SlideShare a Scribd company logo
1 of 28
http://www.comu346.com [email_address] Game Design 2 Lecture 9: End-User Evaluation
Why End-User Evaluation? ,[object Object],[object Object],[object Object]
Two Approaches ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Asking Questions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Open Ended Questionnaires ,[object Object],[object Object],[object Object]
Can you see any difficulties in receiving data like this?
Open Ended Questions
How to write open ended questions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Benefits of Open Ended Questions ,[object Object],[object Object],[object Object]
Disadvantages of Open-Ended ,[object Object],[object Object],[object Object],[object Object],[object Object]
Closed Ended Questions ,[object Object],[object Object],[object Object]
How would you redesign the question as a closed ended one so as to avoid the problems identified earlier?
Closed Ended Questions
Choosing Answers ,[object Object],[object Object],[object Object]
Likert Scale ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Benefits of Closed-Ended ,[object Object],[object Object],[object Object],[object Object]
Observing Behaviour ,[object Object],[object Object],[object Object],[object Object],[object Object]
Usability Observation ,[object Object],[object Object],[object Object]
Observations ,[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
Iteration ,[object Object],[object Object]
Fixing Problems With Card Sorting ,[object Object],[object Object]
Card Sorting ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Card Sorts Analysis ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Co-occurrence matrix
Example superordinate grouping Super-ordinate grouping performed by an Independent Judge “ Your task is to interpret the criteria into super-ordinate constructs. You should try to identify where the criterion given by one respondent could be said to have meant the same as another but simply have chosen different wording.”
Further reading ,[object Object],[object Object],[object Object],[object Object]
 

More Related Content

What's hot

10 Information Processing Part3
10 Information Processing Part310 Information Processing Part3
10 Information Processing Part3lflores
 
Problem solving UNIT - 4 [C PROGRAMMING] (BCA I SEM)
Problem solving UNIT - 4 [C PROGRAMMING] (BCA I SEM)Problem solving UNIT - 4 [C PROGRAMMING] (BCA I SEM)
Problem solving UNIT - 4 [C PROGRAMMING] (BCA I SEM)Mansi Tyagi
 
Case based reasoning technique
Case based reasoning techniqueCase based reasoning technique
Case based reasoning techniqueell_suhaily
 
Just Breathe Client Presentation
Just Breathe Client PresentationJust Breathe Client Presentation
Just Breathe Client PresentationTyler Focht
 
Choosing Technical Interview Questions (2006)
Choosing Technical Interview Questions (2006)Choosing Technical Interview Questions (2006)
Choosing Technical Interview Questions (2006)Adam Barr
 
Can Concussions Be Diagnosed Using the Microsoft Kinect and Machine Learning?
Can Concussions Be Diagnosed Using the Microsoft Kinect and Machine Learning?Can Concussions Be Diagnosed Using the Microsoft Kinect and Machine Learning?
Can Concussions Be Diagnosed Using the Microsoft Kinect and Machine Learning?Eric Solender
 
Tech. Writing Usability Presentation
Tech. Writing Usability PresentationTech. Writing Usability Presentation
Tech. Writing Usability Presentationmhobren
 
PMP - What PMP expects you to prepare...
PMP - What PMP expects you to prepare...PMP - What PMP expects you to prepare...
PMP - What PMP expects you to prepare...sandeep sonkusale
 
Main presentation
Main presentationMain presentation
Main presentationmassali
 
RecSys 2016 Talk: Feature Selection For Human Recommenders
RecSys 2016 Talk: Feature Selection For Human RecommendersRecSys 2016 Talk: Feature Selection For Human Recommenders
RecSys 2016 Talk: Feature Selection For Human RecommendersKatherine Livins
 
Codifying Knowledge in Tests
Codifying Knowledge in TestsCodifying Knowledge in Tests
Codifying Knowledge in TestsJohan Hoberg
 
Learning Games Design Framework
Learning Games Design FrameworkLearning Games Design Framework
Learning Games Design FrameworkKris Lee
 

What's hot (18)

Requirement analysis
Requirement analysisRequirement analysis
Requirement analysis
 
Decision Making Paradigm
Decision Making ParadigmDecision Making Paradigm
Decision Making Paradigm
 
10 Information Processing Part3
10 Information Processing Part310 Information Processing Part3
10 Information Processing Part3
 
Hsu2 engdesignprocessbv
Hsu2 engdesignprocessbvHsu2 engdesignprocessbv
Hsu2 engdesignprocessbv
 
Problem solving UNIT - 4 [C PROGRAMMING] (BCA I SEM)
Problem solving UNIT - 4 [C PROGRAMMING] (BCA I SEM)Problem solving UNIT - 4 [C PROGRAMMING] (BCA I SEM)
Problem solving UNIT - 4 [C PROGRAMMING] (BCA I SEM)
 
Automated Prediction of Preferences Using Facial Expressions
Automated Prediction of Preferences Using Facial ExpressionsAutomated Prediction of Preferences Using Facial Expressions
Automated Prediction of Preferences Using Facial Expressions
 
Case based reasoning technique
Case based reasoning techniqueCase based reasoning technique
Case based reasoning technique
 
Just Breathe Client Presentation
Just Breathe Client PresentationJust Breathe Client Presentation
Just Breathe Client Presentation
 
Psych of good ux
Psych of good uxPsych of good ux
Psych of good ux
 
Choosing Technical Interview Questions (2006)
Choosing Technical Interview Questions (2006)Choosing Technical Interview Questions (2006)
Choosing Technical Interview Questions (2006)
 
Can Concussions Be Diagnosed Using the Microsoft Kinect and Machine Learning?
Can Concussions Be Diagnosed Using the Microsoft Kinect and Machine Learning?Can Concussions Be Diagnosed Using the Microsoft Kinect and Machine Learning?
Can Concussions Be Diagnosed Using the Microsoft Kinect and Machine Learning?
 
Tech. Writing Usability Presentation
Tech. Writing Usability PresentationTech. Writing Usability Presentation
Tech. Writing Usability Presentation
 
PMP - What PMP expects you to prepare...
PMP - What PMP expects you to prepare...PMP - What PMP expects you to prepare...
PMP - What PMP expects you to prepare...
 
Ldi poster template
Ldi poster templateLdi poster template
Ldi poster template
 
Main presentation
Main presentationMain presentation
Main presentation
 
RecSys 2016 Talk: Feature Selection For Human Recommenders
RecSys 2016 Talk: Feature Selection For Human RecommendersRecSys 2016 Talk: Feature Selection For Human Recommenders
RecSys 2016 Talk: Feature Selection For Human Recommenders
 
Codifying Knowledge in Tests
Codifying Knowledge in TestsCodifying Knowledge in Tests
Codifying Knowledge in Tests
 
Learning Games Design Framework
Learning Games Design FrameworkLearning Games Design Framework
Learning Games Design Framework
 

Viewers also liked

Evaluation of User Experience: Inner-view to Google by Published Patents Rela...
Evaluation of User Experience: Inner-view to Google by Published Patents Rela...Evaluation of User Experience: Inner-view to Google by Published Patents Rela...
Evaluation of User Experience: Inner-view to Google by Published Patents Rela...SEOzeo
 
Brand of Steel: How Great UX Makes Brands Unbreakable
Brand of Steel: How Great UX Makes Brands UnbreakableBrand of Steel: How Great UX Makes Brands Unbreakable
Brand of Steel: How Great UX Makes Brands UnbreakableEli Silva
 
UI/UX Foundations - Research
UI/UX Foundations - ResearchUI/UX Foundations - Research
UI/UX Foundations - ResearchMeg Kurdziolek
 
Evaluation and User Study in HCI
Evaluation and User Study in HCIEvaluation and User Study in HCI
Evaluation and User Study in HCIByungkyu (Jay) Kang
 
Ten Usability Heuristics with Example -Sivaprasath Selvaraj
Ten Usability Heuristics with Example -Sivaprasath SelvarajTen Usability Heuristics with Example -Sivaprasath Selvaraj
Ten Usability Heuristics with Example -Sivaprasath SelvarajSivaprasath Selvaraj
 

Viewers also liked (7)

Evaluation of User Experience: Inner-view to Google by Published Patents Rela...
Evaluation of User Experience: Inner-view to Google by Published Patents Rela...Evaluation of User Experience: Inner-view to Google by Published Patents Rela...
Evaluation of User Experience: Inner-view to Google by Published Patents Rela...
 
Brand of Steel: How Great UX Makes Brands Unbreakable
Brand of Steel: How Great UX Makes Brands UnbreakableBrand of Steel: How Great UX Makes Brands Unbreakable
Brand of Steel: How Great UX Makes Brands Unbreakable
 
UI/UX Foundations - Research
UI/UX Foundations - ResearchUI/UX Foundations - Research
UI/UX Foundations - Research
 
Heuristic evaluation
Heuristic evaluationHeuristic evaluation
Heuristic evaluation
 
Evaluation and User Study in HCI
Evaluation and User Study in HCIEvaluation and User Study in HCI
Evaluation and User Study in HCI
 
Ten Usability Heuristics with Example -Sivaprasath Selvaraj
Ten Usability Heuristics with Example -Sivaprasath SelvarajTen Usability Heuristics with Example -Sivaprasath Selvaraj
Ten Usability Heuristics with Example -Sivaprasath Selvaraj
 
Prototyping
PrototypingPrototyping
Prototyping
 

Similar to Game Design End-User Evaluation

Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignGame design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignDavid Farrell
 
How To Ask The Right Questions
How To Ask The Right QuestionsHow To Ask The Right Questions
How To Ask The Right QuestionsHannah Fiechtner
 
Research Writing Survey
Research Writing SurveyResearch Writing Survey
Research Writing SurveyAiden Yeh
 
Designing a survey questionnaire
Designing a survey questionnaireDesigning a survey questionnaire
Designing a survey questionnaireArgie Ray Butalid
 
Questionnaire Design Business Research
Questionnaire Design Business ResearchQuestionnaire Design Business Research
Questionnaire Design Business Researchssanand_1985
 
DIY: Research on a shoestring budget
DIY: Research on a shoestring budgetDIY: Research on a shoestring budget
DIY: Research on a shoestring budgetJ. Todd Bennett
 
Edu 702 group presentation (questionnaire) 2
Edu 702   group presentation (questionnaire) 2Edu 702   group presentation (questionnaire) 2
Edu 702 group presentation (questionnaire) 2Dhiya Lara
 
Users, Usability & User Experience - at PodCamp Cleveland 2011
Users, Usability & User Experience - at PodCamp Cleveland 2011Users, Usability & User Experience - at PodCamp Cleveland 2011
Users, Usability & User Experience - at PodCamp Cleveland 2011Carol Smith
 
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.Carol Smith
 
Questionnaires 6 steps for research method.
Questionnaires 6 steps for research method.Questionnaires 6 steps for research method.
Questionnaires 6 steps for research method.Namo Kim
 
How to design questionnaire
How to design questionnaireHow to design questionnaire
How to design questionnairesukesh gowda
 
Usability Testing and QA 12 11-15
Usability Testing and QA 12 11-15Usability Testing and QA 12 11-15
Usability Testing and QA 12 11-15Shilpa Thanawala
 
Elicitation Techniques
Elicitation TechniquesElicitation Techniques
Elicitation TechniquesSwati Sinha
 
SurveyMonkey Audience Survey Writing Guide
SurveyMonkey Audience Survey Writing GuideSurveyMonkey Audience Survey Writing Guide
SurveyMonkey Audience Survey Writing GuideBrent Chudoba
 
Edu 702 group presentation (questionnaire)
Edu 702   group presentation (questionnaire)Edu 702   group presentation (questionnaire)
Edu 702 group presentation (questionnaire)Azura Zaki
 
Edu 702 group presentation (questionnaire)
Edu 702   group presentation (questionnaire)Edu 702   group presentation (questionnaire)
Edu 702 group presentation (questionnaire)Adibah H. Mutalib
 
Qualitative Research vs Quantitative Research - a QuestionPro Academic Webinar
Qualitative Research vs Quantitative Research - a QuestionPro Academic WebinarQualitative Research vs Quantitative Research - a QuestionPro Academic Webinar
Qualitative Research vs Quantitative Research - a QuestionPro Academic WebinarQuestionPro
 
Steps to Design a Better Survey (Jean Fox & Scott Fricker)
Steps to Design a Better Survey (Jean Fox & Scott Fricker)Steps to Design a Better Survey (Jean Fox & Scott Fricker)
Steps to Design a Better Survey (Jean Fox & Scott Fricker)uxpa-dc
 
PR2-Questionnaire.pptx
PR2-Questionnaire.pptxPR2-Questionnaire.pptx
PR2-Questionnaire.pptxJessaBejer1
 

Similar to Game Design End-User Evaluation (20)

Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignGame design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
 
How To Ask The Right Questions
How To Ask The Right QuestionsHow To Ask The Right Questions
How To Ask The Right Questions
 
Research Writing Survey
Research Writing SurveyResearch Writing Survey
Research Writing Survey
 
Designing a survey questionnaire
Designing a survey questionnaireDesigning a survey questionnaire
Designing a survey questionnaire
 
Questionnaire Design Business Research
Questionnaire Design Business ResearchQuestionnaire Design Business Research
Questionnaire Design Business Research
 
DIY: Research on a shoestring budget
DIY: Research on a shoestring budgetDIY: Research on a shoestring budget
DIY: Research on a shoestring budget
 
Edu 702 group presentation (questionnaire) 2
Edu 702   group presentation (questionnaire) 2Edu 702   group presentation (questionnaire) 2
Edu 702 group presentation (questionnaire) 2
 
Google Tool: Creating Surveys
Google Tool:  Creating SurveysGoogle Tool:  Creating Surveys
Google Tool: Creating Surveys
 
Users, Usability & User Experience - at PodCamp Cleveland 2011
Users, Usability & User Experience - at PodCamp Cleveland 2011Users, Usability & User Experience - at PodCamp Cleveland 2011
Users, Usability & User Experience - at PodCamp Cleveland 2011
 
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.
 
Questionnaires 6 steps for research method.
Questionnaires 6 steps for research method.Questionnaires 6 steps for research method.
Questionnaires 6 steps for research method.
 
How to design questionnaire
How to design questionnaireHow to design questionnaire
How to design questionnaire
 
Usability Testing and QA 12 11-15
Usability Testing and QA 12 11-15Usability Testing and QA 12 11-15
Usability Testing and QA 12 11-15
 
Elicitation Techniques
Elicitation TechniquesElicitation Techniques
Elicitation Techniques
 
SurveyMonkey Audience Survey Writing Guide
SurveyMonkey Audience Survey Writing GuideSurveyMonkey Audience Survey Writing Guide
SurveyMonkey Audience Survey Writing Guide
 
Edu 702 group presentation (questionnaire)
Edu 702   group presentation (questionnaire)Edu 702   group presentation (questionnaire)
Edu 702 group presentation (questionnaire)
 
Edu 702 group presentation (questionnaire)
Edu 702   group presentation (questionnaire)Edu 702   group presentation (questionnaire)
Edu 702 group presentation (questionnaire)
 
Qualitative Research vs Quantitative Research - a QuestionPro Academic Webinar
Qualitative Research vs Quantitative Research - a QuestionPro Academic WebinarQualitative Research vs Quantitative Research - a QuestionPro Academic Webinar
Qualitative Research vs Quantitative Research - a QuestionPro Academic Webinar
 
Steps to Design a Better Survey (Jean Fox & Scott Fricker)
Steps to Design a Better Survey (Jean Fox & Scott Fricker)Steps to Design a Better Survey (Jean Fox & Scott Fricker)
Steps to Design a Better Survey (Jean Fox & Scott Fricker)
 
PR2-Questionnaire.pptx
PR2-Questionnaire.pptxPR2-Questionnaire.pptx
PR2-Questionnaire.pptx
 

More from David Farrell

Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionDavid Farrell
 
Game design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourGame design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourDavid Farrell
 
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorGame design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorDavid Farrell
 
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIGame design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIDavid Farrell
 
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationGame Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationDavid Farrell
 
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationDavid Farrell
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIDavid Farrell
 
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI DesignDavid Farrell
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingDavid Farrell
 
Game Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsGame Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsDavid Farrell
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.David Farrell
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowDavid Farrell
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13David Farrell
 
Game Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionGame Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionDavid Farrell
 
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)David Farrell
 
Mindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationMindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationDavid Farrell
 
Mindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsMindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsDavid Farrell
 
Game Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureGame Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureDavid Farrell
 
Game Design 2: Micro and Macro Data Visualisation
Game Design 2: Micro and Macro Data VisualisationGame Design 2: Micro and Macro Data Visualisation
Game Design 2: Micro and Macro Data VisualisationDavid Farrell
 
Game Design 2: Lecture 13 - Layering and Separation of Data Visualisation
Game Design 2: Lecture 13 - Layering and Separation of Data VisualisationGame Design 2: Lecture 13 - Layering and Separation of Data Visualisation
Game Design 2: Lecture 13 - Layering and Separation of Data VisualisationDavid Farrell
 

More from David Farrell (20)

Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - Revision
 
Game design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourGame design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - Colour
 
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorGame design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
 
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIGame design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
 
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationGame Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
 
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UI
 
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
 
Game Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsGame Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI Components
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
 
Game Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionGame Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - Introduction
 
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
 
Mindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationMindset Training 2 - Goal Orientation
Mindset Training 2 - Goal Orientation
 
Mindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsMindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsets
 
Game Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureGame Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision Lecture
 
Game Design 2: Micro and Macro Data Visualisation
Game Design 2: Micro and Macro Data VisualisationGame Design 2: Micro and Macro Data Visualisation
Game Design 2: Micro and Macro Data Visualisation
 
Game Design 2: Lecture 13 - Layering and Separation of Data Visualisation
Game Design 2: Lecture 13 - Layering and Separation of Data VisualisationGame Design 2: Lecture 13 - Layering and Separation of Data Visualisation
Game Design 2: Lecture 13 - Layering and Separation of Data Visualisation
 

Recently uploaded

CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxJiesonDelaCerna
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentInMediaRes1
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...jaredbarbolino94
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 

Recently uploaded (20)

CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptx
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media Component
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 

Game Design End-User Evaluation