Company Introduction
Launched Games

Card Guardians

Stand Alone vs. Network Games
Company Introduction

PIXEL AMMO PROVIDES TOP-NOTCH GAMES WITH A FLAIR FOR FUN AND
EXCITEMENT. OUR MEMBERS HAVE BEEN IN THE SMARTPHONE APPLICATION
DEVELOPMENT SINCE IT'S BIRTH.
• GOAL
Pixel Ammo will be one of the leading real-time network game developers for smartphones

• STAFF
Currently 15 team members, 3 board of directors, and 3 board of advisors

• HISTORY
Pixel Ammo has developed three well-known titles for the smartphone platform

• PLAN
Plan to launch five games in 2013 all with online real-time network play.




                                                                                          03
Launched Games
FluOrama                                      Crazy Waxing                               Keri Racing
Launch Date: January 2011                     Launch Date: May 2011                      Launch Date: August 2012
Total Users: 125,000                          Total Users: 1,155,000                     Total Users: 42,000
Average Ratings: 4.5 stars                    Average Ratings: 3.5 stars                 Average Ratings: 5 stars
                                                                                         Publisher: Neowiz Internet
Description:                                  Description:
FluOrama is a simple puzzle game where        Crazy Waxing is a quirky puzzle game for   Description:
you need to trap bacteria into a designated   casual gamers and devoted puzzle-lovers    Keri Racing merges tycoon game play, real-
area.                                         alike.                                     time PvP, and RPG-inspired pet raising.
League of Heroes: Online
                                              SCHEDULE
                                              Alpha Version October 2012
                                              Beta Version December 2012
                                              Release First Quarter 2013




Castle                           Towers
Objective is to destroy your     Towers are stationary
enemy’s Castle before he has     buildings that attack offensive
a chance to destroy your         heroes and minions. Towers
Castle.                          have high HP and can be
Each Castle will be located on   upgraded along the way to
the extreme ends of the side     improve defense.
scroll map.
                                                                           05
Card Defense
                                                   SCHEDULE
                                                   Alpha Version October 2012
                                                   Beta Version January 2013
                                                   Release Second Quarter 2013




Soldiers                               Cards
Use soldiers to defend the             Each soldier is represented by
princesses from dragon                 a trading card. To use a
attacks. Soldiers range from           soldier you must have the
100 different types including:         appropriate card to fight. You
Riflemen, Gunner, Band, and            can also use the cards to
Nurse                                  trade amongst your friends

                                                                                 06
Videos
Videos
Videos can be posted on forums to spark user interest
If the press decides to write articles on your game, they will often include the video


League of Heroes                                         Card Guardians




                                                                                         07
Stand-Alone vs. Network Lifecycle
 Stand-Alone                                                           Stand-Alone games have
 Stand-Alone games have a much shorter                                 short lifecycle
 lifecycle than social games because of a
 lack of competition and cooperation with
 other players.

 Most stand-alone games cannot last more
 than 3 months in the top ranks unless it is
 updated frequently.
                                                             Social Network-base games have a
 SOCIAL NETWORK GAME                                         longer lifecycle
 Social games are able to maintain a higher
 ranking because playing with friends
 motivates users to continue playing

 Keri Racing will have an even longer lifecycle
 than other SNGs because mini-games and
 pet raising will keep users addicted to the
 farm while multiplayer racing will keep users    Ranking information has been collected via AppAnnie
 addict to competition with other players         LINK


                                                                                                        08
Country Breakdown
         U.S. AppStore is still leading the curve

         U.S. dominates the market
         The U.S. AppStore is by far the largest
         market with 1/3rd of all iOS revenue. U.S.
         Google Play has slowly been overtaken by
         Asian countries but it is still the second
         largest market.


         English-speaking countries
         Moreover, English-speaking countries
         follow the U.S. market and have similar
         tastes in games as the U.S. Success in
         U.S. normally entails success in most
         English-speaking countries, namely North
         America and Europe. Asian countries do
         not have the same transitive property. (ie.
         Korea, Japan, & China ranks are
         completely different)

                                                       09
U.S. Marketing
Press & Banners

Cross Promotion

Cross Promotion
Beta Testing
SUMMARY
Prior to global launch we use OBT to increase
word of mouth and obtain VoC

CANADA LAUNCH
Initiated during Canada launch

PROCESS
1. Post on Forums (Target reviewers and power bloggers)
2. Find 30~50 beta testers
3. Create forum
4. Download game for all users
5. Developer’s Questions list
6. Beta testing time: 1~2 week
7. Request reviews

PRIZES
Winner obtains iPad 3
All testers get $10 iTunes Gift Card


                                                          11
Press Marketing
SUMMARY
Give press information about our game pre-launch and on launch

PRESS KIT INCLUDES:
Ad Hoc build
Extra screenshots
Gameplay video
Extended marketing video
Review article

REVIEW
Request reviews
If reasonable, purchase banners




                                                                 12
Website Banners
SUMMARY
Pay for banners on review websites

TOUCH ARCADE
Highest amount iOS users
Highest CPM rate
Downside - Most likely full during time of launch

POCKETGAMER/148APPS
Second tier review websites but still well-known within the community

LOW-USER WEBSITES
Used more as a marketing gimmick to appear as popular

PROS                                                CONS
Increase press awareness                            Cost to download ratio is VERY
User recognition                                    low
Increase relationship with press                    High-traffic sites fully booked
More press reviews

                                                                                      13
Cost Per Install
SUMMARY
Incentivized downloads
Advertisement revenue

INCENTIVIZED DOWNLOADS
Only when our game is downloaded will we need to pay
Guarantees user usage of game

ADVERTISEMENTS
If a user downloads another app via TapJoy on our game, then we get cash

FEATURED SPOTS
TapJoy featuring our game will lead to more downloads

PROS                                              CONS
Discoverability                                   Need initial cash
Real users
Over 70% conversion rate


                                                                           14
Cross Promotion
SUMMARY
Publishers with a lot of users can use
cross-promotion to drive downloads

TIMELINE
After launch

THIRD PARTY
Chartboost offers 3rd party
cross-promotion for higher
user acquisition.




                                          15
Forum Marketing
SUMMARY
Utilize threads to increase word of mouth

UPCOMING GAMES THREAD
Screenshots (Slightly edited)
Preview video
Preview article

NEW RELEASE THREAD
Fully edited screenshots
Release video
Release article

EVENT THREAD
After Global Launch
First to win XXX races
First to add XXX friends




                                            16
SNS Marketing
SUMMARY
Utilize Facebook/Twitter/other SNS to increase word of mouth
Similar to Forum Marketing

FUNCTIONALITY
Target Facebook Fan Page (Consolidate to one channel)
Twitter tweets

ACTIVITY LEVEL
Facebook will be often updated
Twitter activity will be limited to events and updates

CUSTOMER SERVICE
Try and centralize customer service to Facebook and Twitter
Remove personalized emails
SNS will serve as dual-purpose: (Customer service and viral marketing)




                                                                         17
Events
SUMMARY
Notify users of events
Uses e-mail from database

TIMELINE
After first launch

POSSIBLE EVENTS
First to Win 100 Races
First to invite 50 Friends
First to reach level 50
First to unlock all buildings
ETC…

PRIZES
Free Feathers
Free Gold
Free $10 iTunes Gift Card (Only for large events)



                                                    18
Marketing Timeline
          1 Month Prior                Within 3 Months           Continuous



Canada Launch                Global Launch               Post Launch
BETA TESTING                 CPI                         POSSIBLE EVENTS
Obtain Voice of Customer     Shortly after launch        First to Win 100 Races
Set global launch schedule   If Featured, then once      First to race 1,000 times
Hire power-bloggers          more                        ETC..

PRESS                        PRESS                       UPDATES
Show preview of the Game     Full Press Kit launch       Updates according to user
                             Gameplay/Marketing Video    feedback
FORUM                        Release
Upcoming Games Thread
                             FORUM / SNS
WEBSITE                      New Release Thread
Sneak Peak at
www.pixelammo.com            BANNER
                             All banners revealed


                                                                                     19
To Developers
U.S. Events

Analytics
Board of Directors & Advisors
                       STEVE BYUN             Board of Directors
                       Steve J. Byun is currently a corporate transactional lawyer at Freshfields
                       Bruckhaus Deringer specializing in cross-border M&A and private equity

5 Roles of BoD         investments. He holds a J.D. from Northwestern University School of Law
                       and an M.B.A. from Kellogg School of Management with concentration in
                       finance and entrepreneurship. Prior to joining Freshfields, he has
1)   Effective leadership
                       experience advising various clients as a foreign legal counsel at Kim &
                       Chang and as a business consultant at KPMG Financial Advisory Services
2)   Strategy          group. He has served as a director of Pixel Ammo since April 2011 and
                          YOUNGMIN KIM
                       has been instrumental in theBoard of Directors finance efforts.
                                                     company's corporate
3)   Risk vs. initiative
                       Youngmin is currently a lead member at GEON Investment specializing in
                       startup incubation. He was formerly a strategic planning manager at
4)   Succession        Neowiz Internet and has been in the Gaming/Portal/Platform industry for
                       over 15 years. He graduated from KAIST with a Masters in Computer
5)   Sustainability    Science and from Yonsei University with a Bachelors in Computer
                       Science Engineering.
                       JUNGSOO PARK                 Advisor
                       Jungsoo Park is a Director at Madsmart, initiating and executing all
                       aspects of M&A between SK Planet and Madsmart. He holds an M.B.A.
                       from Kellogg School of Management specializing in IT Management,
                       Strategy, and Finance with a Bachelor’s degree from Seoul National
                       University. Prior to Madsmart, Jungsoo worked as a Project Manager for
                       NHN Corp., spearheading business development to increase ARPU and
                       total in-game revenue.
                                                                                            21
U.S. Events
     http://www.gameconfs.com/2013




                               22
Publisher

Why                                           USER ACQUISITION
                                    Downloads
Publishers?
- Large user
  base
- Cross
  Promotion                  Revenue
- Analytics
- Improve ARPU
- Raw data
- Apple/Google
  ties         *Anyone can use CPIs, using it wisely is from know-how   23
Analytics




            24
Thank You

      Contact us:
andrewpark@pixelammo.co
           m

[GAMENEXT] 소규모로 효율적인 북미시장 공략 (픽셀아모)

  • 2.
    Company Introduction Launched Games CardGuardians Stand Alone vs. Network Games
  • 3.
    Company Introduction PIXEL AMMOPROVIDES TOP-NOTCH GAMES WITH A FLAIR FOR FUN AND EXCITEMENT. OUR MEMBERS HAVE BEEN IN THE SMARTPHONE APPLICATION DEVELOPMENT SINCE IT'S BIRTH. • GOAL Pixel Ammo will be one of the leading real-time network game developers for smartphones • STAFF Currently 15 team members, 3 board of directors, and 3 board of advisors • HISTORY Pixel Ammo has developed three well-known titles for the smartphone platform • PLAN Plan to launch five games in 2013 all with online real-time network play. 03
  • 4.
    Launched Games FluOrama Crazy Waxing Keri Racing Launch Date: January 2011 Launch Date: May 2011 Launch Date: August 2012 Total Users: 125,000 Total Users: 1,155,000 Total Users: 42,000 Average Ratings: 4.5 stars Average Ratings: 3.5 stars Average Ratings: 5 stars Publisher: Neowiz Internet Description: Description: FluOrama is a simple puzzle game where Crazy Waxing is a quirky puzzle game for Description: you need to trap bacteria into a designated casual gamers and devoted puzzle-lovers Keri Racing merges tycoon game play, real- area. alike. time PvP, and RPG-inspired pet raising.
  • 5.
    League of Heroes:Online SCHEDULE Alpha Version October 2012 Beta Version December 2012 Release First Quarter 2013 Castle Towers Objective is to destroy your Towers are stationary enemy’s Castle before he has buildings that attack offensive a chance to destroy your heroes and minions. Towers Castle. have high HP and can be Each Castle will be located on upgraded along the way to the extreme ends of the side improve defense. scroll map. 05
  • 6.
    Card Defense SCHEDULE Alpha Version October 2012 Beta Version January 2013 Release Second Quarter 2013 Soldiers Cards Use soldiers to defend the Each soldier is represented by princesses from dragon a trading card. To use a attacks. Soldiers range from soldier you must have the 100 different types including: appropriate card to fight. You Riflemen, Gunner, Band, and can also use the cards to Nurse trade amongst your friends 06
  • 7.
    Videos Videos Videos can beposted on forums to spark user interest If the press decides to write articles on your game, they will often include the video League of Heroes Card Guardians 07
  • 8.
    Stand-Alone vs. NetworkLifecycle Stand-Alone Stand-Alone games have Stand-Alone games have a much shorter short lifecycle lifecycle than social games because of a lack of competition and cooperation with other players. Most stand-alone games cannot last more than 3 months in the top ranks unless it is updated frequently. Social Network-base games have a SOCIAL NETWORK GAME longer lifecycle Social games are able to maintain a higher ranking because playing with friends motivates users to continue playing Keri Racing will have an even longer lifecycle than other SNGs because mini-games and pet raising will keep users addicted to the farm while multiplayer racing will keep users Ranking information has been collected via AppAnnie addict to competition with other players LINK 08
  • 9.
    Country Breakdown U.S. AppStore is still leading the curve U.S. dominates the market The U.S. AppStore is by far the largest market with 1/3rd of all iOS revenue. U.S. Google Play has slowly been overtaken by Asian countries but it is still the second largest market. English-speaking countries Moreover, English-speaking countries follow the U.S. market and have similar tastes in games as the U.S. Success in U.S. normally entails success in most English-speaking countries, namely North America and Europe. Asian countries do not have the same transitive property. (ie. Korea, Japan, & China ranks are completely different) 09
  • 10.
    U.S. Marketing Press &Banners Cross Promotion Cross Promotion
  • 11.
    Beta Testing SUMMARY Prior toglobal launch we use OBT to increase word of mouth and obtain VoC CANADA LAUNCH Initiated during Canada launch PROCESS 1. Post on Forums (Target reviewers and power bloggers) 2. Find 30~50 beta testers 3. Create forum 4. Download game for all users 5. Developer’s Questions list 6. Beta testing time: 1~2 week 7. Request reviews PRIZES Winner obtains iPad 3 All testers get $10 iTunes Gift Card 11
  • 12.
    Press Marketing SUMMARY Give pressinformation about our game pre-launch and on launch PRESS KIT INCLUDES: Ad Hoc build Extra screenshots Gameplay video Extended marketing video Review article REVIEW Request reviews If reasonable, purchase banners 12
  • 13.
    Website Banners SUMMARY Pay forbanners on review websites TOUCH ARCADE Highest amount iOS users Highest CPM rate Downside - Most likely full during time of launch POCKETGAMER/148APPS Second tier review websites but still well-known within the community LOW-USER WEBSITES Used more as a marketing gimmick to appear as popular PROS CONS Increase press awareness Cost to download ratio is VERY User recognition low Increase relationship with press High-traffic sites fully booked More press reviews 13
  • 14.
    Cost Per Install SUMMARY Incentivizeddownloads Advertisement revenue INCENTIVIZED DOWNLOADS Only when our game is downloaded will we need to pay Guarantees user usage of game ADVERTISEMENTS If a user downloads another app via TapJoy on our game, then we get cash FEATURED SPOTS TapJoy featuring our game will lead to more downloads PROS CONS Discoverability Need initial cash Real users Over 70% conversion rate 14
  • 15.
    Cross Promotion SUMMARY Publishers witha lot of users can use cross-promotion to drive downloads TIMELINE After launch THIRD PARTY Chartboost offers 3rd party cross-promotion for higher user acquisition. 15
  • 16.
    Forum Marketing SUMMARY Utilize threadsto increase word of mouth UPCOMING GAMES THREAD Screenshots (Slightly edited) Preview video Preview article NEW RELEASE THREAD Fully edited screenshots Release video Release article EVENT THREAD After Global Launch First to win XXX races First to add XXX friends 16
  • 17.
    SNS Marketing SUMMARY Utilize Facebook/Twitter/otherSNS to increase word of mouth Similar to Forum Marketing FUNCTIONALITY Target Facebook Fan Page (Consolidate to one channel) Twitter tweets ACTIVITY LEVEL Facebook will be often updated Twitter activity will be limited to events and updates CUSTOMER SERVICE Try and centralize customer service to Facebook and Twitter Remove personalized emails SNS will serve as dual-purpose: (Customer service and viral marketing) 17
  • 18.
    Events SUMMARY Notify users ofevents Uses e-mail from database TIMELINE After first launch POSSIBLE EVENTS First to Win 100 Races First to invite 50 Friends First to reach level 50 First to unlock all buildings ETC… PRIZES Free Feathers Free Gold Free $10 iTunes Gift Card (Only for large events) 18
  • 19.
    Marketing Timeline 1 Month Prior Within 3 Months Continuous Canada Launch Global Launch Post Launch BETA TESTING CPI POSSIBLE EVENTS Obtain Voice of Customer Shortly after launch First to Win 100 Races Set global launch schedule If Featured, then once First to race 1,000 times Hire power-bloggers more ETC.. PRESS PRESS UPDATES Show preview of the Game Full Press Kit launch Updates according to user Gameplay/Marketing Video feedback FORUM Release Upcoming Games Thread FORUM / SNS WEBSITE New Release Thread Sneak Peak at www.pixelammo.com BANNER All banners revealed 19
  • 20.
  • 21.
    Board of Directors& Advisors STEVE BYUN Board of Directors Steve J. Byun is currently a corporate transactional lawyer at Freshfields Bruckhaus Deringer specializing in cross-border M&A and private equity 5 Roles of BoD investments. He holds a J.D. from Northwestern University School of Law and an M.B.A. from Kellogg School of Management with concentration in finance and entrepreneurship. Prior to joining Freshfields, he has 1) Effective leadership experience advising various clients as a foreign legal counsel at Kim & Chang and as a business consultant at KPMG Financial Advisory Services 2) Strategy group. He has served as a director of Pixel Ammo since April 2011 and YOUNGMIN KIM has been instrumental in theBoard of Directors finance efforts. company's corporate 3) Risk vs. initiative Youngmin is currently a lead member at GEON Investment specializing in startup incubation. He was formerly a strategic planning manager at 4) Succession Neowiz Internet and has been in the Gaming/Portal/Platform industry for over 15 years. He graduated from KAIST with a Masters in Computer 5) Sustainability Science and from Yonsei University with a Bachelors in Computer Science Engineering. JUNGSOO PARK Advisor Jungsoo Park is a Director at Madsmart, initiating and executing all aspects of M&A between SK Planet and Madsmart. He holds an M.B.A. from Kellogg School of Management specializing in IT Management, Strategy, and Finance with a Bachelor’s degree from Seoul National University. Prior to Madsmart, Jungsoo worked as a Project Manager for NHN Corp., spearheading business development to increase ARPU and total in-game revenue. 21
  • 22.
    U.S. Events http://www.gameconfs.com/2013 22
  • 23.
    Publisher Why USER ACQUISITION Downloads Publishers? - Large user base - Cross Promotion Revenue - Analytics - Improve ARPU - Raw data - Apple/Google ties *Anyone can use CPIs, using it wisely is from know-how 23
  • 24.
  • 25.
    Thank You Contact us: andrewpark@pixelammo.co m