Case Study of Magazine Ownership
‘GamesTM’
By Satpal Singh
Who is the magazine publishing
company?
• Imagine Publishing is a UK-based magazine
publisher, which publishes a number of video
games, computing, creative and lifestyle
magazines.
Where are they based?
• They are based in Richmond House that is in
Bournemouth, Dorset.
What other magazine do they publish?
• Digital Photographer
• Photography for
Beginners
• iCreate
• Web Designer
• Photoshop Creative
• Play
• Pocket World
• GamesTM
• X360
• Retro Gamer
• SciFiNow
• Advanced Photoshop
• Fantasy Artist
• 3D Artist
• Apps Magazine
• How It Works
(circulation
38,012)[4]
• Android Magazine
• All About Space
• All About History
• World of Animals
• Linux User and
Developer
What else do they do?
• As well as publishing Magazines, Imagine
Publishing also publishes Bookazines and
create and sell DVDs and even sell gifts such
as mugs and folders which look after all your
precious collection of magazines.
Are they a part of a bigger organization-
what does the bigger organization do?
• Imagine Publishing is not apart of a bigger
organization.
Is there an interesting history of
ownership of the magazine, and if so
what is it?
• In January 2006, the future of the magazine
became uncertain after its publisher, High
bury Entertainment, went into administration.
• On 20 January 2006, Imagine Publishing
announced that they had bought GamesTM
along with 23 other titles.
Who are the magazine’s core
audience?
• Games™'s key audience profile is 90% males, aged 18-35 Its
key target groups are:
• Industry professionals: As one of the most respected
brands in the videogames industry, games™ enjoys the
respect and attention of the world’s most important
developers and publishers.
• Enthusiasts: The games™ brand attracts hardcore gamers
with an appetite for more knowledge, for deeper insight.
games™’s mission is to satisfy this audience in a way no
other brand can.
• Sophisticated gamers: games™ is admired by an audience
who demand more in-depth consumer advice and industry
insight. It’s an intelligent, more considered, more affluent
audience and one games™ is proud to boast.
How is the magazine marketed and
advertised?
• The magazine is marketed on Twitter and
Facebook. They all have there own pages on
these social networking sites that engages the
younger readers.
• They also have adverts in the other magazine
‘Imagine Publishing’ Publishes.

Games tm

  • 1.
    Case Study ofMagazine Ownership ‘GamesTM’ By Satpal Singh
  • 2.
    Who is themagazine publishing company? • Imagine Publishing is a UK-based magazine publisher, which publishes a number of video games, computing, creative and lifestyle magazines.
  • 3.
    Where are theybased? • They are based in Richmond House that is in Bournemouth, Dorset.
  • 4.
    What other magazinedo they publish? • Digital Photographer • Photography for Beginners • iCreate • Web Designer • Photoshop Creative • Play • Pocket World • GamesTM • X360 • Retro Gamer • SciFiNow • Advanced Photoshop • Fantasy Artist • 3D Artist • Apps Magazine • How It Works (circulation 38,012)[4] • Android Magazine • All About Space • All About History • World of Animals • Linux User and Developer
  • 5.
    What else dothey do? • As well as publishing Magazines, Imagine Publishing also publishes Bookazines and create and sell DVDs and even sell gifts such as mugs and folders which look after all your precious collection of magazines.
  • 6.
    Are they apart of a bigger organization- what does the bigger organization do? • Imagine Publishing is not apart of a bigger organization.
  • 7.
    Is there aninteresting history of ownership of the magazine, and if so what is it? • In January 2006, the future of the magazine became uncertain after its publisher, High bury Entertainment, went into administration. • On 20 January 2006, Imagine Publishing announced that they had bought GamesTM along with 23 other titles.
  • 8.
    Who are themagazine’s core audience? • Games™'s key audience profile is 90% males, aged 18-35 Its key target groups are: • Industry professionals: As one of the most respected brands in the videogames industry, games™ enjoys the respect and attention of the world’s most important developers and publishers. • Enthusiasts: The games™ brand attracts hardcore gamers with an appetite for more knowledge, for deeper insight. games™’s mission is to satisfy this audience in a way no other brand can. • Sophisticated gamers: games™ is admired by an audience who demand more in-depth consumer advice and industry insight. It’s an intelligent, more considered, more affluent audience and one games™ is proud to boast.
  • 9.
    How is themagazine marketed and advertised? • The magazine is marketed on Twitter and Facebook. They all have there own pages on these social networking sites that engages the younger readers. • They also have adverts in the other magazine ‘Imagine Publishing’ Publishes.