SlideShare a Scribd company logo
1 of 75
Game Design 2
                         Lecture 7: Semiotics & Icons




http://www.comu346.com                             dfarrell@davidlearnsgames.com
Errata and News

• http://www.houseofwhispers.com
• Objectified - £££
 • 3.30 train arrives around 5pm
 • Denki @ DCA 5.30ish
 • Film at 6
Reading


• Duarte p44 - p61
• Handouts
Semiotics

  A sign is “something that stands for
something to someone in some capacity”
Literacy
• Literacy is normally thought of as the ability
  to read and write.
• You can interpret meaning from other
  stimuli than just text.
  • art, music, film, fashion, advertising
• Many mediums convey more through
  images than text
Reading & Writing
• You don’t just read, you read or write
  something in some way.
  • newspaper vs rap
  • essays vs fiction
• Each domain has its own rules &
  requirements
• These can be considered separate literacies
What does this mean?

“The guard dribbled down court, held up
two fingers and passed to the open man.”
Semiotic Domains

• Within each domain, all sorts of things can
  take on meaning.
• Someone can be musically literate without
  knowing how to read notation.
  • they are part of a different semiotic
    domain
Games Literacy
Game Domains

• Game literacy is really an umbrella term for
  many sub domain literacies.
• FPS game domain expectations of a box
  would differ from a platform game
Short Cut


• By understanding the meaning of symbols,
  the designer can avoid the need to explain
  or teach the player what something does.
Cultural Semiotics

• Swastika symbol has many meanings but in
  western culture the association with
  Naziism is overwhelming.
• Possible to cause offence or create meaning
  where none intended.
Game Tells

• The decisions you make about your game’s
  art style convey information to the
  potential player.
• This is not ‘art’ this is games design.
Sci Fi Corridors
• Sci Fi corridors and doors often have
  angled or curved walls.
• In the future, we’ll probably have
  rectangular walls but the art design isn’t
  trying to be realistic, it’s trying to
  communicate.
• Desaturated, gloomy colours are often used
  to imply a grim future environment.
Association
• People associate and identify themselves
  with certain things.
• Blue for boys, pink for girls
• Brands like Apple, FCUK have a lot of
  meaning for people.
• The visual style of a game is important.
Designing Icons


• Rule of thumb: If you have to think about an
  icon to ‘get it’, the metaphor is too
  complex.




           http://developer.gnome.org/projects/gup/hig/2.0/icons-design.html
Functionally Suggestive

• An icon should suggest its function.

• Icons shouldn’t suggest the name of its function.
Good Icon Design

• Avoid text in icons
 • text provides no metaphor and requires
    more effort to scan than a good icon.
• Don’t rely on information users won’t have
 • users should be able to predict outcome
• Avoid useless information
 • if you have an icon for the game’s help
    files, having a pen would mislead -
    implying the creation of documents.
• Icons which work as silhouettes work
  better than those which require detail
• Avoid ambiguity
 • if two icons could represent same
    function, one should be redesigned
Abstract Vs Realistic

• Some game functions may represent abstract
  notions and suit an abstract icon.
• Other functions are more specific and
  realistic and don’t require a distant metaphor.
Abstract


• Abstract icons are usually shapes that
  combine to show relationships.
Abstract: Flow

• Linear Flow: Flow construction that
  illustrates a process with a definite start
  and end point.
• The Diagram can follow a straight line or
  be a series of steps along a line.
Circular Flow


• Flow that represents a continuous process
  without an end point.
• Any closed loop shape could work.
Divergent and Convergent


 • Flow that occurs when two or more
   elements either collide or separate out
   form each other as if splitting off.
Multidirectional

• Flow that expresses complex relationships
  - flow charts for instance.
• Often these flows result from a
  combination of the preceding types.
Abstract: Structure

• Matrices - structures that compare data
  with at least two different data sets.
• One set of data can even be a yes / no set
  of data as in a checklist.
Abstract: Trees


• Structures that indicate clear hierarchy.
• Relationships can be expressed between
  any number of objects.
Abstract: Layers

• Structures that show elements that stack
  or build on each other.
• They can depict both hierarchy and
  sequence.
Abstract: Cluster

• Overlapping - Clusters that overlap and
  indicate shared sets, interest, or
  responsibility.
• Sometimes they form a new shape or area
  within the overlap.
Closure

• Clusters that emerge when shapes combine
  to create another shape.
• This principle of Gestalt psychology can be
  useful when expressing the idea that “the
  sum is greater than the parts.”
Enclosed

• Clusters that are enclosed and contain at
  least one element that envelops another.
• Grouping in this way indicates which
  elements are part of a higher order, and
  which stand alone.
Linked

• Clusters that are linked as a unifying
  element to group items.
• A unifying element links related groups of
  items.
• It could be a line, shape, or connector of
  any kind.
Abstract: Radiate

• From a point radiation occurs when a
  single directional “burst” emerges from
  either a graphic or point that has a clear
  point of origin.
With a Core


• creates a parent - child relationship.
• The outer elements connect with a central
  element to hold the family together.
Without a Core


• Implies that the elements connect through
  proximity or mutual attraction.
• They are tied to one central area.
Realistic: Pictorial


• Process pictorials are snapshots of how
  things work sequentially as a product or
  system.
Reveal


• An illustration of hidden information shown
  by slicing, peeling or otherwise exposing a
  thing’s inner workings
Direction

• Showing where to go or how to get
  somewhere.
• Usually feature a starting location and
  destination, and may contain directions.
Location

• Showing where something is in the context
  of geography, topography, system, or shape.
• These diagrams call attention to a specific
  location while providing context.
Influence


• Demonstrating the resulting impact of
  various interacting elements.
Realistic: Displaying Data

 • Comparison icons juxtapose two or more
   sets of information to illustrate differences.
 • Bar graphs, pie charts and other methods
   are suitable.
Trend

• One parameter of data represents time, to
  indicate a trend.
• Change over time is the most important
  aspect of these diagrams.
Distribution

• Expression of a pattern in seemingly
  disparate data.
• Whether a scatter plot, bell curve or other
  model, distribution diagrams correlate
  singular instances into a larger pattern.
Games Design 2 - Lecture 7 - Semiotics and Icons

More Related Content

Viewers also liked

language in architecture
language in architecturelanguage in architecture
language in architecturebeyzaie bashira
 
Information Design: Semiotics and the Use of Metaphors
Information Design: Semiotics and the Use of MetaphorsInformation Design: Semiotics and the Use of Metaphors
Information Design: Semiotics and the Use of MetaphorsItamar Medeiros
 
Basics of semiotics, a winning assignment
Basics of semiotics, a winning assignmentBasics of semiotics, a winning assignment
Basics of semiotics, a winning assignmentManasPpt
 
Semiotics in architecture
Semiotics in architectureSemiotics in architecture
Semiotics in architectureKapil Sinha
 
ARCH417ArchitectureasSymbolicForm
ARCH417ArchitectureasSymbolicFormARCH417ArchitectureasSymbolicForm
ARCH417ArchitectureasSymbolicFormJennifer Burns
 
Mini lesson 3-symbolism
Mini lesson 3-symbolismMini lesson 3-symbolism
Mini lesson 3-symbolismjodonn
 
Semiotics Shrek The Movie
Semiotics Shrek The MovieSemiotics Shrek The Movie
Semiotics Shrek The MoviePriyank Loonker
 
Symbolism in islamic architecture
Symbolism in islamic architectureSymbolism in islamic architecture
Symbolism in islamic architectureJyoti Ahlawat
 
Islamic architecture report
Islamic architecture reportIslamic architecture report
Islamic architecture reportIcah Quinto
 
Geometry of Islamic Architecture
Geometry of Islamic ArchitectureGeometry of Islamic Architecture
Geometry of Islamic ArchitectureGuneet Khurana
 
Symbolism in literature
Symbolism in literatureSymbolism in literature
Symbolism in literaturedebbiewomble
 
Islamic Architecture History
Islamic Architecture HistoryIslamic Architecture History
Islamic Architecture HistoryAira Altovar
 
Signifier and Signified
Signifier and SignifiedSignifier and Signified
Signifier and SignifiedCCN Media
 
Islamic architecture final
Islamic architecture finalIslamic architecture final
Islamic architecture finalRiya Bagchi
 

Viewers also liked (20)

language in architecture
language in architecturelanguage in architecture
language in architecture
 
Information Design: Semiotics and the Use of Metaphors
Information Design: Semiotics and the Use of MetaphorsInformation Design: Semiotics and the Use of Metaphors
Information Design: Semiotics and the Use of Metaphors
 
Semiotics of architecture
Semiotics of architectureSemiotics of architecture
Semiotics of architecture
 
Basics of semiotics, a winning assignment
Basics of semiotics, a winning assignmentBasics of semiotics, a winning assignment
Basics of semiotics, a winning assignment
 
Islamic Art
Islamic ArtIslamic Art
Islamic Art
 
Semiotics in architecture
Semiotics in architectureSemiotics in architecture
Semiotics in architecture
 
ARCH417ArchitectureasSymbolicForm
ARCH417ArchitectureasSymbolicFormARCH417ArchitectureasSymbolicForm
ARCH417ArchitectureasSymbolicForm
 
Mini lesson 3-symbolism
Mini lesson 3-symbolismMini lesson 3-symbolism
Mini lesson 3-symbolism
 
Semiotics Shrek The Movie
Semiotics Shrek The MovieSemiotics Shrek The Movie
Semiotics Shrek The Movie
 
Symbolism in islamic architecture
Symbolism in islamic architectureSymbolism in islamic architecture
Symbolism in islamic architecture
 
Islamic architecture report
Islamic architecture reportIslamic architecture report
Islamic architecture report
 
Elements in islamic architecure photo album
Elements in islamic architecure photo albumElements in islamic architecure photo album
Elements in islamic architecure photo album
 
The Islam
The IslamThe Islam
The Islam
 
Geometry of Islamic Architecture
Geometry of Islamic ArchitectureGeometry of Islamic Architecture
Geometry of Islamic Architecture
 
Semiotics
SemioticsSemiotics
Semiotics
 
Symbolism in literature
Symbolism in literatureSymbolism in literature
Symbolism in literature
 
Islamic Architecture History
Islamic Architecture HistoryIslamic Architecture History
Islamic Architecture History
 
Symbolism
SymbolismSymbolism
Symbolism
 
Signifier and Signified
Signifier and SignifiedSignifier and Signified
Signifier and Signified
 
Islamic architecture final
Islamic architecture finalIslamic architecture final
Islamic architecture final
 

Similar to Games Design 2 - Lecture 7 - Semiotics and Icons

Game Design 2: Lecture 8 - Semiotics and Icon Design
Game Design 2: Lecture 8 - Semiotics and Icon DesignGame Design 2: Lecture 8 - Semiotics and Icon Design
Game Design 2: Lecture 8 - Semiotics and Icon DesignDavid Farrell
 
chi03-tutorial.ppt
chi03-tutorial.pptchi03-tutorial.ppt
chi03-tutorial.pptKumarVijay54
 
Principles of Interface Design
Principles of Interface DesignPrinciples of Interface Design
Principles of Interface DesignjbellWCT
 
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI DesignDavid Farrell
 
Seeing Graphs - How to successfully visualize connected data
Seeing Graphs - How to successfully visualize connected dataSeeing Graphs - How to successfully visualize connected data
Seeing Graphs - How to successfully visualize connected dataCambridge Intelligence
 
Graphic aids....present
Graphic aids....presentGraphic aids....present
Graphic aids....presentCiccone Tucker
 
MIL-report-TEXT-AND-VISUAL-DIMENSION.pptx
MIL-report-TEXT-AND-VISUAL-DIMENSION.pptxMIL-report-TEXT-AND-VISUAL-DIMENSION.pptx
MIL-report-TEXT-AND-VISUAL-DIMENSION.pptxEdelmarBenosa3
 
Exploring Data (1).pptx
Exploring Data (1).pptxExploring Data (1).pptx
Exploring Data (1).pptxgina458018
 
Making sense of data visually: A modern look at datavisualization
Making sense of data visually: A modern look at datavisualizationMaking sense of data visually: A modern look at datavisualization
Making sense of data visually: A modern look at datavisualizationVladimir Milev
 
Distance technology chapter 8
Distance technology chapter 8 Distance technology chapter 8
Distance technology chapter 8 DecardoDay
 
Visual Interface Design HCI presentation By Uzair Ahmad
Visual Interface Design HCI presentation By Uzair Ahmad Visual Interface Design HCI presentation By Uzair Ahmad
Visual Interface Design HCI presentation By Uzair Ahmad UzairAhmad81
 

Similar to Games Design 2 - Lecture 7 - Semiotics and Icons (20)

Game Design 2: Lecture 8 - Semiotics and Icon Design
Game Design 2: Lecture 8 - Semiotics and Icon DesignGame Design 2: Lecture 8 - Semiotics and Icon Design
Game Design 2: Lecture 8 - Semiotics and Icon Design
 
Data Visulalization
Data VisulalizationData Visulalization
Data Visulalization
 
chi03-tutorial.ppt
chi03-tutorial.pptchi03-tutorial.ppt
chi03-tutorial.ppt
 
Principles of Interface Design
Principles of Interface DesignPrinciples of Interface Design
Principles of Interface Design
 
Gestalt
GestaltGestalt
Gestalt
 
Gestalt
GestaltGestalt
Gestalt
 
Visual symbols
Visual symbolsVisual symbols
Visual symbols
 
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
 
Seeing Graphs - How to successfully visualize connected data
Seeing Graphs - How to successfully visualize connected dataSeeing Graphs - How to successfully visualize connected data
Seeing Graphs - How to successfully visualize connected data
 
Composition
CompositionComposition
Composition
 
Graphics Concepts-1
Graphics Concepts-1Graphics Concepts-1
Graphics Concepts-1
 
Graphic aids....present
Graphic aids....presentGraphic aids....present
Graphic aids....present
 
MIL-report-TEXT-AND-VISUAL-DIMENSION.pptx
MIL-report-TEXT-AND-VISUAL-DIMENSION.pptxMIL-report-TEXT-AND-VISUAL-DIMENSION.pptx
MIL-report-TEXT-AND-VISUAL-DIMENSION.pptx
 
Exploring Data (1).pptx
Exploring Data (1).pptxExploring Data (1).pptx
Exploring Data (1).pptx
 
Making sense of data visually: A modern look at datavisualization
Making sense of data visually: A modern look at datavisualizationMaking sense of data visually: A modern look at datavisualization
Making sense of data visually: A modern look at datavisualization
 
Design 101
Design 101Design 101
Design 101
 
Graphic aids (2)
Graphic aids (2)Graphic aids (2)
Graphic aids (2)
 
Publication Design Chapter 02
Publication Design Chapter 02Publication Design Chapter 02
Publication Design Chapter 02
 
Distance technology chapter 8
Distance technology chapter 8 Distance technology chapter 8
Distance technology chapter 8
 
Visual Interface Design HCI presentation By Uzair Ahmad
Visual Interface Design HCI presentation By Uzair Ahmad Visual Interface Design HCI presentation By Uzair Ahmad
Visual Interface Design HCI presentation By Uzair Ahmad
 

More from David Farrell

Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionDavid Farrell
 
Game design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourGame design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourDavid Farrell
 
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorGame design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorDavid Farrell
 
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignGame design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignDavid Farrell
 
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIGame design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIDavid Farrell
 
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationGame Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationDavid Farrell
 
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationDavid Farrell
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIDavid Farrell
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingDavid Farrell
 
Game Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsGame Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsDavid Farrell
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.David Farrell
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowDavid Farrell
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13David Farrell
 
Game Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionGame Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionDavid Farrell
 
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)David Farrell
 
Serious games career quest
Serious games   career questSerious games   career quest
Serious games career questDavid Farrell
 
Serious games cwltgm
Serious games   cwltgmSerious games   cwltgm
Serious games cwltgmDavid Farrell
 
Mindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationMindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationDavid Farrell
 
Mindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsMindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsDavid Farrell
 
Game Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureGame Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureDavid Farrell
 

More from David Farrell (20)

Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - Revision
 
Game design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - ColourGame design 2 (2013): Lecture 13 - Colour
Game design 2 (2013): Lecture 13 - Colour
 
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and MetaphorGame design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
 
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game DesignGame design 2 (2013): Lecture 11 - User Feedback in Game Design
Game design 2 (2013): Lecture 11 - User Feedback in Game Design
 
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UIGame design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
 
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game CommunicationGame Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
 
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UI
 
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI PrototypingGame Design 2 (2013): Lecture 5 - Game UI Prototyping
Game Design 2 (2013): Lecture 5 - Game UI Prototyping
 
Game Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI ComponentsGame Design 2 (2013): Lecture 4 - UI Components
Game Design 2 (2013): Lecture 4 - UI Components
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
 
Game Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - IntroductionGame Design 2: Lecture 1 - Introduction
Game Design 2: Lecture 1 - Introduction
 
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
 
Serious games career quest
Serious games   career questSerious games   career quest
Serious games career quest
 
Serious games cwltgm
Serious games   cwltgmSerious games   cwltgm
Serious games cwltgm
 
Mindset Training 2 - Goal Orientation
Mindset Training 2 - Goal OrientationMindset Training 2 - Goal Orientation
Mindset Training 2 - Goal Orientation
 
Mindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsetsMindset Training 1 - what are growth and fixed mindsets
Mindset Training 1 - what are growth and fixed mindsets
 
Game Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision LectureGame Design 2: UI in Games - Revision Lecture
Game Design 2: UI in Games - Revision Lecture
 

Recently uploaded

ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsNbelano25
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17Celine George
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfNirmal Dwivedi
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
latest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answerslatest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answersdalebeck957
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxCeline George
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the ClassroomPooky Knightsmith
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...ZurliaSoop
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxmarlenawright1
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxPooja Bhuva
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationNeilDeclaro1
 
21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptxJoelynRubio1
 

Recently uploaded (20)

ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf arts
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
latest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answerslatest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answers
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health Education
 
21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx
 

Games Design 2 - Lecture 7 - Semiotics and Icons

  • 1. Game Design 2 Lecture 7: Semiotics & Icons http://www.comu346.com dfarrell@davidlearnsgames.com
  • 2. Errata and News • http://www.houseofwhispers.com • Objectified - £££ • 3.30 train arrives around 5pm • Denki @ DCA 5.30ish • Film at 6
  • 3. Reading • Duarte p44 - p61 • Handouts
  • 4. Semiotics A sign is “something that stands for something to someone in some capacity”
  • 5.
  • 6. Literacy • Literacy is normally thought of as the ability to read and write. • You can interpret meaning from other stimuli than just text. • art, music, film, fashion, advertising • Many mediums convey more through images than text
  • 7. Reading & Writing • You don’t just read, you read or write something in some way. • newspaper vs rap • essays vs fiction • Each domain has its own rules & requirements • These can be considered separate literacies
  • 8. What does this mean? “The guard dribbled down court, held up two fingers and passed to the open man.”
  • 9. Semiotic Domains • Within each domain, all sorts of things can take on meaning. • Someone can be musically literate without knowing how to read notation. • they are part of a different semiotic domain
  • 11. Game Domains • Game literacy is really an umbrella term for many sub domain literacies. • FPS game domain expectations of a box would differ from a platform game
  • 12.
  • 13. Short Cut • By understanding the meaning of symbols, the designer can avoid the need to explain or teach the player what something does.
  • 14.
  • 15. Cultural Semiotics • Swastika symbol has many meanings but in western culture the association with Naziism is overwhelming. • Possible to cause offence or create meaning where none intended.
  • 16.
  • 17.
  • 18. Game Tells • The decisions you make about your game’s art style convey information to the potential player. • This is not ‘art’ this is games design.
  • 19.
  • 20. Sci Fi Corridors • Sci Fi corridors and doors often have angled or curved walls. • In the future, we’ll probably have rectangular walls but the art design isn’t trying to be realistic, it’s trying to communicate. • Desaturated, gloomy colours are often used to imply a grim future environment.
  • 21.
  • 22. Association • People associate and identify themselves with certain things. • Blue for boys, pink for girls • Brands like Apple, FCUK have a lot of meaning for people. • The visual style of a game is important.
  • 23.
  • 24.
  • 25. Designing Icons • Rule of thumb: If you have to think about an icon to ‘get it’, the metaphor is too complex. http://developer.gnome.org/projects/gup/hig/2.0/icons-design.html
  • 26. Functionally Suggestive • An icon should suggest its function. • Icons shouldn’t suggest the name of its function.
  • 27. Good Icon Design • Avoid text in icons • text provides no metaphor and requires more effort to scan than a good icon. • Don’t rely on information users won’t have • users should be able to predict outcome
  • 28. • Avoid useless information • if you have an icon for the game’s help files, having a pen would mislead - implying the creation of documents.
  • 29. • Icons which work as silhouettes work better than those which require detail • Avoid ambiguity • if two icons could represent same function, one should be redesigned
  • 30. Abstract Vs Realistic • Some game functions may represent abstract notions and suit an abstract icon. • Other functions are more specific and realistic and don’t require a distant metaphor.
  • 31. Abstract • Abstract icons are usually shapes that combine to show relationships.
  • 32. Abstract: Flow • Linear Flow: Flow construction that illustrates a process with a definite start and end point. • The Diagram can follow a straight line or be a series of steps along a line.
  • 33.
  • 34. Circular Flow • Flow that represents a continuous process without an end point. • Any closed loop shape could work.
  • 35.
  • 36. Divergent and Convergent • Flow that occurs when two or more elements either collide or separate out form each other as if splitting off.
  • 37.
  • 38. Multidirectional • Flow that expresses complex relationships - flow charts for instance. • Often these flows result from a combination of the preceding types.
  • 39.
  • 40. Abstract: Structure • Matrices - structures that compare data with at least two different data sets. • One set of data can even be a yes / no set of data as in a checklist.
  • 41.
  • 42. Abstract: Trees • Structures that indicate clear hierarchy. • Relationships can be expressed between any number of objects.
  • 43.
  • 44. Abstract: Layers • Structures that show elements that stack or build on each other. • They can depict both hierarchy and sequence.
  • 45.
  • 46. Abstract: Cluster • Overlapping - Clusters that overlap and indicate shared sets, interest, or responsibility. • Sometimes they form a new shape or area within the overlap.
  • 47.
  • 48. Closure • Clusters that emerge when shapes combine to create another shape. • This principle of Gestalt psychology can be useful when expressing the idea that “the sum is greater than the parts.”
  • 49.
  • 50. Enclosed • Clusters that are enclosed and contain at least one element that envelops another. • Grouping in this way indicates which elements are part of a higher order, and which stand alone.
  • 51.
  • 52. Linked • Clusters that are linked as a unifying element to group items. • A unifying element links related groups of items. • It could be a line, shape, or connector of any kind.
  • 53.
  • 54. Abstract: Radiate • From a point radiation occurs when a single directional “burst” emerges from either a graphic or point that has a clear point of origin.
  • 55.
  • 56. With a Core • creates a parent - child relationship. • The outer elements connect with a central element to hold the family together.
  • 57.
  • 58. Without a Core • Implies that the elements connect through proximity or mutual attraction. • They are tied to one central area.
  • 59.
  • 60. Realistic: Pictorial • Process pictorials are snapshots of how things work sequentially as a product or system.
  • 61.
  • 62. Reveal • An illustration of hidden information shown by slicing, peeling or otherwise exposing a thing’s inner workings
  • 63.
  • 64. Direction • Showing where to go or how to get somewhere. • Usually feature a starting location and destination, and may contain directions.
  • 65.
  • 66. Location • Showing where something is in the context of geography, topography, system, or shape. • These diagrams call attention to a specific location while providing context.
  • 67.
  • 68. Influence • Demonstrating the resulting impact of various interacting elements.
  • 69.
  • 70. Realistic: Displaying Data • Comparison icons juxtapose two or more sets of information to illustrate differences. • Bar graphs, pie charts and other methods are suitable.
  • 71.
  • 72. Trend • One parameter of data represents time, to indicate a trend. • Change over time is the most important aspect of these diagrams.
  • 73.
  • 74. Distribution • Expression of a pattern in seemingly disparate data. • Whether a scatter plot, bell curve or other model, distribution diagrams correlate singular instances into a larger pattern.