The document provides an overview of online social games, including:
- Three classes of social games: self-focused, community-focused, and reality-focused.
- An analysis of the gaming industry in subcontinents and a case study of the game "Zapak Tambola".
- Recommendations around game mechanics, platforms, and revenue generation for social games.
- Potential local partners for game development, including Bramerz, Mindstorm Studios, and TinTash.