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Alchemy Vs Chemistry
David Farrell
Glasgow Caledonian University
The Emperor’s New Game
Slide 1
Slide 4
Slide 5
Slide 3
Slide 6
Slide 7
Slide 10
Games Based Learning
Slide 8
the evidence is lacking
Aroutis N. Foster Punya Mishra
Foster, A. N., & Mishra, P. (2009). Games, Claims, Genres, and
Lear...
Learning
Educational Game Design
What does the player know?
What are they understanding from my game?
How do people learn?
Does the player know this applie...
Slide 14
Slide 15
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Slide 17
david.farrell@gcu.ac.uk
@unthank
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
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Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)

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From my 6 minute IGDA Scotland talk.

Basic idea is too much (serious) game design is reinventing the wheel, based on rumour, speculation and it isn't good enough.

We need to be evidence based. We need to share practice and we need design technique support to leave the alchemic approaches behind and become more dependable as designers.

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Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)

  1. 1. Alchemy Vs Chemistry David Farrell Glasgow Caledonian University The Emperor’s New Game
  2. 2. Slide 1
  3. 3. Slide 4
  4. 4. Slide 5
  5. 5. Slide 3
  6. 6. Slide 6
  7. 7. Slide 7
  8. 8. Slide 10
  9. 9. Games Based Learning
  10. 10. Slide 8
  11. 11. the evidence is lacking Aroutis N. Foster Punya Mishra Foster, A. N., & Mishra, P. (2009). Games, Claims, Genres, and Learning. Handbook of Research on effective electronic gaming in education, 33–50.
  12. 12. Learning Educational Game Design
  13. 13. What does the player know? What are they understanding from my game? How do people learn? Does the player know this applies in real world? How are my cognitive biases influencing design? What is a Bloom hierarchy? Is it too ‘learny’? Is it too ‘gamey’? How can I adapt to different learner abilities?
  14. 14. Slide 14
  15. 15. Slide 15
  16. 16. Slide 16
  17. 17. Slide 17
  18. 18. david.farrell@gcu.ac.uk @unthank

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