arguments for and against how video games affect people's minds and behavior. It explores whether violent video games can increase aggressive behavior in players or lead to real-world violence. While some research has found links between violent game play and aggression, other studies have found no evidence that video games directly cause criminal behavior. The document also examines how video games can impact people psychologically, such as by stimulating the brain's reward system and potentially leading to addictive behaviors around in-game purchases like loot boxes. However, video games are also being used positively in some medical applications to help patients better manage their healthcare.
This filming location release form allows students from York College to film on the property for their creative media production program. It gives consent to reproduce, transmit, and exploit any footage filmed within the agreed upon time limit. Any equipment broken or lost by the student filmmakers will be their liability, except if damaged by a staff member of the property, who would be held accountable. The property owner signs to agree to these terms.
Playing action-oriented video games may increase general reaction times by improving hand-eye coordination. However, there is little evidence that video games alone cause violence; other environmental and social factors are usually involved. "Loot boxes" that resemble gambling can promote real-world gambling addictions in young, impressionable players and should be regulated. Some research also indicates video games may improve motivation, work ethic, and brain plasticity by encouraging learning and problem-solving. Memory and puzzle games seem to help prevent dementia by challenging the mind. Overall, in moderation and with parental guidance, certain video games may provide some cognitive benefits.
The document outlines several potential issues that could arise during the filmmaker's production and solutions to address them. It discusses running over schedule, tension between crew members, actors and interviewees being unable to attend, noise during interviews, equipment breaking, and a lack of professional interviewees. The solutions proposed include creating a production schedule, having backup interviewees and funding, checking transportation availability, creating a cohesive team, having backup actors, finding a quiet location, confirming interviews in advance, monitoring equipment use, and interviewing a psychology teacher.
The document discusses different approaches to creating a documentary script and conducting research. It states that the best approach is to conduct all interviews and research first before writing the script, but the author plans to write a rough draft script to guide initial interviews and then modify the script based on what is said. It also discusses researching different documentary styles from various popular directors like David Attenborough and Michael Moore, and planning to incorporate aspects of their approaches while focusing on facts from experts. The document ends by covering additional research on production techniques and inspiration from Attenborough's cinematic style of bringing viewers into the perspective of animals.
This document summarizes several experiments conducted for a film production project. It discusses experiments creating background soundtracks using royalty-free music remixed in Adobe Audition. It also covers experiments interviewing subjects, including camera angles and audio setup. Further experiments capturing videogame footage are summarized, noting challenges from system performance and bugs encountered. Issues refining the documentary script are also briefly outlined.
The document summarizes several studies that have investigated the cognitive and visual benefits of playing video games. It discusses research showing that action game players have improved contrast sensitivity, response times, probabilistic inference abilities, and memory in some contexts. However, the evidence on aggression is mixed, and while some studies found short-term increases in aggression, there is no clear evidence that video games directly cause long-term violent behavior. Critics argue that the methodology of some aggression studies is flawed and more research is still needed to establish clear links.
This documentary will explore the psychological and biological effects of video games. The filmmaker wants to create a factual documentary on this topic as they are more passionate about creating work based on confirmed facts rather than storytelling. They have been interested in research about how video games may have impacted them and others as they grew up playing video games. The initial influences come from news stories discussing the possible impacts of video games and scientific articles on the benefits of playing video games. Research will include paper-based sources as well as interviews with professionals and gamers to provide different perspectives. The goal is for viewers to come away with new facts and a fresh perspective on how much of an impact video games can have on people's lives. The documentary will have
Kieran Dean Beal proposes a documentary project titled "Gaming Minds" that will provide a factual look at the psychological and biological consequences of playing video games. The documentary will present information gathered from interviews with professionals and studies from scientific journals and articles, without trying to persuade viewers. It will include gameplay footage and interviews with gamers. The project will be evaluated through weekly production diaries, regular reflections on sections completed, and an overall self-assessment to ensure it meets the high standards set out in the proposal.
Kieran Beal is planning their FMP project and identifying potential practical/technical issues. Key issues include having enough storage space for footage and equipment, not having the necessary software, equipment malfunctions, and lacking certain production skills. Solutions involve securing additional storage, using Adobe and Microsoft subscriptions, forming a collaborative team with diverse skills, and preparing contingency plans. Theoretical issues like scheduling, transportation limits, interpersonal conflicts, and sound interference are addressed by carefully planning around constraints, selecting compatible collaborators, and choosing isolated interview locations. Risks from loose cables, faulty gear, traffic accidents, unsafe areas, fatigue, and heavy lifting will be mitigated with precautions like clear work areas, equipment checks, shot placement,
This document contains information about design elements for a project including a style sheet, mood board, concept board, and color schemes. It outlines visual resources to convey the tone, ideas, and aesthetic direction of the project through images and colors. The design elements listed will help guide the look and feel of whatever is being created.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
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Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
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This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
2. Different roles:
-Animator
-assistant producer
-Audio engineer
-Creative director
-DevOps engineer
-External producer
-Game designer
-Game programmer
-Games artist
-Lead artist
-Lead Programmer
-Level editor
-Narrative copywriter
-Product manager
-Project manager/Producer
-QA tester
-Technical artist
-Game developers on average earn from $45,320 to $129,700 anually.
-There are also videogame promotion events such as: E3 13-15th June 2017 Los Angeles,
Eurogamer 21-25th September 2017 Birmingham and Insomnia 25-28th August 2017
Birmingham. Where all developers both of Triple A titles and indie games announce and
build ‘hype’ for their upcoming release.
-2017 was a year for many videogames of a variety of budgets, some were hits with the
consumers and critics such Resident Evil 7 (Capcom), Horizon 0 Dawn(Guerilla games)
And the re-release of Prey(Bethesda Softworks), others had a lot of hype built around
them but received poor/mixed reviews such as Mass Effect Andromeda(Bioware),
Hellblade(Ninja theory) and Agents of mayhem(Volition) the makers of the well received
Saints row franchise.
-The media has also covered major gaming tournaments worldwide hosted by the
companies that make the games, some popular ones include: The call of duty
championship, classic Tetris world championship, DreamHack, eGames, ESL and
electronic sports world cup.
-DLC content has become a mainstay of modern gaming, there isn’t one triple A title
released anymore without the promise of upcoming content for an additional fee, many
have accepted it but there is still controversy over the subject, the chief executive of EA
Andrew P. Wilson has claimed the complaints over DLC to be “nonsense”. DLC can have
many purposes, whether it’s to add additional gameplay hours to already popular games
or simply to give the consumers the closure that the original game didn’t.
3. Info-graphic Bibliography:
I used a variety of sources to gather my information the links to which are listed below:
-anon. (2017). job roles. Available: creativeskillset.org/creative_industries/games/job_roles. Last accessed 12th September
-anon. (2017). E3 2017: all announcements from 2017's biggest show. Available: www.techradar.com/news/e3-2017. Last accessed 13th September
-anon. (2017). Eurogamer dates. Available: www.eurogamer.net/. Last accessed 12th September
-anon. (2017). Insomnia dates. Available: www.thenec.co.uk/whats-on/insomnia-gaming-festival/. Last accessed 12th September
-anon. (2017). game ratings. Available: www.imdb.com. Last accessed 12th September
-anon. (2017). Top 10 gaming tournaments ever. Available: https://sporteology.com/top-10-gaming-tournaments-ever. Last accessed 12th September
-anon. (2017). How much does a game programmer make?. Available: www.careerigniter.com/questions/how-much-does-a-game-programmer-make. Last
accessed 13th September
-anon. (2017). EA executive calls on-disc DLC complaints ‘nonsense,’ but the truth is more complex. Available: https://www.extremetech.com › Gaming. Last
accessed 15th September.
5. Infographic research and
analysis
-All of my research that went towards planning and creating the infographic originated from internet research of which I read
through, analysed, and filtered out the information that wasn't important to the data that was and then proceeded to store
in it by logging it onto this PowerPoint.
6. Research:
Data was located and retrieved by typing general questions into google then using reliable sources for the information on
specific topic, once completed I stored the data as a mixture of brief bullet points and sentences to go into detail, I then
stored the references to these sources by using a site called Niel’s toolbox.
Preferred roles in production:
Narrative copywriter
Product manager
Narrative copywriter: This role is responsible for the written aspect of the game, they write the story, characters, world etc, due to the focus on game design
during development they have to make sure that the story elements work with the design choices, they also have to understand the tone and world of a
game as they’ll be responsible for adding many small touches that will make or break the consumers’ overall experience. However for larger titles a group of
narrative copywriters may be brought on board in order to keep up. Narrative copywriters earn from 45,000 to 90,000 dollars on average every year it widely
varies on the project their working on and their position in the team.
Product Manager: The primary role is to help create and implement marketing campaigns to help boost the sales of games the developers are working.
Working on the marketing team they support the senior marketing managers who organise international or global campaigns, they also have a tendancy to
work with the brand managers whose responsible for developing long-term plans for individual franchises, the product manager then provides a strategic
overview of how the brand should develop over time. However in the early stages of development they may liaise with the developers and provide insight
into initial decisions such as characters and scenarios, tasks carried out by the product manager vary as the game’s release approaches, they’re also involved
with any focus testing of the game’s concept and then later on in the project, how feedback of the game is used, product managers earn between 38,000 to
200,000 dollars a year.
7. Irn Bru bibliography:
-anon. (2017). Irn Bru. Available: https://yougov.co.uk/opi/browse/Irn_Bru. Last accessed 20th September 2017
-Sarah Whitten. (27th July 2016). Coca-Cola beats on earnings, but cuts revenue forecast. Available:
https://www.cnbc.com/2016/07/27/coca-cola-reports-second-quarter-2016-earnings.html. Last accessed 20th
September 2017
-HLaGH26. (21st August 2010). Coca-Cola - The best commercials ever. Available:
https://www.youtube.com/watch?v=ocacEb8A4T0. Last accessed 20th September 2017
-Myself. (2017). Irn Bru Opinion. Available:
https://www.surveymonkey.com/summary/CXsRuA8XGTZfTPSreP1qlSpVGfN_2BNLVfDX4PdaALjaR6bFpBcxmK3PyCE8
CgfxWJ. Last accessed 22nd September 2017
8. Client research:
Client: Irn-Bru
Product: Soft drinks
Methods: Irn Bru have always relied upon light hearted mature humour to appeal to the target demographic which mainly
consists of teenagers and young adults through a series of brief linear adverts that were a mix of realist and anti-
realist:https://www.youtube.com/watch?v=1FfAJB9LL50
The Irn Bru ‘gets you through’ has been their most successful marketing campaign in the brand’s history.
-In response to cola’s ‘share a coke’ campaign, Barr decided to release thousands of bottles stamped with the names,
‘Fanny’, ‘Senga’, ‘Rab’ and ‘Tam’ on the labels, mimicking that done by coca cola. The Irn Bru brand heavily relies on comedy
and humour to sell their product.
-Irn Bru invested 6 million pounds in a TV marketing campaign that aired in April 2015 that ran for 3 months, the
announcement coincided with Irn Bru becoming the official soft drink sponsor for the football league, Irn Bru had always
been a huge supporter of the sport but this landmark deal had signalled their biggest season yet, The end goal of
sponsoring the football league was to increase their popularity in England.
-Irn-Bru pushes forward the idea of reward power through their adverts, in the idea that if their product is drunk it offers
immediate refreshment, more so than their competitors offerings.
9. Client research:
Irn Bru has released multiple side products over the years in the hopes to milk the profit from their popular soft drink in the following
ways as example:
10. Market research:
-Irn Bru is part of the soft drinks market primarily despite branching off into other markets as seen previously, as a result
of this they have multiple competitors such as: Cola, Schweppes, Tango, Mountain Dew and 7up as just a few examples.
However Irn Bru’s main competition is the coca cola brand owning 26 different brands.
11. Market research:
Introduced: 1886
Archrival: Pepsi-Cola
Target market: Pretty much everyone. The 17 percent market share is higher than Pepsi and Mountain Dew combined, and the drink is
reportedly recognized by 94 percent of the world’s population.
Product placement: While hundreds of television shows, films and other forms of media have featured Coke as product placement, we’re
declaring “American Idol” the winner for its relentlessly awkward Coke drops (narrowly beating out “The Cosby Show”).
Fun fact: Coca Cola was the first soft drink in outer space, consumed by members of the Space Shuttle Challenger in something called a
“Coca Cola Space Can.”
-Coca cola is the largest competitor for all soft drinks spending a
total of 4 billion dollars on marketing globally in 2015, had 12.6
billion dollars in revenue dollars, and on average made a total
profit of 60 billion dollars.
-Coca cola also relies on TV adverts to sell their product and have primarily
relied on linear, anti-realistic ads in order to reach their target audience
which according to Yougov are young people, mainly bought by both
genders of a left wing political view. Coca cola’s most famous marketing
campaign however was the introduction of Santa Clause, giving him a red
suit and having him drink coke of the side of red trucks, beforehand he was
known as saint Nicholas in black and white, this campaign was so popular it
is how the iconic holiday figure is recognised by everyone today.
13. Audience research:
Secondary Research:
-The previously stated sets of data were collected from yougov.com, they collected the data from the irn bru website
itself and as a result of this the data is most likely to be deemed credible, for the most it is understandably laid out.
-the overall results would lead to suggest that Irn Bru is well preferred beverage by the people who answered the
survey, however cross referencing this with the data gathered stating that most people who answered are with the
bank of Scotland and are therefore likely to be Scottish, as Irn Bru is a Scottish drink it is also possible for people to
say they like something because it is associated with the country, this can be confirmed as the drink has also been
called the nation’s 2nd national drink behind scotch, and therefore the results may not be completely reliable.
-While it’s still likely that young men drink Irn Bru more than any other category it is hard to see a political agenda
having any correlation to the type of drink people prefer.
-When comparing all the results on google maps, the density of ASDA supermarkets, Lloyds TSB banks and Royal
bank of Scotland accounts it is likely that many of the answers came from Glasgow and they prefer a mix of indoor
and outdoor activities.
14. Audience research:
Primary Research:
-After analysing the 12 responses I collected from conducting my own survey I have come to these results:
Gender
Male: 91.67%
Female: 8.33%
Other: 0%
Age
Lower: 0%
6-12: 0%
13-19: 91.67%
20-26: 8.33%
Higher: 0%
Political Agenda:
Right Wing: 20%
Left Wing: 10%
In-between: 70%
Activity preference:
Indoor: 16.67%
Outdoor: 16.67%
Mix: 66.67%
How often they drink soft drinks:
All the time: 50%
Somewhat Often: 25%
Occasionally: 16.67%
Rarely: 8.33%
Never: 0%
What size soft drink:
Can: 16.67%
Small Bottle: 16.67%
Medium Bottle: 50%
Large Bottle: 16.67%
Family size: 0%
No Preference: 0%
Favourite soft drink and why:
Fanta: 3
Mountain Dew: 2
Pepsi: 1
Coke: 2
Sprite: 1
Vodka w/ Lemonade: 1
Vimto: 1
-From this data I could conclude that it is mostly young Males
with no direct political agenda and prefer a mix of activities,
whom generally drink a lot of soft drinks of medium size.
However the issue with this is that this is only a small handful
of people answering questions so any conclusion drawn from
this would be invalid.
-However comparing these results to my secondary research
generally backs it up, with the majority of the answers being
young Males who prefer a mix of indoor and outdoor
activities whom have a strong appeal for soft drinks.
-Using this data it shows what Irn Bru’s target demographic
should be, it also shows that they should be appealing more
to the left Wing Political sympathising audience to boost
sales.
16. Idea Generation:
-I tried three different ideas to generate a videogame based around Irn Bru: a platformer, a racer and a position defence
game.
-The concept around the 2D platformer was that you would play as a non gender descript character climbing a the
Irn Bru Co. skyscraper to reach the fizzy beverage at the top avoiding other drinks as obstacles as you go and the screen
constantly moves in order to motivate the player to keep going, with a limited number of lives it would make the player
determined to keep climbing.
-The racing game would involve a Birds eye view pixilated street where u drive in an Irn Bru inspired car around a map
against cars inspired by other soft drinks, of which you could use the bottlecaps earned from completing races to upgrade
your vehicle.
-The position defence game would involve you standing in a fixed position using an Irn Bru gun to shoot down other soft
drinks as they came hurtling towards you, each round completed would bring in bottlecaps depending on how many
enemies you shot in the previous round, using these you can upgrade your cannon to fight the boss waves that occur.
17. Idea Generation:
- original Tv advert: unnamed guy walking down the street minding his own business, when a non descript figure in an
orange morph suit running up to them, slapping them multiple times and then running away leaving the other figure in
confusion and with a can of Irn Bru, inspired from a tango advert in the 90's.
-Another idea however was to have two people in large morph suits (this was a continuous theme until the final idea) one
in a Scottish suit the other in an English, in between them both in the street is a bottle of Irn Bru in which they both fight
over, when the comical dust clears they both share the Irn Bru and are wearing British morph suits, with the slogan,
'bringing people together, the Scottish way'. We decided however not to go with this primarily because we believed
that many Scottish people would view this advert as offensive, not only for being incredibly stereotypical of the Scottish
culture but also because much of the Scottish population voted for independence from Britain during the Scottish
referendum and as a result would be offended by the notion this ad implies.
-Instead we've instead decided to do a mafia style advert as a spoof to popular movies like Bugsy Malone and Goodfellas,
while still using a Scottish stereotype that is not to be taken as how we see the general Scottish population in any way.
18. Individual Idea:
original Tv advert: unnamed guy walking down the street minding his own business, when a non descript figure in an
orange morph suit running up to them, slapping them multiple times and then running away leaving the other figure in
confusion and with a can of Irn Bru, inspired from a tango advert in the 90's. However we decided that this was too close
to the original source material and as a result was cut from the final idea.
19. Group Idea:
-For the group Tv advert we have decided on a concept where Irn Bru is illegal like any recreational drug, in which some
mafia type goons are dealing it in a sealed case to unnamed figure across the room, they make the swap and leave, trying
to stick to a more light humoured type advert to appeal to the younger generation who based on my audience research
are more likely to purchase Irn Bru, we still have plan some sort comedic punch line at the end of the advert, while all of
this is happening there will be a man in the background in a kilt holding an Irn bru referencing a particularly obscure
movie from the 20th century that while it would be most likely lost on the youth of today is still a rather silly moment
nonetheless.
21. Planning Docs (Advergame):
-The game takes place in a world where the Irn Bru company has colonized another planet to synthesize ingredients for
your soft drink as earth has run out and other soft drink companies have decided to invade, your job as the IBPD (Irn Bru
planetary defence) is as follows:
Using an Irn Bru cannon to blast other bottled soft drinks ships out of the sky in a space invaders themed landscape while
a digital computer generated soundtrack plays in the background. The game will have an upgrade system where you
acquire bottlecaps from the other ships depending on how many you shoot down, these bottlecaps can then be used to
upgrade your cannon to succeed in higher rounds and to help defeat the boss rounds. The game will have powerups that
you can either shoot to gain them or may use bottlecaps to buy them before each round starts, should a ship reach you
before you get the chance to shoot it down then you will lose health, reaching 0 health means starting the round again,
should a boss reach you however you will lose by default. There are also different projectiles you can use, a Bru bomb will
explode a group of ships in an area and the drink jet fires a constant stream of Bru to take out ships faster, these however
are very limited so the player must use them wisely.
22. Planning docs: (Advergame)
This is simply a draft of my
videogame and will likely
not look entirely like this
by the end but it does
however display the
general idea.
24. Planning docs (print advert):
-This was my original design that I was
planning on going with however I
decided against using it, this was due to
it being too similar to the source material
and a good portion of the picture had
nothing to do with the product itself.
However it also conveys the wrong
message showing an industrial factory in
nature would suggest Irn Bru is against
the environment.
-I initially was going to go with the slogan
‘gods own bru’ in the end however I
decided that this came off as rather
pretentious of the company and may rub
some people (mainly religious followers)
the wrong way and therefore decided to
change it.
25. Planning Docs (Print Advert):
This was the second practise sketch I created which is the same image to the first except the bottom half had been
cropped off and smiling faces had been placed on the clouds, this paired up with the slogan ‘Irn Bru, one with nature’
symbolises how people are happy both with Irn Bru and the eco friendliness of the company, the cartoon style of the also
reinforces the innocence of the company.