Collaborative Consumption Summit held at Bentley University on September 30, 2010 featuring Rachel Botsman, author of "Whats Mine Is Yours." Moderated by Jeff Bennett, CEO of Swap.com. Panelists included Shelby Clarke, CEO of RelayRides, Tim Hyer, CEO of RentCycle and Aleece Germano, CEO of SWAP Team, John Harthorne, MassChallenge
This is a presentation I gave at the First Tuesday event in London on Nov 6th, discussing startup trends for 2013. It sums up a few interesting collaborative consumption startups, several of them based in the UK.
Trust and Reputation in the Peer-to-Peer EconomyFrancesca Pick
The emergence of the collaborative economy and peer-to-peer marketplaces bring on many new challenges for businesses that neeed to build trust between their users on the Web. This presentation gives an introduction to the main challenges and an overview of tools that help platforms build and federate trust and reputation online .
Headstart Morgenseminar om Collaborative Economy: Albert Cañiguerals præsenta...Seismonaut
Albert Cañigueral er Ouishare's ekspert i deleøkonomi i Barcelona og omegn. Han var med som taler på Headstarts morgenseminar om Collaborative Economy d. 11. oktober 2013.
The potential for collaborative consumptionOuiShare
Presented at the European Economic and Social Committee event in Madrid on June 25th 2014. What's the potential for collaborative consumption? what are the key factors to scale its impact?
Collaborative Consumption Summit held at Bentley University on September 30, 2010 featuring Rachel Botsman, author of "Whats Mine Is Yours." Moderated by Jeff Bennett, CEO of Swap.com. Panelists included Shelby Clarke, CEO of RelayRides, Tim Hyer, CEO of RentCycle and Aleece Germano, CEO of SWAP Team, John Harthorne, MassChallenge
This is a presentation I gave at the First Tuesday event in London on Nov 6th, discussing startup trends for 2013. It sums up a few interesting collaborative consumption startups, several of them based in the UK.
Trust and Reputation in the Peer-to-Peer EconomyFrancesca Pick
The emergence of the collaborative economy and peer-to-peer marketplaces bring on many new challenges for businesses that neeed to build trust between their users on the Web. This presentation gives an introduction to the main challenges and an overview of tools that help platforms build and federate trust and reputation online .
Headstart Morgenseminar om Collaborative Economy: Albert Cañiguerals præsenta...Seismonaut
Albert Cañigueral er Ouishare's ekspert i deleøkonomi i Barcelona og omegn. Han var med som taler på Headstarts morgenseminar om Collaborative Economy d. 11. oktober 2013.
The potential for collaborative consumptionOuiShare
Presented at the European Economic and Social Committee event in Madrid on June 25th 2014. What's the potential for collaborative consumption? what are the key factors to scale its impact?
“Peer-to-peer” economy and social ontology: legal issues and theoretical pers...Federico Costantini
“Peer-to-peer” economy and social ontology: legal issues and theoretical perspectives.
PhiloWeb 2015 Workshop @ 12th European Semantic Web Conference (ESWC) 2015
Portoroz (Slovenia) // May 31st – June 4th, 2015
Denise Cheng for 2014 SHARE closing plenaryDenise Cheng
I was a panelist and plenary speaker at the inaugural SHARE conference on catalyzing the sharing economy. These are slides for my plenary lightening talk, where I urged everyone to make a distinction between "sharing economy" and "peer economy" as well as the gift economy, cooperatives, smart cities, and collaborative consumption.
Sharing Economy presentation to Copenhagen City CouncilBrooks Rainwater
The sharing economy is a game changer and is rapidly emerging in cities across America and around the world. I gave this presentation to the Copenhagen City Council on the sharing economy and its effects, influences, and innovations in American cities. It speaks specifically to what we are learning in cities around this subject at the National League of Cities.
Plus d'infos sur cette journée technique organisée par la MOPA le 04 décembre 2014 à Périgueux : http://aquitaine-mopa.fr/professionnalisation/programme-regional-2014/integrer-les-habitants-dans-le/article/integrer-les-habitants-dans-la
We'll give a better approach about game industry and its evolution. We'll see the different departments of a videogames studio, a publisher, a developer... We'll review lots of KPIs and metrics to introduce ourself betters to the industry terms
Check out my iOS development course on Udemy and get 97% discount with this link:
https://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE
SanCity Gamification Banking Case StudyPete Baikins
Slides from Tomasz Burdziński and Piotr Warzoszczak of Oskar Wegner's talk at Gamification and Fintech Meetup in London on 11th July. http://oskarwegner.pl/
Story powered gamification in financial sector
How to use rich story and gameful world to boost sales, keep millennials engage and build virtual rewards value? In order to answer that question we will look through our newest case studies of long-term enterprise gamification platforms for one of the world biggest bank. In our presentation we will show details about sales results, program recruitment conversion rate and engagement level of over 95% of employees. We will rely the presentation on data collected from over 1000 users in over 12 months.
Game marketing has changed over the years and this presentation from OrlandoiX15 should give independent game studios and indie game devs a roadmap for launching titles into the current market. Always happy to give advice to studios - sean@ide-agency.com
Updated High-Level guide to marketing games in 2018. The intended audience is game studios with a small budget, but much of this applies regardless of studio size. The focus is on marketing, community and social media versus advertising.
“Peer-to-peer” economy and social ontology: legal issues and theoretical pers...Federico Costantini
“Peer-to-peer” economy and social ontology: legal issues and theoretical perspectives.
PhiloWeb 2015 Workshop @ 12th European Semantic Web Conference (ESWC) 2015
Portoroz (Slovenia) // May 31st – June 4th, 2015
Denise Cheng for 2014 SHARE closing plenaryDenise Cheng
I was a panelist and plenary speaker at the inaugural SHARE conference on catalyzing the sharing economy. These are slides for my plenary lightening talk, where I urged everyone to make a distinction between "sharing economy" and "peer economy" as well as the gift economy, cooperatives, smart cities, and collaborative consumption.
Sharing Economy presentation to Copenhagen City CouncilBrooks Rainwater
The sharing economy is a game changer and is rapidly emerging in cities across America and around the world. I gave this presentation to the Copenhagen City Council on the sharing economy and its effects, influences, and innovations in American cities. It speaks specifically to what we are learning in cities around this subject at the National League of Cities.
Plus d'infos sur cette journée technique organisée par la MOPA le 04 décembre 2014 à Périgueux : http://aquitaine-mopa.fr/professionnalisation/programme-regional-2014/integrer-les-habitants-dans-le/article/integrer-les-habitants-dans-la
We'll give a better approach about game industry and its evolution. We'll see the different departments of a videogames studio, a publisher, a developer... We'll review lots of KPIs and metrics to introduce ourself betters to the industry terms
Check out my iOS development course on Udemy and get 97% discount with this link:
https://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE
SanCity Gamification Banking Case StudyPete Baikins
Slides from Tomasz Burdziński and Piotr Warzoszczak of Oskar Wegner's talk at Gamification and Fintech Meetup in London on 11th July. http://oskarwegner.pl/
Story powered gamification in financial sector
How to use rich story and gameful world to boost sales, keep millennials engage and build virtual rewards value? In order to answer that question we will look through our newest case studies of long-term enterprise gamification platforms for one of the world biggest bank. In our presentation we will show details about sales results, program recruitment conversion rate and engagement level of over 95% of employees. We will rely the presentation on data collected from over 1000 users in over 12 months.
Game marketing has changed over the years and this presentation from OrlandoiX15 should give independent game studios and indie game devs a roadmap for launching titles into the current market. Always happy to give advice to studios - sean@ide-agency.com
Updated High-Level guide to marketing games in 2018. The intended audience is game studios with a small budget, but much of this applies regardless of studio size. The focus is on marketing, community and social media versus advertising.
Using Gaming Mechanics for Marketing - Raf Keustermans #SMM11Our Social Times
Gamification is one of the hottest buzzwords in online marketing, but what does it really mean? In this insightful session Raf Keustermans, former Global Marketing Director at Playfish (EA), will provide a practical guide to using gaming mechanics for marketing. He will provide innovative ideas for motivating customers to engage and examples of how to reward social media advocates. - #SMM11
Active Story System - design methodology for transmedia storytellingRobert Pratten
Design methodology for creating participatory transmedia stories. For $1.25 you can buy an interactive PDF of the worksheets shown in this presentation. This allows you to complete the fields for your own projects and print. Here's the link:
http://an.cr/sa/jH0In
This presentation shows how gamification techniques can be used to drive motivation and increase engagement for both the coders and volunteers at CodeClubWorld.org.
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
Исследование коммуникационных шаблонов (frameworks) взаимодействия брендов «т...Maxim Yatcenko
В рамках проекта "Операция Каша" был предоставлен аналитический отчет (Исследование коммуникационных шаблонов (frameworks) взаимодействия топовых Университетов (Harvard, MIT, с целевыми аудиториями, 160 стр.).
Отчет основывался на проведенном, согласно концепции «жизненного цикла целевых аудиторий» (абитуриенты, студенты, преподаватели, международное взаимодействие, научная деятельность, HR, выпускники, бизнес, государство, СМИ) исследовании, которое включало в себя анализ web-сервисов, контент-стратегии, коммуникационных моделей 20 ведущих университетов мира.
Было предложено технологическое (mobile) решение.
Trust Element Assessment: How Your Online Presence Affects Outbound Lead Gene...Martal Group
Learn how your business's online presence affects outbound lead generation and what you can do to improve it with a complimentary 13-Point Trust Element Assessment.
In today's digital world, customers are just a click away. "Grow Your Business Online: Introduction to Digital Marketing" dives into the exciting world of digital marketing, equipping you with the tools and strategies to reach new audiences, expand your reach, and ultimately grow your business.
website = https://digitaldiscovery.institute/
address = C 210 A Industrial Area, Phase 8B, Sahibzada Ajit Singh Nagar, Punjab 140308
It's another new era of digital and marketers are faced with making big bets on their digital strategy. If you are looking at modernizing your tech stack to support your digital evolution, there are a few can't miss (often overlooked) areas that should be part of every conversation. We'll cover setting your vision, avoiding siloes, adding a democratized approach to data strategy, localization, creating critical governance requirements and more. Attendees will walk away with actions they can take into initiatives they are running today and consider for the future.
Mastering Local SEO for Service Businesses in the AI Era is tailored specifically for local service providers like plumbers, dentists, and others seeking to dominate their local search landscape. This session delves into leveraging AI advancements to enhance your online visibility and search rankings through the Content Factory model, designed for creating high-impact, SEO-driven content. Discover the Dollar-a-Day advertising strategy, a cost-effective approach to boost your local SEO efforts and attract more customers with minimal investment. Gain practical insights on optimizing your online presence to meet the specific needs of local service seekers, ensuring your business not only appears but stands out in local searches. This concise, action-oriented workshop is your roadmap to navigating the complexities of digital marketing in the AI age, driving more leads, conversions, and ultimately, success for your local service business.
Key Takeaways:
Embrace AI for Local SEO: Learn to harness the power of AI technologies to optimize your website and content for local search. Understand the pivotal role AI plays in analyzing search trends and consumer behavior, enabling you to tailor your SEO strategies to meet the specific demands of your target local audience. Leverage the Content Factory Model: Discover the step-by-step process of creating SEO-optimized content at scale. This approach ensures a steady stream of high-quality content that engages local customers and boosts your search rankings. Get an action guide on implementing this model, complete with templates and scheduling strategies to maintain a consistent online presence. Maximize ROI with Dollar-a-Day Advertising: Dive into the cost-effective Dollar-a-Day advertising strategy that amplifies your visibility in local searches without breaking the bank. Learn how to strategically allocate your budget across platforms to target potential local customers effectively. The session includes an action guide on setting up, monitoring, and optimizing your ad campaigns to ensure maximum impact with minimal investment.
Mastering Dynamic Web Designing A Comprehensive Guide.pdfIbrandizer
Dynamic Web Designing involves creating interactive and adaptable web pages that respond to user input and change dynamically, enhancing user experience with real-time data, animations, and personalized content tailored to individual preferences.
As the call for for skilled experts continues to develop, investing in quality education and education from a reputable https://www.safalta.com/online-digital-marketing/best-digital-marketing-institute-in-noida Digital advertising institute in Noida can lead to a a success career on this eve
The session includes a brief history of the evolution of search before diving into the roles technology, content, and links play in developing a powerful SEO strategy in a world of Generative AI and social search. Discover how to optimize for TikTok searches, Google's Gemini, and Search Generative Experience while developing a powerful arsenal of tools and templates to help maximize the effectiveness of your SEO initiatives.
Key Takeaways:
Understand how search engines work
Be able to find out where your users search
Know what is required for each discipline of SEO
Feel confident creating an SEO Plan
Confidently measure SEO performance
Most small businesses struggle to see marketing results. In this session, we will eliminate any confusion about what to do next, solving your marketing problems so your business can thrive. You’ll learn how to create a foundational marketing OS (operating system) based on neuroscience and backed by real-world results. You’ll be taught how to develop deep customer connections, and how to have your CRM dynamically segment and sell at any stage in the customer’s journey. By the end of the session, you’ll remove confusion and chaos and replace it with clarity and confidence for long-term marketing success.
Key Takeaways:
• Uncover the power of a foundational marketing system that dynamically communicates with prospects and customers on autopilot.
• Harness neuroscience and Tribal Alignment to transform your communication strategies, turning potential clients into fans and those fans into loyal customers.
• Discover the art of automated segmentation, pinpointing your most lucrative customers and identifying the optimal moments for successful conversions.
• Streamline your business with a content production plan that eliminates guesswork, wasted time, and money.
Checkout Abandonment - CRO School by Mailmodosaba771143
Fear of abandonment’ means a whole different thing in eCommerce.
Because the loss is tangible. And felt right in your pocket.
But that also means there are real things you could fix.
One of the final stages of shopping abandonment occurs is the checkout page.
Which means it impacts your bottom line directly.
So here’s a rundown of:
→ Reasons shoppers abandon the checkout process
→ How other brands cope with these issues
→ Actionables to fix your checkout flow
Do it right, and you’ll feel the change in your revenue.
This is a part of our CRO School series - to help you fix the revenue leaks in your eCommerce store.
Sign up for CRO School and get these insights right in your inbox
(Visit the link to enroll ->https://www.mailmodo.com/cro-school/?utm_source=cro-school&utm_medium=slideshare )
#ecommerce
#cro
#cart
#abandonement
#checkout
#email
#course
#conversion
When most people in the industry talk about online or digital reputation management, what they're really saying is Google search and PPC. And it's usually reactive, left dealing with the aftermath of negative information published somewhere online. That's outdated. It leaves executives, organizations and other high-profile individuals at a high risk of a digital reputation attack that spans channels and tactics. But the tools needed to safeguard against an attack are more cybersecurity-oriented than most marketing and communications professionals can manage. Business leaders Leaders grasp the importance; 83% of executives place reputation in their top five areas of risk, yet only 23% are confident in their ability to address it. To succeed in 2024 and beyond, you need to turn online reputation on its axis and think like an attacker.\
Key Takeaways:
- New framework for examining and safeguarding an online reputation
- Tools and techniques to keep you a step ahead
- Practical examples that demonstrate when to act, how to act and how to recover
In this presentation, Danny Leibrandt explains the impact of AI on SEO and what Google has been doing about it. Learn how to take your SEO game to the next level and win over Google with his new strategy anyone can use. Get actionable steps to rank your name, your business, and your clients on Google - the right way.
Key Takeaways:
1. Real content is king
2. Find ways to show EEAT
3. Repurpose across all platforms
Monthly Social Media News Update May 2024Andy Lambert
TL;DR. These are the three themes that stood out to us over the course of last month.
1️⃣ Social media is becoming increasingly significant for brand discovery. Marketers are now understanding the impact of social and budgets are shifting accordingly.
2️⃣ Instagram’s new algorithm and latest guidance will help us maintain organic growth. Instagram continues to evolve, but Reels remains the most crucial tool for growth.
3️⃣ Collaboration will help us unlock growth. Who we work with will define how fast we grow. Meta continues to evolve their Creator Marketplace and now TikTok are beginning to push ‘collabs’ more too.
Videos are more engaging, more memorable, and more popular than any other type of content out there. That’s why it’s estimated that 82% of consumer traffic will come from videos by 2025.
And with videos evolving from landscape to portrait and experts promoting shorter clips, one thing remains constant – our brains LOVE videos.
So is there science behind what makes people absolutely irresistible on camera?
The answer: definitely yes.
In this jam-packed session with Stephanie Garcia, you’ll get your hands on a steal-worthy guide that uncovers the art and science to being irresistible on camera. From body language to words that convert, she’ll show you how to captivate on command so that viewers are excited and ready to take action.
How to Use AI to Write a High-Quality Article that Ranksminatamang0021
In the world of content creation, many AI bloggers have drifted away from their original vision, resulting in low-quality articles that search engines overlook. Don't let that happen to you! Join us to discover how to leverage AI tools effectively to craft high-quality content that not only captures your audience's attention but also ranks well on search engines.
Disclaimer: Some of the prompts mentioned here are the examples of Matt Diggity. Please use it as reference and make your own custom prompts.
The What, Why & How of 3D and AR in Digital CommercePushON Ltd
Vladimir Mulhem has over 20 years of experience in commercialising cutting edge creative technology across construction, marketing and retail.
Previously the founder and Tech and Innovation Director of Creative Content Works working with the likes of Next, John Lewis and JD Sport, he now helps retailers, brands and agencies solve challenges of applying the emerging technologies 3D, AR, VR and Gen AI to real-world problems.
In this webinar, Vladimir will be covering the following topics:
Applications of 3D and AR in Digital Commerce,
Benefits of 3D and AR,
Tools to create, manage and publish 3D and AR in Digital Commerce.
Everyone knows the power of stories, but when asked to come up with them, we struggle. Either we second guess ourselves as to the story's relevance, or we just come up blank and can't think of any. Unlocking Everyday Narratives: The Power of Storytelling in Marketing will teach you how to recognize stories in the moment and to recall forgotten moments that your audience needs to hear.
Key Takeaways:
Understand Why Personal Stories Connect Better
How To Remember Forgotten Stories
How To Use Customer Experiences As Stories For Your Brand
2. Define business objectives:
• Increase generation of Shares
• Increase trade of Shares
• Increase spend of Shares
Delineate target behaviors:
• Increase amount of shared product & services (special everyweek, everymonth, etc quest with motivation to share products & services)
• Increase the usage of shares (todo lists service and special type of activity)
• Ensure of self-reproduction of audience (system will create social media awareness with special type of gamification activity -
recomendation system)
• N points in different types of activity, proposal to complete another quest in different "skill tree".
• Collaborative Consumption Personal Radar Chart
Describe your players:
• Age: 25-54 (25-34, 34-45, 45-54)
• Married: 64,8%
• Countries: UK, USA, Netherlands, Denmark, Norway, Germany, Sweden, Spain, France, Italy, Brazil, Australia
• Social grade:
• UK - BC1C2E
• USA - Lower middle class, working class
• Household income: $25-50+k
• Behavior: active online consumer, active game player
• Children houshold: 40,2%
• Gender: 53% - men, 47% - women
3.
4.
5.
6.
7.
8. Devise activity loop
(for different types of players different and/or mix activity loops)
1. Feedback:
• N points in different types of activity, proposal to complete another quest in different "skill tree".
• For diffeernt types of players:
• Points
• Badges
• Leaderboards
• Statuses
• Rewards
Onboarding:
• The gamified system will engaged new players by providing a common task (business objective) in the form of simple quests.
• It will remain interesting for more experienced players by adding a complex quests from different mixtype activities quests and team
work.
2. Engagement loops:
• 1.1. Explorers - quests (accomplishment of different lists/frameworks of recently posted products and services).
• Leisure frameworks (example, make a cycle tour at foreign city - book a flat, book a cycle, go to the somewhere and help another
consumer of the CC.com repair a house)
• TODO frameworks (example, garden todo list - making it clear - player need to book a lawn mower, book a car to go to the grocery
store, get something else)
• 1.2. Killers - collaborative consumption products & services penny auction.
• 1.3. Socializers - products, professionals, services recomendation system ("i knew who can make/have it"), complex services graph
("Max knows 3 different people who can make a film (house, website, etc) if they would be a team).
• 1.4. Achievers - a different and broad types of achievements in different player roles
9. Progression loops:
We have complex social behavior and games strategies - not only achiever or killer. So for long-run progression we
will use a gamified names for different types of activities related to the business goals.
10. The gamification idea: Collaborative
Consumption Personal Radar Chart
Don’t forget the fun!
12. Every activity/mixed activities has a tree of skills (like RPG games, which gives
the players a special benefits - special for the achievers, explorers, socializers
and killers types of play)
13. So when the player get achievements
form different trees of skills he gets
• Benefits from different trees
of skills
• Personal Radar Chart
• Long-run progression to the
mastery gamified status (saint,
inventor, tycoon, etc)
• He discern all other
opportunities to explore
different types of collabortive
consumption
• He can compare the graphs of
different people
14. Deploy the appropriate tools
Mechanics (from the text above):
• we have virtual currency, so we have a Resource Acquisition - amount of earn, trade, spent Shares.
• Challenges - quests
• Chance - different todo lists, explorer leisure quests on recently posted products & services (some sort of random)
• Cooperation & Competition - collaborative task solving, team work, auction activity.
• Feedback - radar chart, points, successfully finished quests, changes in radar graph
• Rewards - badges, statuses, benefits from high-level achievements, ect
• Transactions - auction, collaborative and team work
• Win states - leaderboards, auction points.
Components:
• Achievements
• Avatars
• Badges
• Boss Fights (complex activity types like complex "todo" lists, quests)
• Combat - auction
• Content Unlocking (different complexes of engagement leisure quests for high-level players)
• Gifting (volunteer activity)
• Leaderboards
• Levels - pathway to mastery to achieve high-ranked states (saint, revolutioner, tycoon, etc)
• Teams
• Points
• Quests
Platforms:
• PC
• Mac
• Android
• iOS