The document proposes adapting the movie Taken 2 into a video game. The game would be an action thriller, like the film, allowing players to experience key fighting scenes from the movie through gameplay. One scene described involves the player controlling Kim as she is chased by Albanians and must complete missions to save herself and her family. The adaptation faces constraints around budgeting for advanced technology and CGI but could offer opportunities for player interactivity and choosing to play as different characters. The target audience would be action-thriller fans aged 16-34 interested in story-driven games.