I have conducted reasearch into how magazines in general aree created, how they target particular audeince and use different strateegies in order to do that.
2. Official Xbox Magazine. - This is the front cover of my case study magazine. - The Editor is Francesca Reyes. - Future Publishing are the publishers of Official Xbox Magazine. - It first started in November 2001 around the launch of the original Xbox. A preview issue was released for E3 2001. The magazine is bundled with a disc that includes game demos, preview videos and trailers, and other content, such as game or Xbox updates and free gamerpics. The discs also provide the software for the Xbox 360 for backward compatibility of original Xbox games for those without broadband and Xbox Live access. The magazine features previews, reviews, and cheat codes for Xbox games. On November 22, 2005 the Xbox 360 was released, and the magazine began including Xbox 360 game reviews, previews, and Xbox 360-compatible games on the demo disc. The Official Xbox Magazine reviews every Xbox, Xbox 360 and Xbox Live Arcade game, as well as downloadable content and expansion packs. Content On the Disc Every issue contains a demo disc with Xbox 360 games. Each demo contains unlockable content like gamer pictures and exclusive demos. Gamers play the games on disc and view the videos on the disc to gain points, but only 800 points are needed for the unlockable content. They also show new games which are not yet shown to the mainstream public or user-modified hardware such as consoles or faceplates are shown here. The ‘Top 5 tradition’ was broke in Issue 85 of July, 2008, when the staff instead answered to the question "What's your worst habit - and do you even want to break it?“ Xbox Next In this section, upcoming games are highlighted and previewed. Features In this section games may get prolonged previews, or OXM may have an exclusive 6-10 page review for a certain game.
3. Audience - Official Xbox Magazine is aimed mainly at Xbox 360 gamers or to any gamer alike, be it PS3 or PC. - Official Xbox Magazine distributes about 425,000 per month (US) and 66,894 per month (UK) - Frequency = 12 yearly. Readership Profile Home to some of the UK’s most popular consumer magazines, Future Publishing has been investing heavily in its online offerings, such as Musicradar, over the past few years. Publishing director Mia Walter fills Adam Savage in on the details… With an overall readership of around three million every month, Future has become an essential information port of call, across various markets, for a huge number of people around the world, not just in the UK.Most notably in this sector, the Bath-based media giant has become the number one publisher of consumer guitar magazines.Boasting a strong online service is vital, of course, and with a portal like Musicradar.com at its disposal, Future has certainly been able to tick this box.However, as the technology ball keeps rolling and new publishing methods, such as iPad apps emerge, Future (alongside even the likes of MI Pro) must work hard to stay atuned to its readers’ requirements. Mia Walter, publishing director for Future’s music-making portfolio, answered the questions. http://www.mi-pro.co.uk/features/217/COMPANY-PROFILE-Future-Publishing
4. Publisher – Future Publishing Gaming Magazines. Edge GamesMaster Girl Gamer Nitro NGamer Official Nintendo Magazine Playstation: Official Magazine PC Gamer PSM3 Xbox World 360 Xbox 360: The Official Magazine Official Xbox Magazine Nintendo Power World of Warcraft: The Magazine Technology Magazines. .net 3D World Computer Arts Computer Arts Projects Digital Camera Hi-Fi Choice Home Cinema Choice ImagineFX Linux Format MacFormat PC Format PC Plus PhotoPlus Photoshop Focus Guides T3 Tap! What Laptop What Satellite and Digital TV Windows: The Official Magazine Mac|Life Maximum PC Maximum Tech Music Magazines. Classic Rock Classic Rock Prog Computer Music Future Music Guitar Aficionado (US) Guitar Legends (US) Guitar Techniques Guitar World (US) Guitarist Guitarist (Australia) Metal Hammer Revolver (US) Rhythm Total Guitar Film Magazines. Comic Heroes DVD & Blu-ray Review Odeon magazine SFX SKY Movies Total Film Active Magazines. Cycling Plus Mountain Biking UK Official Tour de France Guide Procycling Triathlon Plus What Mountain Bike Future Publishing also does Hobbies and Crafts magazines , Automotive magazines and Events magazines, like the Golden Joystick Awards. http://www.futureplc.com/what-we-do/portfolios/
5. Magazine Content How has the magazine changed in style and content? Why do you think that is? The first, most prominent sign of the magazine changing is the front cover graphics , as time has gone on the computer game Graphics have developed and have been improved by a vast amount. So the magazine would had to change with the games Graphics , thus making the forced change to improve their content and visual appeal. Making the editors job a little easier is the Steady role of different games that are been released, the different genres and content of these games make of an easy job of the Editor to pick and chose which games to cover in the latest issue.
36. Maximum TechThe main rival of our case study magazine is PSM3 Magazine. It is Published by Future Publishing The publisher is the same publisher as the official Xbox magazine, making a competition for the two editors and teams within the company
37. Web 2.0 Web 2.0 sites allow users to interact not only with the site and webmaster but with other people who access the site. Some good examples of Web 2.0 sites are Facebook, MySpace, and Digg. Web 2.0 is about web applications that users can interact with and control. Nowadays anyone and everyone is creating their own webpages filled with content that they enjoy. Making webpages is now within the reach of people who have no programming knowledge. In Web 1.0 website creation was left to the “experts”. The use of the internet went from being driven by expert webmasters to being driven by users. Users are now involved in creating their own internet experience. One way I like to think of the difference between 2.0 and 1.0 is to consider Web 1.0 as a 2D picture that one looks at and enjoys whereas Web 2.0 is a 3D experience where things are happening all around you and you are a part of it.