The document discusses strategies for mobilizing the Fanta brand to appeal to younger consumers. It notes that Fanta is currently perceived as a drink for teens aged 13-20 and emphasizes fun. The top five mobile technologies suggested to engage consumers are group messaging, geocaching, near field communication, location-based services, and augmented reality. Three potential mobile activations are described: a social gaming app called "Fanta Finder" incorporating several of these technologies; an interactive location-based vending machine; and an irreverent chatbot named "Fanta SRSLY." The activations aim to increase social engagement and brand loyalty among budget-conscious, connected youth.