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Game Sense
What is game sense?
Why do we use a game sense approach?
What is game sense?
• Game sense was originally developed to create
games that motivate students/players and to cater
to all levels of participation (Light, 2012).
• It is a constructivist approach to learning, developed
to help learners learn how to play a sport, rather
than just the ability to perform techniques (Light,
2012).
• Game sense encourages questioning, to stimulate
the players thinking rather than providing direct
instructions (Light, 2004).
• It is an approach that “contextualizes learning
within games or game-like situations and
emphasizes the environment” (Light, 2004 p.171).
• This approach sets the environment, allowing for
optimum learning. Game sense requires the
coach/mentor to step back, allowing the team to
learn. The benefit of this approach is that it shares
“power” between the students and the teacher. This
is due to its nature of being a shared approach
(Light, 2004).
Continuation of Game Sense
• Game sense can categorically be divided into four categories:
-Target: golf, curling, archery, darts, bocce,
-Striking or fielding: baseball, cricket, softball, rounders
-Net and wall: volleyball, badminton, squash,
- Invasion or territory: hockey, soccer, football, rugby
- Game sense also follows a teaching sequence:
- - Warm up
- Game
- Challenges/ questions
- Practice task
- Game progression
- Questions and answers
(Feith, 2014).
• The game sense approach allows for modification of games, this is to help utilize
decision making skills and get the students to tactically think, while still displaying
skills specific to the sport, and still targeting a range of abilities that suit the
developmental stage of the students. (Zuccolo, Spittle & Pill, 2014).
• Game sense focuses on the learning of smart skills and development, rather than
just focusing on skills or becoming skilled players (Hopper, Butler & Storey, 2009)
• Through a greater understanding of the game, through critical thinking, decision
making and questioning the students are creating a greater level of enjoyment for
themselves. While also developing skill awareness and tactical application (Griffin
& Butler, 2005).
More on Game Sense
Importance of game sense
• Games played in this approach allow for
development of fundamental movement skills. It
creates a strong emphasis around the game, in
which questions and modifications are posed to
challenge the students, encouraging the use of
cognitive skills such as: decision making and
critical thinking.
• Game sense is beneficial, it helps maintain the
interest throughout the game, it allows students/
players to understand and breakdown the game,
encouraging full potential of all participating and it
is all done through a student centered approach,
through encouraging communication throughout
emphasizes a critical process, where what is being
learnt and the learner are integral.
• The key is to develop game smart players, not just
skilled students.
Game Sense: NSW Syllabus skill
linksGame sense has many benefits, a core strength is its
resonance with the NSW Syllabus, encouraging its
core values such as:
• Communication: use of negotiation, conflict
resolution, express needs and wants. Students
effectively express their ideas.
• Interacting: Students work cooperatively in
groups, learning from one another and
encouraging all.
• Moving: Demonstrate fundamental movements
and skills, capability of responding to various
movements in different games.
• Decision making: Students make decisions about
the game and apply necessary skills.
• Problem solving: Students observe and question
aspects within the game to identify and apply
solutions.
• (NESA, n.d.)
• Game sense aims to develop students into independent learners. It does this through a inclusive
learning setting, where it allows students to find their own balance between facilitation and
observation.
• Learning is contextualized throughout game like situations and micro activities focusing on the
game, rather than its skills, while simultaneously emphasizing the importance of the learning
environment.
• A contextualized skill learning approach is used, as these games focus on teaching fundamental
movement (FM) skills, to all types of learners. These FM’s become the foundation for
participation in game sense: practice games, game and modified games.
• Game sense fosters development and has a positive social learning outlook on the mental
dimensions of the activities, while making sport more dominant and interesting to students,
understanding their interests and needs, this is done through its in context approach to learning.
• Game sense is a beneficial approach, it encourages students to take control and develop
leadership and planning skills, while enjoying themselves. Game sense uses both verbal and non-
verbal communication, helping develop social skills and confidence within game play.
• This approach aims at overall developing a students skills in problem solving and decision making.
Summary of game sense
References
• Feith, J. (2014). Play With Purpose: An Introduction to the Game
Sense Approach. Retrieved May 10, 2018, from
https://thephysicaleducator.com/2014/07/09/play-with-purpose-
an-introduction-to-the-game-sense-approach/.
• Light, R. (2012). Game Sense: Pedagogy for Performance,
Participation and Enjoyment. Routledge.
• Light, R. (2004). IMPLEMENTING A GAME SENSE APPROACH IN
YOUTH SPORT COACHING: CHALLENGES, CHANGE AND RESISTANCE.
Waikato Journal of Education, 10, 3-315. Retrieved May 10, 2018,
from
http://www.wje.org.nz/index.php/WJE/article/viewFile/338/355.
• Griffin, L., & Butler, J. (2005). Teaching Games for
Understanding: Theory, Research, and Practice. Human Kinetics.
• NSW Education Authority Standards (n.d.).
Personal Development, Health and Physical Education(PDHPE) K‐6 S
yllabus. Retrieved from
http://educationstandards.nsw.edu.au/wps/wcm/connect/f63e7d9
d-fa2a-471b-bf3c-
d5b362fddb00/k6_pdhpe_syl.pdf?MOD=AJPERES&CVID.
• Zuccolo. A., Spittle, M., & Pill, S. (2014). Game Sense Research in
Coaching: Findings and Reflections. University of Sydney Papers in
HMHCE – Special Games Sense Edition 2014. Retrieved from
https://sydney.edu.au/education_social_work/research/centres_an
d_networks/ADPN/HMHCE-
papers/resources/HMHCE_GS_Ed_Article_02_2014.pdf.

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Pe presentation

  • 1. Game Sense What is game sense? Why do we use a game sense approach?
  • 2. What is game sense? • Game sense was originally developed to create games that motivate students/players and to cater to all levels of participation (Light, 2012). • It is a constructivist approach to learning, developed to help learners learn how to play a sport, rather than just the ability to perform techniques (Light, 2012). • Game sense encourages questioning, to stimulate the players thinking rather than providing direct instructions (Light, 2004). • It is an approach that “contextualizes learning within games or game-like situations and emphasizes the environment” (Light, 2004 p.171). • This approach sets the environment, allowing for optimum learning. Game sense requires the coach/mentor to step back, allowing the team to learn. The benefit of this approach is that it shares “power” between the students and the teacher. This is due to its nature of being a shared approach (Light, 2004).
  • 3. Continuation of Game Sense • Game sense can categorically be divided into four categories: -Target: golf, curling, archery, darts, bocce, -Striking or fielding: baseball, cricket, softball, rounders -Net and wall: volleyball, badminton, squash, - Invasion or territory: hockey, soccer, football, rugby - Game sense also follows a teaching sequence: - - Warm up - Game - Challenges/ questions - Practice task - Game progression - Questions and answers (Feith, 2014).
  • 4. • The game sense approach allows for modification of games, this is to help utilize decision making skills and get the students to tactically think, while still displaying skills specific to the sport, and still targeting a range of abilities that suit the developmental stage of the students. (Zuccolo, Spittle & Pill, 2014). • Game sense focuses on the learning of smart skills and development, rather than just focusing on skills or becoming skilled players (Hopper, Butler & Storey, 2009) • Through a greater understanding of the game, through critical thinking, decision making and questioning the students are creating a greater level of enjoyment for themselves. While also developing skill awareness and tactical application (Griffin & Butler, 2005). More on Game Sense
  • 5. Importance of game sense • Games played in this approach allow for development of fundamental movement skills. It creates a strong emphasis around the game, in which questions and modifications are posed to challenge the students, encouraging the use of cognitive skills such as: decision making and critical thinking. • Game sense is beneficial, it helps maintain the interest throughout the game, it allows students/ players to understand and breakdown the game, encouraging full potential of all participating and it is all done through a student centered approach, through encouraging communication throughout emphasizes a critical process, where what is being learnt and the learner are integral. • The key is to develop game smart players, not just skilled students.
  • 6. Game Sense: NSW Syllabus skill linksGame sense has many benefits, a core strength is its resonance with the NSW Syllabus, encouraging its core values such as: • Communication: use of negotiation, conflict resolution, express needs and wants. Students effectively express their ideas. • Interacting: Students work cooperatively in groups, learning from one another and encouraging all. • Moving: Demonstrate fundamental movements and skills, capability of responding to various movements in different games. • Decision making: Students make decisions about the game and apply necessary skills. • Problem solving: Students observe and question aspects within the game to identify and apply solutions. • (NESA, n.d.)
  • 7. • Game sense aims to develop students into independent learners. It does this through a inclusive learning setting, where it allows students to find their own balance between facilitation and observation. • Learning is contextualized throughout game like situations and micro activities focusing on the game, rather than its skills, while simultaneously emphasizing the importance of the learning environment. • A contextualized skill learning approach is used, as these games focus on teaching fundamental movement (FM) skills, to all types of learners. These FM’s become the foundation for participation in game sense: practice games, game and modified games. • Game sense fosters development and has a positive social learning outlook on the mental dimensions of the activities, while making sport more dominant and interesting to students, understanding their interests and needs, this is done through its in context approach to learning. • Game sense is a beneficial approach, it encourages students to take control and develop leadership and planning skills, while enjoying themselves. Game sense uses both verbal and non- verbal communication, helping develop social skills and confidence within game play. • This approach aims at overall developing a students skills in problem solving and decision making. Summary of game sense
  • 8. References • Feith, J. (2014). Play With Purpose: An Introduction to the Game Sense Approach. Retrieved May 10, 2018, from https://thephysicaleducator.com/2014/07/09/play-with-purpose- an-introduction-to-the-game-sense-approach/. • Light, R. (2012). Game Sense: Pedagogy for Performance, Participation and Enjoyment. Routledge. • Light, R. (2004). IMPLEMENTING A GAME SENSE APPROACH IN YOUTH SPORT COACHING: CHALLENGES, CHANGE AND RESISTANCE. Waikato Journal of Education, 10, 3-315. Retrieved May 10, 2018, from http://www.wje.org.nz/index.php/WJE/article/viewFile/338/355. • Griffin, L., & Butler, J. (2005). Teaching Games for Understanding: Theory, Research, and Practice. Human Kinetics. • NSW Education Authority Standards (n.d.). Personal Development, Health and Physical Education(PDHPE) K‐6 S yllabus. Retrieved from http://educationstandards.nsw.edu.au/wps/wcm/connect/f63e7d9 d-fa2a-471b-bf3c- d5b362fddb00/k6_pdhpe_syl.pdf?MOD=AJPERES&CVID. • Zuccolo. A., Spittle, M., & Pill, S. (2014). Game Sense Research in Coaching: Findings and Reflections. University of Sydney Papers in HMHCE – Special Games Sense Edition 2014. Retrieved from https://sydney.edu.au/education_social_work/research/centres_an d_networks/ADPN/HMHCE- papers/resources/HMHCE_GS_Ed_Article_02_2014.pdf.