Gamification
should be a
strategy, not an
afterthought or
add-on
Andrzej Marczewski
engagement
the difference between
i HAVE to do this
and
i WANT to do this
Andrzej Marczewski
Intrinsic Motivation RAMP
Relatedness: The desire to be
connected to others.
Autonomy: The need to feel agency,
agency, independence or freedom.
Mastery: The desire to learn new
skills and develop expertise in them.
Purpose: A feeling of greater
meaning or a desire to be altruistic.
Andrzej Marczewski
Reward: Given by the system.
Award: Given by other players
or games masters.
Bribe: Do this BECAUSE you will
be rewarded.
Incentive: You can EARN a
reward by doing this.
Subtle but important semantic
difference.
Andrzej Marczewski
Play: Free form activity that has no
explicitly defined goals or rules,
undertaken for fun or joy.
Game: Closed system with defined
goals, rules and challenges
undertaken with a playful attitude.
Serious Game: A game designed for
non pure entertainment purposes.
Gamification: The use of game
design metaphors to create more
game-like and engaging experiences.
Andrzej Marczewski
GAMIFICATION is not
about trivialising the work
people do, the seriousness
of their jobs or their
intelligence. It is about
empowering people with
information and
responsibility.
Andrzej Marczewski
Andrzej Marczewski
Responsibility Empowerment
Information
GAMIFICATION

Gamification Memes

  • 1.
    Gamification should be a strategy,not an afterthought or add-on Andrzej Marczewski
  • 2.
    engagement the difference between iHAVE to do this and i WANT to do this Andrzej Marczewski
  • 3.
    Intrinsic Motivation RAMP Relatedness:The desire to be connected to others. Autonomy: The need to feel agency, agency, independence or freedom. Mastery: The desire to learn new skills and develop expertise in them. Purpose: A feeling of greater meaning or a desire to be altruistic. Andrzej Marczewski
  • 4.
    Reward: Given bythe system. Award: Given by other players or games masters. Bribe: Do this BECAUSE you will be rewarded. Incentive: You can EARN a reward by doing this. Subtle but important semantic difference. Andrzej Marczewski
  • 5.
    Play: Free formactivity that has no explicitly defined goals or rules, undertaken for fun or joy. Game: Closed system with defined goals, rules and challenges undertaken with a playful attitude. Serious Game: A game designed for non pure entertainment purposes. Gamification: The use of game design metaphors to create more game-like and engaging experiences. Andrzej Marczewski
  • 6.
    GAMIFICATION is not abouttrivialising the work people do, the seriousness of their jobs or their intelligence. It is about empowering people with information and responsibility. Andrzej Marczewski
  • 7.