This document discusses the game sense approach to teaching physical education. It defines game sense as a student-centered, inquiry-based method that emphasizes decision making, motor skills, and tactics to develop an understanding of games. It focuses on developing skills in the context of modified games. The document outlines the Teaching Games for Understanding model and categories of games. It discusses benefits such as inclusive, enjoyable learning and skill development that can transfer between activities.
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Pdhpe17790101
1. GAME SENSE
WHEN TEACHING PHYSICAL EDUCATION LESSONS AS TEACHERS WE USE A
VARIETY OF APPROACHES TO MEET EACH STUDENT NEEDS AND
LEARNING ABILITIES.
A NEW APPROACH THAT TEACHERS ARE FINDING USEFUL TO MEET
STUDENTS’ NEEDS AND LEARNING ABILITIES IS TEACHING GAMES FOR
UNDERSTANDING APPROACH (TGFU), ALSO KNOWN AS GAME SENSE.
Game Sense… what
is it? Well come
along and find out
SID:17790101
2. GAME SENSE WHAT IS IT?
The game sense approach to teaching and learning emphasises on the development of decision making,
motor competency and tactics to develop an understanding of the game.
Game sense approach is a student-centred and an inquiry-based approach that allows students to develop
skills and understanding that are needed while being actively involved in a game and/or sport. It is
designed to develop and encourage students thinking skills, decision making and problem-solving skills as
well as physical performance through the use of physical activity. Through the game sense approach, it
places students in situations where these skills are essential for a successful performance
Skills are developed contextually by participating in game-sense modified games because skill is an
important element of game sense. As students will developed an understanding of them game by
communicating and thinking through techniques and tactics of the game.
Through the game sense modified games, allows students to learn the skills and techniques that they can
then use in specific games and/ or sports.
The game sense approach is a teaching approach that is based on the TGfU model by Bunker and Thorpe
(1982)
(Light, 2013., Phil, S, 2014., & Mandigo, Butler, & Hopper, 2007
3. HOW IS GAME SENSE TAUGHT? - TGFU MODEL
Bunker and Thorpe (1982) first proposed Teaching
Games for Understanding in 1982 as an alternative
to traditional technique-led approach for
teaching games and learning.
Games: Understand the games skills, objectives and
concepts
Game Appreciation: develop appreciation for rules,
skills and strategies in the game.
Decision Making: develop the ability to make appropriate
decisions and reflect on their decisions with regulating
questions: For example: How does that and Why
should you dothat?
Skill Execution: Students use their developed fundamental skills
and understand the
importance of how to execute their skills and technique
Game Performance: Give direct instructions to play the gamer
properly
(Mandigo, Butler, & Hopper, 2007)
4. WHAT IS 2V LEARNING?
FUNDAMENTAL MOVEMENT SKILLS
Fundamental movement skills are essential to the game sense approach as the skills that are learnt,
they act as building blocks for students as they as essential for playing in any type of game and/or
sport.
2V are focusing on their fundamental movement skills this term. They are leaning some new
fundamental movement skills whilst also building up on previous skills.
New Skills Previous/ Developed Skills
Hop Kick
Leap Over-arm Throw
Skip Sprint Run
Dodge Two-Handed Strike
Slide Gallop Strike
Static Balance
Jump
(Department of Education and Training, 2000)
5. GAME CATEGORIES
The game sense approach categories team games into four groups.
The division of the games are based on their common physical elements and fundamental skills requires
(Light, 2006).
There are identified as;
Invasion Games: Soccer, Football, Touch Football, Netball and Basketball
Striking Games: Cricket and Softball
Net/Wall Games: Squash, Volleyball, and Tennis
Target Games: Golf, Archery, Lawn Balls and Darts
(Light, 2006)
6. GAME SENSE BENEFITS
Students are encouraged and to participate in decision making, tactical problem solving and students
constantly develop their skills throughout the game
Students develop the ability to express themselves, interact with their peers and gain valuable social
skills as well as conflict resolution skills. Games sense also incorporates knowledge essential for a
healthy life style
Students develop and gain skills in a fun and enjoyable way while also understanding the games rules
and skills.
Promotes inclusion, with a student-centred and inquiry-based approach
Provides teachers with a level of flexibility as games can be modified to suit the age, size and level of
abilities in the class. Thus, allowing everyone a fair go and to enjoy themselves.
7. GAME SENSE RATIONALE
WHY GAMES SENSE?
There are many benefits towards the Game Sense Approach, thus making it an approach that as I
teacher I implement in my P.E. Lessons. The Game Sense Approach is an effective in teaching P.E. for
the class of 2V as there are mix abilities students within the class. Allowing game modification permits
every student for being included within the game.
It is important in a P.E. lesson that all games are inclusive which in turn keep students active
throughout the lesson, which is what the Game Sense Approach offers. The Game Sense Approach
allows students to learn new skills and build on previous skills in a more enjoyable, engaging and fun
way whilst also gaining an understanding and appreciation about the game’s rules, skills and the game
itself.
Through the Game Sense Approach, it builds up students’ skills that will allow students to utilise these
new-found skills and previous skills and apply them from one
game to another.
8. DIRECT LINKS TO PDHPE K-10 SYLLABUS
INS1.3 Develops positive relationships with peers and other people.
displays cooperation in group activities,eg taking turns
MOS1.4 Demonstrates maturing performance of basic movement and compositional skills in a variety of predictable situations.
• hops on preferred and non-preferred foot
• strikes a stationary object, eg soccer ball, teeball
PSS1.5 Draws on past experiences to solve familiar problems.
• when appropriate, identifies problem situations
• follows basic safety procedures
• suggests solutions to problems
ALS1.6 Participates in physical activity, recognising that it can be both enjoyable and important
for health.
• engages in a range of planned activities, eg fundamental movement skills, favourite simple games, movement exploration
• contributes to a class list of activities they like or do not like to play
GSS1.8 Performs fundamental movement skills with equipment in minor games
• participates in a range of minor games and practices that assist skill development
• throws a small ball or beanbag overarm to a wall, target or partner, using high and low pathways
• strikes a ball from a tee with a small bat
9. REFERENCES:
Light, R. (2006). Game sense: Innovation or just good coaching? Journal of Physical Education New
Zealand, 39(1), 8-19
Light, R. (2013). Game sense pedagogy for performance, participation and enjoyment. Milton Park,
Abingdon: Oxon Routledge
Mandigo, J., Butler., & Hopper, T. (2007). What is teaching games for understanding? A Canadian
Perspective Physical & Health Education Journal, 73(2), 14-20
New South Wales Board of Studies (2006). Personal development, health and physical education K-6
syllabus. Sydney: Board of Studies NSW. Retrieved from:
https://vuws.westernsydney.edu.au/bbcswebdav/pid-3487357-dt-content-rid-
26755229_1/courses/102072_2018_2h/k6_pdhpe_syl.pdf
Phil, S. (2014). Play with purpose: netball game sense: teaching movement and tactical skills.
Hindmash, South Australia: ACHPER