Game sense is a student-centered approach to teaching sports that focuses on learning and discovery. It emphasizes modifying rules and equipment to cater to all ability levels. Games are used to develop skills in context rather than isolated practice. The key aspects of game sense implementation are an initial warm-up game, modifying the game to introduce a new skill, allowing play to resume and developing complexity, then concluding with student reflection. Game sense aligns with the physical education syllabus by developing problem-solving, decision-making, interaction, communication and movement skills through engaging game play.
Year round football curriculum for 3-10yr oldssethrey1471
Designed by Seh Amoafo, founder of the ProActive Soccer School (PASS), this is a curriculum mainly suited to young recreational players with the aim of creating a fun environment to develop football and athletic skills.
Feedback always welcome
Year round football curriculum for 3-10yr oldssethrey1471
Designed by Seh Amoafo, founder of the ProActive Soccer School (PASS), this is a curriculum mainly suited to young recreational players with the aim of creating a fun environment to develop football and athletic skills.
Feedback always welcome
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
1. GAME
SENSE
U S I N G G A M E S E N S E TO T E A C H F R O M A S T U D E N T C E N T E R E D A P P R O A C H
I N P D H P E
A M Y C O U LTO N 1 7 7 4 2 0 6 9
2. SO WHAT IS GAME
SENSE?
• Game sense is a student centered style of teaching a range of sports adapted
from the Teaching Games for Understanding Approach (Hopper, Butler &
Story, 2009. p.4)
• In Game Sense The teacher is positioned as a guide as opposed to a coach
ensuring learning is student centered.
• Games sense allows for the modification of rules, equipment and playing areas
to cater to the different abilities of different students (O’Leary, 2006). It draws
focus upon learning and discovery of all students as opposed to domination
by more competent students .
• Sport was traditionally taught asking ‘how’ students can reach skill proficiency,
whereas Game Sense prompts students to think ‘why’ the skill is required
creating context and purpose in learning new skills. (Thorpe & Bunker, 1982)
• Game Sense introduces a new skill through the implementation of a game to
develop that certain skill, as opposed to taking instructions and repetitively
practicing a technique (Phill, 2018)
3. GAMES FOR
SKILL
DEVELOPMENT
Invasion Games
• Hocky, Soccer, Football, Rugby
• Aim: To protect an area whilst invading an opponents area.
• FMS Skills: Catch, kick, run, gallop, overarm, underarm
Net/Court/
Wall Games
• Badminton, Volleyball, Squash, Tennis
• Aim: To get an object into the opponents area without them returning it.
• FMS Skills: Overarm, running, hopping, side gallop, catching
Strike-Field Games
• Basketball, Cricket, Softball
• Aim: Hit and object away from an area in order to run and score points
• FMS Skills: Run, two-handed, catching, overarm throw, striking
Target Games
• Golf, Curling, Archery, Ten Pin Bowling, Darts
• Aim: To make contact with a target using an object
• FMS Skills: Underarm throw
The chosen games are defined
by common characteristics,
primary rules, and the
developing of a specific skill
known as Fundamental
Movement Skills (FMS)
There are four key categories
in which these games fall
under. And are demonstrated
along with the aim of the
game and the FMS involved in
Table 1.1
Table 1.1
4. HOW IS GAME SENSE IMPLEMENTED?
An activity
initiated by the
teacher to
warm students
up.
Formative
assessment
takes place in
this stage
Students must
understand the
game they are
playing and the
desired skill
they are
learning
The game is
halted to draw
specific
attention to the
implementation
of this skill
allowing them
to reflect. The
game is then
modified to
increase
complexity
The game is
then played
again with the
addition of the
new
modifications
At the
conclusion of
the lesson
students are
offered the
chance to
reflect on the
games played
and skills
developed
through a Q&A
session
Initial
Game
Warm Up
Q&A
Modificatio
n
Game
Progressio
n
Question
and
Answer
Table 1.2
5. WHY GAME SENSE?
BENEFITS FOR TEACHERS &
STUDENTS
• Skills are highlighted through games which increase motivation and
participation
• Students are able to execute these skills in a realistic context
enabling higher decision making skills and skill appreciation as well
as tactical awareness
• Students enjoyment is at the forefront of the approach, allowing
them to experiment with execution and ultimately take charge of
their own learning
• It provides feedback on the execution of the skill in the game as
opposed to the pressure or formal assessment
• It fosters interpersonal relations through team participation
• It enables students to develop strong skills applicable to a a variety
of games with outcomes directly linked to the syllabus
• Research on Game Sense Approach suggests decision making and
skill performance in games are intimately interrelated and
developed simultaneously (Light, 2006). Therefor Game Sense
simultaneously builds locomotor, cognitive and social skills.
• During the implementation of games sense students are
encouraged to use trial and error and make mistakes in a trusting
environment which builds upon a students persistence and
resilience.
• Teaching Game Sense is a vital approach to teaching manipulative
skills, developmental skills, fundamental movement skills and the
significance of an active lifestyle through fun and engaging game
based learning.
6. HOW DOES IT
LINK TO THE
OVERALL
PDHPE
SYLLABUS?
( B O A R D O F S T U D I E S , 2 0 1 1 )
Syllabus
Problem Solving-
Students observe
problems in skill
acquisition and
question, alternate
techniques and
reflect on skills to
find a solution
Decision Making-
Students use
tactical skills and
spatial awareness
to inform decisions
on movements to
use in a game
Interacting- Students
interact by planning tactical
approaches and working
cooperatively as team
members
Communicating-
communicate to express
their needs, opinions and
ideas effectively
Moving-
Students respond to the
movement demands of
each game to master
their FMS Skills through
game participation
I choose to teach from a
Game Sense Approach
as it links directly to the
syllabus and ensures the
achievement of a
multitude of student
outcomes. Further, it
teaches vital skills
through fun, student
centered, engaging,
modifiable games
7. GAME SENSE AND HOW IT INFORMS BEST
PRACTICE
• Game Sense ensures best practice of teaching through its interrelation in the AITSL
Teacher Standards as:
– 1. Teachers know students and how they learn: The Game Sense Approach
requires teachers to know students and how they learn whilst offering
differentiation to teaching is implemented to meet the specific learning needs
of students across a full range of abilities
- 2. Teachers know the content and how to teach it: The content in the Game
Sense approach is easy to implement and organise into an effective learning
and teaching sequence
- 3. Plan for and Implement effective teaching and learning: There are challenging
learning goals demonstrated within the modification stage of the game that
incorporate effective teaching strategies, communication skills and resources
- 4. Create and Maintain supportive and Safe Learning Environments: Game Sense
allows for a fun and non-competitive environment in which students feel safe
and thrive
- 5. Assess and Provide Feedback on student learning:. Although Game Sense is a
fun student lead approach it provides for informal summative assessment
through the identification and enhancement of skills making them assessable
- 6. Engage in Professional Learning: Teachers can improve their practice by
engaging with their colleagues to improve practice and apply the Game Sense
approach to improve student learning
- 7. Engage Professionally with colleagues, parents/carers and the Community:
Game Sense allows us as teachers to engage you as parents and carers in your
WHAT CAN YOU
DO AS
PARENTS
AND CARERS?
As parents you can
emphasise the importance
of Game Sense to your
children by getting outside
and playing games with
them!
Once a skill is
accomplished- stop the
game and ask them how
they can make it a little
harder this time
8. REFERENCES
Australian Institute for Teaching and School Leadership (AITSL). (2014). Australian professional standards for teachers.
Retrieved from http://www.aitsl.edu.au/australian-professionalstandards-for-teachers
Board of Studies. NSW. (2007). Personal Development, Health and Physical Education K-6: Syllabus. Retrieved From:
https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/pdhpe/pdhpe-k-6-syllabus
Bunker, D and Thorpe, R. (1982). A Model for the Teaching of games in secondary schools. Bullitin of Physical
Education, 18(1), 58.
Hopper, T., Butler, J., Storey, B. (Eds.). (2009). TGfU…simply good pedagogy: Understanding a complex challenge (pp. 1-
268). Ottawa, ONT. PHE-Canada
Light, R. (2013). Game Sense: for Physical education and Sport Coaching. In Game sense: Pedagogy for performance,
participation and enjoyment (p. 37-47) London UK: Routledge
O’leary, N. (2016). Learning Informally to use the ‘full version’ of teaching games for understanding. European Physical
Education Review, 22(2), p278-296
Pill, S. (2018). The Game Sense Approach: Developing Thinking Players. Runner, 49(1), 32.